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Showing content with the highest reputation since 03/19/2019 in all areas

  1. 7 points
    Ladies and Gentlemen; A rather large bear hug and thank you to all those who have expressed their sympathies for this. Mother was a vibrant human, if she did not like you she made it known as the opposite was true as well. Made friends wherever she was. When a stroke hit her, some years ago, her health was a roller coaster. 44 years as a wife, 43 years as a mother or two boys and young at heart individual. Time has been rough on me and my father this past week but the timing could not have been better as it was World Pride in NYC and throughout the world when she passed on and that is the memory that will make me smile...That She Rode Off Into The Blue, Riding A Rainbow. Again, Much Gratitude to everyone that sent well wishes through here or ingame. The energy is still being felt as one writes this. Remember: Keep smiling and look forward as the memories are in the past to guide us toward the future. ~Talidar
  2. 6 points
    Hey guys! Just wanted to share my POV about the Leshak, and provide a basic guideline about how you should fly this beautiful snowflake in a WTM fleet. So here goes nothing! GENERAL TIPS: With every guide the first general and golden rule should always be: "USE COMMON SENSE, PLEASE!" So there you have it. Its not hard. You just have to think a little bit Second golden rule is: "ALWAYS LISTEN TO YOUR FC!" Maybe there is something unusual thing going on and fleet needs to react and adjust. Please do so! The Leshak is not a "DPS", neither a "SNIPER" ship. Its a snowflake. If you want to fly it, then please fly it properly. Basically you will need to anchor yourself all the time, not following AAA or VVV around. Most of the times you need to shoot out of tagging order, something different. I really do expect all my Leshaks to actually put effort into flying their ships as long as they are in my fleet. Getting The Precursor Battleship Level up to 5 is super important. Its an amazing bump to your efficiency. For real. I mean sure, weapon spec to 5 is nice too, but you can leave it temporarily at 4 in order to train Battleship Level 5. Its way more important! Always try to use the Occult ammo. You should use Mystic only when you enter a pocket and you are burning into position, or if you are finishing a wave and you are prepping for the next one but still removing the remnant of the wave. This ship is all about its weapon spool-up. You should aim to shoot a single ship continuously as long as possible, preferably with Occult. Its basically a guessing game: you need to guess the ship that normally would die last on the grid. And try to shoot that ship with Occult. When it dies you just simply reset the game. Exceptions: - Spawn Trigger Ships: you need to exclude those from this game for obvious reasons. - Outuni Mesen: if there are 2 or 3 on the grid at the same time then they are just too dangerous to completely ignore them in a shield fleet. Even if you are a Leshak. So they come before the game. Don't be scared to break the spool-up of the Mystic if you know you can shoot with Occult around 20 times or more after the switch on the same boat. Don't be afraid of burning as much as you want. This ship has mad cap stability. Use it! Keep at range 15 km on your main target is a really easy way to keep the spool going until they go poof. Especially if they are burning somewhere. If they are 20 or more km away, that's where you can start worrying about breaking the spool with Occult. I'd suggest to adjust your position if they are more than 20 km away. You should always shoot something. There is no excuse to ever stop shooting with this ship. You have everything in order to do so: You can switch ammo instantly, you can always burn whenever you are not in range cuz you have the cap for it, you have somewhat decent tracking to even try your luck on frigs and you have a ridiculously short cycle time. Jack of all trades. In my opinion utility high slots are not important for the Leshak in a WTM fleet. Not saying you will never use them, but chances are you will probably never use them. So if you are missing some fitting space (PG or more likely CPU) you can try to adjust your fitting by using up less on the high slots. They are just sitting there looking pretty anyway, and getting heat damage in case you are overloading the gun. Speaking of overloading: in case of contest you can easily continuously overheat your single gun during almost (if not) the whole site! You can train relevant skills for better results of course, but just try it out! Experience your personal limit with it! Just don't burn out your gun pretty please. Depending on fleet comp and fleet numbers you always want to adjust your targets. I know. This is actually "hard". But after a site or two you will get a good feeling about your fleet. If snipers need help, you shoot sniper targets. If DPS needs help, you shoot DPS targets. Its not a big deal if you make a mistake with this, don't worry. As long as you are shooting, you are good! But properly adjusting yourself for fleet needs with a Leshak means shorter site time. I will write a few examples later on. With multiple Leshaks in fleet you guys can communicate with each other and try to not shoot the same target. Remember: the longer the spool the shorter the site time! Altho' be careful to not flood voice comms. Maybe its best to just use a private convo. Of course this is getting harder with more Leshaks in fleet. I do understand that. I guess you can just always try to find a target for yourself that no one is shooting just yet. Thats not that hard. Expect damage agro! If you are doing everything correctly with proper skill set and fit then don't be surprised that damage agro will often times land on you! Anticipate some agro switch on your ship, be on the lookout and please broadcast on time! Taking fleet roles with the Leshak is not the best idea. - You should never try to MTAC (gun range problem + possible niarja jam). - You should never try to AAA (you dont have enough range to shoot properly). - You should probably not try to DDD or HHH (lack of webs). - You might be able to VVV in it, but its not really optimal to do so (lack of agility and occasional gun range problem). - You already have a unique role in fleet. Its called "Leshak"! SITE BY SITE GUIDE: I'll try to give you examples here. Mostly just presuming you are the only Leshak in fleet. Sometimes you have to adjust your targets depending your fleet as i wrote above. I'm sorry this is not a sandbag ship, you actually have to use your brain, not just your eyes Hey now! Don't blame me! You chose to fly it. True Power Provisional Headquarters (TPPH) First pocket: Usually you start Mystic on Outuni and burn to Occult range of the second tagged Osti (in most fleets it should be tag 5). When you are there immediately switch to Occult and shoot it until its dead. After that use best judgement what to shoot meanwhile burning to The Second Gate. - If super-light on snipers then instead of Osti you do the same thing just with the Vylade. - If fleet is really light on numbers, then you do the same, just Occult the Outuni and then Occult the healthiest Osti! Second pocket: Again start with Mystic on first Antem and immediately burn to the second Osti (should be tag 4) switch and shoot with Occult when you can. After its dead burn to the Third Gate and spool on whatever you can best! - If fleet is sniper light you should burn to 2nd Antem and Occult it. If you are super-sniper light then i guess you need to shoot the Mara as well before Antems. Remember: do not burn much while shooting the Mara, cuz it ruins your tracking. - If fleet is low on numbers then kill Mara and then Occult the second Osti. Third pocket: - First wave: Mystic the last romi and start to burn! You can actually choose in between 2 things. If you feel like helping the HHH (cuz maybe they need some help) just keep shooting Romies backwards (skip the one that is actually being shot by HHH). When there are only 2 Osties left burn to your one and only anchor spot which should be 80 km from beacon and 20 km to the left from the tower (exactly where the last VVV spot is). The second thing you can do is try to Occult the last Osti that is not a wave trigger, which is usually tagged as 3. Important!!! Don't shoot the last tagged Osti (usually tag 9 or Z). You can start burning to your anchor when its about to hit armor. Good news: you can stay on this anchor spot until payout If super-sniper light you might need to help out with killing the Mara at the beginning of this wave. - Second wave: Start with the second to last Osti (usually tag 6). Again, its important to not shoot the last, wave trigger Osti (9 or Z)! After it goes poof you can help out with killing Romies similar to 1st wave or just spool on something that you think is best (except the wave trigger). If fleet is light on numbers you should primary the Intaki and then go business as usual. - Third wave: Occult the last tagged Outuni. When it goes poof you should shoot one of the two Osties. This wave can go a lot of ways. So after these 2 ships just get ready to spool on whatever needed and/or left. You should try to even kill the very last frig on grid if that's the only thing preventing you from tower bash. After tower spawns Occult it, drone it and enjoy your bio! Nation Rebirth Facility (NRF) First Wave: Mystic the last tagged Vylade and burn to the last tagged Osti. When you can, switch to Occult and shoot it! When it dies find the next best thing to spool on. When there is only 2 Battleships left, burn to your first anchor spot: 75 km from beacon, 45 km to the right from tower. Its roughly around the very last VVV spot, just about 5-10 kms from AAA. The goal is to be in Occult range of the spawning Yulais. - If light on snipers then you need to primary Vylades. If super-light on snipers, need to kill Maras as well. - If light on DPS then change your anchoring to roughly around DPS anchor spot cuz you gonna shoot Osties next wave! Second wave: Occult Yulais! Preferably backwards, but you should start shooting them even if there are no tags yet. Remember, spooling time is everything for this ship! After all the Yulais are dead shoot whatever is left and burn to next DPS anchor spot (you can look for VVV guide or for the actual on-site VVV for help). - If fleet is really light on DPS then you should shoot Osties backwards in this wave. Third wave: Occult Yulais first, then whatever is left! If there are only 3 ships left on grid you should start burning to exactly where you were anchoring the first time! (75 km from beacon, 45 km to the right from tower). Fourth wave: This is when it becomes a little bit tricky. you can easily find yourself out of position in this wave. Don't worry about it too much. Mystic the last tagged Outuni, even if there is only one. - Stay about 30km to AAA to ensure you are still in logi range and Mystic the Yulais backwards. Then Occult Osties backwards. - If fleet is DPS light or you have faith in Snipers to finish the job without you then you should simply shoot Osties backwards after your Outuni with Occult of course. - If fleet is low on numbers you should shoot the last Intaki after your Outuni. After that Last Osti and so on. Remember: never stop shooting until payout, please! True Creations Research Center (TCRC) After entrance Mystic the last tagged Outuni and start burning to the tower. Lean a bit to left to evade the incoming Vindi Train! Be careful to not be completely out of logi range due to early burning! In all fairness that's actually pretty hard to achieve in this site. Nevertheless you should better check! After your Outuni dies Occult the tower ASAP and never stop until it blows up. You should sit next to Vindicators nice and close to the Tower for reasons you can find in one of my posts in this thread. In case of jam you re-spool on the tower and cry silently (F). When tower hits 50% hull lock up the warp disrupting ships (usually just Schmaels and Auga). At 20% hull you should recall drones and start to align to your FC's broadcast. After tower start shooting the "scrams". When "scrams are clear" and your FC tells you to warp you leave the site with the rest of the battleships. Be super careful in this site! Chances are if you are doing everything correctly, then at some point there will be a huge agro switch onto you! On-time broadcast is essential to stay alive in a TCRC! The Kundalini Manifest (MOM) After entrance you start burning to the Kundi and start shooting The first tagged Outuni if present. If not then the first tagged Arnon. If there are no Outunis and no Arnons then i guess you can try to shoot the Bombers while you are burning to the Kundalini. Do Not Bump It Pretty Please! Should keep at range 15 km! When you are in Occult range you start spooling on it ASAP. Its really important, because your ship is literally designed for something big, like this. In case of jam you start to shoot the Kundalini again. You never stop shooting it until its dead. And then enjoy the payout. ADVANCED TIPS: I would like to point out that you already spent a huge amount of ISK to get this ship into WTM. So while you are at it you should probably go all the way and do the bling properly. Pimp it out as much as possible! Even with some Abyssal Sinks (Cough-cough i am currently selling 3 of these, contact me for more info SOLD! ), and Augmented Ogres! The only modules not really important in this ship are the utility high slots. In case of a contest you can go really crazy with overheating your gun cuz this ship can actually take it. A lot will depend on you when it comes to a TCRC contest! Try to shoot the tower as soon as possible and try to overload all the way! Be careful tho', you really don't want to burn your gun out. You can equip a Mobile Depot and a local Sensor Booster with ECCM Script into your cargo hold. When it comes to TCRC tower bash after burning into position you can drop the Depot, switch your MWD to the SeBo and try to resist those Niarja jams. BE AWARE! You need to refit again switching back the MWD when the tower is at 50% hull. Also don't forget to scoop your Depot before you start aligning out! A lot of possible mistakes come with this, so you need your A-Game, or don't even try it. You can go full-on nuts and get several guns into your cargo hold and just switch them when they are close to burning out. Only possible with a friendly Orca/Nestor around or at the very beginning of a TPPH tower bash with an earlier deployed Depot. This way you don't have to go to a Citadel every time you overheated your gun. You can paste the utility high modules, but the gun would be too expensive. Never stop thinking about what else you could do to improve! I'm pretty sure there are plenty other tips and tricks with this ship, but i should probably stop for now. My personal take on recommended implants (disclaimer: it's not going to be cheap, but it also won't be "ultra-high end"): High-grade Ascendancy Alpha High-grade Ascendancy Beta High-grade Ascendancy Gamma High-grade Ascendancy Delta High-grade Ascendancy Epsilon Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 (available in Concord LP Store) Ogdin's Eye Coordination Enhancer Inherent Implants 'Squire' Capacitor Management EM-806 (available in Concord LP Store) Inherent Implants 'Lancer' Gunnery RF-906 (available in Concord LP Store) There is really no useful implant here for a shield Leshak so far, only an armor buffer: Inherent Implants 'Noble' Hull Upgrades HG-1006. Would not really recommend to buy this for a WTM fleet. Hoping for a weapon +6% damage sometime in the future. Okay... This has gotten much bigger than i thought it would. Sorry about that. If anything else comes to my mind i will adjust / remove / add things if and when i feel like it. Feel free to share your own thoughts below!
  3. 4 points
    So 4y ago i had the distinct pleasure to write a mail congratulating our own @Izumi Uchiya on being accepted into med school. Today i get to one up that. Izumi has graduated from med school and has done all of us proud. Izumi is my oldest friend here in warp to me. He is my go to guy when i need advice, help with math, or just a flat kick in the ass. For those of you who may not know him, of all the active Logi Masters only i have been a commander longer, but hes had a consecutive 5y of activity and i took a few months off once or twice. There is not a single document within our logi program that doesnt have his finger prints all over it. Mine are the fingerprints that are orange and smell like cheetos. He has been an officer and is currently a special advisor to council and our logi branch head. I for one know he would really appreciate some congrats from all of yall. Sandman Logan3 Master Trainer
  4. 4 points
    The guy that run alone in multibox. How do he run HQ alone is he inhuman? I know VG can be run alone only 15 but 40 toons? Please enlighten me.
  5. 4 points
    It's counterproductive to go to a "central" spot in a region when you jump to another clone. Usually it's faster to go from system A to system B directly than to go from system A to system C, and then from C to B, right? If you try to be "organized" about this, you're doing that exact thing. Where you place clones depends on how many you have. When I had two, I kept one on the "Amarr side" of things and one on the "Gallente side." At three, it was one Amarr, one Gallente, one Caldari. At four, one in each empire. When I quit... I have six sets, iirc. Ashab/Rens/Dodixie/Caldari/Kador Prime/Khanid, approximately. By the time you've got that many clones assembled, you have a fair idea of what the boundaries for each one are; there aren't that many hisec focuses.
  6. 4 points
    I absolutely hate your poll options. It is perfectly possible for me to show you why this fit won't work, but your "no" option assumes that the only reason I would say no is because I refuse to look at it. We have a billion tools and testing methods to prove out fits. Please do not assume we are unwilling to evaluate. Doing so is likely to just anger the most valuable people to your cause.
  7. 4 points
    One more year in the books. This past week marks our 6th year and as far as public communities go this is pretty big and we owe it to each and every one of yall that choose to fly with us and on behalf of the Warpto SRP Corporation i sincerly thank each and every one of yall. I would like to take a moment and personally thank @Sparta for being one of the founders that makes this shit show possible. Yes i say that with a giant grin on my face not only because this is my chosen content but for giving me a home and a family that means just as much to me as my RL family. For those of yall that are not aware sparta has recently decided to take a few steps back and retire. Hes has passed management to me of our SRP corp and in game channels. Im still settling in on this job and making it my own but our anniversary is going to be big. I have asked one of our commanders to help and be the SRP Corps represenative and act as our loot fairly. That individual will be making their presence known in fleet and doing some random giveaways as a thank you for helping make this place special. And we are just getting started. To give yall an idea we will be starting with some upgrade modules for logi and battleships alike and doing our best to make sure we spread the weath across as many time zones as possible. As the next couple weeks pass we are going to be stepping it up and going with bigger upgrades, hulls, maybe even some fit hulls and finishing off with something big i havnt decided yet. These will all be in fleet prizes. If your not in fleet, you cant win. So again, on behalf of myself and every single commander here, or has ever served here, Thank you. Yall make this worth doing. Sandman Logan3 Warpto SRP Update 4/2/2019: As an update my loot fairy is working their way thru 3b worth of upgrade mods there has also been 2 vindis and a months plex given away.
  8. 3 points
    Hey guys. I had a random convo on Slack the other day asking me to give out my POV about the DDD role. As per usual it triggered me (in a good way this time) and i got drawn into the convo more and more, turning it into one of those hour-long teaching moments of mine. It is a really raw copy-pasted format and kind of "niki-blunt" . But maybe it turned out to be something sharing worthy. If its useful for you then im glad. But im not really looking for anything else with this topic. I just wanted to share. Without further comment here is the convo itself: Anonymous [6:12 AM] You're probably offline atm, but any advice / suggestions on DDD after tonight? niki [6:13 AM] could you copy your fit here Anonymous [6:20 AM] [Vindicator, Vindication] Damage Control II Domination Tracking Enhancer Domination Tracking Enhancer Abyssal Magnetic Field Stabilizer Abyssal Magnetic Field Stabilizer Abyssal Magnetic Field Stabilizer Abyssal Magnetic Field Stabilizer 500MN Abyssal Microwarpdrive Pithum B-Type Adaptive Invulnerability Field Abyssal Stasis Webifier Abyssal Stasis Webifier Pithum B-Type Adaptive Invulnerability Field Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Large Anti-EM Screen Reinforcer I Large Hybrid Burst Aerator II Ogre II x5 Null L x5180 Nanite Repair Paste x500 Void L x10036 Agency 'Pyrolancea' DB3 Dose I x17 niki [6:21 AM] so whats the abyssals strength and % ? i mean range and strength % Anonymous [6:21 AM] what do you mean range? niki [6:22 AM] web range and web strength Anonymous [6:22 AM] the webs are 15.5km each and 82.7,81.4% web niki [6:22 AM] the web Anonymous [6:22 AM] (on the vindi, of course) niki [6:22 AM] gal bship 5 or 4 ? Anonymous [6:23 AM] (base strength is ~63% each) gallente 5 niki [6:23 AM] 15+ kms and 60+ % webs are pretty awesome to ddd with. and minmatar bship level? Anonymous [6:23 AM] only 3 =/ niki [6:23 AM] yeah so 2 things first and foremost get faction (cal navy is the most common to use) antimatter its better than nul whenever the frigs are closer than 20 km and its always better than void if its frig shooting 2nd thing get minmatar bship to 4 at least 5 would be better ofc also needless to say gunnery support skills and blaster spec is important too Anonymous [6:26 AM] all support at 5, blaster spec 4 niki [6:26 AM] thats pretty good... obviously all relevant skills on 5 would be best with the suggested implants included as well for vindis. that is the high-end. Anonymous [6:26 AM] (just bumped min BS to 4) niki [6:28 AM] gameplay wise i split my guns 4-4. if you kill one maybe you can spare 4 guns for the next which is a huge deal. webbing 2 different frigs shoot 1 until it dies shoot the other one but meanwhile start webbing a 3rd cuz you need the webs to actually apply. essentially you always need 1 more frig to be already webbed so you can instablap it or close to doing so. dont forget to always fill your locks thats actually one of the biggest mistakes a battleship can do. specially true for DDD. you can tell that you are doing a good job if you always feel like you are racing with yourself. guns vs webs. a close race. Anonymous [6:29 AM] ok. I've tried doing that in the past, but I've worried about wasting the drone effort, with them continually chasing new targets. but then, the drones are just bonus anyway... niki [6:29 AM] forget the drones. they dont exist. Anonymous [6:29 AM] ok niki [6:29 AM] just trust in yourself. you can do it without drones. and if you train yourself then after a while it doesnt matter if you dont have any drones. in some fleets you actually will lack light drones anyway. relying on them is a mistake imo. they are just a little extra/bonus. Anonymous [6:30 AM] tonight, I did have my guns split, but I wasn't leapfrogging targets. I was staggering webs and guns though, so I'd have a new half more often niki [6:30 AM] try to not burn too much around . just some cuz it ruins your tracking. Anonymous [6:30 AM] right I did notice that niki [6:31 AM] if the frigs are not on the way where you are needed to go and more than 20 kms away then just stop, load null and hope for best. if you are not moving your tracking is much better. sometimes ppl will pull the frigs away. if its temporary then dont even switch to null cuz in 20 seconds they are going to burn back anyway. if you feel like its gonna be more than 20-30 sec then switch to null. if the frigs are actually on your way then try to burn just 1 cycle and then slowboat and stop when they are in webrange the drones are actually helpful when you cant reach out with webs and you are shooting with null cuz then it takes ~10+ sec to kill 1 frig you can try to overheat web if you feel like you are behind on the schedule and you need just a few extra kms to reach out. webs dont burn out easily and just a few paste is enough to rep them while in warp Anonymous [6:34 AM] ok niki [6:34 AM] and they stop overheating after the frig dies anyway TPPH all first waves i'd burn 1 cycle to exitgates or anchorspot . then slow down and if you are in webrange stop NRF is easiest site as DDD just gotta make sure you have a good tempo in first 2 waves TCRC is an interesting site you can try go greedy kill schmaels before you reach the tower but its actually hard to complete . and also sometimes you need to switch to niarjas anyway or just try to kill niarjas only, burn into position and then try to schmael at the tower. somewhere in between is still fairly easy Anonymous [6:38 AM] yea, I was doing something in between tonight on the TCRC niki [6:38 AM] in tpph i always try to kill schmaels first cuz its easiest to web the first few frigs before aggro switch, and schmaels are hardest to kill as far as frigs go also forget about acronyms if you cant reach some frig with webs, always target the one that you actually can. webs are ensuring you gonna kill that frig really really fast if its not webbed its gonna die significantly slower. so range is more important than some "shooting order". except ofc if FC wants to bounce from site then scrams are priority. if i can choose freely cuz a lot of frigs are in range and we are not bouncing i prio webbers whenever i can (1st schmael 2nd renyn) cuz it helps the fleet the most. but obviously niarja must die first, no matter what. Anonymous [6:40 AM] right niki [6:40 AM] but yeah antimatter is a great help. nowadays i do 8k null 10k anti the rest void in vindi shoot antimatter most times, null if you need to constantly kill frigs more than 20 kms away . void is okay in tpph last wave and nrf 3rd 4th wave cuz you shoot only very few frigs in those. you have tons of time and you will probably be on top of them and you can web them anyway. and in those waves you will shoot cruiser or bship too Anonymous [6:43 AM] ok niki [6:43 AM] in tcrc i usually switch to void after all the schmaels are dead and im just chilling shooting tower and looking for respawner niarja niarja is a really easy frig to kill. Anonymous [6:44 AM] yea, the niarja blap easy niki [6:45 AM] tough frigs order : schmael >>> eystur > renyn >>> tama >>> niarja hardest to easiest to kill. (not a shooting order ofc, lol) Anonymous [6:46 AM] ok thanks for all this. I'll keep at it. hopefully I have more opportunities to take DDD =P niki [6:49 AM] no problem its fun. i actually enjoy ddd in tpph. otherwise its a pretty boring site. but i still really enjoy doing even that one if i can snatch ddd Anonymous [6:50 AM] yea. it was fun to race the rest of the fleet niki [6:56 AM] oh and always ask for 2xtracking . if they offer a 3rd ask for 1 range. but 1 tr 1 opti is not as good as 2xtr no matter who says what. Anonymous [4:17 PM] ok. one other question is if there's ever anything other than frigates that the DDD shoots before frigates? Like does the DDD follow full fleet calls for the Arnon/Outuni in TPPH 3rd-3rd, the Mara/Vylade in NRF 3rd and Outuni in 4th, and the Outuni in TCRC? I'm pretty sure the HHH does follow those calls (right?) but what about DDD? niki [5:07 PM] for DDD tpph 3rd 3rd shoot 2nd outuni then frigs . nrf 3rd mara(s) then frigs , nrf 4th vylade , except if there are 3 outunis. then the 3rd outuni . TCRC niarjas are more important to shoot than the 2 outuni. if niarjas are down you can shoot 2nd outuni if you want but fleet should be pretty close to kill them. HHH : TPPH 3rd 3rd you should shoot second outuni then leftover romi then reverse tags. NRF 3rd you should shoot mara(s) then reverse order romis. NRF 4th vylade , except if there are 3 outunis. then the 3rd outuni . TCRC you should not have any drones assigned, so you are just a vindi, not HHH. shoot in order. Anonymous [5:10 PM] ok, cool
  9. 3 points
    My girl posing <3 doggos
  10. 2 points
    Good morning all, Could we ask the FC's to add 1 or 2 sentences to the New Bro Speech? "Read me the last thing in the Fleet History Tab" or "Read me the 1st word in the last broadcast" and "You need to keep this tab open and be looking for Align and WarpTo commands" I only mention it because a couple of times, if the new bro joins right at a TCRC, there was some struggle to get them out safely. Thanks for your time and consideration, o7
  11. 2 points
    I am so sorry for your loss Den. If you need anything, or want to talk, you know where to find me. Juan.
  12. 2 points
    http://prntscr.com/o8qvx0
  13. 2 points
    If you have recieved a mail and kick at the completion of site, chances are you were kicked. There are many reasons you might have been kicked. This list is not exclusive or all inclusive but if you are looking to be a better pilot and not end up out of fleet; do not do these things: Adaptive invuls were off. Yes your fcs and lms are looking at your ship. If they remain unused, your ship will probably remain unused in dock up. It is a fleet safety matter. Logi is not here to save everyone who thinks they can save on cap or live dangerously. You were not consistently with the fleet. FCs notice when you are not on grid. The point of running the sites is to run them. Shoot things. Rep things. DON'T DIE. Have fun. If you are not gonna be there, some one else will gladly take your spot. You were not shooting. If you are in a ship with guns or missiles and you can't find time to shoot, then this is probably not the thing for you. Incursions can get a little boring at times but they get more interesting the higher the percentage of participation. The more people shooting; the faster site times get. You stopped locking up shield broadcasts. If you are a logi and you stopped locking up fleet members who need your help, then its time to put the reppers away and dock up. WTM doesn't function without its logi. WTM has always been grateful for them but if you aren't repping then you are not a logi. You shot tag J. Tag J is a safety tag. If you shoot it, expect to get kicked. No excuses. Sitting at the beacon. If you are the last boat at the beacon and the site is in full swing, chances are you will hear your name followed by "burn off the beacon and find your anchor." Everyone messes up and forgets to q align or press keep at range every once in a while. If you have to be told repeatedly, you are gonna get replaced with some who will pay attention and participate. Didn't drop your drones. In WTM fleets, a full fleet of drones can be 1.5 to 2 vindis worth of damage. If you believe that one or two people don't make a big difference, imagine what happens when 10 or 20 pilots don't drop their drones. Those tpphs that can take 20 minutes complete could take 1/2 hour. Sites times increase. Fleet sites around waiting for rats to die. It isn't fun. Drop your drones, assign them to assist and pick them back up before the room is done. Improper fits. There is a trust that exists between commanders and line members. We trust you to come to fleet with what you x up with. Break that trust and you might not be caught the first time or the fifth time. When you are caught, it will probably be a perma band. Fly the right fits. Couldn't use what you x'ed up with. The idea behind the community is have fun, make isk and run some sites. Do not bring anything you can't use. This goes for drones, guns, tank mods, prop mods or anything else. Don't cheat yourself. Don't cheat the fleet. Didn't broadcast. Maybe you could not take your attention from a screaming child, a pet who needs your attention, your phone or game of thrones but you need to broadcast on time. Not only are you saving your ship but potentially the next 3 ships. Aggro splits when things die. Losing ships after another ship is loss is more common than people think. Pay attention and participate. Leroying. You took a gate you were not supposed to and it potentially could have cost you your ship, the fleet's site time or some one else's ship. Everyone wants to fly but ask for gate status always. Enough mails for SRP start with "Leroy site and then..." Broke RULE 1: Don't be a dick. We are a community. Try and get along. Believe it or not, there are bunch of cool people who fly our fleets. Yes, we all have issues but please be at the very least civil. You don't have to be kind but civil. Argued with Commanders. Commanders are not always the nicest of people. I am barely civilized but we all try to help and keep fleets running safely so we all can make iskies. We don't get paid extra. We have to put up with each other and, believe it or not, we often get into arguments trying to provide you with the best content. Yes, we literally have drama trying to give you the best incursion experience we can. We try to help you be a better part of the fleet. We all understand that the best run fleets are built on you guys doing the right things at the right times. Sandbagging. Sandbagging is general term for not actively participating. Chances are, if you have a mail that says you were sandbagging; you are probably doing several of the items in this list. Did not follow instructions. FCs can get pretty boring sometimes. However, they are not saying random words in the mic. FCs and LMs call instructions to keep the fleet safe and moving. There is a reason for each call out and instruction. It's just like making a bowl of cereal. If you pour the millk before you have a bowl or cereal, you just have split milk and a mess. Follow instructions. Commanders have had the reason for these instructions drilled into their brains to help you earn more iskies. If you think you know better, either apply for a badge or leave fleet. Didn't listen. If you got a mail with, "please come back when you can listen..." then probably a commander tried to tell you something or get your attention but for whatever reason you didn't have your ears on. Music was too loud, muted your speakers, wiring problem, asleep at the keyboard, watching game of thrones or whatever. We need to be able reach you in case of an emergency at the worst and have you follow directions that best. We might be bouncing to a better site. We might be trying to stop you from losing your ship. If you can't hear us then we need to replace you with some one who can. Catch back up with us when the episode is over or you got your speakers fixed. You didn't respond. I have literally watched people miss out on the opportunity to earn free isk or a fully fit vindi because they just didn't respond. I have also watched people lose their ships because the could not be bother to respond. No one is out get you. Pay attention to your surroundings. Not shooting the right targets. It doesn't matter if you shooting 4 targets with 2 turrets a piece or shooting tag B when full fleet was told to shoot tag 1. There are definite reasons why we shoot what we shoot when we shoot. It is not for shits and giggles. you should group your guns and shoot the appropriate tag. It's that simple. Remember this is not a complete list. These are just a sample. The overall idea is to participate and have fun. We are just a bunch of nerds flying internet space ships. Let's not take ourselves too seriously but still please try to be a decent person to those that fly with you. See you in fleet o7 Max
  14. 2 points
    Here is a complete list for all available pointers, at this point in time. Can be copy-paste into ingame Notepad to create clickable links. <url=helpPointer:neocom.accessgroups>Neocom: Access Lists</url> <url=helpPointer:neocom.activityTracker>Neocom: Activity Tracker</url> <url=helpPointer:neocom.bountyoffice>Neocom: Bounty Office</url> <url=helpPointer:neocom.calculator>Neocom: Calculator</url> <url=helpPointer:neocom.calendar>Neocom: Calendar</url> <url=helpPointer:neocom.charactersheet>Neocom: Character Sheet</url> <url=helpPointer:neocom.chatchannels>Neocom: Chat Channels</url> <url=helpPointer:neocom.compareTool>Neocom: Compare Tool</url> <url=helpPointer:neocom.contracts>Neocom: Contracts</url> <url=helpPointer:neocom.corporation>Neocom: Corporation</url> <url=helpPointer:neocom.militia>Neocom: Factional Warfare</url> <url=helpPointer:neocom.fitting>Neocom: Fitting</url> <url=helpPointer:neocom.fittingMgmt>Neocom: Fitting Management</url> <url=helpPointer:neocom.fleet>Neocom: Fleet</url> <url=helpPointer:neocom.help>Neocom: Help</url> <url=helpPointer:neocom.industry>Neocom: Industry</url> <url=helpPointer:neocom.inventory>Neocom: Inventory</url> <url=helpPointer:neocom.journal>Neocom: Journal</url> <url=helpPointer:neocom.log>Neocom: Log and Messages</url> <url=helpPointer:neocom.mail>Neocom: Mail</url> <url=helpPointer:neocom.map_beta>Neocom: Map</url> <url=helpPointer:neocom.ledger>Neocom: Mining Ledger</url> <url=helpPointer:neocom.multibuy>Neocom: Multibuy</url> <url=helpPointer:neocom.aurumStore>Neocom: New Eden Store</url> <url=helpPointer:neocom.notepad>Neocom: Notepad</url> <url=helpPointer:neocom.PLEXvault>Neocom: PLEX Vault</url> <url=helpPointer:neocom.addressbook>Neocom: People & Places</url> <url=helpPointer:neocom.assets>Neocom: Personal Assets</url> <url=helpPointer:neocom.planets>Neocom: Planetary Production</url> <url=helpPointer:neocom.pointerWnd>Neocom: Pointer Window</url> <url=helpPointer:neocom.ProjectDiscovery>Neocom: Project Discovery</url> <url=helpPointer:neocom.redeemItems>Neocom: Redeem Items</url> <url=helpPointer:neocom.market>Neocom: Regional Market</url> <url=helpPointer:neocom.settings>Neocom: Settings</url> <url=helpPointer:neocom.shipTree>Neocom: Ship Tree</url> <url=helpPointer:neocom.structurebrowser>Neocom: Structure Browser</url> <url=helpPointer:neocom.agency>Neocom: The Agency</url> <url=helpPointer:neocom.wallet>Neocom: Wallet</url> <url=helpPointer:selectedItemOpenCargo>Selected Item: Access</url> <url=helpPointer:selectedItemAccessCustomOffice>Selected Item: Access Customs Office</url> <url=helpPointer:selectedItemActivateGate>Selected Item: Activate Gate</url> <url=helpPointer:selectedItemAlignTo>Selected Item: Align to</url> <url=helpPointer:selectedItemApproach>Selected Item: Approach</url> <url=helpPointer:selectedItemBoardShip>Selected Item: Board Ship</url> <url=helpPointer:selectedItemBoardStructure>Selected Item: Board Structure</url> <url=helpPointer:selectedItemDock>Selected Item: Dock</url> <url=helpPointer:selectedItemEngageTarget>Selected Item: Engage Target</url> <url=helpPointer:selectedItemEnterWormhole>Selected Item: Enter Wormhole</url> <url=helpPointer:selectedItemExitPlanetMode>Selected Item: Exit Planetary Production</url> <url=helpPointer:selectedItemJump>Selected Item: Jump</url> <url=helpPointer:selectedItemJump>Selected Item: Jump</url> <url=helpPointer:selectedItemJumpThroughToSystem>Selected Item: Jump Through</url> <url=helpPointer:selectedItemJumpThroughToSystem>Selected Item: Jump Through to {...}</url> <url=helpPointer:selectedItemKeepAtRange>Selected Item: Keep at Range</url> <url=helpPointer:selectedItemLaunchDrones>Selected Item: Launch Drones</url> <url=helpPointer:selectedItemLockTarget>Selected Item: Lock Target</url> <url=helpPointer:selectedItemResetCamera>Selected Item: Look At My Ship</url> <url=helpPointer:selectedItemLookAt>Selected Item: Look at</url> <url=helpPointer:selectedItemMine>Selected Item: Mine</url> <url=helpPointer:selectedItemOpenCargo>Selected Item: Open Cargo</url> <url=helpPointer:selectedItemAccessDropbox>Selected Item: Open Cargo Deposit</url> <url=helpPointer:selectedItemOrbit>Selected Item: Orbit</url> <url=helpPointer:selectedItemReadNews>Selected Item: Read News</url> <url=helpPointer:selectedItemReturnAndOrbit>Selected Item: Return and Orbit</url> <url=helpPointer:selectedItemReturnToDroneBay>Selected Item: Return to Drone Bay</url> <url=helpPointer:selectedItemSalvage>Selected Item: Salvage</url> <url=helpPointer:selectedItemScoopToDroneBay>Selected Item: Scoop to Drone Bay</url> <url=helpPointer:selectedItemShowInfo>Selected Item: Show Info</url> <url=helpPointer:selectedItemStartConversation>Selected Item: Start Conversation</url> <url=helpPointer:selectedItemSetInterest>Selected Item: Track</url> <url=helpPointer:selectedItemUnLockTarget>Selected Item: Unlock Target</url> <url=helpPointer:selectedItemViewInPlanetMode>Selected Item: View Planetary Production</url> <url=helpPointer:selectedItemMoonminingPoint>Selected Item: Warp to Mining Point Within {...}</url> <url=helpPointer:selectedItemWarpTo>Selected Item: Warp to Within {...}</url> <url=helpPointer:selectedItemWarpTo>Selected Item: Warp to Within {...}</url> <url=helpPointer:unique_UI_augmentationsTab>Augmentations</url> <url=helpPointer:unique_UI_inFlightAutopilotBtn>Autopilot</url> <url=helpPointer:unique_UI_autopilotSettings>Autopilot Settings</url> <url=helpPointer:unique_UI_availableContractsTab>Available Contracts</url> <url=helpPointer:unique_UI_CapacitorContainer>Capacitor</url> <url=helpPointer:unique_UI_inFlightCargoBtn>Cargo Hold Button</url> <url=helpPointer:unique_UI_inventoryListView>Change Inventory View</url> <url=helpPointer:unique_UI_clockAndCalendar>Clock and Calendar</url> <url=helpPointer:unique_UI_contractAvailabilitySetting>Contract Availability Setting</url> <url=helpPointer:unique_UI_corpFitFilter>Corporation Fits Filter</url> <url=helpPointer:unique_UI_corpFitFilter>Corporation Fits Filter</url> <url=helpPointer:unique_UI_currentFit>Current Fit</url> <url=helpPointer:unique_UI_fighterDetach>Detach Fighters</url> <url=helpPointer:unique_UI_droneSettingIcon>Drone Settings</url> <url=helpPointer:unique_UI_droneView>Drone Window</url> <url=helpPointer:unique_UI_buffBarContainer>Effects Bar</url> <url=helpPointer:unique_UI_filterScanResults>Filter for Scan Results</url> <url=helpPointer:unique_UI_cameraButtonPOV>First Person Camera</url> <url=helpPointer:unique_UI_fleetBroadcastIcons>Fleet Broadcasting Icons</url> <url=helpPointer:unique_UI_fleetFinderTab>Fleet Finder</url> <url=helpPointer:unique_UI_fleetFinderSettings>Fleet Finder Settings</url> <url=helpPointer:unique_UI_fleetHistoryTab>Fleet History</url> <url=helpPointer:unique_UI_fleetHistoryFilter>Fleet History Filter</url> <url=helpPointer:unique_UI_fleetSettings>Fleet Settings</url> <url=helpPointer:unique_UI_hudSettingsMenu>HUD Settings</url> <url=helpPointer:unique_UI_infoPanelContainer>Info Panel</url> <url=helpPointer:unique_UI_localChat>Local Chat Channel</url> <url=helpPointer:unique_UI_mapColorSettings>Map Color Settings</url> <url=helpPointer:unique_UI_SlotsContainer>Module Slots</url> <url=helpPointer:unique_UI_myApplications>My Corp Applications</url> <url=helpPointer:unique_UI_Neocom>Neocom</url> <url=helpPointer:unique_UI_eveMenuBtn>Neocom Menu</url> <url=helpPointer:unique_UI_nextInRoute>Next in Route</url> <url=helpPointer:unique_UI_notificationFeed>Notification Feed</url> <url=helpPointer:unique_UI_channelWindow>Open Channel Window</url> <url=helpPointer:unique_UI_cameraButtonOrbit>Orbit Camera</url> <url=helpPointer:unique_UI_overviewWnd>Overview</url> <url=helpPointer:unique_UI_overviewHeaderIcon>Overview Settings</url> <url=helpPointer:unique_UI_pilotServicesTab>Pilot Services</url> <url=helpPointer:unique_UI_probeSizeModifier>Probe Size Modifier</url> <url=helpPointer:unique_UI_recoverProbes>Recover Active Probes</url> <url=helpPointer:unique_UI_recruitementTab>Recruitment</url> <url=helpPointer:unique_UI_routeInInfoPanel>Route</url> <url=helpPointer:unique_UI_SafetyButton>Safety</url> <url=helpPointer:unique_UI_fitsInFittingWnd>Saved Fits</url> <url=helpPointer:unique_UI_inFlightScannerBtn>Scanners</url> <url=helpPointer:unique_UI_standingsTabInCharactersheet>Standings</url> <url=helpPointer:unique_UI_lobbyWnd>Station Services</url> <url=helpPointer:unique_UI_StopButton>Stop Ship</url> <url=helpPointer:unique_UI_cameraButtonTactical>Tactical Camera</url> <url=helpPointer:unique_UI_inFlightTacticalBtn>Tactical Overlay</url> <url=helpPointer:unique_UI_targetAnchor>Target Anchor</url> <url=helpPointer:unique_UI_fighterToggle>Toggle Fighters and Modules</url> <url=helpPointer:unique_UI_skillqueue>Training Queue</url> <url=helpPointer:unique_UI_variationTab>Type Variations</url> <url=helpPointer:unique_UI_undockBtn>Undock Button</url> <url=helpPointer:unique_ui_stationSvc_medical>Station Service: Clone Bay</url> <url=helpPointer:unique_ui_stationSvc_insurance>Station Service: Insurance</url> <url=helpPointer:unique_ui_stationSvc_lpstore>Station Service: LP Store</url> <url=helpPointer:unique_ui_stationSvc_navyoffices>Station Service: Militia Office</url> <url=helpPointer:unique_ui_stationSvc_charcustomization>Station Service: Re-customization</url> <url=helpPointer:unique_ui_stationSvc_repairshop>Station Service: Repairshop</url> <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Station Service: Reprocessing Plant</url> <url=helpPointer:unique_ui_stationSvc_securityoffice>Station Service: Security Office</url>
  15. 2 points
    Hey team, I've got a few abyssal magnetic field stabilizers available for sale. These are not absolute top tier items, but are still decent. Base module is Federation Navy Magnetic Field Stabilizer, which has stats of 28.0 tf/1.12x/11%/25.84%/130 Million (approx Jita) CPU/Damage Modifier/Rate of Fire Bonus/Unstacked DPS Bonus/Price 17.25 tf/1.14x/10.24%/27.01%/200 Million 25.14 tf/1.121x/11.55%/26.74%/190 Million 26.09 tf/1.13 x/10.75%/26.61%/180 Million 29.59 tf/1.106x/12.62%/26.57%/170 Million 29.22 tf/1.114x/11.79%/26.29%/160 Million 28.15 tf/1.114x/11.68%/26.13%/150 Million 18.41 tf/1.162x/10.72%/26.12%/150 Million 21.24 tf/1.138x/9.76%/26.11%/140 Million 29.22 tf/1.105x/12.22%/25.88%/130 Million Delivered in Jita IV-4 by contract. Contact me here or by in game email if you are interested. I also have 6 5 additional modules which are better than T2, which I will give to any WTM pilot who is currently running T2. Link me your fit when you are flying and I'm in fleet and I'll give you one by contract in Jita IV-4
  16. 2 points
    \m/ <3 \m/ Hey WTM<3 I Found this, while trying to soak up wisdom from all sources. Here are some links : Part 1 and 2. I know these videos helped me out greatly, to improve muscle memory efficiency, and i have incorporated it into how I play. I am thankful for all the wisdom/tips that are already posted all over the forum, as well as what has been shared with me in WTM, so I started this thread to help NewBro's and anyone else who wants to become a Logend; my'self included. We love Logi's, and In My Humble Opinion its 2nd place fun only to Being a Vindi with 2 webs <3. "Logi's are Legends" I <3 Logi If you have Tips to share! share them below! Without Further Ado Part 1: https://www.youtube.com/watch?v=hIJZrsLssYc&feature=youtu.be Part 2: https://www.youtube.com/watch?v=-6yFormVPP0
  17. 2 points
  18. 2 points
    no snow here
  19. 2 points
  20. 2 points
    Never not mute Carlos
  21. 2 points
    EMBRACE THE CHATTER!!! Seriously though, it's the people that get involved that make the community what it is. They are the people more likely to be around (helping keep fleets up), more likely to take roles (keeping us moving), and stick around enough to upgrade their ships (helping us run faster sites!). But..if it's not your bag, then mute the chatterboxes
  22. 1 point
    Yesterday our own @Den Talidar suffered the lost of his mother. As someone whos called him a friend for years my heart breaks for him. Sparta has generiously thrown me isk for 3 months of plex and i am opening the donation basket for anyone who would like to chip in. any donations can be sent to my alt Logan Toruk. i am accepting isk and plex in all shapes sizes and amounts. Its times like this that wtm never lets me down and we help hold up folks when they need it the most. Den is a past officer and has been a commander off and on for about 4y. Sandman
  23. 1 point
    Deepest sympathies for your loss mate.
  24. 1 point
    Hello everyone! Some of you might know me, some might not, had a long history with WTM. (The guides are still there, yay) Just had some questions. How are incursions? Have they changed in any significant way? Even when the logi changes or the boosters changes came out, not much had changed, so I assume they haven't. Any of the old WTM people still around? Sparta? Sandman? Boldie? Just to name a few. And plex at 2.5b? How did the price spike up THAT much? I know they are giving away free 1m SP with those gifts (I can only get to day 6 unfortunately), but that's huge. I guess the Concord LP being at 1300 for an easy sell, you can make some more ISK. Hope to see you all soon in fleet!
  25. 1 point
    my sincere condolances. as someone who lost his own mother back in 02 i know exactly what you're going through.
  26. 1 point
    I'm really sorry to hear about your loss Den!
  27. 1 point
    It's about damn time!! Congrats Izumi!
  28. 1 point
  29. 1 point
    Congratz Dr Izumi Well done was a long road
  30. 1 point
    Late to the party, but all the grats Izumi!
  31. 1 point
    Never heard of her. I mean congrats!
  32. 1 point
    Congratulations Izumi. P.S (points to a dent in skull) should i be concerned about this?
  33. 1 point
    Congratulations Izumi
  34. 1 point
    I know what you can do in mumble, there is currently not much point doing anything new through. Since some commanders are apparently unwilling to even try mumble properly before removing it again and wanting to go back to TS. And decisions like the would at least need a talk with council over (also we will probably never allow communicating just to your own channel for linemembers, because commanders need to be able to hear what is going on and stop certain kinds of discussions etc.). But the quiet channel would be an option and could be implemented regardless. All the other channels will be "loud" ones through. Only having a distinctions between Logi and DPS so FC/LMs can opt to only speak to one or the other.
  35. 1 point
    Blood for the.... err sorry, habit.
  36. 1 point
    o7 If you are serious about being a FC for WTM, there are a few things to prepare for. This guide is going to step through some of them but it is not intended to be all inclusive. This is designed for the average case. As an Training FC [T-badge], you will be required to display traits of a good FC that are observed and recorded by full badge FCs [F-badges], Logi Masters and/or Certified Trainers [CFTs/CLTs/MTs]. If they are convinced that you can do what is required of you in certain area, that commander will give you a sign off. This guide will not promise you an edge on getting sign-offs but this will give you an edge on the application. Character Skills and items Skills to fly an optimal battleship. You should be able to fly an optimal battleship. It really helps to fly a sniper and vindi You can choose between the Nightmare and Macherial. Both are optimal in their own right It is recommended that you own An optimal battleship It isn't required that you have the optimal fit for that ship It helps to have the deadspace tank for at least one of those ships Nice to have but not required A sniper [at least a standard fit] a vindi [at least a standard fit] bowhead for transport A logi of choice [basi or scimi] Only buy a booster and the fitting after you have been accepted. Listed in the Rules and Regulations [R&R] are some skills you will need to fly a booster. You will need these in order to get a sign off required This is a lengthy train. It helps to be done with the majority of the train before applying Read the R&R on the required skills for boosters Get the Republic Fleet Implant. Don't plug it in or create clone for the use until you have been accepted Experience You are gonna need to be active in the community Fly in fleet The governing council reserves the right to change the activity requirement on a case by case basis. This alone has caused strife in the community on numerous cases. To avoid this: Fly at least twice a week for a month in different time zones with different FCs. Fly in EU TZ. Fly in US TZ. Fly more if you can. Volunteer for Roles Having a vindi comes in handy here. With a Vindi you can volunteer for three different roles DDD, VVV and HHH Volunteer a lot even if you don't know the role or are horrible at it. Be known for flying well and being active The more you fly; the more you learn. Leading a fleet in incursions is all about good habits, learning how to fly them better and knowing where to find information. There is a culture you need to pick up. Some of it is terrible. Some of it great. Learn the better parts You are gonna need the isk to buy ships, mods, rigs, implants and/or skill injectors. When you become a T-badge, you are gonna need to fly, a lot. Set aside time. Like 4-8 hours a week Don't apply to be a T-badge if you have serious time commitments that really demanding. Real Life Comes First Attitude WTM has a wide range of commanders. The majority of them are respectful and decent folk. You are going to be expected to be as decent; if not more. Chances are you are not going to be the best thing to hit incursions since vindis and leshaks but that is ok. Come to WTM to fly, have fun and learn. When you become a full badge, stay in the fleets to have fun Becoming a T-badge does not mean you get to do whatever you want and act as you wish. It is a community. It is built around being new pilot friendly and being about the line pilot experience.
  37. 1 point
    post dog pics in the topic!!!!!! We will start off with one of my dog
  38. 1 point
    You start to box and you realise you can do this in VG. After a while its not enough and you go crazy and you expand to AS. Its the same, you just need more toons. And then there are a few madmen wiho are never satisfied. So they just go full nutz, HQ sites, and never enough toons. But still, its basically the same. JUST NEED MOAR TOONS Never enough... (Also you can blame them for plex prices too ! jk )
  39. 1 point
    VVV is tagged "Y" . the font makes it look like a V.
  40. 1 point
    Thanks dude <3
  41. 1 point
    it's not the whole fleet it's certain people also the one that cannot use PRESS TO TALK for real are annoying AF, But I do enjoy flying WTM especially when Super hoover, Fiona and Ergon are around. Thanks <3
  42. 1 point
    Well, i know what i'm bringing! [Drake Navy Issue, Drake Navy Issue fit] Reactor Control Unit II Reactor Control Unit II Overdrive Injector System II Overdrive Injector System II Thukker Large Shield Extender Pithum A-Type Adaptive Invulnerability Field Pithum A-Type Adaptive Invulnerability Field Core X-Type 500MN Microwarpdrive Pith X-Type EM Ward Field Thermal Dissipation Field II Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile [Empty High slot] Medium Ancillary Current Router II Medium Ancillary Current Router II Medium Polycarbon Engine Housing I
  43. 1 point
    I agree with monkey and Alex. It's great that we have motivated logi pilots, but I wouldn't start tipping them. No more than I would tip a VVV who is in position or an MTAC that doesn't let the tower rep. We all have our skills to reason and jobs to do. You can still praise someone for doing theirs well, or shoot them some isk directly if you like.
  44. 1 point
    Guess I'll have to dissapoint you then @niki lasvegas
  45. 1 point
    Very well written Victor. Good Job! I liked your idea for a brief summary of the tactics we use. It will be really useful for the new pilots. Here's something from me, specifically for the Vindicator pilots (my favorite ship) TPPH – Vindicator (DPS) First Room Be sure you got NULL loaded and <keep at range> is set to 5000m. After you land, turn left, turn on MWD, click Outuni Mesen or Ostingele Tectum and then click <keep at range>. NOTE: 1.Do not approach NPC’s at 0! Do not bump them! Turn off MWD when you get to 20km. 2.Don’t forget to broadcast for shields if you are yellow boxed and for capacitor if you got Ottuni. 3.Do not launch Heavy drones if FC say it. Lock Auga’s and start shooting them following tags. Launch your drones and assign them. Start locking Outuni Mesen and Ostingele’s. When Auga’s are down, swap to Void. When you reach webbing range of Outuni/Ostingele’s, start webbing and shooting them in order. Call what you webbing. If your target is already webbed/called, switch to next one. Approach them, shoot and kill them, following the FC order/tags. When last Ostingele left on grid, start approaching Acceleration gate. If there are still frigates on grid, start locking and webbing them. Swap ammo if needed. Approach the gate. Turn off MWD and align down the gate, when FC say it. Take the gate only when FC call it and swap to NULL. NOTE: 1.Use Q to align! Do not use gate for that! 2.Do not Leeroy gates! Second Room After you land, turn on MWD, click Deltole Tegmentum or Ostingele Tectum and then click <keep at range>. Lock Auga and start shooting it. Launch your drones and assign them. Start Locking Deltole, Ostingele’s and Romi’s. When you reach webbing range start webbing and shooting them (With VOID). Follow FC order/tag’s. If Romis are in your web range, web/call them. This will help HHH to kill them faster. Take the gate only when FC call it and swap to NULL. Third room Wave 1: After you land, turn on MWD, click Ostingele and <keep at range>. Start locking them. Launch your drones and assign them. Lock Romi’s also. Until you burning to your primary targets, you can web and shoot some Romi’s in range, while they still don’t have transversal velocity. When you reach webbing range, start webbing and shooting Ostingele’s (With VOID). Follow FC order/tag’s. Call your webs. Start burning to your next anchor point (Keep at range your VVV and don’t bump it) as soon as FC call it, or 2 BS left on field. Turn on your MWD and turn it off after two to three cycles, or when you get to 20km. from your anchor. Swap to NULL while you burning, if some targets left behind, out of your VOID range. Kill them. When you reach the spot, CTRL+SPACE to stop your ship (for better tracking). Reload Void and prepare for the next wave. NOTE: 1.Don’t forget to broadcast for shields if you are yellow boxed, and “In position” when they stop shooting you (yellow boxed again). 2.No web is needed if the target speed is 100 m/sec. or less. Wave 2: Lock Battleships and start webbing/shooting them following the FC order’s/tag’s. If Romi’s are tagged, web Romi and call it, before they run away. Use two webs per Romi. If target is already webbed/called, switch to next one. If they run away, use NULL to kill them. When last two BS left, anchor to VVV. He gonna move you to the spot 20k away of the tower. Reload VOID, CTRL+SPACE and wait for the next spawn. Wave 3: Lock Battleships and start webbing/shooting them following the FC order’s/tag’s. Check your drones for drone agro. When last two BS/Cruisers left on grid, start approaching the Battle tower. If there are still frigates on, start locking and webbing them. Kill what is left. Shoot tower. Send Drones to shoot tower. NOTE: 1.Don’t forget to broadcast for shields if you are yellow boxed and for capacitor if you got Ottuni. 2. Don’t web Vylade Dien. It has no propmod. 3. After tower bash, don’t forget to recall your drones, before you warp out. 4. There might be a different site tactics or target order for some or the all waves, at the discretion of the fleet FC!
  46. 1 point
    @Victor Victor Veritas very nice write up here, cool to see such care taken from someone not in command core. Good to see a "line pilot" that really gives a damn. Maybe it will be time soon for some other badges to add to your list :). Keep up the good work and its always a pleasure having you in fleet.
  47. 1 point
    More doggo. Mine.
  48. 1 point
  49. 1 point
    Warp To Me Citadel Guide DISCLAIMER: Use Citadels at your own risk. Warp To Me or affiliated Commanders will not be held liable for locking or loss of assets, implants, or jump clones. Introduction Ah, Citadels, the cities of the heavens. Magnificent dreams have become a reality as beautiful, useful, and inexpensive structures have been added to the game. As we incursioners are opportunists, we'd like to ask one question: do Citadels serve a purpose to us? Are they useful? Should we take advantage of them? What are the risks? This guide serves to answer these questions. Benefits First, there are a few benefits of citadels that incursioners should note. The two most significant benefits are safe dockup in stationless systems and free repair, which we'll cover in more detail. However, benefits should be balanced with risks, as to take advantage of these benefits, you should be fully aware of the risks of doing so. Stationless Systems Of course, one problem we HQ runners have is stationless HQ systems. It's quite a bother when, after joining fleet, you have to jump a gate or two to be with the fleet. Citadels are meant to solve this problem, if only temporary. Once a move is set to a stationless HQ system, one of our commanders will anchor one as soon as they are able, but note that anchoring takes 24 hours. Thus, for stationless systems, we will always have an NPC station nearby as our official dockup. We cannot guarantee the safety of citadels, owned by commanders or otherwise. This is EVE Online, which has the unofficial tagline of Trust No One. Docking has risks you should be aware of, including locking of your assets or loss of jump clones. Free Repair Free is good, right? If you have docking rights, just by being nearby a citadel (not docked up), you will be tethered to it. This tethering does a number of things, one of which repairs your ship, drones, and modules (even burnt out ones). This serves incredibly useful in many cases, as you can make a quick trip to a citadel, sit there for a bit, and then rejoin the fleet once you're repaired. Risks Before docking to a citadel, you must understand the risks of doing so. In short: your assets may be locked for 5 days and possibly cost a fee to unlock them, and your jump clones may be destroyed if the citadel is decommissioned or destroyed. I'll cover these in more detail below. Assets First and foremost, it should be stated that it is 99% impossible to lose your assets in a citadel (the other 1% covers bugs/glitches; petition CCP if you lost your assets in this way). However, you should understand that you could potentially be locked out of your assets for a minimum of five days and possibly pay a 15% fee to recover them. This is due to the Asset Safety System, which is a system to relocate your assets if they're inaccessible or the citadel was decommissioned/destroyed. To clarify, for the incursion pilot, here are the cases that the Asset Safety System is triggered: Citadel is destroyed Note that it takes at least 7 days to destroy a citadel, due to reinforcement timers Citadel is decommissioned The decommission process takes 7 days Citadel displays an [UNACHORING] tag on grid during this process Citadel owner suddenly revokes docking rights Note that you will not be kicked out, but if you undock, then you're locked out. Asset Safety has to be triggered manually (via the asset window) Once triggered, your assets are locked for five days. After that, you can choose a point of delivery via your asset window and your assets will be delivered immediately. If the point of delivery is outside of the system, then a 15% fee will be included. If no action is taken for 15 more days (20 days total), then your assets will automatically be delivered to the nearest NPC station within the same security (HighSec to HighSec / NullSec/LowSec to LowSec). Note that you still have to pay the 15% fee if it automatically delivers to a point outside the system. Mitigation plan: Dock with the preparedness of locking your assets in there for 5 days and paying the 15% fee. A good suggestion is only dock with what you can undock. E.g. leave the majority of your assets in the official dock-up (NPC Station), and dock to a citadel with only your battleship or whatever you plan on running incursions with. Keep in mind that if the owner suddenly revokes docking rights, you can still undock with your ship, you just can't dock back up again. Jump Clones Citadels can offer jump clone services. While this is generally a wonderful feature, it should also be regarded as a risk. If you decide to leave jump clones in citadels, then know this: If the citadel is destroyed or decommissioned, then all jump clones inside are also destroyed. Mitigation Plan: Do not leave jump clones in citadels, especially citadels anchored for the express purpose of providing an incursion base, as these are temporary. Decommissioning For Citadels set up for incursion purposes, we cannot guarantee their longevity. As incursioners are nomadic by nature, calling no place our true home, no residence is permanent. Citadels set up for incursion purposes reflect this policy, and are subject to decommission by the owner to save Isk. The decommission process takes 7 days, during which the citadel will display an [UNACHORING] tag while on grid. If, by the end of this process, you don't have your assets moved out, they will be locked in asset safety. Furthermore, any jump clones within the citadel will be destroyed. Mitigation Plan: Ensure you have no assets and jump clones in the citadel 7 days after the end of the incursion. Citadels are likely to last longer than that, but nonetheless, the decommission process lasts 7 days. Conclusion So, a question: should you take advantage of citadels in stationless systems? As long as the risks are understood, the answer is absolutely yes. Just know that Warp To Me or affiliated commanders holds no responsibility for loss or locking of assets or jump clones, and we will in no way replace them. [v1]
  50. 1 point
    Warp To Me Rookie Guide Introduction Welcome to Warp To Me Incursions! We are very happy that you are interested in running incursions with us, but as you might expect, you must know a few things before joining our fleets. Please read this guide thoroughly and verify everything is properly set up before attempting to join one of our fleets. Warp To Me Incursions Channel Our channel is the main base of operations and the central hub for our community. Joining Channel If you are not currently in the Warp to Me Incursions in-game channel you will need to join it! In order to join a new channel, you must open up your channels menu. If it is not already on your neocom, you will find this by opening the Eve Settings Menu (Giant E above your character portrait) and then navigating the menus to Social and then Channels. Once the Menu has opened, simply type “Warp to Me Incursions” into the text box and click join. WTM Requirements Warp To Me Incursions is a new player friendly environment. Therefore we ask that you to not talk about politics, religion or other sensitive topics in our channel. If you simply follow our #1 Rule: DON'T BE A DICK, you won't have any issues. Message of the Day (MotD) The Warp To Me Incursions Chat MotD is a source of the majority of the information you will need. At the top, you will find important links for WTM. We highly suggest you to join our forums today! Below those links, you will find a list of WTM's current leadership, officers, and active founders. Then we have our auxiliary channels, one for each optimal ship of our fleets, containing recommendations for fits and implants. If you find yourself a fan of these ships, you should join its respective channel! Then we have the current location of the fleet. Incursion states the constellation we are staging in. HQ states which system is the HQ incursion system Dock-up states which NPC Station you should dock in during this incursion. Note that this dock-up is the closest station to the HQ system, most of the time in the HQ system, but sometimes it is one or two jumps away when the HQ system doesn't have an NPC Station. Status states the current status of the fleet. When set to Forming or Running, the fleet is actively seeking new pilots! If you ever happen to lose track of the information in any MOTD you can always refresh it by clicking the cog/gear icon (in your channel window) -> click Reload MOTD (the very first option). Settings Before joining a Warp To Me Fleet you should change a few settings that aren't set by default. CSPA CSPA is a mandatory isk charge to any pilot attempting to contact you, either by private conversations, mail, or fleet invites. This is an attempt by CCP to prevent spam to new players. By default, this is set to 0 Isk (it used to be 2,950 Isk), but we still need you to verify it is 0 Isk. Fleet Commanders will not invite you to fleet unless CSPA is 0 Isk in the mail settings. Tags An efficient form of communication that our Fleet Commanders use are tags, to show which targets to shoot. By default, this column on your overview is not visible. To add the column, open your overview settings and navigate to the columns tab. Check the Tag column and drag it towards the top. Furthermore, if you do not have an overview that is set up to see the Sansha and the incursion sites, it is highly suggested that you either ask for one in Warp To Me Incursions chat that is specifically designed for incursions or create one yourself in the overview settings: Sansha ships are listed under NPC > Pirate NPC Incursion sites are listed under Celestial > Beacon Audio Alerts We highly suggest that you set up Audio Alerts for your ship. These alarms are not to be relied on but may save your ship if you become distracted while in fleet. To set up your audio alerts, open up the settings menu in the bottom right hand corner of your HUD and click on “Configure Ship Health Alert Settings.” In this menu, set your shield alarm to 95% (any higher and it might bug and not sound) and your capacitor alarm to 30%. Broadcast Settings Before joining one of our fleets there are certain settings in your fleet broadcast window that need to be set up. To change broadcast settings you will need to be in a fleet. The easiest way to do this is to right-click on your own name in a chat channel and select “Form fleet with…” This will create a fleet with only you in it. Once in a fleet, click on fleet settings and then navigate down to broadcast settings. In this menu, ensure that the following broadcasts are checked: Need Capacitor, Target, Warp to, Align to, Need Shield, and In Position at. Any other broadcasts you want to see you can check as well, but these should be the minimum. You will notice on the right hand side of your broadcast settings menu are small square menus that you can use to color-code your broadcast history. Changing the colors of your broadcasts to colors of your choice will make them easier to identify in the history tab. This is especially important if you are in a logistics ship or to easily distinguish between align to and warp to broadcasts. Finally, back on the Fleet window, at the very bottom, you should see a row of broadcast buttons. If you do not see these buttons, be sure to click the two small arrows in the bottom right of the window. Once the window is expanded there will be a symbol in the bottom right corner. This should be arrows pointing in all four directions that when the cursor is hovered over displays “Scope: Everyone.” If this is not the case, left click on it until it is. Finally, be sure to drop your own fleet when done adjusting your settings! Our FCs will not be able to invite you if you are already in a fleet, even if it's your own by yourself! Safety and Duel Settings Warp To Me Pilots are doing a wide variety of things in EVE when they are not flying with us. Therefore it is very important that our pilots ensure that their safety settings are always set to Green (enabled) whenever they join our fleets. There have been many instances where pilots have forgotten, accidentally aggressed another member of the fleet and lost their expensive incursion ship to CONCORD. If your safety is not Green, simply click the circle on the top left of your hud and select “Enable Safety.” You should also set your account to auto-reject duel invites. When you enter a duel, logi are unable to rep you due to flags and combat timers. To avoid accidentally entering a duel, you can block duels from ever coming up on your screen. From the settings menu (accessed using the Esc key), go to General Settings, and halfway down the left side find the dueling section. Simply check the box to block duel invites. Drone Settings Whenever you are in a Warp To Me Fleet, your drones need to be set to Passive and Focus Fire. You will be assisting your drones to another pilot, and these settings help this pilot control your drones. Comms (TS3) Warp To Me Incursions Fleet use TeamSpeak 3 as our primary means of communication with the fleet. We require every pilot to have teamspeak set up before joining fleet, and be connected and listening to the FC while in fleet. Please download it here. If you are a hearing impaired pilot you are still welcome to fly with us! Please read our guide here. Comms Information The server address for the Warp To Me TeamSpeak will be found On the wait list After you have posted a fit or in the MotD of Fleet chat. It does not matter if you have a microphone, but you must be able to hear the FCs, and pilots with their teamspeak muted (denoted by their icon) will be notified. For identification purposes, ensure your TeamSpeak name matches your in-game name, without corporation/alliance tags. If you are using a microphone it must be set to "Push-to-Talk." This can be found in Settings > Options > Capture > Push-to-Talk. From there, in order to talk, you must hold down a key (as chosen in the options, default is Ctrl) in order to open your mic and talk. Please do not Mute your speakers while in "join this" channel. The keyword "Check" is used to indicate the closing of open communications on TeamSpeak. In other words, stop talking if you hear "Check." For legal and safety purposes, we do not allow streaming or recording of comms in any form. For permission and more information on streaming, please contact your FC. Joining Fleet Of course, by reading this guide, you're looking to join one of our fleets! Arguably being the most important part of the guide here, we'll cover getting yourself a ship and how, exactly, you can get into one of our fleets with that ship! Ships & Fittings To fly in our fleets you need a fitted ship! Not only that, but a fitted ship that meets our minimum requirements. These requirements and fit suggestions can be found at our dedicated fitting webpage, which can also always be found in the WTM Chat MotD. In order for an FC to send you an invite, you must have a valid fit that meets minimum requirements. If it doesn't, then the FC will assist you in fitting to meet these requirements. Occasionally, however, our FCs make mistakes and allow invalid fits that other FCs will catch later. Just because you got in last time does not mean that your fit is correct. Also know that our volunteer Commanders are there to help you! Ask your questions in Warp To Me chat and off-duty Commanders (and maybe even some experienced pilots) will always be willing to help you with any questions you may have regarding your fit or otherwise. For further information, please read our Rules & Regulations or contact an Officer or a member of Leadership. Wait List Manager WTM is an HQ community, which means we can have a maximum number of 40 on-grid pilots in our fleets before receiving reduced payouts. This means that we sometimes have to tell people to wait. WTM has and always will invite on a first come first serve basis, within fleet needs. How we manage waiting pilots is through our Wait List Manager website. The link to this website can always be found in our channel MotD. All invites to the fleet (with a few exceptions) is done by this wait list manager, so to join our fleet, you need to know how to use it! Upon signing in to the website, you're presented with the X-Up form, and four columns down below: X-Up, Logi, DPS, and Sniper. X-Up are those that posted their fit and are waiting for approval from the current FC. Upon approval, they're moved to the appropriate waiting column (Logi, DPS, or Sniper). When spots in the fleet open up, they're replaced by those at the top of these three columns. How to X-Up Please make sure you are no more than 3 Jumps away from dock-up before you X-UP Invites can come fast and we do not wish to delay fleet by having to wait for pilots that are more than a few jumps away "X-Up" is an old term that means to post your fit for approval and potential invite. Here's how to do this: In the EVE client, go to the Ship Fitting Window. On the bottom right side is a Save button, click it. A Fitting Management window will open, that has a Copy to Clipboard button at the bottom, click it. Go to the Wait List Website. If you don't see the X-Up form, click the green X-Up button at the top. In the big text field, below Fittings, press Ctrl+V or right click and select Paste. Note that you can enter multiple fits! If Logi, enter your Logistics Cruisers Skill Level when prompted. If Rokh/Rattlesnake, enter your Caldari Battleship Skill Level when prompted. Click Enter On Waitlist. Your Fittings will now be queued up in the X-Up column for approval. Once your fit is approved, you will be moved to the bottom of a waitlist column: Logi, DPS, or Sniper, depending on what role your fit is. As pilots at the top are invited to fleet, they will be removed from the list, moving you up towards the top. Once a spot opens up in fleet and you're at the top, you'll get an invite! Note that your fleet invite is valid for 60 seconds. The wait list manager has a number of tools to notify you of this invite, including a poke on TS3 and a notification link that plays a sound when invited. If you miss the invite, don't worry! The FC will invite you again on the next wave of invites. However, if you miss three invites in a row, the FC may remove you from the waitlist and you'll have to X-Up again! Finding the Fleet in Space For your own safety, we ensure every pilot has the basics covered before they join us on grid. If it is your first time flying in a WTM, please inform the FC when you are invited to fleet. They will review a few topics and tell you where to go. Broadcasting For you to communicate effectively with the fleet, you must learn how to broadcast properly. Furthermore, you must be able to see broadcasts, as Commanders use them for communication as well. Sending Broadcasts There are three main broadcasts that you should know: Shield, Capacitor, and In Position. The buttons for these broadcasts can always be found at the bottom of your fleet window. If you don't see a row of broadcast buttons, click the two little arrows in the bottom right corner of the fleet window. You should broadcast for Shield when the Sansha first target you. Denoted by yellow boxes around the Sansha icons. A loss due to failure to broadcast for shield on time is considered a non-SRPable loss. You should broadcast for Capacitor if your capacitor falls below 30% or targeted by Outuni Mesens. We set an alarm for this earlier Do not broadcast for capacitor if there are Outunis on the field and you do not have aggro. The person who has aggro needs it far more than you, due to dangerous Outuni neutralizers. You should broadcast In Position if you no longer have aggression or no longer need capacitor. When the Sansha ships icons changed from yellow box to red box back to yellow box, you no longer have aggression. When your capacitor is greater than 70%, you no longer need capacitor. If you broadcasted for both, then no longer need one, broadcast In Position, wait one second, and broadcast for whichever you need. E.g. you have Outuni aggro, you broadcast for both shield and capacitor. Outunis die, you have >70% capacitor, but still hold aggression. Broadcast In Position, wait one second, then broadcast for Shield. Viewing Broadcasts You should always have the History tab active in your Fleet window to view the broadcasts of the fleet. For FC communications, there are two main broadcasts: Align to and Warp to. Align broadcasts are orders to align to a point in space. Right click on the broadcast and Align to. Warp broadcasts are orders to warp to a point in space, most of the time the next site. Right click on the broacast and Warp to at 0. Do not warp before FC orders via voice commands. If you are flying a logistics ship, you are required to lock every shield broadcast. This is most easily done by holding down the hotkey for locking and clicking on the broadcast. For more information on flying logistics ships, read our Logi Rookie Guide. Broadcast Hotkeys We discourage the use of hotkeys due to unreliability, while the fleet window buttons are 100% reliable, and we absolutely want every new pilot to use fleet window buttons instead of hotkeys. However, if you use hotkeys at your own risk, increase reliability by ensuring you do not have a window active (click in space) before pressing the hotkey. Furthermore, verify that your broadcast went through by looking in the Fleet History window. If you do not see your broadcast, the Logi do not see it either. Note that utilizing this method does not make Hotkeys 100% reliable. Using hotkeys is not an excuse for failure to broadcast on time. If this becomes a problem, we'd recommend to just use the fleet window buttons for broadcasting. Roles Individuals of the fleet have certain Roles, ranging from standard DPS ship to more specialized roles of Anchor and FC. In this section we'll cover basic roles and more specialized roles, what those roles mean, along with important roles to add to your watchlist. Basic Roles There are three basic roles in our fleet that you will automatically be grouped in: Short-range DPS, Long-range Sniper, and Logistics Cruisers. Logi is self-explanatory, you're flying either a Basilisk or a Scimitar and providing reps to the fleet. DPS and Snipers are the offensive part of the fleet, and you're classified based on what guns you have fitted to your ship. What tags you target are based on whether you're classified as a DPS or Sniper ship. Long-range Snipers Hybrid Railguns, Projectile Artillery Cannons, and Beam Lasers Targets are lettered tags: A, B, C, ..., H, I Do not shoot tag J Keep at range 5,000m on AAA Short-range DPS Hybrid Blasters, Projectile Autocannons, Pulse Lasers, Drone Boats, and all types of Missiles Targets are numbered tags: 1, 2, 3, ..., 9, X, Y, Z Keep at range 5,000m on VVV Logistics Cruisers Orbit at 10 - 15 km on AAA Read our Logi Rookie Guide If there are none of your tag type remaining on grid, then shoot the other. I.e. DPS shoot numbers then letters, Snipers shoot letters then numbers. Do not ever shoot tag J. This is used to designate a target that, if killed, would put fleet safety in jeopardy. Shooting tag J is a valid reason to get a kick from fleet! AAA and VVV are specialized roles assigned to members of the fleet. Where to find your AAA/VVV will be in the next section. Specialized Fleet Roles Certain pilots within the fleet have specialized roles. These roles include FC, LC, Anchors, Drone Bunny, MTAC, and Boosters, and are assigned by the FC of the fleet, but it's most commonly volunteer-based. If you have interest in these roles, read the guides and volunteer! Guides can be found by clicking the links below or in fleet chat. We're always willing to teach these roles, and if you ever want to be a Fleet Commander or Logi Master, best thing to do to get our attention is to take these roles whenever possible! FC: Fleet Commander - Gives commands to the fleet, be sure to listen! LC: Logistics Commander - Responsible for the Basi Cap Chain and keeping you alive! AAA: Sniper & Logi Anchor - If you're a sniper, keep at range 5,000m; if you're logi, orbit at 10-15km. VVV: Short-range DPS Anchor - if you're a short-range DPS ship, keep at range 5,000m. If no HHH is present, assist your heavy drones to this person. DDD: Drone Bunny - Assist your light drones to this person. HHH: Heavy Drone Bunny - Assist your medium & heavy drones to this person. MTAC: Performs a specific job in the TCRC site. Drones What do you with your drones? This section will cover just that. Light Drones will be assisted to the DDD Acolytes, Hobgoblins, Warriors etc. Medium & Heavy Drones will be assisted to the HHH Ogres, Berserkers, Geckos, Hammerheads etc. If you have multiple flights of different size, lighter is usually better, except for tower bashes. You assist your drones by Right Clicking on your Drones in Local Space > Assist > Watchlist > [Pilot Name]. A pilot can only have 50 drones assisted to him/her. If the DDD or HHH is full, then assist to the VVV. Watchlist The fleet watchlist is a very important tool to every pilot. To get this watchlist started, right click on your anchor in the Fleet MOTD (under Fleet Roles, AAA/VVV depending on Sniper/DPS respectively), go to Fleet > Add to Watchlist. This should open up your watchlist window, and place it somewhere accessible. You can click and drag other names into this watchlist as well, and it's recommended that you should at least have your Anchor, Drone Bunny, and FC in your watchlist. From there, you're able to easily right click on the name, keep at range > 5,000m, or whatever you need to do to anchor. Furthermore, when assisting drones, this adds a "Watchlist" submenu so you can easily assist your drones as well. Ship Replacement Program Warp To Me offers a Ship Replacement Program (SRP) to its pilots. SRP is like an insurance policy that covers the loss of your ship if the loss is not your fault. There are 3 coverage levels for all ships as well as a free option for logi ships: Free (Logi only) - Up to 300 million 10 Million - Up to 2 Billion 30 Million - Up to 4 Billion 60 Million - Up to 6 Billion Examples (but not limited to) of SRPable loss: FC Error (sometimes FCs mess up) Logi Error Examples (but not limited to) of non-SRPable loss: Failure to broadcast on time Taking a gate without FC permission (called "leeroying") Being CONCORDed (Please make sure your safety is set to green) Having a killright or wardec (please take care of those before joining fleet) Ganks are covered as long as you follow the FCs commands. In short, if you follow FC commands and broadcast on time, your ship will be covered. Note that your ship must meet our minimum requirements to be covered by SRP. Your SRP payment covers you from the time you pay until the next Down Time (DT-1100 server time). You may leave fleet and rejoin as many times as you wish during this time without having to repay every time you join fleet. Sounds pretty good, right? Well how do you sign up? Simply send the desired amount of coverage (10 million, 30 million, or 60 million) to the In-Game corporation with the name of "WarpTo SRP". This corporation will be linked in the fleet MOTD. This is the only official WTM SRP corporation and the only one you should trust. If in doubt check the CEO name for "Sparta Epic Cyno." WTM is not held responsible for scammers, although if one appears, please report it to a WTM Officer or a member of Leadership. [v4.1]