Alan Artemisa

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Alan Artemisa last won the day on January 2 2021

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About Alan Artemisa

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  1. Balancing optimizing with being new-pilot friendly

    That sounds fair, so no banning the non-preferred starter hulls I guess
  2. Balancing optimizing with being new-pilot friendly

    So first off, thank you to the people who've replied so far, it's good to hear some other inputs I'll be replying on the different topics that were mentioned, sorry for not properly quoting, but since I haven't figured out how to split quotes nicely I'll just either quote or summarize what was discussed and try to add something to the discussion myself. Pilots lacking knowledge on how to upgrade As for gaining direct access to people's skills, I think there'll be people who'd rather not have that. We're an open incursion community, not a nullsec alliance It's a good idea to have a list of important skills next to each fit though I guess! I also really liked the Vindicator improvement guide, having something like that for every ship would be pretty amazing as long as pilots get it pushed into their face, like when x-ing up with a specific hull Imagine x-ing up on the waitlist and seeing a "you x-ed up with this fit, the target dps for this fit is x. The skills that get you there are Gunnery V, Large Blaster Specialization III, Surgical Strike V and Heavy Drone Operation V. The next upgrade to improve your ship would be getting faction damage modules, these cost x ISK while increasing your target DPS to y.". Sandbagging People not actively participating in the fleet (or even worse; actively not participating) are a pain, I agree. But I think that is even harder to solve than getting people to upgrade their ships. I just put this under sandbagging because damn, those people should stop getting invites. I'd love to see a waitlist upgrade saying "you've flown for x hours with us, we're expecting you to at least have upgraded to fit, if you haven't you will probably get skipped over in the waitlist". Preferably with people automatically being queued in front of them if the FC says their fit hasn't been upgraded sufficiently. Make sure to put a large red notification on screen saying "HEY, YOU CAN FIX THIS BY UPGRADING THIS THING". Limiting the max number of non-optimal hulls/fits. The implementation is always the hardest part, but I'd love to see a waitlist tool where anyone with a Resident or higher badge in the fleet can just copy/paste the fleet chat to see who's still in, with names being linked to their ships so the FC knows what they can or can't invite.
  3. For a few weeks in a row optimal hours have been suspended. This means more pilots in non-optimal hulls and fits joining the WTM fleets, but it also means the fleet is less able to take contests in the heavily-contested EUTZ, resulting in more waiting, bouncing and losing contests. Recently a few people discussed the problem, different interests that need to be balanced and possible solutions that could improve the current situation. This post was written together with Thomas Neoo and Xoceac. The problem During EUTZ there are four groups running HQ sites. WTM, TDF, NGA and recently a Korean group has started running HQ sites. These groups generally play nice with each other, but TDF can and will contest other groups to raise their own ISK/hr, lowering the efficiency at which the other groups can run sites. Running the WTM incursion fleet on a first com, first serve basis during these highly contested hours (from DT through early EUTZ) results in a serious loss of income for the entire fleet. The interests There are two conflicting sets of interests. On one hand everybody likes more ISK. On the other hand WTM wants to be a community open to newer members without requiring a multi-billion ISK investment up front. For each suggested solution we will try to balance these two sets of interests. Possible solutions Limiting non-optimal hulls in fleet Set a hard cap on the number of non-optimal hulls that are allowed in fleet until there are no more optimal hulls on the waitlist. This would make WTM fleets harder to contest, but the tradeoff would be making it harder to join WTM fleets for new pilots. A less harsh version of this would be only accepting optimal and preferred starter ships. This would remove some of the more... interesting hulls from fleet. Expansion and stricter enforcement of the upgrade policy Currently the upgrade policy requires pilots to upgrade to an optimal hull after 30 hours in fleet and to T2 guns after another 90 hours or 4 months, whichever comes first. Using the low estimate of 100m/hr you're looking at 3b for 30 fleet hours. That is enough ISK to (currently) buy PLEX for one month + upgrade to one of the non-Leshak optimal hulls. The suggestion here is requiring damage mods to be upgraded after 20 hours in fleet after getting an optimal hull. Assuming four damage mods that would be approximately 400 million ISK of the 2 billion people should've made in that timeframe. If possible it'd be great to expand upon the waitlist tool showing pilots they might have to wait for a long time to get in fleet because they are lagging behind on the upgrading policy. More guidance for new pilots Make a clear and easy guide on how to upgrade your ship, starting from a starter ship and covering all improvements until the pilot is in an optimal hull and fit. Preferably with an explanation for each upgrade. This gives pilots a clear path to contributing more to the fleet. This can also be combined with other suggestions. Also, Xoceac already started implementing this it seems! Newbro-focused assault fleets Another idea floated around in the Discord conversation was running assault fleets focused on non-optimal pilots. Newer pilots could get some incursions practice running assault sites, making ISK without having to deal with the higher stress and contesting resulting from the high competition for HQ sites. Obviously these fleets could only be run during very active hours (like EUTZ during weekends), but it would be a solution that would be beneficial to all (except if there aren't enough FC's to run assaults that is). One of the FC's seems to have already stepped up to organize this Bringing back optimal hours This solution speaks for itself. Bring back the optimal hours during the most highly-contested time (11-16 approximately). Perhaps combined with having a minimum number of x newer pilots in fleet. Waitlist notifications for non-optimal fits Another way of informing people they can and should upgrade could be through the waitlist, showing notifications for pilots to remind them to upgrade their ships. Summary There are a bunch of ways to improve WTM fleets without hurting the goal of being new-player friendly. We were wondering what other people thought. Let us know
  4. WTM D&D

    Ooooh, this looks fun! Sign me up!
  5. Upgrade Guide (WIP)

    Can't fly a t2 ship like a logistics cruiser on an Alpha clone last time I checked