Canyon Vjourytant

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Canyon Vjourytant last won the day on December 22 2023

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About Canyon Vjourytant

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    Advanced Member
  1. New Player - New activity

    Incursions are constantly moving. The location changes at least once a week. If you join our ingame channel "Warp To Me Incursions" you will see where we are currently located. We are happy to have you join us
  2. Have i been banned from WTM?

    Nope not banned
  3. Bastion Marauders

    Bastion Marauders Flying a bastioned marauder in incursion is awesome! But with extra power comes extra responsibility. Here's what it takes to fly a Marauder with WTM: Step 1. Train the skills listed below. ALL of these skills are required Step 2. Get a fit from our Fitting Website. Step 3. Read the Guide for the ship you are flying Step 4. When you X-up for the first time with your Marauder, you will need to enable the skill scope. For step by step instructions, Click Here Step 5. For the first few times you join fleet, you will need to ask for a backseat to get your Bastion Badge. You must have a backseat until you earn 2 sign-offs and get your bastion badge. Once you have your Bastion Badge, you are good to go! Time to start skilling for that Bastion+ and going for those DPS badges. Step 1: Required Skill List For easy access to skill plans in-game join our Mailing List: "WTM-Skill Plans"Kronos Paladin Vargur Golem Step 2: Get a fitting from the website Get a fit from our Fitting Website. Some Notes on Fitting: Kronos must have Blue Pill running at all times. All Pilots/Fits must have greater than 1 minute of cap life with all modules running. The Empty Highslot on each fit are left to pilot's discretion, if no fitting is left, its okay to leave it unfilled. Check the Guides for suggested modules. The listed fits are at a minimum, module downgrading is not allowed. Step 3: Read the Guides for your marauders Kronos Paladin Vargur Golem Step 4: Enable the Skill Scope When you X-up for the first time with your Marauder, you will need to enable the skill scope. Go to the WTM Waitlist, x-up your fit, then follow the instructions Here to enable the Skill Scope. Step 5: Getting a Bastion Badge Once you get the skill scope enabled, and you get into fleet, you will need to ask for a backseat. If the FC has not already assigned you a backseat, in the fleet chat tell the FC that you "need a bastion backseat." They will find a commander who will help watch/guide you as you fly in the fleet. They will help coach you to fly a marauder safely and effectively in our fleet. You need 2 sign offs from different commanders to complete your Bastion Badge. Depending on how the fleet is going, sometimes you can get both done in the same fleet. Sometimes it may take multiple fleets/backseats to complete both backseats. YOU MUST CONTINUE TO ASK FOR A BACKSEAT UNTIL YOU BAVE COMPLETED BOTH SIGN OFFS AND ARE BADGED. Once you have this badge, you are free to fly any of the 4 marauders without a backseat (assuming you have the required skills as confirmed by the Waitlist). Things that will be included in your backseat: To complete the sign off, a backseat is a minimum of 6 sites and must include all 3 types of sites. #1 goal: Maximize time in bastion SAFELY THINGS OF NOTE BEFORE ENTERING: Ensure your fit is correct, including high slot layout (alternate guns with empty slots/utility mods) Ensure the fleet has a Nestor for refitting - if not, you must run tank fits at all times Kronos must run blue pill at all times Set Bastion mod to auto-repeat OFF Never bastion with aggro unless you know what you are doing (don't during backseat) Ctrl-click bastion is only allowed for TPPH tower bashes It is safe to do a cycle of bastion once aggro is established and the wave is unlikely to die in 1 minute Definition│ XLSB Status: Gate is green ONLY IF you currently have an XLShieldBooster actively fit to your marauder. It being stashed in your cargo hold does not count. Typically this is said if the FC knows logi are in warp but may be a few seconds behind the battleships. After entering site, you may bastion on the beacon and rep yourself as necessary until your cycle ends and logi arrive on grid. Re-broadcast for shields if you have agro for logi after they arrive. WHEN NOT TO BASTION: You have aggro Aggro switch is coming up New wave is spawing soon™ - waves including Outuni are particularly dangerous. End of the site (sometimes FCs will miss calling bastions red) A frigate has taken aggro at the beacon (they die and then aggro immediately swaps/splits) WHEN TO BASTION: Once you confirmed that aggro is on someone else/consolidated AND that person is not likely to die in 1 minute. If a neutral scout on the beacon gets aggro, 1 of 2 things will happen: They will warp off, causing aggro to split OR they die, causing aggro to split. Either way, if you are in bastion after they leave/die, it is bad news bears. WHEN YOU TAKE AGRO: 1. Broadcast for shields 2. Overheat your Hardeners if needed, especially in a TCRC. Default hotkey to overload your midslots is ctrl+2. 3. Re-broadcast for Shields after you come out of bastion 4. Turn off overheat Taking it to the next level: Bastion+ Got your Bastion Badge what's next? Getting those DPS badges and Bastion+ skills. BASTION+ Skills: Kronos Paladin Vargur Golem
  4. Warp To Me Vanguard Fleets

    The way that Warp to Me runs Vanguard Fleet is going to be changing! Going forward, all Warp To Me Fleets (Including Vanguard) will be xing up using the Warp To Me Waitlist. When going to X-up ensure that you are x-ing up for the fleet that you are wanting to run. There will be multiple tabs on the waitlist if we are running multiple fleet types (Headquarter, Assault, Vanguard). When you X-up it will prompt you for the Type of Fleet you are wishing to Run. Vanguard Fleets will be running different fits from HQ fleets (Assault Fleets run the same fits as HQ). You can find Vanguard fits in the Vanguard Section of the Fitting website.
  5. Is there a process to appeal a ban?

    Sure message leadership and they will discuss it
  6. T3 Logistics (Loki)

    Line Pilots are now allowed to fly T3 Logistic Cruisers. Currently, only the Loki will be accepted into fleets. In order to Fly a T3 Cruiser, a pilot must first prove that they are a capable Logistics pilot by earning the Trusted Logi badge from a WTM Line Commander. Once you have the Trusted Logi badge and the skills, the waitlist will confirm them when you x-up for the first time. Be sure to be logged into Teamspeak, so the FC can see your badges easier. Rep Application: T3 Logi use 8 Medium Remote Shield Boosters vs the T2 Logi’s 4 Large Remote Shield Boosters. The medium reps have a much shorter optimal range (7km vs 32km), and less repping power per rep than the Large but the additional modules (8vs4) allow the T3 logi to outrep T2 logi at any distance. When applying reps, 1.5 medium reps are equivalent to 1 Large Rep; so, in a situation where you would normally apply 2 large reps, you want to use 3 medium reps. T3 cruisers get large bonuses to Overheating: the Offensive subsystem skill increases the benefits of overheating by 50%. T3 pilots therefore should expect to use heat far more liberally. Anchoring: For the TPPH and NRF it is not really necessary to do anything different than T2 Logi (orbit Booster at 10km). To get more performance out of your reps you can anchor closer to the DPS, typically near the Kronos. For the TCRC, keep at range 10km from the tower, once you get to the tower you can turn your prop mod off and sit still. In the TCRC site there is only one initial aggro, the changes of logi getting a swap are slim, and the Loki has the tank to handle any troll aggro without speed. Sitting still prevents you from bumping into battleships/structures. T2 vs T3 Benefits: T2 logi bring utility to the fleet in the form of Combat Caps or Remote Tracking Computers. T3 logi do not bring any utility. T3 logi rep harder than T2 logi. T3 logi are also more tanky than their T2 counterparts; therefore, they can more freely use their reps. Getting aggro in the T3 is not as dangerous as a T2 logi. Skill Requirements: T3 cruisers require extensive skills to perform at their best. All of the following skills are mandatory for T3 pilots. Ship skills: Strategic Cruiser IV Subsystems: Offensive V Core V Propulsion IV Defensive I Armor Hull Upgrades IV Engineering Capacitor Management V Capacitor Systems Operation V CPU Management V Power Grid Management V Thermodynamics IV Nanite Interfacing IV Navigation Navigation V Acceleration Control IV Afterburner IV Evasive Maneuvering IV Fuel Conservation IV Shields Shield Management V Shield Emission Systems V Shield Upgrades IV Tactical Shield Manipulation IV Targeting Advanced Target Management III Signature Analysis V Other Rules and Regulations: All Tech III Logistics ships must use 8x Pithum A-Type Medium Remote Shield Boosters. All Tech III Logistics ships must be 6 rep stable. All Tech III Logistics ships must use Tech II Afterburners, at minimum; MWD’s are permitted. All Tech III Logistics ships must meet or exceed 74% in all shield resistances without Command Bursts. All Tech III Logistics ships must be capable of reaching at minimum 7,000 Shield Hit Points(HP). The Loki requires the Dissolution Sequencer subsystem. If you understand everything that has been posted here and meet the skill requirements feel free to fill out the X-Up with a Loki on the waitlist. Assuming you meet the skill check on the Waitlist and have your Trusted Logi badge, you are clear to fly one.
  7. Assistance Joining In-Game Channel

    Added to Whitelist