Canyon Vjourytant

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Canyon Vjourytant last won the day on August 29 2021

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About Canyon Vjourytant

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    Advanced Member
  1. New Player - New activity

    Incursions are constantly moving. The location changes at least once a week. If you join our ingame channel "Warp To Me Incursions" you will see where we are currently located. We are happy to have you join us
  2. Have i been banned from WTM?

    Nope not banned
  3. Bastion Marauders

    With the recent changes to the Bastion Modules for Marauders, Warp to Me will be changing our policies regarding Marauders and their Fits. The Vargur, Kronos, and Paladin will be moved into the Optimal Ships category (For upgrade policy Purposes). All Marauder pilots will be required to be approved prior to flying in WTM fleets, this will include a skill check and a training period. The Golem requires a separate skill check and badge, but the training is the same. It is sorted under normal DPS for invite purposes. Skill List: Spaceship Command: Marauders 3 Gunnery: Motion Prediction 5 Rapid Firing 4 Sharpshooter 4 Surgical Strike 4 Trajectory Analysis 4 Weapon Specific Specialization 3 Missiles (Golem Specific): Missile Launcher Operation 5 Missile Bombardment 4 Missile Projection 4 Guided Missile Precision 4 Target Navigation Prediction 4 Rapid Launch 4 Warhead Upgrades 4 Torpedo Specialization 3 Engineering: Thermodynamics 4 Neural Enhancement: Biology 1 Armor: Mechanics 5 Hull Upgrades 5 Shield: Shield Management 5 Targeting: Advanced Target Management 3 Signature Analysis 4 Navigation: Micro Jump Drive Operation 3 Acceleration Control 4 Requirements for Bastion Pilots: Kronos must have Blue Pill running at all times. All Pilots/Fits must have >1m cap life with all modules running. The Empty Highslot on each fit are left to pilot's discretion, if no fitting is left, its okay to leave it unfilled. Check the Guides for suggested modules. The listed fits are at a minimum, module downgrading is not allowed. Guides: Kronos Paladin Vargur Golem Approval Program: - When pilots have all the required skills and the ship(s) purchased and fitted, they may X-Up their Marauder on the WTM Waitlist. - The Waitlist will ask you to confirm your skills with a check, if its your first time doing so, you will be prompted at the top of the Waitlist to add the skillscope. You will not be accepted into fleet until this scope has been granted and your skills pass the check. A guide for this can be found here. - Pilots will require 2 sign offs from Bastion Badged Commanders before they will be able to freely fly the ships, a backseat will be provided for you upon entering fleet, if not notify the FC upon entering fleet that you need a backseat. - Your first backseat will add you to the tracker and provide you your first sign off if they feel you understood the training and performed reasonably. Once you have obtained your second sign off, you will be reviewed by Council and provided with your Bastion Badge on Teamspeak. - Once you have this badge, you are free to fly any of the 4 marauders without a backseat (assuming you have the required skills as confirmed by the Waitlist.
  4. Warp To Me Vanguard Fleets

    The way that Warp to Me runs Vanguard Fleet is going to be changing! Going forward, all Warp To Me Fleets (Including Vanguard) will be xing up using the Warp To Me Waitlist. When going to X-up ensure that you are x-ing up for the fleet that you are wanting to run. There will be multiple tabs on the waitlist if we are running multiple fleet types (Headquarter, Assault, Vanguard). When you X-up it will prompt you for the Type of Fleet you are wishing to Run. Vanguard Fleets will be running different fits from HQ fleets (Assault Fleets run the same fits as HQ). You can find Vanguard fits in the Vanguard Section of the Fitting website.
  5. Is there a process to appeal a ban?

    Sure message leadership and they will discuss it
  6. T3 Logistics (Loki)

    Line Pilots are now allowed to fly T3 Logistic Cruisers. Currently, only the Loki will be accepted into fleets. In order to Fly a T3 Cruiser, a pilot must first prove that they are a capable Logistics pilot by earning the Trusted Logi badge from a WTM Line Commander. Once you have the Trusted Logi badge and the skills, the waitlist will confirm them when you x-up for the first time. Be sure to be logged into Teamspeak, so the FC can see your badges easier. Rep Application: T3 Logi use 8 Medium Remote Shield Boosters vs the T2 Logi’s 4 Large Remote Shield Boosters. The medium reps have a much shorter optimal range (7km vs 32km), and less repping power per rep than the Large but the additional modules (8vs4) allow the T3 logi to outrep T2 logi at any distance. When applying reps, 1.5 medium reps are equivalent to 1 Large Rep; so, in a situation where you would normally apply 2 large reps, you want to use 3 medium reps. T3 cruisers get large bonuses to Overheating: the Offensive subsystem skill increases the benefits of overheating by 50%. T3 pilots therefore should expect to use heat far more liberally. Anchoring: For the TPPH and NRF it is not really necessary to do anything different than T2 Logi (orbit Booster at 10km). To get more performance out of your reps you can anchor closer to the DPS, typically near the Kronos. For the TCRC, keep at range 10km from the tower, once you get to the tower you can turn your prop mod off and sit still. In the TCRC site there is only one initial aggro, the changes of logi getting a swap are slim, and the Loki has the tank to handle any troll aggro without speed. Sitting still prevents you from bumping into battleships/structures. T2 vs T3 Benefits: T2 logi bring utility to the fleet in the form of Combat Caps or Remote Tracking Computers. T3 logi do not bring any utility. T3 logi rep harder than T2 logi. T3 logi are also more tanky than their T2 counterparts; therefore, they can more freely use their reps. Getting aggro in the T3 is not as dangerous as a T2 logi. Skill Requirements: T3 cruisers require extensive skills to perform at their best. All of the following skills are mandatory for T3 pilots. Ship skills: Strategic Cruiser IV Subsystems: Offensive V Core V Propulsion IV Defensive I Armor Hull Upgrades IV Engineering Capacitor Management V Capacitor Systems Operation V CPU Management V Power Grid Management V Thermodynamics IV Nanite Interfacing IV Navigation Navigation V Acceleration Control IV Afterburner IV Evasive Maneuvering IV Fuel Conservation IV Shields Shield Management V Shield Emission Systems V Shield Upgrades IV Tactical Shield Manipulation IV Targeting Advanced Target Management III Signature Analysis V Other Rules and Regulations: All Tech III Logistics ships must use 8x Pithum A-Type Medium Remote Shield Boosters. All Tech III Logistics ships must be 6 rep stable. All Tech III Logistics ships must use Tech II Afterburners, at minimum; MWD’s are not permitted. All Tech III Logistics ships must meet or exceed 74% in all shield resistances without Command Bursts. All Tech III Logistics ships must be capable of reaching at minimum 7,000 Shield Hit Points(HP). The Loki requires the Dissolution Sequencer subsystem. If you understand everything that has been posted here and meet the skill requirements feel free to fill out the X-Up with a Loki on the waitlist. Assuming you meet the skill check on the Waitlist and have your Trusted Logi badge, you are clear to fly one.
  7. Assistance Joining In-Game Channel

    Added to Whitelist