Victor Victor Veritas

Fleet Commander
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Victor Victor Veritas last won the day on November 15

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About Victor Victor Veritas

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  1. New recruits thoughts...

    No worries! I used to do that a lot. Flame has an excellent suggestion, (crtl-d) is the shortcut for bringing up the tactical overlay, i also find that tactical camera helps alot. Speaking of shortcut/hotkeys: As a Vindi: I find my best friend is the 'Keep at Range Hotkey' which is (hold e + left click on target) it is great for preventing/reducing bumping inertia (because if you spam keep at range when you're close to bumping -your Vindi will 'veer' away) Practice using that K.A.R(keep at range) function, it is wonderful for Getting in the face of the Sansha/DPS tags, as well as your anchor. -- Now, the 'Target ' that you E+LeftClick could be an actual target that you have locked, could be something on your Overview (i like arranging it alphebettically) OR you can click someone in your Watchlist. K.A.R hotkey has many uses, from "Sliding" to "Brawling" to Anchoring on Anchor. Start practicing/getting used to the K.A.R hotkey, All things take a lil' muscle memory, so no worries- it took me a bit, but it was worth it all the way.
  2. New recruits thoughts...

    \m/ <3 \m/ fellow Vindi Pilot! Certainly glad you're having fun Flying in Fleet :] And it is awsome you have the drive to Improve your abilities, im sure you'll be BC fast in no-time! and with that drive you'll be Slappin' Sansha like Niki. Yeah, shields are nice because we can Overheat our invulns for a nice resistance bonus (Two reasons we have pilots 'stagger' their Invulns: In case of being Nueted out, or if you need to Overheat your Adaptive Invulns). And im sure you saw the Logi keep your Vindi from being scratched :] Welcome again! Good Luck and Good Fortune, look forward to having you in Fleet!
  3. I´m the (really) new one

    @Deleran Armeng welcome to the Fam'ly, on Behalf of 'This Thing of Ours', on this: the day of your Introduction. I Hope you've been enjoying your Experience with us so far; I wish you many more Fun, Exhillerating, and profittable times to come. WTM has a lot of people that will gladly offer more than just Wisdom and Advise on Incursioning, but many aspects in EvE. I see you've already taken the step on Joining us in the Forums 🤘♥️🤘 I know the forums were a huge help to me reading them on my spare time in RL. Also, dont hesitate to ask things not only Here, but in game and in TS as well =] Look forward to Slappin' Sansha with you, or saving fleetmates while they are doin' the Slappin' I look forward to having you in Fleet; Good Luck, Good Fortune, and Great Fun. Sincerely, and with a warm Welcome: -VVR \m/ <3 \m/
  4. Intro

    Welcome to this 'Thing of Ours' that is: the WTM fam'ly - cause when you're here, you're fam'ly. And may I humbly say: ...a Vindi, with two webs? Is one of the funnest 'things to fly. The joy it Brings.. when take out the Sansha's kneecaps, and slap the Sansha -with a lead pipe .. adding to the fun you find. I wish you good luck and good fortune; fun times, whilst teaching the Sanshas what happens when they dissrespect' the fam'ly. Which is now your fam'ly. With Respect and welcome -VVR \m/
  5. miss you guys

    Miss you too @Darthun, wish you Great Luck and Great Fortune finding yourself that RL isk \m/ "I may know a guy - who knows a guy, who needs a guy : that does not shy from doing "jobs" Alls it requires is a strong stomach, and hushed mouth. - ohhh, and not bein' easily intim'dated by the boys in blue." #classicSexyNasi
  6. DPS Wisdom & Tactics

    @Juan Carlos Minjita come back soon and fly with me/ in my fleet. You can host the DPS class again <3 P.S Hope You, The Mrs, Leo, and Jack are well<3
  7. Juan Carlos Minjita

    Congrats!!! Jack! Jack! Jack ! Jack! Welcome! The Greateat Luck, and The Greatest Fortune to you @Juan Carlos Minjita and your Family! #AdmiralDonJuanCarlosMinjita!
  8. A quick thank you

    Welcome to WTM Family @Destro! And sharing your first experience with slappin' the Sansha 'round I know i fell in love with WTM's culture of Newbro friendly, ISK Faucets of fun! Welcome to this thing of Ours, which is yours too now. -cause while your here, your Fam'ly Hope to see your Muscle or docter'in skills in fleet! while we send the' Sansha, a Message.
  9. DPS Wisdom & Tactics

    Sliding: aka "Using Momentum" Here is a helpful tip i shall eventually add to the Thread above. So: In reference to landing in a pocket (aka Taking a Gate with FC's authorization) avoiding painful Mathimatical Calculations, what if i told you, that there is a way to use the warp speed you had to burn towards Sansha after you take an accelleration gate? Im not kiting you, it is possible. As you play, start to pay attention to your velocity Bar, especially while beginning to warping/ landing from warping. After awhile, you'll notice that the "Warp Bar" (The velocity bar that has WARPING shown across) enters warp at a certain point, (75%-90%) and exits warp, at about (40%) (Thats why we have you aligning full speed to quicken the warp) and although thats usuful, Im focusing on Landing from warp. * Id suggest to you to pay attention to when your ship Exits 'WARPING' (Aproximately 40% ) you'll notice it switches from saying "Warping" to the regular display (100m/s for example) ** This is the exact server tick/time that your ship is free to Move/aproach/keep at range, activate modules, lock targets, recieve links etc. if you desire it. And i would say you do! Why?? Because it allows you to carry that momentum! It is a lot easier for your ship to Burn to Max velocity from 100m/s vrs from a dead standstill. You "slide" from outta Start practicing, now that you know what to look for you can! I gotta get to work now. o7 see you in fleet
  10. Dr Izumi Uchiya

    Congratulations Izumi. P.S (points to a dent in skull) should i be concerned about this?
  11. \m/ <3 \m/ Hey WTM<3 I Found this, while trying to soak up wisdom from all sources. Here are some links : Part 1 and 2. I know these videos helped me out greatly, to improve muscle memory efficiency, and i have incorporated it into how I play. I am thankful for all the wisdom/tips that are already posted all over the forum, as well as what has been shared with me in WTM, so I started this thread to help NewBro's and anyone else who wants to become a Logend; my'self included. We love Logi's, and In My Humble Opinion its 2nd place fun only to Being a Vindi with 2 webs <3. "Logi's are Legends" I <3 Logi If you have Tips to share! share them below! Without Further Ado Part 1: https://www.youtube.com/watch?v=hIJZrsLssYc&feature=youtu.be Part 2: https://www.youtube.com/watch?v=-6yFormVPP0
  12. Juan Carlos' P R A X I S fleet 25th May 1800

    + 1 to attend. Contemplating quitting my job to attend such a festivity. (Jk, but ill be there or Crash Trying) . .
  13. Garage Sale

    Ive only called armor shots, never experienced 1400's - could use Alpha Angel.. ..Tell me about the Mach
  14. DPS Wisdom & Tactics

    Thank you all, sincerely. And i actually wanted to kick it off by asking: and recognizing that There are a lot of variables to account for; asides from a TCRC, and a "full fleet arnons" (as i imagine webs will help the Snipers Tracking, as well as DPS') : -What is the concensus regaurding DPS skipping webs over T1(tag one) in favor of T2-T10 to prevent the higher tags from running away? -Or is it best to web All DPS tags T1-web limit, As the slower the sansha move the higher the applied damage which pops them faster. I figure there is a wealth of wisdom that somone has already tested it. Cause I am in favor at what pops targets/waves quicker. Thank you in advance for input.
  15. DPS Wisdom & Tactics

    Hello all; Good Luck and Fortune to'ya. I am hoping Vindi Vets and DPS Vets add some of their wisdom on top of this, and please take the liberty to correct anything as they see prudent. I fell in love with WTM culture of newbro friendly, ISK faucets of fun: I started this thread to remark on some of the things i picked up and allow info to be spread to newbro's (including me'self) As DPS, whether your in an Optimal Ship, or a Starter: remember the fleet counts on us: being efficient in removing dangerous DPS tags from the field, as We are the Sword of the fleet. Our DPS targets are chosen with Wisdom behind it. The faster we Pop the Sansha, the faster our fleet will be in a safer state. I hope to stay on topic by sticking to Maneuvering, Web calls, and general info ------------------------------------------------------------------------------------------------------- Maneuvering ------------------------------------------------------------------------------------------------- The VVV Anchor should always be on your watchlist, easy right? But what happens when FC calls tag 1+2 outini/auga/deltole and you have no anchor in the pocket? BURN BABY BURN! 'Keep At Range' on the primary/Tag1 (Turn on your MWD) Run em and go slap'em. You do not need to be attached by the hip especially at the beggining of a room (*exeption TCRC) remember almost all FC's want Focus fire 1-X so you will generally be in the same place as the anchor anyhow. As a Blaster ship, you must close to the enemy Sansha to hit them effectively. So in every beggining of each room, You should be anchoring(K.A.R) on your DPS Tags. This insures optimal range, and maximum potential damage application. **Pay attention to how many DPS tags are left, as you Should be Keeping at Range on your VVV-Anchor when DPS tags are low, or when FC calls for DPS burn to anchor spots* This applies in 1st rooms where the sancha are already on field, tags are up, and DPS is warping in: What I do 1st (example TPPH turn left go fast) i am spam 'E+Click' on tag 1 and as soon as i see warp meter ~40% i hit my MWD to start the burn. Then start locking your tags, i find im already hitting max speed just as the rest of the tags come in -Just remember the closing rate is fast! don't Bump nor overshoot your target (~20k out kill your MWD) and keep spamming that keep at range so you do not 'bump the targets' If your not still burnin' you can actually start to "keep at range"(E+click) to Tag 2, IF T2 is within 10k and IF Tag one(T1) is webbed.. this will help you apply more dps to T1 as you slowboat to T2(tag two) Get familliar with the Keep at range mechanic, as you get more experienced you'll notice how to apply more efficient DPS, and help the fleet and you make more ISK/hr as well as BE safer. - Eve University has a great thread on Transversals, angular velocity, and general gun dynamics, as a blaster you could benefit greatly from checking it out <https://wiki.eveuniversity.org/Turret_mechanics> --------- Sliding: aka "Using Momentum"------- So: In reference to landing in a pocket (aka Taking a Gate with FC's authorization) avoiding painful Mathimatical Calculations, what if i told you, that there is a way to use the warp speed you had to burn towards Sansha after you take an accelleration gate? Im not kiting you, it is possible. As you play, start to pay attention to your velocity Bar, especially while beginning to warping/ landing from warping. After awhile, you'll notice that the "Warp Bar" (The velocity bar that has WARPING shown across) enters warp at a certain point, (75%-90%) and exits warp, at about (40%) (Thats why we have you aligning full speed to quicken the warp) and although thats usuful, Im focusing on Landing from warp. * Id suggest to you to pay attention to when your ship Exits 'WARPING' (Aproximately 40% ) you'll notice it switches from saying "Warping" to the regular display (100m/s for example) ** This is the exact server tick/time that your ship is free to Move/aproach/keep at range, activate modules, lock targets, recieve links etc. if you desire it. And i would say you do! Why?? Because it allows you to carry that momentum! It is a lot easier for your ship to Burn to Max velocity from 100m/s vrs from a dead standstill. You "slide" from out of warp. ------------------------------------------------------------------------------------------------------- Webs------------------------------------------------------------------------------------------------------- Precall webs Webs help the whole fleet, especially DPS squad; in the pre-spawned pockets, down to when your VVV brings you to the next spawn, you want as many DPS targets webbed down as possible. - don't call webs after you web them imho -i would suggest precalling webs, it allows your fellow DPS to not waste time switching web targets wasting precious cooldown seconds. Be aware and know what will be in web range, and what will not. If your gonna lose a web on something, call it. WTM culture will not mind if you were mistaken, if you call "6 got away" it may allow another dps to try and catch it. Foshkey wrote an excellent article (that includes pictures) regarding BS that need webs that are doing 100m/s or more. Dont forget if BS are webbed, go for them cruisers (Rommi's usually) as well, and help the HHH out. Remember when the FC calls for 'DPS burn your anchor spots' turn your MWD on and keep at range on your anchor (Be aware not to bump any objects (Tower, Rocks, etc), the fleet and your VVV needs Your blasters and webs ready and in range for the next wave.* again Spread those webs! Precall, and if there are no tags yet, STILL WEB. You can coordinate what you have webbed when the tag numbers appear. If you have a tag that is just outside web range, remember you can -Overheat your web- to reach out and stop them (To Sansha: "whear you Goin'?!!") And if your K.A.R on that one trying to get away, you should be within standard web range within 1-2 overheat cycles (so you dont damage your Mid slots too much) example like: E+click:SanshaViaOverview>select it>shift+click web(overheat) >shift+click(coolHeat) Remember to be shootin' some'thin ------------------------------------------------------------------------------ Tips------------------------------------------------------------------------------------------------------- Vylaids DONT NEED WEBS (Fiona helped me know that) apparently they have no acceleration module. Put that web to good use on some'thin else While your webbing, remember to keep focus fire on your DPS Tags 1-X Don't chase after Trigger Tags (tag 9's OR tag Z's (TPPH last room))when the rest of the dps targets are killed. You should be K.A.R on your anchor when there are 2-3dps tags left. Remember Shoot in order. In a TPPH Final Room, Tag 9's Or Z's Ostingales are the Trigger for the next wave. It is important that tags before the trigger are killed first. * If the final Osti's are killed before the rest, there is a good chance You and your Fellow DPS members will not be waiting in ambush for the Next Wave spawn. ---Split your Guns 4/4 and stagger them, you will not regret it. You will apply more DPS, get armor shots without trying, and not waste volleys when Sansha's Pop. You can do this by holding shift, and dragging and dropping your gun group modules to the next module slot. It will start 7/1 and the next it will be 6/2. Get it to 4/4 and you will notice a difference. And dont worrie! You can always regroup them on tower bashes if you like seeing full damage ;] PRECALL Them Webs! Remembrer to shut your MWD when you are done using acceleration to close to targets. or when your done manuevering. Tactical Overlay Helps me out in maneuvering around the field the Default hotkey is (Ctrl-D) You can also find a Press-button Bottom left of your Capacitor GUI Keep and mind: listen to your FC! If the FC calls full fleet Arnons + Outini, or DPS Auga Outini Deltole Start locking them! When FC calls primaries you can lock the primaries and then lock the rest of your DPS tags when the numbers arive. Remember to keep focusing fire. Just be aware if you accidentally lock a sniper target to Unlock them. You want to help your DPS squad crush your targets. Hotkey for Unlocking a target (CTL+SHIFT : CLICK) No worries about burning to final tags when there is another spawn to come, as it is much more important to be in position for the next wave. Your 2 types of ammo will almost always be Long Range, or Short range. Try to pay attention to how far your targets will be, and Load the Appropriate ammo for the Task at hand. You can be firing Null(long Range) while they are outside of Optimal Range for Short Range, And to Void (short range) when close (Usually within 12k) Remember it takes 5 seconds to reload Try grouping your guns in a 4/4 setup, and stagger them on your tags, this will allow maximum amount of DPS/less cool down Remember: You must listen to your FC, as some things change, and WTM commanders are trained to see things you dont, be it safety situation, or a more efficient way than S.O.P (All written things are subject to change of the current Voice FC ) I have a blast flying with WTM (pun intended) these are just tips i gathered from learning, they are not manditory (exception: for DPS burn to your anchor spots, be with your VVV) I apologize in advance for any typos, as this was done from mobile device. Good luck n Fortune, I shall see you in Fleet! --VVR P.S Whether you are a Hyperion, rohk, or vindi -* if you have blasters*- and have any questions or would like to know more feel free to message me me in game mail, or give me a poke on TS "Victor Victor Rothwulf" - Me' door is open if im around. And I will find the time. "Make them sansha's go No-whear!"