niki lasvegas

Officer
  • Content count

    443
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by niki lasvegas

  1. I'm back?!?

    TVP lost almost all active FCs eventually, so they completely gave up on HQs. They are exclusively VGs nowadays. NGA is about similar what it was. They are usually pretty good, but only flying in Russian afternoons. With TVP gone a lot of players searched for a new HQ community. Some landed in WTM, but the "pushing boundaries" type of players went to TDF. TDF went through a huge overhaul, and they are basically a new form of what TVP was and stood for. Just doing armor, not shield. Oh yeah, and there is a Russian HQ-boxer around with a lot of Golems and Snakes, i guess i should mention that cuz he puts up an actually solid HQ fleet when he is really into running. A bit similar to what Blob is doing, just way more toons than him.
  2. I'm back?!?

    Welcome back XO . I was just referring how we used to greet each other on comms. One of us said "hi" , the other was immediately "oh no..." Invasions are going to be released in a bout 10 days as far as i know. Definitely something worthy looking into. But i personally want to first experience it on TQ before i form an opinion. Incursions hasnt changed much maybe the most significant one that you might not know about is the influence of the Leshaks in HQs. They are beast at killing Towers and Kundalini. The logi remote rep stacking penalty is not really influencing incursions. Sparta and Sandman are still around (when they have time), Boldie hasnt showed himself for a good while now. Plex price... well its just going to be worse and worse, so prepare yourself The 1 mil bonus SP was indeed a really nice login bonus, good bait from CCP , so props to them. Last couple of weeks Concord LP seems like a bit stagnating and flooding the market, but maybe at some point its gonna change. We've seen ups and downs in the past so wouldnt be anything new. I kinda miss your soundboard
  3. I'm back?!?

    Oh no... he is back...
  4. Standard Praxis Fit?

    When Praxis was released WTM commanders thought about implementing it, or not. The debate ended with a negatory. Im sorry, but WTM does not allow Praxis in its fleets.
  5. You start to box and you realise you can do this in VG. After a while its not enough and you go crazy and you expand to AS. Its the same, you just need more toons. And then there are a few madmen wiho are never satisfied. So they just go full nutz, HQ sites, and never enough toons. But still, its basically the same. JUST NEED MOAR TOONS Never enough... (Also you can blame them for plex prices too ! jk )
  6. Garage Sale

    I'll tap out. GGWP!
  7. Garage Sale

    Offering 1 million Interstellar Kredits for the Bhaalgorn.
  8. [Idea] Cap Stable Basilisk; yah or nay?

    The idea itself works... actually more than that, it is really appealing. There are also several fits for cap stable basi that work. But. There are several issues with this for WTM. We have been discussing this for i dont even know how long for now. I believe first it was Canyon trying to do something with it a long long time ago. As far as me, i have been having this conversation for about a year.
  9. Leshak Tactics

    Sure, i can do that.
  10. Leshak Tactics

    Hey guys! Just wanted to share my POV about the Leshak, and provide a basic guideline about how you should fly this beautiful snowflake in a WTM fleet. So here goes nothing! GENERAL TIPS: With every guide the first general and golden rule should always be: "USE COMMON SENSE, PLEASE!" So there you have it. Its not hard. You just have to think a little bit Second golden rule is: "ALWAYS LISTEN TO YOUR FC!" Maybe there is something unusual thing going on and fleet needs to react and adjust. Please do so! The Leshak is not a "DPS", neither a "SNIPER" ship. Its a snowflake. If you want to fly it, then please fly it properly. Basically you will need to anchor yourself all the time, not following AAA or VVV around. Most of the times you need to shoot out of tagging order, something different. I really do expect all my Leshaks to actually put effort into flying their ships as long as they are in my fleet. Getting The Precursor Battleship Level up to 5 is super important. Its an amazing bump to your efficiency. For real. I mean sure, weapon spec to 5 is nice too, but you can leave it temporarily at 4 in order to train Battleship Level 5. Its way more important! Always try to use the Occult ammo. You should use Mystic only when you enter a pocket and you are burning into position, or if you are finishing a wave and you are prepping for the next one but still removing the remnant of the wave. This ship is all about its weapon spool-up. You should aim to shoot a single ship continuously as long as possible, preferably with Occult. Its basically a guessing game: you need to guess the ship that normally would die last on the grid. And try to shoot that ship with Occult. When it dies you just simply reset the game. Exceptions: - Spawn Trigger Ships: you need to exclude those from this game for obvious reasons. - Outuni Mesen: if there are 2 or 3 on the grid at the same time then they are just too dangerous to completely ignore them in a shield fleet. Even if you are a Leshak. So they come before the game. Don't be scared to break the spool-up of the Mystic if you know you can shoot with Occult around 20 times or more after the switch on the same boat. Don't be afraid of burning as much as you want. This ship has mad cap stability. Use it! Keep at range 15 km on your main target is a really easy way to keep the spool going until they go poof. Especially if they are burning somewhere. If they are 20 or more km away, that's where you can start worrying about breaking the spool with Occult. I'd suggest to adjust your position if they are more than 20 km away. You should always shoot something. There is no excuse to ever stop shooting with this ship. You have everything in order to do so: You can switch ammo instantly, you can always burn whenever you are not in range cuz you have the cap for it, you have somewhat decent tracking to even try your luck on frigs and you have a ridiculously short cycle time. Jack of all trades. In my opinion utility high slots are not important for the Leshak in a WTM fleet. Not saying you will never use them, but chances are you will probably never use them. So if you are missing some fitting space (PG or more likely CPU) you can try to adjust your fitting by using up less on the high slots. They are just sitting there looking pretty anyway, and getting heat damage in case you are overloading the gun. Speaking of overloading: in case of contest you can easily continuously overheat your single gun during almost (if not) the whole site! You can train relevant skills for better results of course, but just try it out! Experience your personal limit with it! Just don't burn out your gun pretty please. Depending on fleet comp and fleet numbers you always want to adjust your targets. I know. This is actually "hard". But after a site or two you will get a good feeling about your fleet. If snipers need help, you shoot sniper targets. If DPS needs help, you shoot DPS targets. Its not a big deal if you make a mistake with this, don't worry. As long as you are shooting, you are good! But properly adjusting yourself for fleet needs with a Leshak means shorter site time. I will write a few examples later on. With multiple Leshaks in fleet you guys should try to communicate with each other and try to not shoot the same target. Remember: the longer the spool the shorter the site time! Altho' be careful to not flood voice comms. Maybe its best to just use a private convo. Of course this is getting harder and harder with more and more Leshaks in fleet. I do understand that. Expect damage agro! If you are doing everything correctly with proper skill set and fit then don't be surprised that damage agro will often times land on you! Anticipate some agro switch on your ship, be on the lookout and please broadcast on time! Taking fleet roles with the Leshak is not the best idea. - You should never try to MTAC (gun range problem + possible niarja jam). - You should never try to AAA (you dont have enough range to shoot properly). - You should probably not try to DDD or HHH (lack of webs). - You might be able to VVV in it, but its not really optimal to do so (lack of agility and occasional gun range problem). - You already have a unique role in fleet. Its called "Leshak"! SITE BY SITE GUIDE: I'll try to give you examples here. Mostly just presuming you are the only Leshak in fleet. Sometimes you have to adjust your targets depending your fleet as i wrote above. I'm sorry this is not a sandbag ship, you actually have to use your brain, not just your eyes Hey now! Don't blame me! You chose to fly it. True Power Provisional Headquarters (TPPH) First pocket: Usually you start Mystic on Outuni and burn to Occult range of the second tagged Osti (in most fleets it should be tag 5). When you are there immediately switch to Occult and shoot it until its dead. After that use best judgement what to shoot meanwhile burning to The Second Gate. - If super-light on snipers then instead of Osti you do the same thing just with the Vylade. - If fleet is really light on numbers, then you do the same, just Occult the Outuni and then Occult the healthiest Osti! Second pocket: Again start with Mystic on first Antem and immediately burn to the second Osti (should be tag 4) switch and shoot with Occult when you can. After its dead burn to the Third Gate and spool on whatever you can best! - If fleet is sniper light you should burn to 2nd Antem and Occult it. If you are super-sniper light then i guess you need to shoot the Mara as well before Antems. Remember: do not burn much while shooting the Mara, cuz it ruins your tracking. - If fleet is low on numbers then kill Mara and then Occult the second Osti. Third pocket: - First wave: Mystic the last romi and start to burn! You can actually choose in between 2 things. If you feel like helping the HHH (cuz maybe they need some help) just keep shooting Romies backwards (skip the one that is actually being shot by HHH). When there are only 2 Osties left burn to your one and only anchor spot which should be 80 km from beacon and 20 km to the left from the tower (exactly where the last VVV spot is). The second thing you can do is try to Occult the last Osti that is not a wave trigger, which is usually tagged as 3. Important!!! Don't shoot the last tagged Osti (usually tag 9 or Z). You can start burning to your anchor when its about to hit armor. Good news: you can stay on this anchor spot until payout If super-sniper light you might need to help out with killing the Mara at the beginning of this wave. - Second wave: Start with the second to last Osti (usually tag 6). Again, its important to not shoot the last, wave trigger Osti (9 or Z)! After it goes poof you can help out with killing Romies similar to 1st wave or just spool on something that you think is best (except the wave trigger). If fleet is light on numbers you should primary the Intaki and then go business as usual. - Third wave: Occult the last tagged Outuni. When it goes poof you should shoot one of the two Osties. This wave can go a lot of ways. So after these 2 ships just get ready to spool on whatever needed and/or left. You should try to even kill the very last frig on grid if that's the only thing preventing you from tower bash. After tower spawns Occult it, drone it and enjoy your bio! Nation Rebirth Facility (NRF) First Wave: Mystic the last tagged Vylade and burn to the last tagged Osti. When you can, switch to Occult and shoot it! When it dies find the next best thing to spool on. When there is only 2 Battleships left, burn to your first anchor spot: 75 km from beacon, 45 km to the right from tower. Its roughly around the very last VVV spot, just about 5-10 kms from AAA. The goal is to be in Occult range of the spawning Yulais. - If light on snipers then you need to primary Vylades. If super-light on snipers, need to kill Maras as well. - If light on DPS then change your anchoring to roughly around DPS anchor spot cuz you gonna shoot Osties next wave! Second wave: Occult Yulais! Preferably backwards, but you should start shooting them even if there are no tags yet. Remember, spooling time is everything for this ship! After all the Yulais are dead shoot whatever is left and burn to next DPS anchor spot (you can look for VVV guide or for the actual on-site VVV for help). - If fleet is really light on DPS then you should shoot Osties backwards in this wave. Third wave: Occult Yulais first, then whatever is left! If there are only 3 ships left on grid you should start burning to exactly where you were anchoring the first time! (75 km from beacon, 45 km to the right from tower). Fourth wave: This is when it becomes a little bit tricky. you can easily find yourself out of position in this wave. Don't worry about it too much. Mystic the last tagged Outuni, even if there is only one. - Stay about 30km to AAA to ensure you are still in logi range and Mystic the Yulais backwards. Then Occult Osties backwards. - If fleet is DPS light or you have faith in Snipers to finish the job without you then you should simply shoot Osties backwards after your Outuni with Occult of course. - If fleet is low on numbers you should shoot the last Intaki after your Outuni. After that Last Osti and so on. Remember: never stop shooting until payout, please! True Creations Research Center (TCRC) After entrance Mystic the last tagged Outuni and start burning , keep at range 20 km on the tower. Lean a bit to left to evade the incoming Vindi Train! Be careful to not be completely out of logi range due to early burning! In all fairness that's actually pretty hard to achieve in this site. Nevertheless you should better check! After your Outuni dies Occult the tower ASAP and never stop until it blows up. In case of jam you re-spool on the tower and cry silently (F). When tower hits 50% hull lock up the warp disrupting ships (usually just Schmaels and Auga). At 20% hull you should recall drones and start to align to your FC's broadcast. After tower start shooting the "scrams". When "scrams are clear" and your FC tells you to warp you leave the site with the rest of the battleships. Be super careful in this site! Chances are if you are doing everything correctly, then at some point there will be a huge agro switch onto you! On-time broadcast is essential to stay alive in a TCRC! The Kundalini Manifest (MOM) After entrance you start burning to the Kundi and start shooting The first tagged Outuni if present. If not then the first tagged Arnon. If there are no Outunis and no Arnons then i guess you can try to shoot the Bombers while you are burning to the Kundalini. Do Not Bump It Pretty Please! Should keep at range 15 km! When you are in Occult range you start spooling on it ASAP. Its really important, because your ship is literally designed for something big, like this. In case of jam you start to shoot the Kundalini again. You never stop shooting it until its dead. And then enjoy the payout. ADVANCED TIPS: I would like to point out that you already spent a huge amount of ISK to get this ship into WTM. So while you are at it you should probably go all the way and do the bling properly. Pimp it out as much as possible! Even with some Abyssal Sinks (Cough-cough i am currently selling 3 of these, contact me for more info SOLD! ), and Augmented Ogres! The only modules not really important in this ship are the utility high slots. In case of a contest you can go really crazy with overheating your gun cuz this ship can actually take it. A lot will depend on you when it comes to a TCRC contest! Try to shoot the tower as soon as possible and try to overload all the way! Be careful tho', you really don't want to burn your gun out. You can equip a Mobile Depot and a local Sensor Booster with ECCM Script into your cargo hold. When it comes to TCRC tower bash after burning into position you can drop the Depot, switch your MWD to the SeBo and try to resist those Niarja jams. BE AWARE! You need to refit again switching back the MWD when the tower is at 50% hull. Also don't forget to scoop your Depot before you start aligning out! A lot of possible mistakes come with this, so you need your A-Game, or don't even try it. You can go full-on nuts and get several guns into your cargo hold and just switch them when they are close to burning out. Only possible with a friendly Orca/Nestor around or at the very beginning of a TPPH tower bash with an earlier deployed Depot. This way you don't have to go to a Citadel every time you overheated your gun. You can paste the utility high modules, but the gun would be too expensive. Never stop thinking about what else you could do to improve! I'm pretty sure there are plenty other tips and tricks with this ship, but i should probably stop for now. My personal take on recommended implants (disclaimer: it's not going to be cheap, but it also won't be "ultra-high end"): High-grade Ascendancy Alpha High-grade Ascendancy Beta High-grade Ascendancy Gamma High-grade Ascendancy Delta High-grade Ascendancy Epsilon Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 (available in Concord LP Store) Ogdin's Eye Coordination Enhancer Inherent Implants 'Squire' Capacitor Management EM-806 (available in Concord LP Store) Inherent Implants 'Lancer' Gunnery RF-906 (available in Concord LP Store) There is really no useful implant here for a shield Leshak so far, only an armor buffer: Inherent Implants 'Noble' Hull Upgrades HG-1006. Would not really recommend to buy this for a WTM fleet. Hoping for a weapon +6% damage sometime in the future. Okay... This has gotten much bigger than i thought it would. Sorry about that. If anything else comes to my mind i will adjust / remove / add things if and when i feel like it. Feel free to share your own thoughts below!
  11. Incursion Leshak

    I saw TDF (armor community) Shacks in action around 7 bil So...
  12. Suggestion

    Recommend to use the right click + "Mute Client" option.
  13. Leshak Tactics

    So as long as you don't want to heat for example an armor repper or something extra like that it really doesn't matter, cuz you only have 1 single gun. Okay. Well that makes sense. Also that means you don't have to bring cyno and stuff like that, Malcolm Going to edit the initial post according to that after some tests. UPDATE / EDIT : actually i have some contradicting info on this. So i'm gonna investigate more and see if i can find out more. Once i get to some results i'll get back to this. Anyone with any useful info: feel free to chip in!
  14. Leshak Tactics

    Huh! Very interesting!
  15. Leshak Tactics

    Hehe. I was thinking the same a while back, playing with the idea. But never got to actually follow it up. Those items would be probably the best heatsinks (at least in theory), but i can not really be bothered to test it out Another problem is that technically those modules are banned from WTM. But if i ever actually test it out i'll get back to you with the results Of course if someone has something about the topic feel free to speak up.
  16. Leshak Tactics

    Fair point. Even tho' i personally don't believe in armor reps saving anyone in WTM fleet due to the nature of the community. But i'm sure many thinks otherwise and that's not an argument i am willing to take. Can just silently disagree. Nevertheless if anyone feels like stuffing remote armors to utility highs feel free to do so! The ship indeed has a bonus for it. Just be careful about the tight CPU fitting limit! Would be a shame if you miss out on some nice mod cuz too many remote reps on highs!
  17. niki's shop

    Lowered the price a bit, and just slapped it to public in Jita. If you are interested: <url=contract:30000142//143473629>Contract 143473629</url> SOLD
  18. niki's shop

    Hey guys. I thought i'll just toss here what im about to sell to give a chance to take a look at it before i dump the items. I can create contract anywhere in HS for you. Its and Endless Work In Progress of course, hopefully i wont forget to update. If you are interested in an item, please contact me via ingame mail!
  19. niki's shop

    Selling 3 Abyssal Rad Sinks for Leshak purposes. 400 mil each, a total of 1.2 bil. Contact me via in game mail, or post here and ill find you for more details!
  20. Doggo pics

    What a beauty
  21. DPS Wisdom & Tactics

    im sorry ? ahh you mean if your fc asks you to not launch them. i see. sorry was taking a moment until i understood.
  22. WaitList EVE Time Added

    Honestly EVE launcher shows EVE time. And computer shows local time. But if you want to do it by all means.
  23. Standard Rattlesnake - Alternative

    Hi! I am a bit dizzy at the moment, but for first sight this fit is within all kind of WTM rules, so usable in fleet. But you have to have Caldari Battleship 5 skill if you want to use it.
  24. The secret, hidden, superior Incursion ship! :D

    Alright. Im gonna write down a couple of single facts. To set things straight here The Vindi is a better dps ship than the Navy Geddon for incursion purposes. Close range it does way more dps with better application. And im talking about 25 kms or closer at the very least. The Vindi has utility: the webs which is ridiculously decreasing site times, if used properly. Also the Vindi is more cap stable, which is a funny thing to say, cuz they are cap hungry if properly used. Out of 3 HQ sites there are 2 where you are bashing a 9 million EHP tower. That means you need as much paper deeps as you can get. The Navy Geddon has about as much paper deeps as a Hyperion. So thats not really what we are looking for while we are searching for the ultimate HQ doctrine DPS ship. There is one single site where you actually need a significant amount of snipers. Thats the NRF. But in that site drones are much less important cuz they are spending their times flying around bouncing from target to target a lot. Which means you are mostly only relying on your guns. The Nightmare as a sniper does a better job than the Navy Geddon. More paper gun dps on long range and twice the tracking, which is actually really important for killing Maras, one of the sansha rats that are main snipers targets. You could make an arguement about Navy Geddon having better paper deeps with the huge dronebay than Nightmares, but if you cant actually apply your guns on sniper targets, then i dont think you want to use them instead, lol. Im really sorry, but you just simply cant make a case with Navy Geddon better than Vindi for incursions. Cuz its not true. Just a sidenote: WTM doesnt allow sentry drones in HQs.
  25. #SaveIma

    Hey there! Thanks for coming out and helping us, really appreciate it! As for Imakiwlu, he really likes to make jokes as im sure you noticed, even when he is FCing. I believe him saying he is retiring was one of these. So not to worry. Fly safe, see you in fleet! o7