niki lasvegas

Officer
  • Content count

    204
  • Joined

  • Last visited

  • Days Won

    7

niki lasvegas last won the day on May 16

niki lasvegas had the most liked content!

Community Reputation

13 Good

About niki lasvegas

  • Rank
    Advanced Member
  1. Hi, newbro here

    Welcome to Warp To Me!
  2. 350MM Rokh©™®

    Still gives me the giggle.... every dang time ;D
  3. Low Sec Incursion

    They do run lowsec with caps. But nevertheless WTM does not aim to do that.
  4. Nightmare pod fit?

    Slaves are generally awesome, but WTM is a shield community, so really small actual effect in a WTM fleet.
  5. Nightmare pod fit?

    There is a WTM Nightmare channel in-game, where the suggested implants are listed. Called: "Elm Street". Suggested Implants for Nightmare Pilots: EO-606 Ogdin EM-806 RF-906 LE-1006 For the 1-5 slots you can choose some nice sets, such as Genolution / Ascendancy / Snake (etc...) for additional bonuses or if you want to maximize your skill learning process you can just use +5 attribute implants ( "Improved" implants).
  6. New Alpha State Dec 5th

    In my opinion DDD doesnt really need that many light drones. If you are a Mach you are probably best with just heavy drones. Nightmares could carry around a set of lights and a set of meds (or just 3 heavies) . But i'd say they should always use at least meds, maybe with the exception of TPPH.
  7. New Bro

    Yep, you can do it if you want to.
  8. Nightmare fitting and use questions

    Yep you are right. A bit more advanced. But this is something our pilots are already using. Have seen it multiple times. Most of the times its just a simple duo tho'.
  9. New Bro

    So i just wanna put this out there: a meta4 gun Vindi is already better for incursion purposes than a Napoc. Its your choice what you wanna fly from the fitting website, but if its only the guns that holds you back from using the "king of highsec incursions", then be aware: You can fly a Vindi with meta4 guns as well With that said, the t2 guns is a huge upgrade for Vindis. So its very nice that you are going for it.
  10. New Bro

    Welcome to Warp To Me ! Training into a Vindi! Really good choice, thanks for that Some FCs (like me and my bad english) traditionally butcher names on a daily basis. Sorry about that As long as you try your best to understand FC commands it should be fine. If you need more help, make sure, you ask for it. It never hurts to ask See you on grid, butchering sansha! o7
  11. Nightmare fitting and use questions

    Actually you can just establish a bit more advanced capchain, with 2 cap buddies at the same time, if need be. Pretty much almost all the cap transfers can be used in some kind of combo if you think about it. Doesnt really matter if you have 1 or 2. Nightmare A: 1 cap Nightmare B: 1 cap Nightmare C: 1 cap Nightmare D: 2 caps Nightmare E: 2 caps Nightmare F: 2 caps First combination: A -> B -> C -> A Second combination: A <-> D <-> B Third combination: D <-> E <-> F <-> D
  12. Nightmare fitting and use questions

    1 or 2 cap transfers , your choice on a NM. Having tractor beam is only mandatory for Machariels. Its nice to have, but 2 cap transfers are also nice. Depends on players preference. Always make sure your safety is set to green, and then you have 0% chance to get concorded. No matter, what you try to do. Cap transfers are not considered to be an "agressive" modules anyway.
  13. Couple more questions

    Hi TS3 server is only for fleet members, we try to keep the a address from possible trolls and gankers. It will be also listed in the fleetchat MOTD, once you join the fleet. Dont worry about it, you will have as much time as you need to set it up. However what you can do beforehand: set your TS to push-to-talk (options/capture) , and use a key thats not frequently pushed ( deff not CTRL , for example ). Most of the incursioners use custom-made overviews. There are some popular ones floating around and just linked for newbros in Warp To Me Incursions channel, or in fleetchat. If you want, you can just switch to one of those, there are a few quite good, and not even just for incursions tbh. Your choice. At this point i think you are more than ready to just start, and probably one of the most prepared newbros out there. Which i actually like, very much, thank you for that You will make your FCs life easier just a little bit. So dont worry too much, WTM's basic principle is to be as newbrofriendly as it gets. Our FCs should operate according to that all the time.
  14. Nightmare fitting and use questions

    Hi. You can use this Crystal Cheat Sheet for ammo reference: Cap buddy system is always nice with Nightmares. All the Nightmares should use it. WTM does not make it obligatory, because the main policy is to be newbrofriendly, and have fun. However this is really efficient and useful, so really all Nightmares should use a cap chain all the time with other Nightmares. It generates cap, by giving out more than using up. This ratio can be improved with the skill of "Capacitor Emission Systems" for your favour. When you join fleet, you can usually ask who wants to cap buddy in fleet chat nowadays. There was a designated channel in the past, but it faded away at some point. Some Nightmares like to establish a private convo for cap-buddy purposes. Usually you set up the cap chain when you are sitting with your anchor and your cap buddy on the anchor point. A bit hard to cap-buddy while you are burning with 1k speed Nightmares usually use range scripts in tracking computers, cuz they get high tracking speed bonuses via the hull itself. But you should really rotate it depending on your characters skills, and on the range of the ship(or tower) that you are shooting. Also dont forget about stacking penalties. This is something you will just choose and change several times after you get some experience running incursions. I know a few pretty good NM pilots, and they actually use their TCs differently than others. It can really vary. Dont worry about questions, we are here to answer
  15. Broadcast question

    Well you are not taking damage, only if a ship is redboxing you. In which case you should not broadcast inposition. Example: Lets say you get yellowboxed by 10 ships. You broadcast for shields. Then 10 yellow turns into 10 redbox. Then out of 10 , 9 will turn back to yellow, but 1 is still red. At that point you dont broadcast inposition. Only when the last turns back to yellow, and you have 0 redbox and 10 yellow. When all you have is 10 yellowbox instead of reds, you can broadcast inposition, and you wont take damage anymore at that point. Yellowbox means : enemy locked you up, but not agressing you. Redbox means : enemy is agressing you, using offensive modules, like weapons, or some kind of electronic warfare (target painter, neut, jam, scram, etc).