Toh Kay Manifess

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Toh Kay Manifess last won the day on December 25 2018

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About Toh Kay Manifess

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    Advanced Member
  1. Pro-Tips

    as long as you have good tracking skills and (tracking enhancers are good for DDD) null won't be a problem. As stated before don;t chase the frigs. just be close to where they're orbitting and you want to make sure you are anchored at the next spawn for every wave. Void can be used for niarjas in TCRCs when you're anchored and you will just insta blap them
  2. Looking to get started

    Welcome! First step is join the in game WTM Incursions chat channel. The motd in that channel has all the relevant information such as fitting website, dock up station, our discord channel, etc. as for corps usually we just recommend making your own to avoid tax. Some people do have incursion corps but wtm is a community of many different corps and alliances unrelated to one another so many just create their own. We love people to fly basis and logi 4 is good enough to start flying but 5 is a great improvement. As for rattlesnakes we do accept them but you need to be using t2 cruise missles and they aren't the greatest ship to use in incursions since the missles take a minute to reach the targets. while a couple volleys of your missles are still making their way to a target the rest of the fleet probably already killed it. We highly recommend taking a look at our optimal ships and think about training into one (such as the vindi. we love vindis!) Logi are also a great option to fly as i said before. But take a read though the fitting guide, get the ship, get to dock and xup on the waitlist. You're already off to a good start by reading the rookie guide! If you have any questions feel free to ask away in the chat channel. See you in fleet! o7
  3. Hello from the TVP Community!

    Appreciate your input but these are not new topics to us. We do things a bit differently then other communities, just like any other community. It also seems like you don't have much experience with wtm so i'll go over you're comments. 1) Many WTM FCs do not sit still to shoot the Maras. Some FCs like to give the DDD an easier time with the frigates by killing the Maras especially if the snipers are doing good work and killing targets fast.In the end the site time might end up faster if the snipers didn't kill the Maras. 2) Again this seems like something you've observed in some fleets but we do have plenty of AAAs and FCs that will do the extra burn at the end. That being said often times snipers and DPS finish around the same time anyway. Yes it could save a little bit of time but so it would be good to teach more people about this extra burn but another concern is the logi distance to DPS after the burn. 3) As I'm sure you can see we try to run safer fleets from other communities by being more tanky and running more logi. This is due to many pilots being new in wtm and having inexperienced logi and other line members. I've seen TVP FCs just leave behind ships in TCRCs which we would never do. a lot can go wrong in a TCRC so we like to have the extra fallback for things like a DC, logi loss, cap chain failure, or just general people not paying attention. So a lot of the differences in WTM are due to the fact we have A LOT of new, inexperienced people flying with us so things sometimes might run a little slower with extra precautions taken. However it seems to me you just haven't been flying with more experienced fleets or FCs maybe that do the things you are talking about. The first 2 topics you bring up vary fleet to fleet and FC to FC. The third is a rule we established for saftey precautions like i said before however some FCs will run with low logi or caps if they feel the logi can handle it but it is rare. In the end remember some communities do things differently and WTM isn't an exception to that. If you would like to fly as AAA and do the final burn in that last wave i would welcome it personally while some FCs might not. So just be ready to listen to FC instructions and have different kinds of fleets. Anyway, Welcome to WTM!
  4. NewBro

    Welcome! Hop into our in game channel if you haven't already and ask any questions you have and when you're ready go ahead get to dock up and put your fit on the waitlist! We also don't require T2 lasers on the nightmare since we love having people hop into optimal hulls (Vindis, Nightmare, Machs). But of course we love people flying logi and especially logi 5 pilots!
  5. Upwell Structure and Cloning Facilities

    This is blobert deciding to help WTM out with a convenient place fore people to dock in HQ systems with repair functions and a clone bay. it is under wtm name and corp. no reason to be rude about somebody helping out commanders and line pilots. You don't have to dock there if you choose not to. We will still have the typical station docks as well.
  6. The 1200mm Artie. Is it of use to us?

    Strongly disagree. First of all saying "we make our ISK by dodging & occasionally losing contests" is extremely misleading. Our rule is we do not actively contest. This does not mean we are always dodging and losing contests. Main of our commanders will "aggressively take gates" which means taking the gate before the other fleet at the same gate does. We often win these contests as well. Just because you don't fly in these fleets does not mean it doesn't happen. Some FCs choose to avoid contests which is understandable but others enjoy them and are very good at them. This is our official stance, it always has been and will be for the foreseable future so please stop saying we only avoid or lose contests in future posts because it's just not true. We don't base our tactics on losing contests. Second, any commander will tell you that the majority of the time in sites is bashing towers, that's why everybody runs so vindi heavy. A fifth damage mod gets severe stacking penalties and is basically pointless.the 1400 is just the better option for HQs at least. Snipers are almost always sitting still and if people are missing targets sitting still then frankly just train tracking skills or a nightmare. Alpha is where the machs shine so the 1400s are of course the best option for high alpha. This is what we want for the machs. High alpha on targets for things like contest situations and reps like maras. The nightmares should be the ones with good tracking. mach and nms have two different roles in fleet and I think that would be a mistake to remove one of those roles.
  7. New Vargur fit cost is 6.4 bill why?

    If your fit meets requirements then it should not be denied
  8. I like zkill porn but not bowhead porn.

    ^^ This. Should put this on our fitting site
  9. Dual Logi Update

    or booster?
  10. Nightmare pod fit?

    There's also this post but it could be outdated. That is what I used a year ago though.
  11. R&R 2018 Changes

    Hello WTM! Hope you are having a great day! Recently WTM has voted through a few changes to the rules and regulations and there are a couple that you all need to be aware of and think about if you need to make adjustments within the next 10 days when these rules go active. 1. Utility mods must be T2 or better. This mean no more meta 4 tracking computers, webs, painters, sensor boosters, etc. These mid slot mods must now all be T2 or faction so please start training for T2 on these mods or invest in upgrading your ship. (Note: This is only utility mods. This does not include Micro Warp Drives and Guns/Launchers. All other fitting rules such as guns/and launchers can be found in the WTM fitting guide.) 2. Thermal amplifiers and hardeners are banned. We don't see this too often but sometimes we may see say a Rokh with a thermal and em amplifier. If you still need thermal resists than it needs to be a thermal shield rig with an EM amplifier. Once you upgrade to better adaptive hardeners then you may remove the thermal rig and move the EM amplifier into the rig slot just like it has always been. That being said this rule is a good reminder not to over tank. Besides influence you should not be adding extra invuls, large shield extenders, or amplifiers to your ship if you already meet tank requirements. Other than these two changes there is not much else you need to worry about but the new R&R will be posted publicly if you would like to read them. These changes will be taking place in 10 days so please adjust if needed. Thank you and fly safe! o7
  12. Possible additional too;

    I agree with imelda. When people ask me what fleet needs my response is usually xup with everything because i could have a full logi squad and tell you i need DPS but then 4 logi leave and i need more logi. Xing up with everything you have on you technically makes fleets run faster in the long run and makes the FCs job easier.