-
Content count
983 -
Joined
-
Last visited
-
Days Won
32
Everything posted by Malcolm Galora
-
A fun fleet, of sorts - Come One, Come All
Malcolm Galora replied to Imelda Virpio's topic in WTM Events
Considering Vylades have the sig radius of a barn, and move like a zamboni, pretty easily I think. -
Balancing optimizing with being new-pilot friendly
Malcolm Galora replied to Alan Artemisa's topic in Warp To Me Local
I was wondering about that, because everytime i dscan them it's obvious its not Korean. -
Inb4 slot 5 geno comes out
-
Lokis warp at 4.0 flat before implants. T2 logi are 4.5. When most of the fleet are going ascendancy speeds the loki lags behind pretty noticeably. I will admit genos are pretty great for logi pilots especially, but endgoal you should be looking for a better set imo.
-
A fun fleet, of sorts - Come One, Come All
Malcolm Galora replied to Imelda Virpio's topic in WTM Events
2 separate chains i would guess -
Warp to Me has made the decision to no longer allow characters under 4 weeks old to join fleet. These new players should spend time training up skills and learning the game before jumping straight into high level content like Incursions. Older players making new alts for incursions may be an exception if they can prove their in-game experience with another of their characters and fly an optimal hull. Any questions can be directed to Council found in the Warp To Me Incursions ingame MOTD.
-
Balancing optimizing with being new-pilot friendly
Malcolm Galora replied to Alan Artemisa's topic in Warp To Me Local
We check skills indirectly through fits. T2 guns are one of the biggest dps bumps and also a way to check for Omega status (No T2 guns, Leshaks, or Logi for Alpha pilots) -
I think the AAA and MTAC are the ones in there, I think for the MOTD organizers sake more than anyone.
-
That can be arranged, truthfully the stable and roles section wasn't present when we first introduced the channel. Someone else added that in and we just left it there. There are a lot of commanders who don't care as much for the chain being in the motd in the first place, but I like the coordination it gives some nightmare pilots.
-
missiles Scorpion Navy issue Useable?
Malcolm Galora replied to Vander Hurin Vonhughes's topic in Incursion Fits
Only ships listed on the fitting website are allowed into fleet. Save for exceptionally rare fun fleets. There are a lot of hulls that could meet tank reqs but due to cost/performance checks in the past are not allowed over others. Look to the optimal hulls for a ship to train into as missile ships are sub optimal for incursions. -
I would be interested in a scouting channel
Malcolm Galora replied to Xoceac's topic in Warp To Me Local
In my personal opinion, no. -
I would be interested in a scouting channel
Malcolm Galora replied to Xoceac's topic in Warp To Me Local
We don't need a dedicated channel. There's no reason for one. -
I would be interested in a scouting channel
Malcolm Galora replied to Xoceac's topic in Warp To Me Local
But private convos are so intimate -
I am kinda miffed that a muppet christmas carol isn't on here
-
The movie's setting happens during christmas, it's a christmas party they are attending before the stuff in the movie happens.
-
Its very very very slow, among other things.
-
Every optimal battleship and preferred starter can fly with meta guns for 90 in fleet hours before the FC can skip over you. So if you want you can fly one of those ships till you can plex your account and hop back into a logi boat.
-
Look forward to seeing you in fleet o7
-
Nice. Hit up a Commander next time you are in fleet and on TS for badges.
-
Mastery level 5 is pretty nice, that logistics cruiser level is where the real magic happens. Welcome to WTM! Look forward to seeing you in fleet.
-
Scimitar IV with a Remote Tracking Computer
Malcolm Galora replied to Alasdan's topic in Incursion Fits
lol i love the enthusiasm. with a pith c hardener you can drop the second one, and with faction relays like you said help too. With an implant and good mods and secondary skills you can push a logi 4 scimi to 3 links and be 3 rep stable, but logi 5 makes it a whole lot easier making 4 rep stable and 3 links pretty simple. -
Current policy doesn't require optimal fits... yet. Post was moved and tagged to avoid confusion.
-
There's a sort of rhythm most established logi pilots get into the habit of, chain/links up, orbit+prop mod, then just working through broadcasts. Doing stuff out of the ordinary like this kind of breaks the rhythm. It's not a bad idea, logi 5 pilots can get away with a lot of stuff like this, but I can't see this as being standard practice. Someday I still dream of chainless basis
-
Logi taking a switch is mostly situational, first waves when the battleships are not in postion to do damage a logi will likely take the switch. Most of the time we bug the logi is when they take initial aggro via taking the gate too soon, or by running too many reps. Promoting good habits should be advisable, reminding logi to cycle down reps at the end of waves, waiting a few seconds before taking a gate, using only as many reps as you need to keep someone stable, being ready for the switches. Reinforce the ideas, keep them engaged, all that jazz.
- 14 replies
-
- 2
-
-
- initial room agro
- overrepping
-
(and 1 more)
Tagged with: