Malcolm Galora

Officer
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Everything posted by Malcolm Galora

  1. Have i been banned from WTM?

    I think today there was some chat server issues as well. Good to hear you got it working.
  2. Have i been banned from WTM?

    Are you part of any big alliance? There are blanket bans on some of the big ones, like test, horde, goonswarm, etc. Which you would need to request to be whitelisted.
  3. niki's Capsprey Guide for HQ sites

    I'm sorry, please anchor on the vulture. Nick can't be trusted...
  4. Nightmare Cap Chain for Newbros

    So what happens is you cap them with the longer range faction transfers and they are just using normal t2. Ofc they don't notice since they are capped up, and it ends with the faction transfer pilot suffering. Bling modules aren't going to fix inexperienced pilots or inattentive ones. This is one of the main reasons we changed the optimal fit to just t2 transfers, mixing ranges between fit levels isn't ideal.
  5. Nightmare Cap Chain for Newbros

    I fly nightmares consistently, I only ever fly relay with MTACing. I have my cap buddy within like 2k of me while we burn to our anchor. Like I said its not about going slower all the time, its about staying with your cap buddy to chain as much as possible. Instead of rushing ahead without them.
  6. Nightmare Cap Chain for Newbros

    It's about coordination. You aren't going 3/4 speed the whole site, you are trying to work together with your cap buddy instead of trying to just bumrush to the next anchor thinking only for yourself. Faction cap transfers aren't going to fix that. If anything you will just waste your own cap for the person trying to catch up with you with t2 cap transfers. Or having faction cap transfers and not training up the cap emissions skill to go with it. Its a huge reach to think that 1k more cap range is going to make any sort of difference without working to solve the underlining problem. And for the pilots who have gotten this coordination down you are just telling them to spend about 100mil isk extra for no real reason.
  7. Nightmare Cap Chain for Newbros

    Faction cap transfers are 1k extra iirc. If it's that close just slow down to like 3/4 speed or something.
  8. Nightmare Cap Chain for Newbros

    Back when I was a newbie nightmare pilot trying to minmax cap a little I would set my autorepeat off on my sebo. Then I started forgetting to cycle it We had one commander who liked to do it this way tho, and he would preoverheat the sebo, as one cycle doesn't generate much heat. Kind of a lot to manage but can be kind of fun. Also you said resebo and not sebo, but I got your meaning. First wave NRF after mara it's just vylade so you can kind of manage your cap easily with it. Also scorch burning away is a little easier on cap. I like this guide it's a good start.
  9. niki's take on the WTM Leshak

    Precursor Marauders ccplzzz
  10. Want to try incursions! Worried about sec standing in high sec

    Hi, so if you only have Logistics Cruiser 4 you should be looking at the first fit which is geared for it. As you will struggle with cap without the rechargers in the midslots.
  11. LP concord

    CONCORD LP only works in the CONCORD specific stations. DED is for invasion lp
  12. Multi-Boxing - 3 Accounts

    Always assume multiboxing is off until told otherwise by your FC, they will always post it to the fleet chat MOTD.
  13. Incursions for alts

    The Upgrade Policy and New Character policy are separate
  14. Incursions for alts

    To answer your question directly, please get a nightmare. Biggest isk investment is the hull itself. After that you can make isk in fleet and upgrade when you can.
  15. Incursions for alts

    Characters Under 4 weeks are not allowed to fly with WTM. FCs may make an exception and invite one if the pilot is A, in an optimal hull and B, can prove that they have some experience playing EVE in general. FCs at no time are required to invite these characters until after 4 weeks in game. This info was in the MOTD for about a month as general news. This policy is to prevent abuse of our upgrade policy with the ease of rolling day one alpha accounts, also to give true newbros time to actually learn basic in game mechanics and to train some skills.
  16. Using Micro Jump Drives To Move DPS Around?

    I'm sure our jumptac nms have found out by now that in nrf the first couple anchor spots are about 100km from the beacon. And from 3rd wave to last wave sniper spawns another 100km. Not really a game changer in a fleet aspect but nice on cap usage when you only got the 1 transfer.
  17. DPS Numbers for Optimal Hulls

    Slot 9 and 10 is 12% increase in dps roughly. Implants and drugs are not stacking penalized, so they are a flat percentage increase
  18. DPS Numbers for Optimal Hulls

    pretty sure yeah, for vindi and nm at least
  19. niki's Capsprey Guide for HQ sites

    To answer your questions in order: Use dscan, check distance from sun/station, or simply ask in comms. Most of the time if you are listening in it makes it easier to know where fleet is going or where they are at in the site. Try and keep up with the fleet so you don't have the issue of being behind or coming in at the wrong time. And as niki says, avoid TCRCs. Capspray is not really like logi. You operate it fairly different, not that there aren't some similarities. You can feel free to do it while you are in queue, just make sure you are ready in the ship you x'd up with when your turn comes up. Niki explains it in the guide, but orbiting puts you more out of position of the group which makes you more likely to grab initial. It also is quicker to warp off if needed when sitting at 0 Velocity. Keep at range on the claymore about 2k, and you should be fine. Since they are unpaid and out of fleet it's fine. Try not to let your capspray distract you from your main character. Use small cap transfers, pick some vindies, set it and forget it.
  20. Upgrade Policy Expansion 2021

    WTM has expanded it's Upgrade Policy. At 90 hours in fleet all battleships are expected to, along with being in an optimal hull, have T2 Guns, Deadspace Microwarpdrive, 4 Faction Damage mods (not including DDAs/TEs). Also now at 125 hours in fleet, we require all battleship pilots to be in the Optimal doctrine fits. This is to ensure efficiency and fairness in this ever competitive HQ Incursion climate. There will be a one week grace period before this goes into effect. (1/24/2021) If you are already over the time limit please take this time to upgrade your fit. If you have questions on how to fit your ship, feel free to reach out to a commander in WTM Local chat. Or mail a Council member found in the WTM Local MOTD.
  21. A fun fleet, of sorts - Come One, Come All

    Considering Vylades have the sig radius of a barn, and move like a zamboni, pretty easily I think.
  22. Balancing optimizing with being new-pilot friendly

    I was wondering about that, because everytime i dscan them it's obvious its not Korean.
  23. Upgrade Guide (WIP)

    Inb4 slot 5 geno comes out
  24. Upgrade Guide (WIP)

    Lokis warp at 4.0 flat before implants. T2 logi are 4.5. When most of the fleet are going ascendancy speeds the loki lags behind pretty noticeably. I will admit genos are pretty great for logi pilots especially, but endgoal you should be looking for a better set imo.
  25. A fun fleet, of sorts - Come One, Come All

    2 separate chains i would guess