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Showing content with the highest reputation since 01/21/2019 in all areas

  1. 2 points
    If you're going to AAA a TCRC in a nightmare I suggest the following: Split your guns into 2/2, Load Gamma into all weapon groups before you enter. Alternatively, if you carry it, try Standard for slightly better range on the guns so you can hit the Niarja before it really accelerates. For a Normal Site: As soon as you land start locking the far Niarja then set yourself to fly approximately 20 degrees left of the tower (this is about halfway between the tower and the shield transfer arrays). Activate your prop module as soon as possible for 2 cycles then turn it off. AB - Leave your prop mod on for 4-5 cycles instead you aren't quite as fast as the MWD and every little bit helps. As soon as you have the Niarja locked fire one set of your guns then stagger your second set half way through the cycle. Start locking the tower as soon as you activate the first gun group. The Niarja is usually dead by the time you finish locking the tower if not cycle one group of guns off and switch to multifrequency ammo and turn it on the tower. As soon as the Niarja dies load multifrequency and turn your guns on the tower stagger them to reduce the time lag between your shots and maintain a more even DPS. You have two jobs first to consolidate as much of the aggro as you can, and second to hold that aggro as long as possible. As soon as you start getting webbed down pulse your prop mod 1 cycle on, 1-2 cycles off. Set yourself to keep at range 30km from the tower. For a Preload Site everything is close to the same except for your angle of approach on the tower: As soon as you land start locking the far Niarja then set yourself to fly approximately 60 degrees left of the tower (this is about halfway between the mtac facility and the shield transfer control tower). Activate your prop module as soon as possible for 2 cycles then turn it off you'll need to conserve your cap. AB - Leave your prop mod on for 4-5 cycles instead you aren't quite as fast as the MWD and every little bit helps. Regardless of prop mod type as soon as the first energy neutralizer icon shows up turn your prop mod off till logi help starts landing then pulse your prop mod as needed to make sure you're in position. As soon as you have the Niarja locked fire one set of your guns then stagger your second set half way through the cycle. Start locking the tower as soon as you activate the first gun group. The Niarja is usually dead by the time you finish locking the tower if not cycle one group of guns off and switch to multifrequency ammo and turn it on the tower. As soon as the Niarja dies load multifrequency and turn your guns on the tower stagger them to reduce the time lag between your shots and maintain a more even DPS. You have two jobs first to consolidate as much of the aggro as you can, and second to hold that aggro as long as possible. As soon as you start getting webbed down pulse your prop mod 1 cycle on, 1-2 cycles off. Set yourself to keep at range 30km from the tower. If your shields hit 50-55% overheat one of your invuls, if you hit 35-40% overheat the second, and remember heat one cycle, cool two cycles. Alternate so you're heating one invul and cooling the other. If you hit 20-25% shield heat both and keep em cooking till logi catches up, or you hit 75% heat damage on your invuls. It's far better to have your invuls working than to burn them out. Also, remember to separate your invuls on your ship fitting screen, and seperate your guns as well. For example, I put mine in the first mid slot and last mid slot and put my other modules between them. Then when you undock rearrange to your heart's desire to make things line up how you want. Visual Example In the fitting window it looks like this: Invul Prop Mod Tracking Computer Tracking Computer Tracking Computer Sensor Booster Invul When undocked it looks like this: Prop Mod Invul Invul Sensor Booster Tracking Computer Tracking Computer Tracking Computer This allows you to heat your invuls longer with less impact as a percentage of the heat damage is dissipated into space without any effect.
  2. 1 point
    @Cpt Tirel why are you so obsessive over this? I ran the graphs yesterday on your geddon. The tracking is so bad, you would only be effective at shooting capital sized ships. Load multi freq and your dps drops to near starter BS numbers. If you are going to compare the nightmare, compare it with pulse lasers. It’s not comparable my friend.
  3. 1 point
    So if you'd rather not use the shoddy LP Store websites that usually have incorrect information. Here is the simple equation you can apply to find how much ISK per LP you will get out of the LP store. Find open market value of item on https://evemarketer.com/ ~~ We'll call this variable G Find ISK cost in LP store ~~ We'll call this variable D Subtract D from G ~~ We'll call the answer variable H Find the LP cost in LP Store ~~ We'll call this variable LP Divide H by LP ~~ The answer to this is the ISK per Loyalty Point you will get on that item. Hope that was easy enough to follow along. Cheers o/
  4. 1 point
    A couple extra notes. You don't need fancy cap transfers, this fits with 2 Large Regards. That helps a bit with the cap issues, but lower-skill pilots will feel the loss of the cap from PDS. No passive EM means that if you take an Outuni neut, your EM tank is just a Damage Control and you're gonna get hammered. EHP numbers also depend on damage flavor, and in general the Basi gets hit by far more EM/Thermal than Kin/Exp; you've replaced it with more buffer and I'm guessing are using flat 25% damage. If you went with a T2 EM rig, you'd probably be better off. Lastly, I don't favor making our logi more vulnerable given the already staggering number of losses we face; I don't think the utility of another resebo is worth it.
  5. 1 point
    I think this will be a good way to maybe get to know each other. So I will write down a bit about myself also I am Lester Loutte and most of the time, I am spending my time making ISK (make ISK for the whole month and spend them in 3 hours, rinse and repeat) In other games, I mostly experiment on what is best for me, but I like to talk and make friends. Spent the most of my eve time in null sec but now those big fights really cost money without anything in return and that is bad. For WTM related, I am currently thinking about training into a scimitar and will hop into a basilisk after I got the skills to fly the minimum fit. I got a bit of industrialist side, a trader side and big of a krabbing side on me
  6. 1 point
    So I gotta take these armor reps off my basi?
  7. 1 point
    You want to fly what's best and most effective, so you want to use an armor ship in a shield community? 🤔
  8. 1 point
    This is the second thread of ur attitude if you don't like WTM you are free to go back to TDF no one is forcing you to stay leadership is not going to change just for you ....Sorry to add this.
  9. 1 point
    As others pointed out, finding our system isn't that hard, they can just look in our MotD. What we don't want gankers knowing is, the "when" of what we're doing, mostly so they can land their gank fleet on top of us as we're landing on the next gate, which is where we are vulnerable. I'd be really interested of how you'd hide the timing of a warp to the next site, or completion of a site, or when we're taking a gate, or what site we're warping to next, without a stream delay...
  10. 1 point
    Hey! Welcome back! Looking forward to seeing your around
  11. 1 point
    There's a name I recognize from way back. Not a lot has changed. Logi still keep getting dunked on during the TCRC entries, so that is something to particularly watch for if you are trying to be a next-level logi. Not overrepping and pulling aggro to yourself is also a must. There's 2 guides that cover most of what we ask logi to know today, most of which will be familiar to you: Best of luck and welcome back!
  12. 1 point
    Thanks for LC'ing today. you did a good job all things considered. hope to see more of you in fleets
  13. 1 point
    someone call the heartless?
  14. 1 point
  15. 1 point
    Man it sounds like you have been through the ringer! Sparta, Sandman, and Talidar (I can just make him out on the picture) Are all around. We have a load of new people, but we do the same old things with the same great coms. Looking forward to seeing you in fleet!
  16. 1 point
    Shield Capacity 3 500 HP. Medium Power Slots 4 Yes. Please. Bring this ship to a newbrofriendly shield incursion community where not even the linepilots, but the logies and sometimes the FCs are newbros too. Best idea of this year.
  17. 1 point
    The guns can be meta 4 version, which alphas can use. And our fitting requirements assume all V skills, you can still fly with us if you're missing a few of the tank skills. If your ship meets requirements, and you can use all of the modules on your ship, you can join us (which alphas are capable of). While omega is better, you won't be turned away as an alpha, and we don't discriminate by fit or skills, only ship category (DPS, Logi, Sniper) and waiting time.
  18. 1 point
    The LC, or "Logistics Commander" is responsible for setting the cap chain for the Basilisks and keeping track of free combat caps for the FC. LC’s Duties are: Set Up and Update Cap Chain Assign Remote Sensor Booster Targets Inform FC about the number of Combat Caps Setting up the cap chain is straightforward. You transcribe the names from Basi chat in the same order they are on the right of the chat window . Then put the Logi level to the left of each pilot's name. The color (combat cap status) of each pilot depends on the person below them. By default, that number is blue. However, every Logi 4 pilot needs a second permacap from the person above them, so above every Logi 4 pilot make the number for that person red. Also remember that the list wraps around, top to bottom; if the Logi 4 is at the top of the list, the person at the bottom is red. In the example Abrahm is a level 4 pilot, so we set the person above him to red. Since the list wraps around, that person is Tywin Maulerant, who is correctly set to red. There are no other Logi 4 pilots, so the remaining pilots are blue. Remember that for any Basilisk, your red/blue status has nothing to do with your own Logi level, but that of the Basi below you. At some point the cap chain may break down for some reason. This may happen when a Basi is stuck on a gate, died in the middle of a site, DC’d, or is being jammed for a prolonged period of time. Whatever the reason, the fix is the same: Step 1) Don’t Panic Step 2) Find out who is unstable: this can be done by doing a stability check in Basi chat. Write a line like "==========Stability Check=============". The Basi pilots will type ‘s’ for stable or ‘-s’ for not stable. Step 3) Fix the issue- they are either unstable because their incoming permacap from below is gone or they are an Logi 4 pilot who is now missing a cap from above. Step 4) If all else fails have the whole chain send 1 cap up 1 cap down while the issue is resolved until a new chain can be made. If at any point in the process of sorting out the cap chain issues you have a pilot not responding to you, feel free to call them out on comms to check basi chat. If a Basi is jammed, "Cap Around" them and have the person below them put a combat cap on the person above the jammed pilot. If a Basi is being neuted, they should type 'NNN' in BasiChat, broadcast for cap, and have their cap buddy put their combat cap on them as well as the standard cap chain permacap. Do not broadcast for cap if there are Outunis neuting other targets. The LC also needs to be able to tell the FC how many combat caps the fleet has. This is as simple as counting the number of pilots sending a single cap to the chain. You can count either the ‘5’s or you can count the Blue numbers; both options work. Finally, the LC needs to assign remote sensor boosters to targets. The first priority is the DDD. During a TCRC, the DDD should receive 2-3 resebos with Scan Resolution scripts to assist in locking the Niarjas. After the DDD has sufficient remote sensor boosters, the rest of them go to Basi above you in the chain ("Up") with Scan Resolution scripts. In a TPPH or NRF, all remote sensor boosters should go Up in the chain. In this picture you can see words to the right of the name of each member in the Basi chain that has a remote sensor booster. These words specify their respective remote sensor booster target. You’ll notice that 2 of the names have “DDD”, the other remote sensor boosters say “UP”. This is because the LC has determined that 2 remote sensor boosters should go to the DDD and the rest stay in the basi chain. If possible, you should choose to have BLUE names put their sensor booster on the DDD (that is, pilots providing combat caps). This helps minimize the number of locks required by default, freeing up more locks for reps. While LC there are a few ways you communicate with other logi. For the most part, Basi Chat should be your primary means of communication, Following that, there is Fleet chat for non-emergency issues, and if you cant fix the issue on either of those, call out on comms. Please do not make changes to the MOTD beyond updating the Cap Chain and Remote Sensor Booster targets. Thank you for helping the daily operations of WTM!