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  1. 4 points
    So 4y ago i had the distinct pleasure to write a mail congratulating our own @Izumi Uchiya on being accepted into med school. Today i get to one up that. Izumi has graduated from med school and has done all of us proud. Izumi is my oldest friend here in warp to me. He is my go to guy when i need advice, help with math, or just a flat kick in the ass. For those of you who may not know him, of all the active Logi Masters only i have been a commander longer, but hes had a consecutive 5y of activity and i took a few months off once or twice. There is not a single document within our logi program that doesnt have his finger prints all over it. Mine are the fingerprints that are orange and smell like cheetos. He has been an officer and is currently a special advisor to council and our logi branch head. I for one know he would really appreciate some congrats from all of yall. Sandman Logan3 Master Trainer
  2. 2 points
    If you have recieved a mail and kick at the completion of site, chances are you were kicked. There are many reasons you might have been kicked. This list is not exclusive or all inclusive but if you are looking to be a better pilot and not end up out of fleet; do not do these things: Adaptive invuls were off. Yes your fcs and lms are looking at your ship. If they remain unused, your ship will probably remain unused in dock up. It is a fleet safety matter. Logi is not here to save everyone who thinks they can save on cap or live dangerously. You were not consistently with the fleet. FCs notice when you are not on grid. The point of running the sites is to run them. Shoot things. Rep things. DON'T DIE. Have fun. If you are not gonna be there, some one else will gladly take your spot. You were not shooting. If you are in a ship with guns or missiles and you can't find time to shoot, then this is probably not the thing for you. Incursions can get a little boring at times but they get more interesting the higher the percentage of participation. The more people shooting; the faster site times get. You stopped locking up shield broadcasts. If you are a logi and you stopped locking up fleet members who need your help, then its time to put the reppers away and dock up. WTM doesn't function without its logi. WTM has always been grateful for them but if you aren't repping then you are not a logi. You shot tag J. Tag J is a safety tag. If you shoot it, expect to get kicked. No excuses. Sitting at the beacon. If you are the last boat at the beacon and the site is in full swing, chances are you will hear your name followed by "burn off the beacon and find your anchor." Everyone messes up and forgets to q align or press keep at range every once in a while. If you have to be told repeatedly, you are gonna get replaced with some who will pay attention and participate. Didn't drop your drones. In WTM fleets, a full fleet of drones can be 1.5 to 2 vindis worth of damage. If you believe that one or two people don't make a big difference, imagine what happens when 10 or 20 pilots don't drop their drones. Those tpphs that can take 20 minutes complete could take 1/2 hour. Sites times increase. Fleet sites around waiting for rats to die. It isn't fun. Drop your drones, assign them to assist and pick them back up before the room is done. Improper fits. There is a trust that exists between commanders and line members. We trust you to come to fleet with what you x up with. Break that trust and you might not be caught the first time or the fifth time. When you are caught, it will probably be a perma band. Fly the right fits. Couldn't use what you x'ed up with. The idea behind the community is have fun, make isk and run some sites. Do not bring anything you can't use. This goes for drones, guns, tank mods, prop mods or anything else. Don't cheat yourself. Don't cheat the fleet. Didn't broadcast. Maybe you could not take your attention from a screaming child, a pet who needs your attention, your phone or game of thrones but you need to broadcast on time. Not only are you saving your ship but potentially the next 3 ships. Aggro splits when things die. Losing ships after another ship is loss is more common than people think. Pay attention and participate. Leroying. You took a gate you were not supposed to and it potentially could have cost you your ship, the fleet's site time or some one else's ship. Everyone wants to fly but ask for gate status always. Enough mails for SRP start with "Leroy site and then..." Broke RULE 1: Don't be a dick. We are a community. Try and get along. Believe it or not, there are bunch of cool people who fly our fleets. Yes, we all have issues but please be at the very least civil. You don't have to be kind but civil. Argued with Commanders. Commanders are not always the nicest of people. I am barely civilized but we all try to help and keep fleets running safely so we all can make iskies. We don't get paid extra. We have to put up with each other and, believe it or not, we often get into arguments trying to provide you with the best content. Yes, we literally have drama trying to give you the best incursion experience we can. We try to help you be a better part of the fleet. We all understand that the best run fleets are built on you guys doing the right things at the right times. Sandbagging. Sandbagging is general term for not actively participating. Chances are, if you have a mail that says you were sandbagging; you are probably doing several of the items in this list. Did not follow instructions. FCs can get pretty boring sometimes. However, they are not saying random words in the mic. FCs and LMs call instructions to keep the fleet safe and moving. There is a reason for each call out and instruction. It's just like making a bowl of cereal. If you pour the millk before you have a bowl or cereal, you just have split milk and a mess. Follow instructions. Commanders have had the reason for these instructions drilled into their brains to help you earn more iskies. If you think you know better, either apply for a badge or leave fleet. Didn't listen. If you got a mail with, "please come back when you can listen..." then probably a commander tried to tell you something or get your attention but for whatever reason you didn't have your ears on. Music was too loud, muted your speakers, wiring problem, asleep at the keyboard, watching game of thrones or whatever. We need to be able reach you in case of an emergency at the worst and have you follow directions that best. We might be bouncing to a better site. We might be trying to stop you from losing your ship. If you can't hear us then we need to replace you with some one who can. Catch back up with us when the episode is over or you got your speakers fixed. You didn't respond. I have literally watched people miss out on the opportunity to earn free isk or a fully fit vindi because they just didn't respond. I have also watched people lose their ships because the could not be bother to respond. No one is out get you. Pay attention to your surroundings. Not shooting the right targets. It doesn't matter if you shooting 4 targets with 2 turrets a piece or shooting tag B when full fleet was told to shoot tag 1. There are definite reasons why we shoot what we shoot when we shoot. It is not for shits and giggles. you should group your guns and shoot the appropriate tag. It's that simple. Remember this is not a complete list. These are just a sample. The overall idea is to participate and have fun. We are just a bunch of nerds flying internet space ships. Let's not take ourselves too seriously but still please try to be a decent person to those that fly with you. See you in fleet o7 Max
  3. 2 points
    Here is a complete list for all available pointers, at this point in time. Can be copy-paste into ingame Notepad to create clickable links. <url=helpPointer:neocom.accessgroups>Neocom: Access Lists</url> <url=helpPointer:neocom.activityTracker>Neocom: Activity Tracker</url> <url=helpPointer:neocom.bountyoffice>Neocom: Bounty Office</url> <url=helpPointer:neocom.calculator>Neocom: Calculator</url> <url=helpPointer:neocom.calendar>Neocom: Calendar</url> <url=helpPointer:neocom.charactersheet>Neocom: Character Sheet</url> <url=helpPointer:neocom.chatchannels>Neocom: Chat Channels</url> <url=helpPointer:neocom.compareTool>Neocom: Compare Tool</url> <url=helpPointer:neocom.contracts>Neocom: Contracts</url> <url=helpPointer:neocom.corporation>Neocom: Corporation</url> <url=helpPointer:neocom.militia>Neocom: Factional Warfare</url> <url=helpPointer:neocom.fitting>Neocom: Fitting</url> <url=helpPointer:neocom.fittingMgmt>Neocom: Fitting Management</url> <url=helpPointer:neocom.fleet>Neocom: Fleet</url> <url=helpPointer:neocom.help>Neocom: Help</url> <url=helpPointer:neocom.industry>Neocom: Industry</url> <url=helpPointer:neocom.inventory>Neocom: Inventory</url> <url=helpPointer:neocom.journal>Neocom: Journal</url> <url=helpPointer:neocom.log>Neocom: Log and Messages</url> <url=helpPointer:neocom.mail>Neocom: Mail</url> <url=helpPointer:neocom.map_beta>Neocom: Map</url> <url=helpPointer:neocom.ledger>Neocom: Mining Ledger</url> <url=helpPointer:neocom.multibuy>Neocom: Multibuy</url> <url=helpPointer:neocom.aurumStore>Neocom: New Eden Store</url> <url=helpPointer:neocom.notepad>Neocom: Notepad</url> <url=helpPointer:neocom.PLEXvault>Neocom: PLEX Vault</url> <url=helpPointer:neocom.addressbook>Neocom: People & Places</url> <url=helpPointer:neocom.assets>Neocom: Personal Assets</url> <url=helpPointer:neocom.planets>Neocom: Planetary Production</url> <url=helpPointer:neocom.pointerWnd>Neocom: Pointer Window</url> <url=helpPointer:neocom.ProjectDiscovery>Neocom: Project Discovery</url> <url=helpPointer:neocom.redeemItems>Neocom: Redeem Items</url> <url=helpPointer:neocom.market>Neocom: Regional Market</url> <url=helpPointer:neocom.settings>Neocom: Settings</url> <url=helpPointer:neocom.shipTree>Neocom: Ship Tree</url> <url=helpPointer:neocom.structurebrowser>Neocom: Structure Browser</url> <url=helpPointer:neocom.agency>Neocom: The Agency</url> <url=helpPointer:neocom.wallet>Neocom: Wallet</url> <url=helpPointer:selectedItemOpenCargo>Selected Item: Access</url> <url=helpPointer:selectedItemAccessCustomOffice>Selected Item: Access Customs Office</url> <url=helpPointer:selectedItemActivateGate>Selected Item: Activate Gate</url> <url=helpPointer:selectedItemAlignTo>Selected Item: Align to</url> <url=helpPointer:selectedItemApproach>Selected Item: Approach</url> <url=helpPointer:selectedItemBoardShip>Selected Item: Board Ship</url> <url=helpPointer:selectedItemBoardStructure>Selected Item: Board Structure</url> <url=helpPointer:selectedItemDock>Selected Item: Dock</url> <url=helpPointer:selectedItemEngageTarget>Selected Item: Engage Target</url> <url=helpPointer:selectedItemEnterWormhole>Selected Item: Enter Wormhole</url> <url=helpPointer:selectedItemExitPlanetMode>Selected Item: Exit Planetary Production</url> <url=helpPointer:selectedItemJump>Selected Item: Jump</url> <url=helpPointer:selectedItemJump>Selected Item: Jump</url> <url=helpPointer:selectedItemJumpThroughToSystem>Selected Item: Jump Through</url> <url=helpPointer:selectedItemJumpThroughToSystem>Selected Item: Jump Through to {...}</url> <url=helpPointer:selectedItemKeepAtRange>Selected Item: Keep at Range</url> <url=helpPointer:selectedItemLaunchDrones>Selected Item: Launch Drones</url> <url=helpPointer:selectedItemLockTarget>Selected Item: Lock Target</url> <url=helpPointer:selectedItemResetCamera>Selected Item: Look At My Ship</url> <url=helpPointer:selectedItemLookAt>Selected Item: Look at</url> <url=helpPointer:selectedItemMine>Selected Item: Mine</url> <url=helpPointer:selectedItemOpenCargo>Selected Item: Open Cargo</url> <url=helpPointer:selectedItemAccessDropbox>Selected Item: Open Cargo Deposit</url> <url=helpPointer:selectedItemOrbit>Selected Item: Orbit</url> <url=helpPointer:selectedItemReadNews>Selected Item: Read News</url> <url=helpPointer:selectedItemReturnAndOrbit>Selected Item: Return and Orbit</url> <url=helpPointer:selectedItemReturnToDroneBay>Selected Item: Return to Drone Bay</url> <url=helpPointer:selectedItemSalvage>Selected Item: Salvage</url> <url=helpPointer:selectedItemScoopToDroneBay>Selected Item: Scoop to Drone Bay</url> <url=helpPointer:selectedItemShowInfo>Selected Item: Show Info</url> <url=helpPointer:selectedItemStartConversation>Selected Item: Start Conversation</url> <url=helpPointer:selectedItemSetInterest>Selected Item: Track</url> <url=helpPointer:selectedItemUnLockTarget>Selected Item: Unlock Target</url> <url=helpPointer:selectedItemViewInPlanetMode>Selected Item: View Planetary Production</url> <url=helpPointer:selectedItemMoonminingPoint>Selected Item: Warp to Mining Point Within {...}</url> <url=helpPointer:selectedItemWarpTo>Selected Item: Warp to Within {...}</url> <url=helpPointer:selectedItemWarpTo>Selected Item: Warp to Within {...}</url> <url=helpPointer:unique_UI_augmentationsTab>Augmentations</url> <url=helpPointer:unique_UI_inFlightAutopilotBtn>Autopilot</url> <url=helpPointer:unique_UI_autopilotSettings>Autopilot Settings</url> <url=helpPointer:unique_UI_availableContractsTab>Available Contracts</url> <url=helpPointer:unique_UI_CapacitorContainer>Capacitor</url> <url=helpPointer:unique_UI_inFlightCargoBtn>Cargo Hold Button</url> <url=helpPointer:unique_UI_inventoryListView>Change Inventory View</url> <url=helpPointer:unique_UI_clockAndCalendar>Clock and Calendar</url> <url=helpPointer:unique_UI_contractAvailabilitySetting>Contract Availability Setting</url> <url=helpPointer:unique_UI_corpFitFilter>Corporation Fits Filter</url> <url=helpPointer:unique_UI_corpFitFilter>Corporation Fits Filter</url> <url=helpPointer:unique_UI_currentFit>Current Fit</url> <url=helpPointer:unique_UI_fighterDetach>Detach Fighters</url> <url=helpPointer:unique_UI_droneSettingIcon>Drone Settings</url> <url=helpPointer:unique_UI_droneView>Drone Window</url> <url=helpPointer:unique_UI_buffBarContainer>Effects Bar</url> <url=helpPointer:unique_UI_filterScanResults>Filter for Scan Results</url> <url=helpPointer:unique_UI_cameraButtonPOV>First Person Camera</url> <url=helpPointer:unique_UI_fleetBroadcastIcons>Fleet Broadcasting Icons</url> <url=helpPointer:unique_UI_fleetFinderTab>Fleet Finder</url> <url=helpPointer:unique_UI_fleetFinderSettings>Fleet Finder Settings</url> <url=helpPointer:unique_UI_fleetHistoryTab>Fleet History</url> <url=helpPointer:unique_UI_fleetHistoryFilter>Fleet History Filter</url> <url=helpPointer:unique_UI_fleetSettings>Fleet Settings</url> <url=helpPointer:unique_UI_hudSettingsMenu>HUD Settings</url> <url=helpPointer:unique_UI_infoPanelContainer>Info Panel</url> <url=helpPointer:unique_UI_localChat>Local Chat Channel</url> <url=helpPointer:unique_UI_mapColorSettings>Map Color Settings</url> <url=helpPointer:unique_UI_SlotsContainer>Module Slots</url> <url=helpPointer:unique_UI_myApplications>My Corp Applications</url> <url=helpPointer:unique_UI_Neocom>Neocom</url> <url=helpPointer:unique_UI_eveMenuBtn>Neocom Menu</url> <url=helpPointer:unique_UI_nextInRoute>Next in Route</url> <url=helpPointer:unique_UI_notificationFeed>Notification Feed</url> <url=helpPointer:unique_UI_channelWindow>Open Channel Window</url> <url=helpPointer:unique_UI_cameraButtonOrbit>Orbit Camera</url> <url=helpPointer:unique_UI_overviewWnd>Overview</url> <url=helpPointer:unique_UI_overviewHeaderIcon>Overview Settings</url> <url=helpPointer:unique_UI_pilotServicesTab>Pilot Services</url> <url=helpPointer:unique_UI_probeSizeModifier>Probe Size Modifier</url> <url=helpPointer:unique_UI_recoverProbes>Recover Active Probes</url> <url=helpPointer:unique_UI_recruitementTab>Recruitment</url> <url=helpPointer:unique_UI_routeInInfoPanel>Route</url> <url=helpPointer:unique_UI_SafetyButton>Safety</url> <url=helpPointer:unique_UI_fitsInFittingWnd>Saved Fits</url> <url=helpPointer:unique_UI_inFlightScannerBtn>Scanners</url> <url=helpPointer:unique_UI_standingsTabInCharactersheet>Standings</url> <url=helpPointer:unique_UI_lobbyWnd>Station Services</url> <url=helpPointer:unique_UI_StopButton>Stop Ship</url> <url=helpPointer:unique_UI_cameraButtonTactical>Tactical Camera</url> <url=helpPointer:unique_UI_inFlightTacticalBtn>Tactical Overlay</url> <url=helpPointer:unique_UI_targetAnchor>Target Anchor</url> <url=helpPointer:unique_UI_fighterToggle>Toggle Fighters and Modules</url> <url=helpPointer:unique_UI_skillqueue>Training Queue</url> <url=helpPointer:unique_UI_variationTab>Type Variations</url> <url=helpPointer:unique_UI_undockBtn>Undock Button</url> <url=helpPointer:unique_ui_stationSvc_medical>Station Service: Clone Bay</url> <url=helpPointer:unique_ui_stationSvc_insurance>Station Service: Insurance</url> <url=helpPointer:unique_ui_stationSvc_lpstore>Station Service: LP Store</url> <url=helpPointer:unique_ui_stationSvc_navyoffices>Station Service: Militia Office</url> <url=helpPointer:unique_ui_stationSvc_charcustomization>Station Service: Re-customization</url> <url=helpPointer:unique_ui_stationSvc_repairshop>Station Service: Repairshop</url> <url=helpPointer:unique_ui_stationSvc_reprocessingPlant>Station Service: Reprocessing Plant</url> <url=helpPointer:unique_ui_stationSvc_securityoffice>Station Service: Security Office</url>
  4. 2 points
    \m/ <3 \m/ Hey WTM<3 I Found this, while trying to soak up wisdom from all sources. Here are some links : Part 1 and 2. I know these videos helped me out greatly, to improve muscle memory efficiency, and i have incorporated it into how I play. I am thankful for all the wisdom/tips that are already posted all over the forum, as well as what has been shared with me in WTM, so I started this thread to help NewBro's and anyone else who wants to become a Logend; my'self included. We love Logi's, and In My Humble Opinion its 2nd place fun only to Being a Vindi with 2 webs <3. "Logi's are Legends" I <3 Logi If you have Tips to share! share them below! Without Further Ado Part 1: https://www.youtube.com/watch?v=hIJZrsLssYc&feature=youtu.be Part 2: https://www.youtube.com/watch?v=-6yFormVPP0
  5. 2 points
    EMBRACE THE CHATTER!!! Seriously though, it's the people that get involved that make the community what it is. They are the people more likely to be around (helping keep fleets up), more likely to take roles (keeping us moving), and stick around enough to upgrade their ships (helping us run faster sites!). But..if it's not your bag, then mute the chatterboxes
  6. 1 point
    You might get lucky and get the fleet to do a fundraising gank: 1. Take all the mods off it except for the prop mod 2. Follow a fleet into a TPPH (last site of the day) 3. Have the FC auction the right to kill your unfit ship … 4. If the price is right (ie enough to get a Dual Pith B fit Vindi) set your safeties to yellow and flip a can on the tower bash 5. Reset your safeties to green 6. Take your pod to Jita and buy a Vindi.
  7. 1 point
    Simple answer No. People are aloud to fly with whom every they want. In your case you were a WTM commander trash talking WTM fleets while flying with another community. Blatant Rule #1 violation. Don't expect us to keep a warm seat open for you when you disrespect our community. I am closing this thread.
  8. 1 point
    Hello all; Good Luck and Fortune to'ya. I am hoping Vindi Vets and DPS Vets add some of their wisdom on top of this, and please take the liberty to correct anything as they see prudent. I fell in love with WTM culture of newbro friendly, ISK faucets of fun: I started this thread to remark on some of the things i picked up and allow info to be spread to newbro's (including me'self) As DPS, whether your in an Optimal Ship, or a Starter: remember the fleet counts on us: being efficient in removing dangerous DPS tags from the field, as We are the Sword of the fleet. Our DPS targets are chosen with Wisdom behind it. The faster we Pop the Sansha, the faster our fleet will be in a safer state. I hope to stay on topic by sticking to Maneuvering, Web calls, and general info ------------------------------------------------------------------------------------------------------- Maneuvering ------------------------------------------------------------------------------------------------- The VVV Anchor should always be on your watchlist, easy right? But what happens when FC calls tag 1+2 outini/auga/deltole and you have no anchor in the pocket? BURN BABY BURN! (Turn on your MWD) You do not need to be attached by the hip especially at the beggining of a room (exeption TCRC) remember almost all FC's want Focus fire 1-X so you will generally be in the same place as the anchor anyhow. As a Blaster ship, you must close to the enemy Sansha to hit them effectively. So in every beggining of each room, You should be anchoring on your DPS Tags. This insures optimal range, maximum potential damage application. **Pay attention to how many DPS tags are left, as you Should be Keeping at Range on your VVV-Anchor when DPS tags are low, or when FC calls for DPS burn to anchor spots* This applies in 1st rooms where the sancha are already on field, tags are up, and DPS is warping in: What I do 1st (example TPPH turn left go fast) i am spam 'E+Click' on tag 1 and as soon as i see warp meter ~40% i hit my MWD to start the burn. Then start locking your tags, i find im already hitting max speed just as the rest of the tags come in -Just remember the closing rate is fast! don't Bump nor overshoot your target (~20k out kill your MWD) and keep spamming that keep at range so you do not 'bump the targets' If your not still burnin' you can actually start to "keep at range"(E+click) to Tag 2, IF T2 is within 10k and IF Tag one(T1) is webbed.. this will help you apply more dps to T1 as you slowboat to T2(tag two) Get familliar with the Keep at range mechanic, as you get more experienced you'll notice how to apply more efficient DPS, and help the fleet and you make more ISK/hr as well as BE safer. - Eve University has a great thread on Transversals, angular velocity, and general gun dynamics, as a blaster you could benefit greatly from checking it out <https://wiki.eveuniversity.org/Turret_mechanics> --------- Sliding: aka "Using Momentum"------- So: In reference to landing in a pocket (aka Taking a Gate with FC's authorization) avoiding painful Mathimatical Calculations, what if i told you, that there is a way to use the warp speed you had to burn towards Sansha after you take an accelleration gate? Im not kiting you, it is possible. As you play, start to pay attention to your velocity Bar, especially while beginning to warping/ landing from warping. After awhile, you'll notice that the "Warp Bar" (The velocity bar that has WARPING shown across) enters warp at a certain point, (75%-90%) and exits warp, at about (40%) (Thats why we have you aligning full speed to quicken the warp) and although thats usuful, Im focusing on Landing from warp. * Id suggest to you to pay attention to when your ship Exits 'WARPING' (Aproximately 40% ) you'll notice it switches from saying "Warping" to the regular display (100m/s for example) ** This is the exact server tick/time that your ship is free to Move/aproach/keep at range, activate modules, lock targets, recieve links etc. if you desire it. And i would say you do! Why?? Because it allows you to carry that momentum! It is a lot easier for your ship to Burn to Max velocity from 100m/s vrs from a dead standstill. You "slide" from out of warp. ------------------------------------------------------------------------------------------------------- Webs------------------------------------------------------------------------------------------------------- Precall webs Webs help the whole fleet, especially DPS squad; in the pre-spawned pockets, down to when your VVV brings you to the next spawn, you want as many DPS targets webbed down as possible. - don't call webs after you web them imho -i would suggest precalling webs, it allows your fellow DPS to not waste time switching web targets wasting precious cooldown seconds. Be aware and know what will be in web range, and what will not. If your gonna lose a web on something, call it. WTM culture will not mind if you were mistaken, if you call "6 got away" it may allow another dps to try and catch it. Foshkey wrote an excellent article (that includes pictures) regarding BS that need webs that are doing 100m/s or more. Dont forget if BS are webbed, go for them cruisers (Rommi's usually) as well, and help the HHH out. Remember when the FC calls for 'DPS burn your anchor spots' turn your MWD on and keep at range on your anchor (Be aware not to bump any objects (Tower, Rocks, etc), the fleet and your VVV needs Your blasters and webs ready and in range for the next wave.* again Spread those webs! Precall, and if there are no tags yet, STILL WEB. You can coordinate what you have webbed when the tag numbers appear. ------------------------------------------------------------------------------ Tips------------------------------------------------------------------------------------------------------- Vylaids DONT NEED WEBS (Fiona helped me know that) apparently they have no acceleration module. Put that web to good use on some'thin else While your webbing, remember to keep focus fire on your DPS Tags 1-X Don't chase after Trigger Tags (tag 9's OR tag Z's (TPPH last room))when the rest of the dps targets are killed. You should be K.A.R on your anchor when there are 2-3dps tags left. Remember Shoot in order. In a TPPH Final Room, Tag 9's Or Z's Ostingales are the Trigger for the next wave. It is important to not be shooting 9 or Z when 7-8 are still alive, or X Y If the final Osti's are killed before the rest, there is a good chance you and your Fellow DPS members will not be waiting in ambush for the Next Wave spawn. PRECALL Them Webs! Remembrer to shut your MWD when you are done using acceleration to close to targets. or when your done moving Tactical Overlay Helps me out in maneuvering around the field the Default hotkey is (Alt-D) You can also find a Press-button Bottom left of your Capacitor GUI Keep and mind: listen to your FC! If the FC calls full fleet Arnons + Outini, or DPS Auga Outini Deltole Start locking them! You Do Not need tags to lock Primary targets, When FC calls primaries you can lock the primaries and then lock the rest of your DPS tags when the numbers arive. Remember to keep focusing fire. Just be aware if you accidentally lock a sniper target to Unlock them. You want to help your DPS squad crush your targets before you hear Hoover telling the Snipers to "help the lazy dps out" we laugh as snipers are our friendly rivals. No worries about burning to final tags when there is another spawn to come, as it is much more important to be in position for the next wave Your 2 types of ammo will almost always be Long Range, or Short range. Try to pay attention to how far your targets will be, and Load the Appropriate ammo for the Task at hand. You can be firing Null(long Range) while they are outside of Optimal Range for Short Range, And to Void (short range) when close (Usually within 12k) Remember it takes 5 seconds to reload Try grouping your guns in a 4/4 setup, and stagger them on your tags, this will allow maximum amount of DPS/less cool down Remember: You must listen to your FC, as some things change, and WTM commanders are trained to see things you dont, be it safety situation, or a more efficient way than S.O.P (All written things are subject to change of the current Voice FC ) I have a blast flying with WTM (pun intended) these are just tips i gathered from learning, they are not manditory (exception: for DPS burn to your anchor spots, be with your VVV) I apologize in advance for any typos, as this was done from mobile device. Good luck n Fortune, I shall see you in Fleet! --VVR P.S Whether you are a Hyperion, rohk, or vindi -* if you have blasters*- and have any questions or would like to know more feel free to message me me in game mail, or give me a poke on TS "Victor Victor Rothwulf" - Me' door is open if im around. And I will find the time. "Make them sansha's go No-whear!"
  9. 1 point
    Sliding: aka "Using Momentum" Here is a helpful tip i shall eventually add to the Thread above. So: In reference to landing in a pocket (aka Taking a Gate with FC's authorization) avoiding painful Mathimatical Calculations, what if i told you, that there is a way to use the warp speed you had to burn towards Sansha after you take an accelleration gate? Im not kiting you, it is possible. As you play, start to pay attention to your velocity Bar, especially while beginning to warping/ landing from warping. After awhile, you'll notice that the "Warp Bar" (The velocity bar that has WARPING shown across) enters warp at a certain point, (75%-90%) and exits warp, at about (40%) (Thats why we have you aligning full speed to quicken the warp) and although thats usuful, Im focusing on Landing from warp. * Id suggest to you to pay attention to when your ship Exits 'WARPING' (Aproximately 40% ) you'll notice it switches from saying "Warping" to the regular display (100m/s for example) ** This is the exact server tick/time that your ship is free to Move/aproach/keep at range, activate modules, lock targets, recieve links etc. if you desire it. And i would say you do! Why?? Because it allows you to carry that momentum! It is a lot easier for your ship to Burn to Max velocity from 100m/s vrs from a dead standstill. You "slide" from outta Start practicing, now that you know what to look for you can! I gotta get to work now. o7 see you in fleet
  10. 1 point
    Hey guys! Just wanted to share my POV about the Leshak, and provide a basic guideline about how you should fly this beautiful snowflake in a WTM fleet. So here goes nothing! GENERAL TIPS: With every guide the first general and golden rule should always be: "USE COMMON SENSE, PLEASE!" So there you have it. Its not hard. You just have to think a little bit Second golden rule is: "ALWAYS LISTEN TO YOUR FC!" Maybe there is something unusual thing going on and fleet needs to react and adjust. Please do so! The Leshak is not a "DPS", neither a "SNIPER" ship. Its a snowflake. If you want to fly it, then please fly it properly. Basically you will need to anchor yourself all the time, not following AAA or VVV around. Most of the times you need to shoot out of tagging order, something different. I really do expect all my Leshaks to actually put effort into flying their ships as long as they are in my fleet. Getting The Precursor Battleship Level up to 5 is super important. Its an amazing bump to your efficiency. For real. I mean sure, weapon spec to 5 is nice too, but you can leave it temporarily at 4 in order to train Battleship Level 5. Its way more important! Always try to use the Occult ammo. You should use Mystic only when you enter a pocket and you are burning into position, or if you are finishing a wave and you are prepping for the next one but still removing the remnant of the wave. This ship is all about its weapon spool-up. You should aim to shoot a single ship continuously as long as possible, preferably with Occult. Its basically a guessing game: you need to guess the ship that normally would die last on the grid. And try to shoot that ship with Occult. When it dies you just simply reset the game. Exceptions: - Spawn Trigger Ships: you need to exclude those from this game for obvious reasons. - Outuni Mesen: if there are 2 or 3 on the grid at the same time then they are just too dangerous to completely ignore them in a shield fleet. Even if you are a Leshak. So they come before the game. Don't be scared to break the spool-up of the Mystic if you know you can shoot with Occult around 20 times or more after the switch on the same boat. Don't be afraid of burning as much as you want. This ship has mad cap stability. Use it! Keep at range 15 km on your main target is a really easy way to keep the spool going until they go poof. Especially if they are burning somewhere. If they are 20 or more km away, that's where you can start worrying about breaking the spool with Occult. I'd suggest to adjust your position if they are more than 20 km away. You should always shoot something. There is no excuse to ever stop shooting with this ship. You have everything in order to do so: You can switch ammo instantly, you can always burn whenever you are not in range cuz you have the cap for it, you have somewhat decent tracking to even try your luck on frigs and you have a ridiculously short cycle time. Jack of all trades. In my opinion utility high slots are not important for the Leshak in a WTM fleet. Not saying you will never use them, but chances are you will probably never use them. So if you are missing some fitting space (PG or more likely CPU) you can try to adjust your fitting by using up less on the high slots. They are just sitting there looking pretty anyway, and getting heat damage in case you are overloading the gun. Speaking of overloading: in case of contest you can easily continuously overheat your single gun during almost (if not) the whole site! You can train relevant skills for better results of course, but just try it out! Experience your personal limit with it! Just don't burn out your gun pretty please. Depending on fleet comp and fleet numbers you always want to adjust your targets. I know. This is actually "hard". But after a site or two you will get a good feeling about your fleet. If snipers need help, you shoot sniper targets. If DPS needs help, you shoot DPS targets. Its not a big deal if you make a mistake with this, don't worry. As long as you are shooting, you are good! But properly adjusting yourself for fleet needs with a Leshak means shorter site time. I will write a few examples later on. With multiple Leshaks in fleet you guys can communicate with each other and try to not shoot the same target. Remember: the longer the spool the shorter the site time! Altho' be careful to not flood voice comms. Maybe its best to just use a private convo. Of course this is getting harder with more Leshaks in fleet. I do understand that. I guess you can just always try to find a target for yourself that no one is shooting just yet. Thats not that hard. Expect damage agro! If you are doing everything correctly with proper skill set and fit then don't be surprised that damage agro will often times land on you! Anticipate some agro switch on your ship, be on the lookout and please broadcast on time! Taking fleet roles with the Leshak is not the best idea. - You should never try to MTAC (gun range problem + possible niarja jam). - You should never try to AAA (you dont have enough range to shoot properly). - You should probably not try to DDD or HHH (lack of webs). - You might be able to VVV in it, but its not really optimal to do so (lack of agility and occasional gun range problem). - You already have a unique role in fleet. Its called "Leshak"! SITE BY SITE GUIDE: I'll try to give you examples here. Mostly just presuming you are the only Leshak in fleet. Sometimes you have to adjust your targets depending your fleet as i wrote above. I'm sorry this is not a sandbag ship, you actually have to use your brain, not just your eyes Hey now! Don't blame me! You chose to fly it. True Power Provisional Headquarters (TPPH) First pocket: Usually you start Mystic on Outuni and burn to Occult range of the second tagged Osti (in most fleets it should be tag 5). When you are there immediately switch to Occult and shoot it until its dead. After that use best judgement what to shoot meanwhile burning to The Second Gate. - If super-light on snipers then instead of Osti you do the same thing just with the Vylade. - If fleet is really light on numbers, then you do the same, just Occult the Outuni and then Occult the healthiest Osti! Second pocket: Again start with Mystic on first Antem and immediately burn to the second Osti (should be tag 4) switch and shoot with Occult when you can. After its dead burn to the Third Gate and spool on whatever you can best! - If fleet is sniper light you should burn to 2nd Antem and Occult it. If you are super-sniper light then i guess you need to shoot the Mara as well before Antems. Remember: do not burn much while shooting the Mara, cuz it ruins your tracking. - If fleet is low on numbers then kill Mara and then Occult the second Osti. Third pocket: - First wave: Mystic the last romi and start to burn! You can actually choose in between 2 things. If you feel like helping the HHH (cuz maybe they need some help) just keep shooting Romies backwards (skip the one that is actually being shot by HHH). When there are only 2 Osties left burn to your one and only anchor spot which should be 80 km from beacon and 20 km to the left from the tower (exactly where the last VVV spot is). The second thing you can do is try to Occult the last Osti that is not a wave trigger, which is usually tagged as 3. Important!!! Don't shoot the last tagged Osti (usually tag 9 or Z). You can start burning to your anchor when its about to hit armor. Good news: you can stay on this anchor spot until payout If super-sniper light you might need to help out with killing the Mara at the beginning of this wave. - Second wave: Start with the second to last Osti (usually tag 6). Again, its important to not shoot the last, wave trigger Osti (9 or Z)! After it goes poof you can help out with killing Romies similar to 1st wave or just spool on something that you think is best (except the wave trigger). If fleet is light on numbers you should primary the Intaki and then go business as usual. - Third wave: Occult the last tagged Outuni. When it goes poof you should shoot one of the two Osties. This wave can go a lot of ways. So after these 2 ships just get ready to spool on whatever needed and/or left. You should try to even kill the very last frig on grid if that's the only thing preventing you from tower bash. After tower spawns Occult it, drone it and enjoy your bio! Nation Rebirth Facility (NRF) First Wave: Mystic the last tagged Vylade and burn to the last tagged Osti. When you can, switch to Occult and shoot it! When it dies find the next best thing to spool on. When there is only 2 Battleships left, burn to your first anchor spot: 75 km from beacon, 45 km to the right from tower. Its roughly around the very last VVV spot, just about 5-10 kms from AAA. The goal is to be in Occult range of the spawning Yulais. - If light on snipers then you need to primary Vylades. If super-light on snipers, need to kill Maras as well. - If light on DPS then change your anchoring to roughly around DPS anchor spot cuz you gonna shoot Osties next wave! Second wave: Occult Yulais! Preferably backwards, but you should start shooting them even if there are no tags yet. Remember, spooling time is everything for this ship! After all the Yulais are dead shoot whatever is left and burn to next DPS anchor spot (you can look for VVV guide or for the actual on-site VVV for help). - If fleet is really light on DPS then you should shoot Osties backwards in this wave. Third wave: Occult Yulais first, then whatever is left! If there are only 3 ships left on grid you should start burning to exactly where you were anchoring the first time! (75 km from beacon, 45 km to the right from tower). Fourth wave: This is when it becomes a little bit tricky. you can easily find yourself out of position in this wave. Don't worry about it too much. Mystic the last tagged Outuni, even if there is only one. - Stay about 30km to AAA to ensure you are still in logi range and Mystic the Yulais backwards. Then Occult Osties backwards. - If fleet is DPS light or you have faith in Snipers to finish the job without you then you should simply shoot Osties backwards after your Outuni with Occult of course. - If fleet is low on numbers you should shoot the last Intaki after your Outuni. After that Last Osti and so on. Remember: never stop shooting until payout, please! True Creations Research Center (TCRC) After entrance Mystic the last tagged Outuni and start burning to the tower. Lean a bit to left to evade the incoming Vindi Train! Be careful to not be completely out of logi range due to early burning! In all fairness that's actually pretty hard to achieve in this site. Nevertheless you should better check! After your Outuni dies Occult the tower ASAP and never stop until it blows up. You should sit next to Vindicators nice and close to the Tower for reasons you can find in one of my posts in this thread. In case of jam you re-spool on the tower and cry silently (F). When tower hits 50% hull lock up the warp disrupting ships (usually just Schmaels and Auga). At 20% hull you should recall drones and start to align to your FC's broadcast. After tower start shooting the "scrams". When "scrams are clear" and your FC tells you to warp you leave the site with the rest of the battleships. Be super careful in this site! Chances are if you are doing everything correctly, then at some point there will be a huge agro switch onto you! On-time broadcast is essential to stay alive in a TCRC! The Kundalini Manifest (MOM) After entrance you start burning to the Kundi and start shooting The first tagged Outuni if present. If not then the first tagged Arnon. If there are no Outunis and no Arnons then i guess you can try to shoot the Bombers while you are burning to the Kundalini. Do Not Bump It Pretty Please! Should keep at range 15 km! When you are in Occult range you start spooling on it ASAP. Its really important, because your ship is literally designed for something big, like this. In case of jam you start to shoot the Kundalini again. You never stop shooting it until its dead. And then enjoy the payout. ADVANCED TIPS: I would like to point out that you already spent a huge amount of ISK to get this ship into WTM. So while you are at it you should probably go all the way and do the bling properly. Pimp it out as much as possible! Even with some Abyssal Sinks (Cough-cough i am currently selling 3 of these, contact me for more info SOLD! ), and Augmented Ogres! The only modules not really important in this ship are the utility high slots. In case of a contest you can go really crazy with overheating your gun cuz this ship can actually take it. A lot will depend on you when it comes to a TCRC contest! Try to shoot the tower as soon as possible and try to overload all the way! Be careful tho', you really don't want to burn your gun out. You can equip a Mobile Depot and a local Sensor Booster with ECCM Script into your cargo hold. When it comes to TCRC tower bash after burning into position you can drop the Depot, switch your MWD to the SeBo and try to resist those Niarja jams. BE AWARE! You need to refit again switching back the MWD when the tower is at 50% hull. Also don't forget to scoop your Depot before you start aligning out! A lot of possible mistakes come with this, so you need your A-Game, or don't even try it. You can go full-on nuts and get several guns into your cargo hold and just switch them when they are close to burning out. Only possible with a friendly Orca/Nestor around or at the very beginning of a TPPH tower bash with an earlier deployed Depot. This way you don't have to go to a Citadel every time you overheated your gun. You can paste the utility high modules, but the gun would be too expensive. Never stop thinking about what else you could do to improve! I'm pretty sure there are plenty other tips and tricks with this ship, but i should probably stop for now. My personal take on recommended implants (disclaimer: it's not going to be cheap, but it also won't be "ultra-high end"): High-grade Ascendancy Alpha High-grade Ascendancy Beta High-grade Ascendancy Gamma High-grade Ascendancy Delta High-grade Ascendancy Epsilon Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 (available in Concord LP Store) Ogdin's Eye Coordination Enhancer Inherent Implants 'Squire' Capacitor Management EM-806 (available in Concord LP Store) Inherent Implants 'Lancer' Gunnery RF-906 (available in Concord LP Store) There is really no useful implant here for a shield Leshak so far, only an armor buffer: Inherent Implants 'Noble' Hull Upgrades HG-1006. Would not really recommend to buy this for a WTM fleet. Hoping for a weapon +6% damage sometime in the future. Okay... This has gotten much bigger than i thought it would. Sorry about that. If anything else comes to my mind i will adjust / remove / add things if and when i feel like it. Feel free to share your own thoughts below!
  11. 1 point
    It's about damn time!! Congrats Izumi!
  12. 1 point
  13. 1 point
    Congratz Dr Izumi Well done was a long road
  14. 1 point
    Late to the party, but all the grats Izumi!
  15. 1 point
    Never heard of her. I mean congrats!
  16. 1 point
    Congratulations Izumi. P.S (points to a dent in skull) should i be concerned about this?
  17. 1 point
    Congratulations Izumi
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  19. 1 point
    How fitting is it that our Logistics Branch Head is an actual doctor!?
  20. 1 point
    I know what you can do in mumble, there is currently not much point doing anything new through. Since some commanders are apparently unwilling to even try mumble properly before removing it again and wanting to go back to TS. And decisions like the would at least need a talk with council over (also we will probably never allow communicating just to your own channel for linemembers, because commanders need to be able to hear what is going on and stop certain kinds of discussions etc.). But the quiet channel would be an option and could be implemented regardless. All the other channels will be "loud" ones through. Only having a distinctions between Logi and DPS so FC/LMs can opt to only speak to one or the other.
  21. 1 point
    Blood for the.... err sorry, habit.
  22. 1 point
    I can't explain why I found this so funny. "Let's not take ourselves too seriously"... said at the end of a 1,295 word post about how to behave in a video game. You're my favorite hard ass. For those that don't know, Max is a great FC to fly under -as long as you listen to FC instructions and don't sandbag. It's also kind of intersting how even though we have all these rules, doctrines, and procedures, fleets can feel dramatically different depending on the FC. Like, if Super Hoover is chaos, Max is order.
  23. 1 point
    Hey team, I've got a few abyssal magnetic field stabilizers available for sale. These are not absolute top tier items, but are still decent. Base module is Federation Navy Magnetic Field Stabilizer, which has stats of 28.0 tf/1.12x/11%/25.84%/130 Million (approx Jita) CPU/Damage Modifier/Rate of Fire Bonus/Unstacked DPS Bonus/Price 17.25 tf/1.14x/10.24%/27.01%/200 Million 25.14 tf/1.121x/11.55%/26.74%/190 Million 26.09 tf/1.13 x/10.75%/26.61%/180 Million 29.59 tf/1.106x/12.62%/26.57%/170 Million 29.22 tf/1.114x/11.79%/26.29%/160 Million 28.15 tf/1.114x/11.68%/26.13%/150 Million 18.41 tf/1.162x/10.72%/26.12%/150 Million 21.24 tf/1.138x/9.76%/26.11%/140 Million 29.22 tf/1.105x/12.22%/25.88%/130 Million Delivered in Jita IV-4 by contract. Contact me here or by in game email if you are interested. I also have 6 5 additional modules which are better than T2, which I will give to any WTM pilot who is currently running T2. Link me your fit when you are flying and I'm in fleet and I'll give you one by contract in Jita IV-4
  24. 1 point
    Hello everyone! Some of you might know me, some might not, had a long history with WTM. (The guides are still there, yay) Just had some questions. How are incursions? Have they changed in any significant way? Even when the logi changes or the boosters changes came out, not much had changed, so I assume they haven't. Any of the old WTM people still around? Sparta? Sandman? Boldie? Just to name a few. And plex at 2.5b? How did the price spike up THAT much? I know they are giving away free 1m SP with those gifts (I can only get to day 6 unfortunately), but that's huge. I guess the Concord LP being at 1300 for an easy sell, you can make some more ISK. Hope to see you all soon in fleet!
  25. 1 point
    o7 If you are serious about being a FC for WTM, there are a few things to prepare for. This guide is going to step through some of them but it is not intended to be all inclusive. This is designed for the average case. As an Training FC [T-badge], you will be required to display traits of a good FC that are observed and recorded by full badge FCs [F-badges], Logi Masters and/or Certified Trainers [CFTs/CLTs/MTs]. If they are convinced that you can do what is required of you in certain area, that commander will give you a sign off. This guide will not promise you an edge on getting sign-offs but this will give you an edge on the application. Character Skills and items Skills to fly an optimal battleship. You should be able to fly an optimal battleship. It really helps to fly a sniper and vindi You can choose between the Nightmare and Macherial. Both are optimal in their own right It is recommended that you own An optimal battleship It isn't required that you have the optimal fit for that ship It helps to have the deadspace tank for at least one of those ships Nice to have but not required A sniper [at least a standard fit] a vindi [at least a standard fit] bowhead for transport A logi of choice [basi or scimi] Only buy a booster and the fitting after you have been accepted. Listed in the Rules and Regulations [R&R] are some skills you will need to fly a booster. You will need these in order to get a sign off required This is a lengthy train. It helps to be done with the majority of the train before applying Read the R&R on the required skills for boosters Get the Republic Fleet Implant. Don't plug it in or create clone for the use until you have been accepted Experience You are gonna need to be active in the community Fly in fleet The governing council reserves the right to change the activity requirement on a case by case basis. This alone has caused strife in the community on numerous cases. To avoid this: Fly at least twice a week for a month in different time zones with different FCs. Fly in EU TZ. Fly in US TZ. Fly more if you can. Volunteer for Roles Having a vindi comes in handy here. With a Vindi you can volunteer for three different roles DDD, VVV and HHH Volunteer a lot even if you don't know the role or are horrible at it. Be known for flying well and being active The more you fly; the more you learn. Leading a fleet in incursions is all about good habits, learning how to fly them better and knowing where to find information. There is a culture you need to pick up. Some of it is terrible. Some of it great. Learn the better parts You are gonna need the isk to buy ships, mods, rigs, implants and/or skill injectors. When you become a T-badge, you are gonna need to fly, a lot. Set aside time. Like 4-8 hours a week Don't apply to be a T-badge if you have serious time commitments that really demanding. Real Life Comes First Attitude WTM has a wide range of commanders. The majority of them are respectful and decent folk. You are going to be expected to be as decent; if not more. Chances are you are not going to be the best thing to hit incursions since vindis and leshaks but that is ok. Come to WTM to fly, have fun and learn. When you become a full badge, stay in the fleets to have fun Becoming a T-badge does not mean you get to do whatever you want and act as you wish. It is a community. It is built around being new pilot friendly and being about the line pilot experience.
  26. 1 point
  27. 1 point
    post dog pics in the topic!!!!!! We will start off with one of my dog
  28. 1 point
    My girl posing <3 doggos
  29. 1 point
    Good morning all, Could we ask the FC's to add 1 or 2 sentences to the New Bro Speech? "Read me the last thing in the Fleet History Tab" or "Read me the 1st word in the last broadcast" and "You need to keep this tab open and be looking for Align and WarpTo commands" I only mention it because a couple of times, if the new bro joins right at a TCRC, there was some struggle to get them out safely. Thanks for your time and consideration, o7
  30. 1 point
    Guess I'll have to dissapoint you then @niki lasvegas
  31. 1 point
    What a beauty
  32. 1 point
    Very well written Victor. Good Job! I liked your idea for a brief summary of the tactics we use. It will be really useful for the new pilots. Here's something from me, specifically for the Vindicator pilots (my favorite ship) TPPH – Vindicator (DPS) First Room Be sure you got NULL loaded and <keep at range> is set to 5000m. After you land, turn left, turn on MWD, click Outuni Mesen or Ostingele Tectum and then click <keep at range>. NOTE: 1.Do not approach NPC’s at 0! Do not bump them! Turn off MWD when you get to 20km. 2.Don’t forget to broadcast for shields if you are yellow boxed and for capacitor if you got Ottuni. 3.Do not launch Heavy drones if FC say it. Lock Auga’s and start shooting them following tags. Launch your drones and assign them. Start locking Outuni Mesen and Ostingele’s. When Auga’s are down, swap to Void. When you reach webbing range of Outuni/Ostingele’s, start webbing and shooting them in order. Call what you webbing. If your target is already webbed/called, switch to next one. Approach them, shoot and kill them, following the FC order/tags. When last Ostingele left on grid, start approaching Acceleration gate. If there are still frigates on grid, start locking and webbing them. Swap ammo if needed. Approach the gate. Turn off MWD and align down the gate, when FC say it. Take the gate only when FC call it and swap to NULL. NOTE: 1.Use Q to align! Do not use gate for that! 2.Do not Leeroy gates! Second Room After you land, turn on MWD, click Deltole Tegmentum or Ostingele Tectum and then click <keep at range>. Lock Auga and start shooting it. Launch your drones and assign them. Start Locking Deltole, Ostingele’s and Romi’s. When you reach webbing range start webbing and shooting them (With VOID). Follow FC order/tag’s. If Romis are in your web range, web/call them. This will help HHH to kill them faster. Take the gate only when FC call it and swap to NULL. Third room Wave 1: After you land, turn on MWD, click Ostingele and <keep at range>. Start locking them. Launch your drones and assign them. Lock Romi’s also. Until you burning to your primary targets, you can web and shoot some Romi’s in range, while they still don’t have transversal velocity. When you reach webbing range, start webbing and shooting Ostingele’s (With VOID). Follow FC order/tag’s. Call your webs. Start burning to your next anchor point (Keep at range your VVV and don’t bump it) as soon as FC call it, or 2 BS left on field. Turn on your MWD and turn it off after two to three cycles, or when you get to 20km. from your anchor. Swap to NULL while you burning, if some targets left behind, out of your VOID range. Kill them. When you reach the spot, CTRL+SPACE to stop your ship (for better tracking). Reload Void and prepare for the next wave. NOTE: 1.Don’t forget to broadcast for shields if you are yellow boxed, and “In position” when they stop shooting you (yellow boxed again). 2.No web is needed if the target speed is 100 m/sec. or less. Wave 2: Lock Battleships and start webbing/shooting them following the FC order’s/tag’s. If Romi’s are tagged, web Romi and call it, before they run away. Use two webs per Romi. If target is already webbed/called, switch to next one. If they run away, use NULL to kill them. When last two BS left, anchor to VVV. He gonna move you to the spot 20k away of the tower. Reload VOID, CTRL+SPACE and wait for the next spawn. Wave 3: Lock Battleships and start webbing/shooting them following the FC order’s/tag’s. Check your drones for drone agro. When last two BS/Cruisers left on grid, start approaching the Battle tower. If there are still frigates on, start locking and webbing them. Kill what is left. Shoot tower. Send Drones to shoot tower. NOTE: 1.Don’t forget to broadcast for shields if you are yellow boxed and for capacitor if you got Ottuni. 2. Don’t web Vylade Dien. It has no propmod. 3. After tower bash, don’t forget to recall your drones, before you warp out. 4. There might be a different site tactics or target order for some or the all waves, at the discretion of the fleet FC!
  33. 1 point
    This is my inherited Molly doggy.
  34. 1 point
    @Victor Victor Veritas very nice write up here, cool to see such care taken from someone not in command core. Good to see a "line pilot" that really gives a damn. Maybe it will be time soon for some other badges to add to your list :). Keep up the good work and its always a pleasure having you in fleet.
  35. 1 point
    My dog with her favorite toy.
  36. 1 point
    More doggo. Mine.
  37. 1 point
    Hyperion is the preferred starter ship. It is the real stepping stone for the optimal hull, the Vindicator.
  38. 1 point
    Anchoring Guide Anchors are special positions a person is heading towards or following, to get the maximum DPS out of the fleet and having everyone at their optimal ranges of the Sansha or the respective tower. The AAA has the job to get the snipers into their positions and it’s also the person that Logistics orbit on. The VVV has the job of getting the DPS ships into their positions. These anchoring spots have been tested several times, as I was not sure about the distances. They are correct, follow them and you will have no trouble anchoring on all three sites. TPPH Room 1 and 2 Everyone should be burning towards the outgate to go into the next room. For the final room, check the picture below. Room 3 AAA: 1. Burn straight left of the tower. 2. Height should be somewhere around the middle of the tower. (60km off the beacon) 3. 20 to 25 km off the tower. VVV: 1. Make a wide turn (as show in the picture) so everyone can shoot the Ostingales. 2. Burn towards the first anchoring spot. (2nd wave) 3. Height should be above the tower. (90km off the beacon) 4. About 20 km off the tower. NRF The most difficult VVV anchor. AAA isn’t that difficult. Check picture for exact references. AAA: 1. Burn straight towards the initial spawn of the Sansha, keeping the same altitude. Stop around 65km off the beacon and 45km off the tower. VVV: 1. Burn straight slightly right of the tower, between the mushroom (Sansha Deadpsace Outpost) and the smaller sansha tower (Sansha Starbase Control Tower). (60km off the beacon, 20 off the tower) 2. After the 2nd wave is almost killed, go towards the 3rd wave. (85km off the beacon, 20km off the tower) 3. After the 3rd wave is almost killed, go towards the 4th wave. (80km off the beacon, 45km off the tower) TCRC This is the most easiest anchoring for both AAA and VVV. AAA: 1. Burn straight towards the tower, keeping it at about 30km range. 2. Agress the tower to consolidate aggro. (This means that you will get all of the Sansha ships to agress you and keep fire away from other pilots) VVV: 1. When the FC tells you to Burn straight towards the tower, keeping it in your optimal range. DDD: 1. Burn towards the Drone Bunny spot. DDD Guide