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Showing content with the highest reputation since 09/17/2018 in all areas

  1. 2 points
    Starting in Milu, structures will be put up in every subsequent focus for people to dock, and repair in. They will also have a cloning facility that will be online until 24 hours after the focus goes down. If you would like to donate to support this project, send isk to Warp To Me Incursions corp
  2. 2 points
    This is blobert deciding to help WTM out with a convenient place fore people to dock in HQ systems with repair functions and a clone bay. it is under wtm name and corp. no reason to be rude about somebody helping out commanders and line pilots. You don't have to dock there if you choose not to. We will still have the typical station docks as well.
  3. 2 points
  4. 1 point
    I would like to start running Incursions but I don’t always have the free time for an extended session. To maximize my pew pew I was wondering if WTM generally tries to start/end an incursion on a certain day of the week. I understand there would be serval factors impacting these times but I wondering if there is a trend so I don’t waste time slow boating my ship over on a Friday night only to find that the group wraps the event Saturday morning.
  5. 1 point
    /me webs Skyler oh wait, that's not what he meant. Sorry, it's instinctive!
  6. 1 point
    Greetings, Spacehart; We here in WarpToMe are slaves to the incursion timer set forth by ccp itself. So what this means is that Incursions don't always show up on any given day/night. they just do when the timer set in the coding, randomly by the way, goes forth and populates anywhere in the known universe. So in short form to answer your fair question, No there is no certain day/night of the week where WTM begins or ends an incursion. Although we here in WTM do not actively go forth and end incursions before withdrawing mode has appeared, we do end them if there has been ample enough information to end the current focus and move to the next one. By the by, welcome to Incursions and the WarpToMe Family! Hopefully this has answered your question, if not please reply to this thread and anyone here can fill more in for anyone that has anything further. ps: Incursions are a very nomadic thing. meaning we will always be moving no matter what. this is half the fun of being able to see new and exciting places and meeting people along the way. -Talidar
  7. 1 point
  8. 1 point
    Hyperion is the preferred starter ship. It is the real stepping stone for the optimal hull, the Vindicator.
  9. 1 point
    There are a number of Astrahus'es that were set up by Foshkey; if you're in HQ system and see one named "Foshkey's Something-or-Other", that's what those are. The NGA and TVP ones are also pretty much safe to dock in.
  10. 1 point
    Greetings fellow community members, trolls, and various other schmucks, Since citadels have been released we have stayed away from them out of just being wary to their actual survivability and a few other concerns. Our current focus of Colelie we felt that this was a perfect place to do some testing now that the novelty has wore off of them a bit. If you would like to continue to use our current dockup you may or you may use the citadel named "warp to me" in system and is listed in the local motd as Citadel. Please be smart about it. if your going to afk either dock or log off. dont tether afk, you can be bumped off. At this time this is just a test, we are discussing to continue or not and all comments are welcome as long as you keep the salt in your kitchen. Sandman
  11. 1 point
    Scrubb, optimal is Acolyte drones.
  12. 1 point
    The LC, or "Logistics Commander" is responsible for setting the cap chain for the basis and keeping track of free combat caps for the FC. LC’s Duties are: Set Up and Update Cap Chain Assign Remote Sensor Booster Targets Inform FC about the number of Combat Caps Setting up the cap chain is straightforward. You transcribe the names from basi chat in the same order they are on the right of the chat window. Then put the Logi level to the left of each pilot's name. Every Logi 4 pilot needs a red number next to the person above them. If the logi 4 is at the top of the list, the person at the bottom is red. All other numbers are blue. Every level 4 needs a red number above them. In the example Abrahm is a level 4 pilot. So Tywin Maulerant is the red number above Abrahm. This is because the pilot at the top of the list is the down cap for the pilot at the bottom, and the pilot at the bottom is the up cap for the pilot at the top. At some point the cap chain may break down for some reason. Whether it’s because a basi died in the middle of a site, they DC’d, or is being jammed for a prolonged period of time. Whatever the reason, the fix is the same. Step 1) Don’t Panic Step 2) Find the person who is unstable: this can be done by doing a stability check in Basi chat. Write a line like "==========Stabity Check=============". The basis will type ‘s’ for stable or ‘-s’ for not stable. Step 3) Fix the issue- they are either unstable because their up cap is gone or they are an Logi 4 pilot who is now missing a down cap. Step 4) If all else fails have the whole chain send 1 cap up 1 cap down while the issue is resolved until a new chain can be made. If at any point in the process of sorting out the cap chain issues you have a pilot not responding to you, feel free to call them out on comms to check basi chat. If a basi is jammed have person below them put their combat cap on the jammed pilot's up cap. If a basi is neuted by anything other than outunis, have their cap buddy put their combat cap on them as well as the on already being used for the cap chain. The LC also needs to be able to tell the FC how many combat caps the fleet has. This is as simple as counting the number of pilots sending a single cap to the chain. You can count either the ‘5’s or you can count the Blue numbers; both options work. Finally, the LC needs to assign remote sensor boosters to targets. The first priority is the DDD. After the DDD has sufficient remote sensor boosters, the rest of them go to the chain. A Loki DDD should get 1 remote sensor booster, battleships should get 2. In this picture you can see the words “DDD” to the right of the name of each member in the basi chain. This is the remote sensor booster target. You’ll notice that 2 of the names have “DDD”, the other remote sensor boosters say “UP”. This is because the LC has determined that 2 remote sensor boosters should go to the DDD and the rest stay in the basi chain. If possible, you should choose to have BLUE names put their sensor booster on the DDD (that is, pilots with combat caps). This helps minimize the number of locks required by default, freeing up more locks for reps. While LC there are a few ways you communicate with other logi. For the most part, Basi Chat should be your primary means of communication, following that, there is Fleet chat for non-emergency issues, and if you cant fix the issue on either of those, call out on coms.