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  1. 6 points
    I am not the first and foremost expert on ganking, but I have a moderate amount of experience as a line member in ganking fleets, a small amount of experience ganking solo and in 2 man teams, and have plenty of experience in not getting ganked. But, like, whatever man. General Tips Don’t fly what you can’t afford to lose Don’t autopilot Don’t go AFK – 3rd room of TPPH is fine because you’re deep in a site, and have a significant amount of logi support. Buffer tanks are better than active tanks – Ganks are very quick, which gives active tanks very little time to repair EHP. Thus amount EHP repaired during a gank is usually less than the extra EHP you’d get from fitting a straight buffer tank. Use Eve Gatecamp check, scouts, the in-game map, or any other intel tools that you have at your disposal to see if gankers are currently active along your route. Sometimes systems with ganker activity can be avoided with a negligible amount of extra jumps. Sometimes you’re better off waiting until later to haul. Sometimes you can count on being an unprofitable gank target. Don’t fly on wardecked characters Turn off dual requests if you haven’t done so already. I have received random fleet invites from gankers on a few occasions (presumably to warp me away from gate guns, or to give a good warp in, idk). Regardless, be very careful about what you click on. Don’t shoot gankers – neutral logi can’t rep you if you pick up a limited engagement timer. Don’t loot yellow wrecks – logi can’t rep you can’t rep you if you go suspect. Keep abreast of current events – Read dev blogs, watch podcasts, read reddit, and/or don’t socially isolate yourself. Don’t get caught with your pants down because you didn’t realize that a 90% loot drop event was going on (i.e. Trick or Treat). Burst Jammers will get you concorded. Don’t use them in HS. Hauling Strats One hauling strategy is to fit enough tank that the ships required to gank you would cost more than the value of your expected loot drop. Examples: use a buffer tank travel fit on your vindi and flying a properly tanked bowhead. One hauling strategy is to be as slippery as possible (usually best for moving small, high-value cargo like BPO’s and blingy mods). This is achieved through things like 2 second align times, covert ops cloaking devices, and the MWD cloak trick. Some people keep multiple sets of incursion ships strategically placed around HS, and use interceptors to get between areas. This means that they usually don’t have to move their incursion ships very far. It also means that they are far less likely to need to move their ships through popular ganking systems. This practice is probably even a better idea since the fall of Niarja. Note that killing gankers is not a viable strat. Yes, your double web vindi is technically capable of deleting catalysts from the field. But (1) it will also take you a relatively long time to lock them, (2) some gankers will actually fit remote sensor damps to their ganking ships, (3) they will likely use enough ships to kill you regardless, and (4) you will no longer be able to get reps if you are in fleet. Warp Core Stabs aren’t the best strategy for bigger ships. Bigger ships are preyed upon by fleets, which can throw multiple pilots at you and use ships like suicide point gnosis’s, which have multiple warp disruptors fitted. Gankers regularly fit scripted sebos. Thus, anything slower than a 2 second align is not a defense in and of itself. Example Hauling Strats The Standard Vindicator has a relatively modest loot drop (Faction Web, Pith-C EM resist mod, and the rest is T2), and three tanking rigs help him to squeeze out even more tank. Thus, a good strat is using a travel fit. This will approximately double your tank, which, in turn, will double the amount of ships required to gank you, or require that the gankers use much more expensive ships. Using a travel fit, however, is not the best strat for moving an optimal fit vindi. Don’t get me wrong, it’s better than not doing anything at all, but your tank size will still be within the engagement profile of a lot of ganking fleets, and the bling will most certainly make you an attractive target. Thus, you might consider throwing most of your bling in a covops capable T3, and hauling it separately from your vindi. Once again, covops ships are susceptible to DC’s, lag, and getting decloaked by “gate trash” (i.e. a large gank fleet causing a bunch of wrecks and faction police to litter a gate). But these risks can be minimized by using intel tools. Moreover, it is most certainly safer than flying it around in a fat bottomed vindi. This example fit uses the same subsystems as the WTM fit. You can, however, get better travel times by using different subsystems. Moreover, I would feel more comfortable with a faster align. The main strategy used by the fit is to not get caught in the first place, but the tank can move you out of the engagement profile of smaller/less prepared fleets. Do note that T3’s can swap rigs without destroying them. And just in case it wasn’t clear, I don’t advocate for buying bling to put on travel fits. For example, the two Pith-A’s increase would increase the number of T2 cats required to gank you in a .5 system with a concord pull by 4. However, they also increase your potential loot drop by 775mil, which would pay for approximately 250 T1 Catalysts, 64 T2 catalysts, 15 Purifiers, 4 Tornados, or 3 polarized Taloses. Thus, the bling used here is only here because it’s part of what is being hauled (i.e. the bling from the optimal vindi). Here’s a bowhead fit. Do not think that you’re too big to fail. Overload it with stuff at your own peril. Anyway, the MWD will reduce your align time to 10 seconds as long as you’re starting from a complete stop (i.e. just jumped through a gate). Initiate warp, toggle the MWD (turn autorepeat off), and as soon as the MWD cycles off, you will enter warp (your max speed will suddenly drop, which also reduces the speed you need to be going in order to enter warp. However, you will already be moving faster than that). And yes, you can squeeze out more tank by dropping the MWD, but it’s such a small amount that I don’t consider it to be worth it. Better to just not overload the ship with too much value. The bulkheads do not affect the cargo capacity of the fleet hangar, only of the main hanger. However, that will still leave you with approximately 2k m3 (iirc). So, they’re definitely worth it. Unfortunately, Damage Control Mutaplasmids saw a huge increase in price after invasions ended. But they’re still probably worth it (especially T2 + Decayed). Plus, you’ll have a fair amount of wiggle room on the CPU. And do note that if you have to choose, prioritize thermal and kinetic resists. How to Bling Well, optimal fit requirements will limit your options. But this is good information to have anyway. Anyway, I made a video a while back. I wish it were better, but this post is long enough. So, check out the video. Ignore the formulas for determining if you're a profitable gank target or not. They are old. I also need to talk about using mutaplasmids to make cheaper faction variants. https://www.youtube.com/watch?v=QDulgSXOHaI Abyssals You can, of course, use mutaplasmids to make god mods, but you can also use them to make cheaper faction variants. Here’s how. Use Jita buy order to buy mutaplasmids. Sell god rolls, and use mods with “dump stats.” For example, incursion battleships tend to have plenty of spare CPU. Thus, you don’t need the all around god rolls for your damage mods –the CPU savings do nothing for you. So, sell those mods, and use the ones with crappy CPU, but really good damage modifiers. This strat will greatly reduce costs (and depending on prices and luck, perhaps even turn you a profit). T2 Mods + Decayed Mutaplasmids are the cheapest option. They can get as good as faction with a perfect damage and ROF roll, but this is super rare. T2 + Gravid can get better stats than faction relatively easily, and can even cost you less money. Note that the increase to broker's fees that happened a while back has severely discouraged frequent price changes (no more .01 isk war). So, now it's easier for casual traders to get their orders filled without babysitting them. Of course, it used to be easier to pop over to Jita to setup/update orders before Niarja flipped. Finally, some people like to "gamble" with mutaplasmids. They roll a handful of expensive modules in the hopes of getting a Zeus roll, and then suffer from something called "roller's remorse" when things don't go their way. I advise against gambling with mutaplasmids. Personally, I treat it like a probability problem. Depending on what I'm rolling, and how many I need, I'll roll between 20 and 100 mods at a time. I then expect a percentage of them to be sell candidates, a portion to satisfy my requirements, a portion to be worth saving for other fits, and a portion of them to be straight up garbage. Complacency Just because you got away with it before, doesn’t mean it’s safe. No one is too big to get ganked. Fleet numbers can rise and fall, and depending on when they scan you and how fast you move, they may even have time to reship into something that can take you on. Moreover, if you provide a juicy enough of a target, they may decide to actively hunt your ass. Covert ops capable ships are not uncatchable. They stand a fair chance of getting decloaked on gates where gankers have been active (they will be surrounded with wrecks and faction police), and are still vulnerable to smart bombs, lag, and DC’s. Ships with 2 second aligns are not uncatchable. They are vulnerable to lag, DC’s, smart bombs, and insta lockers. I am of the firm opinion that most people who die to ganks do so because they are lazy, impatient, and/or unknowledgeable. If you’ve read this far, you’ve taken care of the last point. Now it is up to you not to get complacent. Always use best practices. If that means waiting, then wait. If it means making two trips, then make two trips. Never underestimate the threat, or fly what you can’t afford to lose. Bonus Safe Travel/Hauling Tips Use instant undock and insta-dock bookmarks when appropriate. If you web your freighter, always send duel requests to the webber, and never to the freighter. Everyone sees dual requests, and if they see dual requests going to the freighter pilot, they’re going to try to send him one in hopes of getting a limited engagement timer with him. Some guys will try to kill your webbing alt. But better to lose that than the freighter. Be wary of corps that have friendly fire turned on, especially if they’re lose with their recruitment policy. If you can’t haul it safely, pay someone to haul it for you.
  2. 3 points
    Please join scouting school tomorrow at 15:00 eve time.
  3. 1 point
    Frodel it would be better you show the shield rigged vindi fit?
  4. 1 point
    "What is my goal to reach?" People were asking about DPS numbers for Optimal Hulls (Fits) over and over again. Here are your minimum numbers to reach, Ladies and Gentlemen. Disclaimer -These are not by far the end-game numbers. These are minimum numbers to reach, and say: "Nice, you are really useful for a fleet with your boat!" -There are a lot of pilots who already are well over these numbers. For them i just want to say: Thank You! -Achieving these minimum numbers is one thing. Learning how to use it effectively is another. Learn how to anchor yourself, learn how to use your ship and its modules (including guns / cap transfers / MWD / webs / tracking comps) effectively! -The numbers below do include drone damage ('Augmented' Ogre), but exclude overloading and boosters (cold and sober). Vindicator: 2400 DPS (Void L) Nightmare: 1600 DPS (Conflagration L) Leshak: 1350 DPS (Occult L without spooling) - i do realize this is by far the hardest to reach out of the 3, but it is with good reason. Obviously these numbers can change with game patches in the future. I'll try to keep track.
  5. 1 point
    Dont hate on Nightmares Their application is amazing, especially long range. As far as paper DPS no ship can race with the Vindi anyway. I actually had fun cap-buddying and lazoring the few times i flown it recently. Besides even HQ fleets need some of them. And they are simply better than Pallies in a shield fleet, as was stated thousands of times already and will be in the future.
  6. 1 point
    Hey Guys. This one has been a long time coming guide, with many requests. Finally it is time. What is a Capsprey? A Capsprey is a cheap Osprey focusing on helping out a WTM fleet and its great cap-hungriness, following them around and servicing capacitor on-grid, while not in fleet. Ideally this character is an alt of someone who is already in fleet and getting paid for site-completion. How to safely do this without blowing up? You have to play by a couple of really simple rules and you will most likely (99.99% chance) not going to get targeted at all, unless our CCP Overlords will decide otherwise (the 0.01% why you cant say something like "impossible or always/never" in EVE). Rules: 1. As always you have to listen to the FC. Nothing new here. 2. Unless you have an explicit permission from the FC you are not going into a TCRC. Only NRF and TPPH. To be fair TPPH is by far the most cap-hungry site anyway, and thats where you are needed the most. In TCRC there are a couple of frigs and cruisers who are not playing by the usual aggro rules, and sometimes its messy enough even without a Capsprey. Feel free to ask permission, but dont get grumpy if FC says no tho'. 3. In NRF and TPPH when fleet takes a gate you have to be a 100% sure that the initial aggro already happened (somebody is already getting shot), after that you have to take the gate really quickly, because you have to keep up with the fleet, and not be out of position when the next wave spawns! How to confirm aggro? Either check it with your in-fleet character, or if you dont have that wait 15 seconds after fleet took the gate, then catch up fast! 4. You will anchor on the primary booster. You burn to it really close, keep-at-range 1000 or 2500 meters. DO NOT ORBIT! You have to reach this position before the next wave spawns, this is super important! When you are there then obviously you can turn off your prop-mod. If the booster is not out of position you probably (99.99%) wont take new wave initial aggro. Okay, you survived. Nice. But how to effectively use a Capsprey, what is the job? It is rather simple because you should focus on your in-fleet character mostly anyway. You should service cap for the most cap-hungry boats in the fleet. Who are these guys? Blaster boats. Typically: all the Hyperions are cap hungry all the time. Vindicators who are burning around like madmen. Vindicators who are doing crazy DPS, pulling damage aggro. Hope they are not in fleet, but alas if they are: Rokhs. Honestly, all the blaster boats will be grateful for your deed. Some rare times if they notice you they might just tip some ISK as well for your service. I know i do. ;3 So you put 1 cap transfer on each of these guys (5 at a time), and you basically are good for at least 1 wave. I would recommend to maximize your focus on your in-fleet character. And only switch cap targets with the Capsrey if you still have spare time, which sometimes you probably wont have at all. Depends on the fleets nature, really. I would also recommend to just keep capping Hyperions (Rokhs...) all the time and never let them go. You can shuffle around the rest of your cap transfers on Vindicators if you want tho', cuz most typically they wont need them all the time, just a refuel every now and then. It is completely fine to just choose 5 ships and cap them for a whole site and to not pay attention to your Capsprey at all after you started capping and reached your anchor. What to do if you screwed up and failed to play by the rules or CCP decided you will be unlucky? AKA: if you are targeted by sansha. The tanky fit that i listed below most likely will hold and not blow up, if the in-fleet logi can catch you on time. If possible then you should voice it on comms, even target broadcast your own alt quickly. Overheat the tank, the prop-mod and try to burn away. Hopefully the commanders and logies are on the lookout on their own as well and will try to save you. Do not warp out with the tanky fit, please even if you are able to. It will just cause split aggro, which can easily result in losing some drones, and of course grumpy logi. Most likely you will survive, but even if you die, it is a cheap loss and a good lesson what not to do with the next Capsprey. If you are in the greedy fit then feel free to warp out, cuz you are not going to survive a full wave aggro. But that fit is only recommended for veteran pilots who are experienced multiboxers and confident enough that they wont screw up ever. Recommended tanky fit for everyone: Not recommended greedy fit for veterans who are experienced multiboxers and really confident: Why Small Cap Transfers? Small Cap Transfers will give enough cap for your targets, but they will not pull enough aggro to be targeted by the sansha. It is the perfect solution and these small Corpii A-Types are also really cost-effective. Alright thats enough to start. Not sure if i want to expand more on the why's and how's and make this another "book" of mine. I will update if there is something that i feel important enough. Off you go, and cap some mighty Vindicators!
  7. 1 point
    Warp To Me Rookie Guide Introduction Welcome to Warp To Me Incursions! We are very happy that you are interested in running incursions with us, but as you might expect, you must know a few things before joining our fleets. Please read this guide thoroughly and verify everything is properly set up before attempting to join one of our fleets. Warp To Me Incursions Channel Our channel is the main base of operations and the central hub for our community. Joining Channel If you are not currently in the Warp to Me Incursions in-game channel you will need to join it! In order to join a new channel, you must open up your channels menu. If it is not already on your neocom, you will find this by opening the Eve Settings Menu (Giant E above your character portrait) and then navigating the menus to Social and then Channels. Once the Menu has opened, simply type “Warp to Me Incursions” into the text box and click join. WTM Requirements Warp To Me Incursions is a new player friendly environment. Therefore we ask that you to not talk about politics, religion or other sensitive topics in our channel. If you simply follow our #1 Rule: DON'T BE A DICK, you won't have any issues. Message of the Day (MotD) The Warp To Me Incursions Chat MotD is a source of the majority of the information you will need. At the top, you will find important links for WTM. We highly suggest you to join our forums today! Below those links, you will find a list of WTM's current leadership, officers, and active founders. Then we have the current location of the fleet. Incursion states the constellation we are staging in. HQ states which system is the HQ incursion system Dock-up states which NPC Station you should dock in during this incursion. Note that this dock-up is the closest station to the HQ system, most of the time in the HQ system, but sometimes it is one or two jumps away when the HQ system doesn't have an NPC Station. Status states the current status of the fleet. Currently the Waitlist is where Fleet Statuses will be posted. If you ever happen to lose track of the information in any MOTD you can always refresh it by clicking the cog/gear icon (in your channel window) -> click Reload MOTD (the very first option). Settings Before joining a Warp To Me Fleet you should change a few settings that aren't set by default. CSPA CSPA is a mandatory isk charge to any pilot attempting to contact you, either by private conversations, mail, or fleet invites. This is an attempt by CCP to prevent spam to new players. By default, this is set to 0 Isk (it used to be 2,950 Isk), but we still need you to verify it is 0 Isk. Fleet Commanders will not invite you to fleet unless CSPA is 0 Isk in the mail settings. Tags An efficient form of communication that our Fleet Commanders use are tags, to show which targets to shoot. By default, this column on your overview is not visible. To add the column, open your overview settings and navigate to the columns tab. Check the Tag column and drag it towards the top. Furthermore, if you do not have an overview that is set up to see the Sansha and the incursion sites, it is highly suggested that you either ask for one in Warp To Me Incursions chat that is specifically designed for incursions or create one yourself in the overview settings: Sansha ships are listed under NPC > Pirate NPC Incursion sites are listed under Celestial > Beacon Audio Alerts We highly suggest that you set up Audio Alerts for your ship. These alarms are not to be relied on but may save your ship if you become distracted while in fleet. To set up your audio alerts, open up the settings menu in the bottom right hand corner of your HUD and click on “Configure Ship Health Alert Settings.” In this menu, set your shield alarm to 95% (any higher and it might bug and not sound) and your capacitor alarm to 30%. Broadcast Settings Before joining one of our fleets there are certain settings in your fleet broadcast window that need to be set up. To change broadcast settings you will need to be in a fleet. The easiest way to do this is to right-click on your own name in a chat channel and select “Form fleet with…” This will create a fleet with only you in it. Once in a fleet, click on fleet settings and then navigate down to broadcast settings. In this menu, ensure that the following broadcasts are checked: Need Capacitor, Target, Warp to, Align to, Need Shield, and In Position at. Any other broadcasts you want to see you can check as well, but these should be the minimum. You will notice on the right hand side of your broadcast settings menu are small square menus that you can use to color-code your broadcast history. Changing the colors of your broadcasts to colors of your choice will make them easier to identify in the history tab. This is especially important if you are in a logistics ship or to easily distinguish between align to and warp to broadcasts. Finally, back on the Fleet window, at the very bottom, you should see a row of broadcast buttons. If you do not see these buttons, be sure to click the two small arrows in the bottom right of the window. Once the window is expanded there will be a symbol in the bottom right corner. This should be arrows pointing in all four directions that when the cursor is hovered over displays “Scope: Everyone.” If this is not the case, left click on it until it is. Finally, be sure to drop your own fleet when done adjusting your settings! Our FCs will not be able to invite you if you are already in a fleet, even if it's your own by yourself! Safety and Duel Settings Warp To Me Pilots are doing a wide variety of things in EVE when they are not flying with us. Therefore it is very important that our pilots ensure that their safety settings are always set to Green (enabled) whenever they join our fleets. There have been many instances where pilots have forgotten, accidentally aggressed another member of the fleet and lost their expensive incursion ship to CONCORD. If your safety is not Green, simply click the circle on the top left of your hud and select “Enable Safety.” You should also set your account to auto-reject duel invites. When you enter a duel, logi are unable to rep you due to flags and combat timers. To avoid accidentally entering a duel, you can block duels from ever coming up on your screen. From the settings menu (accessed using the Esc key), go to General Settings, and halfway down the center section. Simply check the box to block duel invites. Also under General Settings, Inflight section set the Auto Target Back to 0 Targets. This will ensure you are not auto-locking logi and other pilots who may lock you up during site. Drone Settings Whenever you are in a Warp To Me Fleet, your drones need to be set to Passive and Focus Fire. You will be assisting your drones to another pilot, and these settings help this pilot control your drones. Comms (TS3) Warp To Me Incursions Fleet use TeamSpeak 3 as our primary means of communication with the fleet. We require every pilot to have teamspeak set up before joining fleet, and be connected and listening to the FC while in fleet. Please download it here. If you are a hearing impaired pilot you are still welcome to fly with us! Please read our guide here. Comms Information The server address for the Warp To Me TeamSpeak will be found On the wait list After you have posted a fit or in the MotD of Fleet chat. It does not matter if you have a microphone, but you must be able to hear the FCs, and pilots with their teamspeak muted (denoted by their icon) will be notified. For identification purposes, ensure your TeamSpeak name matches your in-game name, without corporation/alliance tags. If you are using a microphone it must be set to "Push-to-Talk." This can be found in Settings > Options > Capture > Push-to-Talk. From there, in order to talk, you must hold down a key (as chosen in the options, default is Ctrl) in order to open your mic and talk. Please do not Mute your speakers while in "join this" channel. The keyword "Check" is used to indicate the closing of open communications on TeamSpeak. In other words, stop talking if you hear "Check." For legal and safety purposes, we do not allow streaming or recording of comms in any form. For permission and more information on streaming, please contact your FC. Joining Fleet Of course, by reading this guide, you're looking to join one of our fleets! Arguably being the most important part of the guide here, we'll cover getting yourself a ship and how, exactly, you can get into one of our fleets with that ship! Ships & Fittings To fly in our fleets you need a fitted ship! Not only that, but a fitted ship that meets our minimum requirements. These requirements and fit suggestions can be found at our dedicated fitting webpage, which can also always be found in the WTM Chat MotD. We also expect you to be actively using everything fit onto your ship. That means that your guns should be firing, missiles launching, drones going out, and prop mod burning whenever these actions are appropriate. Most importantly, it is crucial that your Shield Hardeners be actively cycling and staggered whenever you are in space. In order for an FC to send you an invite, you must have a valid fit that meets minimum requirements. If it doesn't, then the FC will assist you in fitting to meet these requirements. Occasionally, however, our FCs make mistakes and allow invalid fits that other FCs will catch later. Just because you got in last time does not mean that your fit is correct. Also know that our volunteer Commanders are there to help you! Ask your questions in Warp To Me chat and off-duty Commanders (and maybe even some experienced pilots) will always be willing to help you with any questions you may have regarding your fit or otherwise. For further information, please read our Rules & Regulations or contact an Officer or a member of Leadership. Wait List Manager WTM is an HQ community, which means we can have a maximum number of 40 on-grid pilots in our fleets before receiving reduced payouts. This means that we sometimes have to tell people to wait. WTM has and always will invite on a first come first serve basis, within fleet needs and for those that meet our Upgrade Policy.. How we manage waiting pilots is through our Wait List Manager website. The link to this website can always be found in our channel MotD. All invites to the fleet (with a few exceptions) is done by this wait list manager, so to join our fleet, you need to know how to use it! Upon signing in to the website, you're presented with the X-Up form, and five columns down below: X-Up, Logi, DPS,Sniper, and Leshak. X-Up are those that posted their fit and are waiting for approval from the current FC. Upon approval, they're moved to the appropriate waiting column (Logi, DPS, Sniper, or Leshak). When spots in the fleet open up, they're replaced by those at the top of these three columns. How to X-Up Please make sure you are no more than 3 Jumps away from dock-up before you X-UP Invites can come fast and we do not wish to delay fleet by having to wait for pilots that are more than a few jumps away "X-Up" is an old term that means to post your fit for approval and potential invite. Here's how to do this: In the EVE client, go to the Ship Fitting Window. On the bottom right side is a Save button, click it. A Fitting Management window will open, that has a Copy to Clipboard button at the bottom, click it. Go to the Wait List Website. If you don't see the X-Up form, click the green X-Up button at the top. In the big text field, below Fittings, press Ctrl+V or right click and select Paste. Note that you can enter multiple fits! If Logi, enter your Logistics Cruisers Skill Level when prompted. If Rokh/Rattlesnake, enter your Caldari Battleship Skill Level when prompted. Click Enter On Waitlist. Your Fittings will now be queued up in the X-Up column for approval. Once your fit is approved, you will be moved to the bottom of a waitlist column: Logi, DPS, Sniper, or Leshak depending on what role your fit is. As pilots at the top are invited to fleet, they will be removed from the list, moving you up towards the top. Once a spot opens up in fleet and you're at the top, you'll get an invite! Note that your fleet invite is valid for 60 seconds. The wait list manager has a number of tools to notify you of this invite, including a poke on TS3 and a notification link that plays a sound when invited. If you miss the invite, don't worry! The FC will invite you again on the next wave of invites. However, if you miss three invites in a row, the FC may remove you from the waitlist and you'll have to X-Up again! Finding the Fleet in Space For your own safety, we ensure every pilot has the basics covered before they join us on grid. If it is your first time flying in a WTM, please inform the FC when you are invited to fleet. They will review a few topics and tell you where to go. Broadcasting For you to communicate effectively with the fleet, you must learn how to broadcast properly. Furthermore, you must be able to see broadcasts, as Commanders use them for communication as well. Sending Broadcasts There are three main broadcasts that you should know: Shield, Capacitor, and In Position. The buttons for these broadcasts can always be found at the bottom of your fleet window. If you don't see a row of broadcast buttons, click the two little arrows in the bottom right corner of the fleet window. You should broadcast for Shield when the Sansha first target you. Denoted by yellow boxes around the Sansha icons. A loss due to failure to broadcast for shield on time is considered a non-SRPable loss. You should broadcast for Capacitor if your capacitor falls below 30% or targeted by Outuni Mesens. We set an alarm for this earlier Do not broadcast for capacitor if there are Outunis on the field and you do not have aggro. The person who has aggro needs it far more than you, due to dangerous Outuni neutralizers. You should broadcast In Position if you no longer have aggression or no longer need capacitor. When the Sansha ships icons changed from yellow box to red box back to yellow box, you no longer have aggression. When your capacitor is greater than 70%, you no longer need capacitor. If you broadcasted for both, then no longer need one, broadcast In Position, wait one second, and broadcast for whichever you need. E.g. you have Outuni aggro, you broadcast for both shield and capacitor. Outunis die, you have >70% capacitor, but still hold aggression. Broadcast In Position, wait one second, then broadcast for Shield. Viewing Broadcasts You should always have the History tab active in your Fleet window to view the broadcasts of the fleet. For FC communications, there are two main broadcasts: Align to and Warp to. Align broadcasts are orders to align to a point in space. Right click on the broadcast and Align to. Warp broadcasts are orders to warp to a point in space, most of the time the next site. Right click on the broacast and Warp to at 0. Do not warp before FC orders via voice commands. If you are flying a logistics ship, you are required to lock every shield broadcast. This is most easily done by holding down the hotkey for locking and clicking on the broadcast. For more information on flying logistics ships, read our Logi Rookie Guide. Broadcast Hotkeys We discourage the use of hotkeys due to unreliability, while the fleet window buttons are 100% reliable, and we absolutely want every new pilot to use fleet window buttons instead of hotkeys. However, if you use hotkeys at your own risk, increase reliability by ensuring you do not have a window active (click in space) before pressing the hotkey. Furthermore, verify that your broadcast went through by looking in the Fleet History window. If you do not see your broadcast, the Logi do not see it either. Note that utilizing this method does not make Hotkeys 100% reliable. Using hotkeys is not an excuse for failure to broadcast on time. If this becomes a problem, we'd recommend to just use the fleet window buttons for broadcasting. Roles Individuals of the fleet have certain Roles, ranging from standard DPS ship to more specialized roles of Anchor and FC. In this section we'll cover basic roles and more specialized roles, what those roles mean, along with important roles to add to your watchlist. Basic Roles There are three basic roles in our fleet that you will automatically be grouped in: Short-range DPS, Long-range Sniper and Leshaks, and Logistics Cruisers. Logi is self-explanatory, you're flying either a Basilisk or a Scimitar and providing reps to the fleet. DPS, Snipers are the offensive part of the fleet, and you're classified based on what guns you have fitted to your ship. What tags you target are based on whether you're classified as a DPS or Sniper ship. Long-range Snipers and Leshaks Projectile Artillery, Lasers, Disentegrators Targets are lettered tags: A, B, C, ..., H, I Do not shoot tag J Keep at range 5,000m on AAA Short-range DPS Hybrid Blasters, Drone Boats, and all types of Missiles Targets are numbered tags: 1, 2, 3, ..., 9, X, Y, Z Keep at range 5,000m on VVV Logistics Cruisers Orbit at 10 km on Booster Read our Logi Rookie Guide If there are none of your tag type remaining on grid, then shoot the other. I.e. DPS shoot numbers then letters, Snipers shoot letters then numbers. Do not ever shoot tag J. This is used to designate a target that, if killed, would put fleet safety in jeopardy. Shooting tag J is a valid reason to get a kick from fleet! AAA,VVV/Booster are specialized roles assigned to members of the fleet. Where to find your AAA/VVV/Booster will be in the next section. Specialized Fleet Roles Certain pilots within the fleet have specialized roles. These roles include FC, CCC, Anchors, MTAC, and Boosters, and are assigned by the FC of the fleet, but it's most commonly volunteer-based. If you have interest in these roles, read the guides and volunteer! Guides can be found by clicking the links below or in fleet chat. We're always willing to teach these roles, and if you ever want to be a Commander, best thing to do to get our attention is to take these roles whenever possible! FC: Fleet Commander - Gives commands to the fleet, be sure to listen! CCC: Cap Chain Coordinator - Responsible for organizing and updating the Basi Cap Chain AAA: Sniper & Leshak Anchor - If you're a sniper or Leshak, keep at range 5,000m VVV: Short-range DPS Anchor - if you're a short-range DPS ship, keep at range 5,000m. HHH: Heavy Drone Bunny - Assist your medium & heavy drones to this person. DDD: Light Drone Bunny - Designated Vindi to prioritize the frigates, Assist your light drones to this person. MTAC: Performs a specific job in the TCRC site. Booster: Provides Fleet to the Fleet and acts as Logi Anchor. Logi Orbit at 10KM. Drones What do you with your drones? This section will cover just that. Light Drones will be assisted to the DDD Acolytes, Hobgoblins, Warriors etc. Medium & Heavy Drones will be assisted to the HHH Ogres, Berserkers, Geckos, Hammerheads etc. If you have multiple flights of different size, lighter is usually better, except for tower bashes. You assist your drones by Right Clicking on your Drones in Local Space > Assist > Watchlist > [Pilot Name]. A pilot can only have 50 drones assisted to him/her. If the DDD or HHH is full, then assist to the VVV. Watchlist The fleet watchlist is a very important tool to every pilot. To get this watchlist started, right click on your anchor in the Fleet MOTD (under Fleet Roles, AAA/VVV depending on Sniper/DPS respectively), go to Fleet > Add to Watchlist. This should open up your watchlist window, and place it somewhere accessible. You can click and drag other names into this watchlist as well, and it's recommended that you should at least have your Anchor and FC in your watchlist. From there, you're able to easily right click on the name, keep at range > 5,000m, or whatever you need to do to anchor. Furthermore, when assisting drones, this adds a "Watchlist" submenu so you can easily assist your drones as well. Ship Replacement Program Warp To Me offers a Ship Replacement Program (SRP) to its pilots. SRP is like an insurance policy that covers the loss of your ship if the loss is not your fault: 15 Million - Up to 6 Billion New Pilots are automatically paid into SRP for their first day in fleet. Logistics Pilots have free coverage up to 350mil Examples (but not limited to) of SRPable loss: FC Error (sometimes FCs mess up) Logi Error Examples (but not limited to) of non-SRPable loss: Failure to broadcast on time Taking a gate without FC permission (called "leeroying") Being CONCORDed (Please make sure your safety is set to green) Having a killright or wardec (please take care of those before joining fleet) Ganks are covered as long as you follow the FCs commands. In short, if you follow FC commands and broadcast on time, your ship will be covered. Note that your ship must meet our minimum requirements to be covered by SRP. Your SRP payment covers you from the time you pay until the next Down Time (DT-1100 server time). You may leave fleet and rejoin as many times as you wish during this time without having to repay every time you join fleet. Sounds pretty good, right? Well how do you sign up? Simply send the payment (15 million) to the In-Game corporation with the name of "WarpTo SRP". This corporation will be linked in the fleet MOTD. This is the only official WTM SRP corporation and the only one you should trust. If in doubt check the CEO name for "Sparta Epic Cyno." WTM is not held responsible for scammers, although if one appears, please report it to a WTM Officer or a member of Leadership.