Izumi Uchiya

Certified Logi Trainer
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Izumi Uchiya last won the day on November 26

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About Izumi Uchiya

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    Advanced Member
  1. Basi Fits

    We chose option C, have standards and give input, but leave flexibility where we can. We use Regard cap transfers as our standard, which determines our stable threshold of -64.8 (324GJ / 5s). I can assure, as one who helped develop these fits, that they are stable in chain with All 5s. There's 5 specifically: Logi Cruisers, Shield and cap emission, Cap management and operation. Your numbers tell me there is more missing than Cap emission 5 alone. You are correct, we don't know exactly the skills that every pilot brings, probably at least half aren't at 64.8, so we have closer control on fits and with these fits we have been okay. Your fit is different as it had a T2 cap transfer, which is great but burns more cap and is going to make you less stable. At that point, we require you to confirm you meet the delta. Call it arbitrary if you wish. If you can hit -64.8 the T2 transfers are fine. Your options being more skills, cap implants, or Mindflood (which you can take without issue as a logi). If you want, feel free to suggest alternative fits if you feel our standards are bad.
  2. Possible Logi 3 entry Scimi

    I agree with the above, even allowing Logi 4 is a low standard. If people can't be bothered to train Logi 4, they probably can't be bothered to fill a lot of supports that the above fit depends on. Even with all the bling, this can only manage 3-stable when missing 1/3 of the 2 cap skills and shield emissions 5. You're using isk to cover skills deficit on a known squishy ship, it's not a good way for a newbro to start. To put it another way, if I had an excited newbro who's big on logi with at least Logi 4 in his training queue, then yeah I'd consider getting him in with this fit on a one-time basis. However, I would strongly oppose putting it on our public recommendations.
  3. This Is Bhaaloween Fun Fleet

    Yep fun fleet rules exceptions usually only extend to damage dealing ships, logi continue as they are normally.
  4. New Guy Question - Start and End of an Incursion

    Incursions usually last 5-8 days, then we have to pack up and move to the next one. After each move we try to stay put as long as possible to maximize time with fleet up. But moving is part of the Incursion be lifestyle. Your best bet is to ask in our pubic channel, or watch for us to make a move to a new focus. You can also watch Incursion timers at various websites including Dotlan. As for play time, you can wait for your turn passively using our wait-list, linked in channel, and for actually flying in fleet there are opportunities to jump in/out every 15-30 minutes, after each site. Hope to see you joining us soon!
  5. Aktive Incursion Fleet

    Our channel is "WarpToMe Incursions", come on by!
  6. Alpha alternatives

    Additionally, most incursion fleets skip local repair mods in favor of bringing dedicated logi ships to rep you
  7. FC Can I bring my Paladin?

    One heads up, we require some form of passive EM resist in either rig or midslots, which is missing from your fit. Outunis neut us dry occasionally and with invulns turned off the EM damage really hurts otherwise
  8. Brok's Tried & Tested Potato. Dominix T1 fit.

    To echo and continue Max's point, the T1 and random faction ships are a way to get new pilots coming into our fleets, but not ships we expect people to stay in. The cost to optimize performance on the various entry hulls is much better spent getting into an optimal hull, so we intentionally design our guidance around getting people the best bang for their buck. As always, we still run on a first come first served basis, and we will not turn someone away for failing to upgrade. But naturally we encourage them to, there's a sense of accomplishment as well as making fleets run faster!
  9. The 1200mm Artie. Is it of use to us?

    Better than running a few hours of 1400s then a few hours with 1200s, fit a mix of both and shoot them at the same time. Then you are comparing them head-to-head in real time against the same targets. With multiple tracking midslots on the Mach, paper dps advantage of 1400s, and many times snipers are sitting still or shooting towers, I am not very confident that 1200s would be more effective. But I guess it is possible.
  10. Dual Logi Update

    The program info and qualifications are listed in the program document, here: https://docs.google.com/document/d/1aahdHwTLNQY5w8Dd6kpB-9hZfkJlm9Y8crfIcYitad0/edit Application form here: https://docs.google.com/forms/d/1GpN1n3GuvO1eb90K4bKkI9jXTgb1dH9TIHs5Fs1r5Tc/edit And the all you could ever want reference page is here: https://forums.warptome.net/topic/140-commander-information-list/
  11. The 1200mm Artie. Is it of use to us?

    "a lot missed and a lot didn't" is a subjective assessment, not data. It you want to analyze your combat logs, that could be more useable data but it takes work and time. Even then, a sniper following the VVV and shooting dps targets with 1400s is basically going to be garbage for data.
  12. Phoon-tang. The Typhoon Fleet Issue.

    1200 Arty??
  13. Scimi V Advanced with 4 Links

    Sounds like a good fit, sorry that our goals didn't line up more closely. -Izumi
  14. (Funfleet) Praxis Fits

    39 Praxis and a Claymore will die very quickly. You might consider bringing a couple logi to the party
  15. Scimi V Advanced with 4 Links

    Hi there, I'll try to respond in depth later, but briefly: no, your 4-link scimi will not be accepted today.