Izumi Uchiya MD

Certified Logi Trainer
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Izumi Uchiya MD last won the day on May 23

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About Izumi Uchiya MD

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  1. Banned from ingame channel

    @Cpt Snickerdoodle Hi there, your alliance Pen Is Out was blanket banned for our safety after they participated in an incursion gank attempt. I have manually whitelisted your character in our Waitlist and main chat channel. Fair warning, any shenanigans and I will have to remove your whitelisting. I hope you will enjoy flying with us!
  2. Serving cap broadcast, a better method?

    It's intriguing. You would in theory get less skipped broadcasts if people were diligent about locking and capping every one. A couple downsides come to mind, including ones you mentioned. Biggest one to me, it requires a ton of locking, cycling and decycling cap, unlocking, repeat. I personally think that takes more time than glancing at chat and throwing a few letters in now and then. Put that on top of fairly frequent shifts in damage aggro that draw your locks, time, and attention. Put that on top of, some of our new pilots can only lock 6 people, not 10. If people are good about calling caps in the channel, I don't personally have to worry about every cap broadcast, just every third or fourth one. On average that also usually means people broadcasting get tanked up beyond just a few cycles, reducing rebroadcast frequency. To be fair, it requires communicating, and people do sometimes get skipped, can't deny it. I don't think it 'clutters' basi chat, since that's one of few key functions the chat serves, and also helps ensure Basi pilots are paying attention to channel when safety concerns (broken chain etc) need to be addressed. Another key point, some cap broadcasts are more important and time-sensitive than others, and a Vindi may need cap NOW while I can skip and get back to that Maelstrom or RNI in a few moments. Less In-Positions for cap would be nice though, and people who didn't get tanked up enough could broadcast again for a second shot I suppose. I'm not exactly sold but could be interesting to try. Where were you taught to run a few cycles on every broadcast then move on?
  3. Rigged BS For sale

    Put me down for one Leshak, in Amarr if you please. Mail also sent in-game, contract to Izumi Uchiya.
  4. When FC tells you to pull drones..

    F is for engage. Not Shift-F, but Shift-R is the default hotkey to recall. So I set R to launch favorite group of drones, to match. The options are listed in the settings menu under Shortcuts -> Drones. Unless they changed it after release, there's no key mapped to Launch Drones by default. Unfortunately there's no hotkey for Assign Drones, still gotta use that rightclick menu
  5. I'd love to have guaranteed good scouts. What do you suggest to accomplish that? How many do we need?
  6. Best alpha batleship

    These ships are really going to struggle with meta guns and relatively low skills. The advice further above is much better, Hyperion and Vindi are an excellent route for new joiners. Rokh -> Vindi also works since it's blasters, though BS skills are different. Salvaging is much more effort to payout compared to just paying attention and flying better in fleet
  7. Rewards change

    Sounds that way. But they also claimed to have done this before and the changes never actually happened.
  8. Fittings - copy and paste?

    Hi there, Are you using the "copy to clipboard" button in the upper right corner? When you look at any fit, look for a clipboard with an arrow in the upper right, this will put the fit into your copy-paste clipboard in standard EFT format, which is confirmed to work in game, PYFA, etc. Do not try to select the text and manually copy. I've marked the button you want to click in this screenshot: https://gyazo.com/3eacf1454715305ad96bdab073105798
  9. What is better for the fleet?

    Vindi is an excellent goal and uses the same battleship skills. You might consider waiting on training T2 projectile turrets until you have settled on diving into the Mach, otherwise that time is very well spent on T2 blasters for your Vindi which gets massive performance improvements with T2 ammo types.
  10. A Question About SRP

    Sorry, these guys have a couple details wrong. Killmail values vary drastically from trade-hub prices, and we do not use them when paying for losses. We will fix the corp MOTD to make this more clear. We calculate the value to be paid from actual market prices. We pay ISK (up to the coverage maximum) for "lost value" meaning stuff that is destroyed or drops that cannot be recovered (lost or stolen). If anything drops, we will try to recover it and give it back to you; something that you dropped and received back was not truly "lost", so we do not pay for those items since you got them back good as new. Anything that is destroyed or lost, we pay back with isk based on the trade hub market price of the destroyed stuff. We pay until we have replaced every item that was destroyed/lost, or you reach the coverage cap that you paid for (2b, etc). We do not subtract the value of drops from your coverage cap. Allow me to give a couple examples. A Basilisk that costs 700m total to purchase in Jita dies and drops 150m in loot. That pilot receives her loot back, and then there is 550m of destroyed/lost value. With free logi SRP of 300m, she receives (in addition to the returned drops) 300m isk, which means she has a 250m shortfall. If she paid for our basic SRP coverage (10m for 2b coverage) then she would have received 550m isk + her drops. Collectively, this completely reimburses her 700m ship. She is not paid more than she lost, but exactly what she needs to, between a trip to Jita and using her returned drops, exactly replace her ship. For another example, a 3b Vindicator dies and drops 750m of loot, having paid for basic coverage. We return the loot and pay him the full 2b, since he effectively lost 2.25b. We do not subtract the value of his loot from the 2b payout, but working backwards from the total value of his entire intact ship. If equations are more your thing, for someone with 2b of coverage, ISK Paid = (Total Cost of entire ship, rigs, mods, charges, etc) - (Value of drops returned), with a max ISK paid of 2b. As a general rule of thumb, about a third of your total ship value will be your hull and rigs, which are always destroyed when you die, and the remaining 2/3 will be mods, which have a 50% chance of dropping, so you want to cover at least 2/3 the value of your ship. Sometimes the loot fairy is nice and other times not so kind, so for safety most pilots prefer to cover the full value. Compared to the site payouts, SRP is pretty affordable.
  11. Logi School: November 7th 01:00

    Yes indeed! We have an open-access mailing list called "Warpto-Logi", which is also listed in the MOTD of our in-game logi chat channel "Warpto Logi"
  12. 100% Loot Drop Event

    Well shoot, that is confusing. Guess I'll have to suicide a cheap frig to the Sansha.
  13. 100% Loot Drop Event

    Thanks for the link! I just watched it, he said "any destroyed player ship". No mention of PvE or PvP at your time stamp or for the couple minutes I just watched.
  14. 100% Loot Drop Event

    I was not at Vegas so I missed that bit. If you have a source/timestamp I'll gladly update the post.
  15. 100% Loot Drop Event

    The loot fairy is kind this week! CCP has announced that from downtime on Oct 29th - Nov 5th, all player ships that are killed in space will drop 100% of their fitted modules and cargo, unlike the usual loot fairy 50% chance RNG. This is partly good news for us, as any ships that we lose to the Sansha will get much more generous drops back. However, given that incursioners are known to fly high-value ships we are also expecting a significant risk of gank events. While we try to repay loot lost to gankers on a case by case basis, everyone should be more alert to the increased risks this week to prevent unnecessary losses. 1. LISTEN TO YOUR FC! They may have specific instructions for you, such as when to undock your ship, when to join grid, or what to do during a gank attempt, that may be out of the ordinary practices you are used to. 2. Stay safe! Don't linger on stations, beacons, or gates any longer than necessary. 3. Keep your eyes open! If you are the first to see a pack of gank ships, inform the FC of what you are seeing and let them give directions. Packs of Catalysts, Taloses, Tornadoes, or Stealth Bombers are a bad sign! 4. Shiny at your own risk. While we do our best to avoid deaths, recover loot, and replace SRPable losses, the SRP for ganks is on a case-by-case basis. No need to go back to your dusty old T1 battleships, but this is maybe not the week for those Officer damage mods or one-in-a-million abyssal rolls. 5. Keep flying! At the end of the day, WTM is still about having fun flying incursions. While this may be a more eventful week than most, we're still going to get out there and fight the Sansha menace.