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Found 6 results

  1. o7 everyone, its all in the title! Come out to logi school, relax and learn a thing or two! Cya at Dockup!
  2. (Funfleet) Praxis Fits

    So, the Praxis lands tomorrow. I'll have a spare one to play with, so how about we get a fun fleet going next Sunday, with 39 Praxis and a FC inna Claymore. I am not that FC, and do not have a specific FC in mind, if a FC wants to volunteer, please do. The purpose of this thread to to play with Praxis fits, to see if we can get a viable fleet, and if we get enough people interested. Maybe we end up doing a few assaults, but it could be fun.
  3. If you're new, and you get in my logi wing, I'll say these things to you. Even if you've read this post, I'm gonna say them. Also, yes, that's how long it takes to say this stuff in voice; those speed runs through "Fox In Socks" finally paid off. -- Logi have four jobs: join your logi chat and do what they tell you, move, rep people who broadcast for shield, and basi's have to keep the cap chain going. Setting up As soon as you join fleet, hit the link in fleet MOTD to join basi-chat or scimi-chat. Say "Hi," give your Logistics Cruiser level and how many links/resebo's you have. Join and say hi even if you don't have any links, don't make me hunt you down and ask. Add AAA to your watchlist. If you're a basilisk, add your cap buddies. If your logi-chat gives you link or resebo targets, add them too. Make sure your fleet window's open. You'll need the "My Fleet" tab to find us for the first time, then switch to the "History" tab so you can see shield broadcasts. Move! The instant you land in a site, find your AAA in your watchlist and orbit him at 10km. Turn on your prop mod. Stay like this forever. First exception to this rule: In the first two rooms of a TPPH site, find the EXIT gate, and orbit that at 500m. When any battleship gets up next to the gate, switch your orbit to the battleship. Second exception: at times, the FC will send an "align" broadcast. Align and turn your prop mod OFF. This always happens at the end of a TCRC, and occasionally at other times. Rep people. Lock up every person who broadcasts for shield asap. Every last one, all of them, no exceptions. Use your judgement as to how much rep to drop on which people. Some folks just have a troll frigate nibbling them, some get the whole room. Try not to run all four reppers at once. It attracts aggro and makes you slow to help a new person when Sansha change targets. Stagger your reps. Don't drop several reppers on a person at once, do it like "REP one thousand REP two thousand REP". Cap chain Basilisks always cap up. Cap the person who's immediately above you in the user list of basi-chat; if you're the top of the list, cap the guy on the bottom. Basilisks ABOVE a basi with Logistics 4 also cap down. If the number next to your name in basi-chat MOTD is RED, you're above a L4 basi, use your second transmitter to cap them. Send cap to your cap buddies on gates! We hang eighty billion isk worth of battleships off that cap chain, testing it is important. Basilisks with a free cap transmitter send cap to fleet. Watch for cap broadcasts. If you have a free transmitter, type the first few letters of the guy's name in basi-chat, lock him, and start capping. If somebody types "FRED" just as you were planning to cap Fred, you can either find another cap target or just type "+" to say "I'm capping him too." If we get more cap broadcasts than we can handle at once, send each person three or four cycles of cap and move on to the next one. If you get neuted out or jammed, you can't send cap, and your friends have to deal with that. Tell basi-chat by typing "NNN" (for neuts) or "JJJ" (for jams.) Type "-NNN" or "-JJJ" when the effect ends. Some people also type "WWW" when they're webbed. If the basi you are capping gets neuted out, jammed, or blown up, deal with it by using your second cap transmitter to send cap to THEIR cap buddy. Sometimes this gets complicated and the LC has to tell people where to send their combat caps; when this happens, listen and do what they're telling you. Sites - Each site we do has a particular moment that gives the logi fits. Know them. TPPH - In the third room, on the third wave, there are three Arnons (which jam) and two Outunis (which neut). All combat caps go to the Outuni's target. NRF - The fourth and final wave contains 1-3 Outunis. All combat caps to the Outuni target! After 20-30 seconds, back off to two reps on the person getting hit, because in 45 seconds the entire room switches to a new target, all at once. TCRC - The instant you land, lock up AAA and start repping him. Two seconds later, we get attacked by Outunis, Deltoles (which do EVERYTHING) and Niarjas (jams). Aggro goes everywhere, half the fleet broadcasts for shields, and at least one basi gets neuted out or jammed. If a Scimitar takes aggro during this part, throw armor bots at them immediately, the room can alpha right through their shields and well into armor. Finish your coffee before we go in, please.
  4. Logi Commander Guide

    The LC, or "Logistics Commander" is responsible for setting the cap chain for the basis and keeping track of free combat caps for the FC. LC’s Duties are: Set Up and Update Cap Chain Assign Remote Sensor Booster Targets Inform FC about the number of Combat Caps Setting up the cap chain is straightforward. You transcribe the names from basi chat in the same order they are on the right of the chat window. Then put the Logi level to the left of each pilot's name. Every Logi 4 pilot needs a red number next to the person above them. If the logi 4 is at the top of the list, the person at the bottom is red. All other numbers are blue. Every level 4 needs a red number above them. In the example Abrahm is a level 4 pilot. So Tywin Maulerant is the red number above Abrahm. This is because the pilot at the top of the list is the down cap for the pilot at the bottom, and the pilot at the bottom is the up cap for the pilot at the top. At some point the cap chain may break down for some reason. Whether it’s because a basi died in the middle of a site, they DC’d, or is being jammed for a prolonged period of time. Whatever the reason, the fix is the same. Step 1) Don’t Panic Step 2) Find the person who is unstable: this can be done by doing a stability check in Basi chat. Write a line like "==========Stabity Check=============". The basis will type ‘s’ for stable or ‘-s’ for not stable. Step 3) Fix the issue- they are either unstable because their up cap is gone or they are an Logi 4 pilot who is now missing a down cap. Step 4) If all else fails have the whole chain send 1 cap up 1 cap down while the issue is resolved until a new chain can be made. If at any point in the process of sorting out the cap chain issues you have a pilot not responding to you, feel free to call them out on comms to check basi chat. If a basi is jammed have person below them put their combat cap on the jammed pilot's up cap. If a basi is neuted by anything other than outunis, have their cap buddy put their combat cap on them as well as the on already being used for the cap chain. The LC also needs to be able to tell the FC how many combat caps the fleet has. This is as simple as counting the number of pilots sending a single cap to the chain. You can count either the ‘5’s or you can count the Blue numbers; both options work. Finally, the LC needs to assign remote sensor boosters to targets. The first priority is the DDD. After the DDD has sufficient remote sensor boosters, the rest of them go to the chain. A Loki DDD should get 1 remote sensor booster, battleships should get 2. In this picture you can see the words “DDD” to the right of the name of each member in the basi chain. This is the remote sensor booster target. You’ll notice that 2 of the names have “DDD”, the other remote sensor boosters say “UP”. This is because the LC has determined that 2 remote sensor boosters should go to the DDD and the rest stay in the basi chain. If possible, you should choose to have BLUE names put their sensor booster on the DDD (that is, pilots with combat caps). This helps minimize the number of locks required by default, freeing up more locks for reps. While LC there are a few ways you communicate with other logi. For the most part, Basi Chat should be your primary means of communication, following that, there is Fleet chat for non-emergency issues, and if you cant fix the issue on either of those, call out on coms.
  5. Hey! Hope its right place to post. I will be joining wtm incursions channel as I heard I could ask questions there too I will have simi V optimal fit ready today as well as WTM Optimal - Scimitar Logistics V skills (minus nanite toothpaste, will get to those next, but plus some other taht are not listed and 5 in some that are listed as required at 4). I went over all guides on this forum concerning general stuff and logi. In That's Just How I Logi Onizuki mentioned some logi classes but I couldn't find any more info anywhere... how to get into those? I have never flown logi nor incursion, but I am fast study and I need to start somewhere, few people told me to try with wtm so... could someone please kick my butt in the right direction ?
  6. That's Just How I Logi

    Greetings, my name is Oni and I’m one of the LM’s with WTM. Thought I’d fill in this section of the forums by covering some of the things I do while I logi. This is a brief look at my view when in fleet. I’m going to point out various things as I discuss them. First I want to point out my Watch List. I have it set up in a way I feel makes my life easier with less thought. There is a lot in this but I tried to break it down as easily as I can. First pilot on my WL is always the AAA. Next I put my cap buddy/s then the cap chain in “reverse” order. By this I mean they are in the order I should cap people if a pilot/s is missing from grid, I just go down the WL until I either find a basi to cap or realize I’m the only basi on grid. After the cap chain I have the other logi pilots that are in fleet. After all the logi I put the FC, this serves to separate the logi pilots from any DPS pilots I may add as they get added. Next I want to talk about managing reps. Managing your reps and your locked targets is a key skill to develop as a logi. The key thing I want to cover is staggering multiple reps on the same target. As the picture above shows, I have two reps and a cap transfer on The Foshkey(scrubbing in a kronos) who is taking damage. Looking at the bottom where my reps are you can see the cycles of my reps are set about halfway through their time relative to each other. This means that i can pull one of the reps off The Foshkey and on to another pilot in ~2.9 seconds instead of the full 5.8 of cycle time. This also means that if The Foshkey is taking a lot of agro, the staggered reps will hold him at a higher shield level instead of bouncing full then back down while agro lands again. There are a few other finer points on how to logi, but these are the few I find to be the most useful. For more information please attend one of our Logi Schools or feel free to talk with one of our LM’s or Residents. FC’s also know things but they mostly shoot guns