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Greetings, my name is Oni and I’m one of the LM’s with WTM. Thought I’d fill in this section of the forums by covering some of the things I do while I logi. This is a brief look at my view when in fleet. I’m going to point out various things as I discuss them. First I want to point out my Watch List. I have it set up in a way I feel makes my life easier with less thought. There is a lot in this but I tried to break it down as easily as I can. First pilot on my WL is always the AAA. Next I put my cap buddy/s then the cap chain in “reverse” order. By this I mean they are in the order I should cap people if a pilot/s is missing from grid, I just go down the WL until I either find a basi to cap or realize I’m the only basi on grid. After the cap chain I have the other logi pilots that are in fleet. After all the logi I put the FC, this serves to separate the logi pilots from any DPS pilots I may add as they get added. Next I want to talk about managing reps. Managing your reps and your locked targets is a key skill to develop as a logi. The key thing I want to cover is staggering multiple reps on the same target. As the picture above shows, I have two reps and a cap transfer on The Foshkey(scrubbing in a kronos) who is taking damage. Looking at the bottom where my reps are you can see the cycles of my reps are set about halfway through their time relative to each other. This means that i can pull one of the reps off The Foshkey and on to another pilot in ~2.9 seconds instead of the full 5.8 of cycle time. This also means that if The Foshkey is taking a lot of agro, the staggered reps will hold him at a higher shield level instead of bouncing full then back down while agro lands again. There are a few other finer points on how to logi, but these are the few I find to be the most useful. For more information please attend one of our Logi Schools or feel free to talk with one of our LM’s or Residents. FC’s also know things but they mostly shoot guns
"I'd like to try Logi, but the skill train is SOOO long." "How many injectors do I need to fly a Basi? 20-ish?!? Never mind." "We have to stand down the fleet for lack of Logi." "We don't have enough combat caps to take this site." Anybody else keep hearing things like that? Ideally there would be some way for curious or Logi-aspiring pilots to be able to get some field experience with the Logi role without needing to commit zillions of SP beforehand. Similarly, it would be nice if there was a way for battleship pilots who don't have the Logistics Cruiser skill to be able to fill in and keep a fleet running rather than having to stand down the fleet for lack of Logi. To those ends (and also because I like them), I've been looking at Ospreys. [TLDR: Well-fit Ospreys might be able to plug gaps in Logi group when standard Logi pilots are not available.] As it turns out, the spectacular hull bonuses on the Osprey make it possible to fit one such that it functionally mimics a Basilisk with a Logi-4 pilot and no remote sebo - including equal or better repping power and a combat cap (meaning that just like a Logi-4 Basi, adding it to the chain does not increase the total number of combat caps). The beauty is that a "Logistics skill = zero" pilot can fly it. The easiest scenario to fix is a shortage of combat caps. If it's a choice between standing down the fleet or finding some combat caps, and no qualified Logi pilots are available, the fleet could put nearly ANY pilot in the following ship and fix the problem. Even a pilot with absolutely atrocious skills can fly it and make it function as intended. The pilot just has to be awake and understand how to respond to broadcasts. Just plug it into the cap chain, give it two cap transfers, and it adds a net +3 combat caps to fleet. The mids and lows in the fit below are flexible, but there is plenty of fitting space available to throw money at it to make sure it can tank adequately, and to address any other perceived weaknesses. [Osprey 0/5 EASY] Sentient Signal Amplifier Syndicate Damage Control Caldari Navy Power Diagnostic System Pith X-Type EM Ward Field Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field Thukker Large Shield Extender 10MN Monopropellant Enduring Afterburner Medium 'Regard' Remote Capacitor Transmitter Medium 'Regard' Remote Capacitor Transmitter Medium 'Regard' Remote Capacitor Transmitter Medium 'Regard' Remote Capacitor Transmitter Medium 'Regard' Remote Capacitor Transmitter Medium Core Defense Field Extender II Medium Core Defense Field Extender II Medium Core Defense Field Extender II On the higher end, if the fleet needs more actual Logi ships, the following fit will mimic a Logi-4 Basilisk in terms of cap-chain and repping power (total repping power is actually higher than a Basi). The fit is tighter, and stability (even with 2x incoming cap transfers) requires max Caldari Cruiser and Shield Emission Systems skills, but again, a pilot with Logistics skill = zero can fly it. The following fit is just an example for discussion - incursion fitting gurus should feel free to change it. With adequate skills, though (per above), it plugs seamlessly into a Basilisk cap chain just like a Logi 4 Basi pilot, and has more repping power than the Basi does. The main challenge is making it tank adequately - which more experienced minds than mine will need to assess. [Osprey - Logi-4 Basi Mimic] True Sansha Reactor Control Unit Syndicate Damage Control Dread Guristas Co-Processor Pith X-Type EM Ward Field Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field Thukker Large Shield Extender 10MN Monopropellant Enduring Afterburner Medium 'Regard' Remote Capacitor Transmitter Medium 'Regard' Remote Capacitor Transmitter Large Murky Compact Remote Shield Booster Large Murky Compact Remote Shield Booster Large Murky Compact Remote Shield Booster Medium Core Defense Field Extender II Medium Ancillary Current Router II Medium Ancillary Current Router II Ideally, there is some way to keep a fleet running even with a modest shortage of Logi pilots. Similarly, ideally there is some way for new or curious pilots to have an opportunity to try the logi role. Osprey fits might fit the bill. Those who know the sites and requirements (and risks) better than I do will have to make those determinations. I'm interested to find out. Thoughts, suggestions and feedback are welcome, -T'vaar Q&A: Q. Wait, aren't those MEDIUM cap transfers on that Osprey? That can't possibly be acceptable. A. Yup, those are mediums. But thanks to the incredible role bonuses on the Osprey hull, it turns out that a Medium "Regard" cap transfer from an Osprey delivers the exact same 324 capacitor as the Large "Regard" cap transfer from a Basilisk. Thus, an Osprey with 2x mediums can merge seamlessly into a Basi cap chain. (Put a Large on an Osprey and it delivers almost 1,000 cap. Fitting 0/5 can be fun). Q. It only has three large reppers - and they're not even T2. How can it possibly out-rep a Basi? A. Again, the amazing hull bonuses on the Osprey work differently than the Basilisk bonuses. Whereas the Basi bonuses make each repper cost less capacitor, the Osprey bonuses make each repper deliver more rep. Therefore, each Large "Murky" repper (meta 1) on an Osprey delivers 975 shield if the Osprey pilot has Caldari Cruiser 5, (900 shield if Caldari Cruiser 4), whereas each T2 repper on the Basi delivers 680 shield. The cycle times are the same, so the Osprey's three reppers can rep 2,925 shield per cycle (2,700 with Caldari Cruiser 4), vs the Basi's 2,720. The Osprey's range is a little better, too. Q. Isn't it expensive for a T1 cruiser? A. Depends how you think about it, I guess. The bulk of the cost is in modules that can be moved to any other ship later on. The committed cost (hull and rigs) isn't so bad. Also, the fitting gurus may find ways to make it less expensive. The above fits are, again, just an illustration of concept. Also, how much is it worth to be able to keep a fleet up and running rather than standing down for lack of Logi?