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  1. Hello all I'll start with my point then explain in detail. We need regular good scouts to clear sites read the title so you know what I mean. I had originally started thinking about this because I've been reading about General George Washington's spy network and I had also read Field Marshal Erwin Rommel's excellent "Infantry Attacks". Both works directly and indirectly teach how invaluable good intel is. It's a force multiplier. Now. There are times when we have scouts, very often Kirsi (thanks Kirsi!), sometimes others. Sometimes our scouts do it as alts or sometimes they do it "themselves". I've noticed we operate MUCH more efficiently when we have good scouts and the more the better. For example Bouncing and failed contests burn time and time is money(isk and LP). Now a contest where we have a fighting chance is FUN! Actually I enjoy them almost as much as TCRCs, provided we have a chance! If the contesting fleet vastly outguns us, its a waste. How do we know who or what we are facing? A good scout. The more we know about which "enemy" is in space, where he is, what he is doing and what he is doing it with, this gives our FC better information as to what sites to go for, who is likely to finish the site they are running first and move on to that juicy TCRC that just spawned before we can finish the site we are running. what dakka they can bring to a contest and other valuable and handy info. Scouts can also help keep track of when new spawn is due to pop up. Generally there seem to be no more than us and two other fleets up at a time so three scouts would seem ideal as a minimum. Plus we have more people who can "HOLD" sites for us after the Kundalini goes down. Thoughts and discussion welcome, naturally.
  2. Disclaimer: I searched for rules regarding this type of content on the forum and I couldn't find anything. If this is against the rules, I sincerely apologize in advance. Hello everyone, I have a plan. It's a very ambitions plan, and I am already anticipating the large amounts of doubt that is going to be sent my way. However, I want you to look past your doubts, and seriously consider this. Because I am serious about it. I want to build a trade hub. I am not trying to make a new Jita, Dodixie, etc. I am trying to build a smaller trade hub that specializes in Faction tech. Ships, Ammo, Implants, if its faction, we have it. How? Doing incursions already pulls in serious amounts of Concord LP, there is nothing stopping us from pooling together this LP and converting it to Faction LP and then buying BPCs, Ships, Ammo, etc and then putting it all in one central location. Where? This is the part where I need your help. I don't have all of the information or answers. But collectively, we can put our knowledge together and figure out the best place to put it. Why not just sell it at Jita? Because if we can construct a citadel, a significant portion of our money is going to come from the sales tax and other fees which are normally lost to NPC stations. And, if it is far enough away from Jita, we can get enough traffic to be successful. As I mentioned earlier, I am not trying to replace Jita or any of the other major trade hubs. We are just going to specialize. It will just get blapped by the bigger guys. If we don't play our cards right it most certainly will get blapped. We aren't just going to pop up a citadel, slap on a trade module, and flood the market. We don't want to step on the toes of the larger industries. We have to start small and stockpile our inventory. Because our inventory is going to be our bargaining chip. Also, consider that the large alliances can already build the things they want, T1,T2,T3. So hopefully they don't feel threatened in the first place. But this leads in to my next point. Communication is paramount. Wherever we decide to set up shop, we need to talk to the locals. Reach out to them, and be upfront and honest about our intentions. We will help them in any way that we can, our goal is to safely set up so we can begin operations. We will not absorb into the larger corps / alliances. This goes back to our bargaining chip. Picking sides with an alliance will only ensure our downfall, as it gives everyone else a clear image of if we are with them, or against them. Maintaining our own identity allows us to set the stage for the future, and remain as neutral as possible. Why? I want to attempt to do something that can have an impact on our universe. Even if it doesn't end up being successful, I can at least look back and say that I gave it my best shot. As a final note If you made it this far, understand that I know this isn't going to happen overnight and it's not going to happen within the next month. This will take time, and its going to require the collective effort of everyone who chooses to participate. There is still a lot that I don't know, and I need your help to fine tune this plan. Please, speak up if you see a reason this can't work. Then help find a way to make it work. If I can get at least 5 people to join me, we can get the ball rolling. I want to start small, with just medium sized refinery and engineering complexes building basic stuff. This is going to be an adventure for me, and I hope that it will be for you as well. If you are interested Send "Matthew Throne" an in-game mail and I will refer you to a group chat were we can being fleshing out some more details. TL;DR I want to build a trade hub specializing in Faction tech. As long as we play it smart, and build up slowly, we can hopefully avoid confrontation. Stockpiling our inventory in Hi-sec should allow us a bargaining chip against those that would do us harm.