Search the Community
Showing results for tags 'newbro'.
Found 8 results
-
Hello People I want to try incursions, but i'm not sure what path to go. Basicallyi have the ISK and skills to field and fly the optimal fits in DPS and Logi groups. I have very little experience in fleet fights (zero experience as Logi), so i'm not sure if DPS or Logi would be the place to go - what would be the "easiest" point of entry here? and last, would my chances of getting into fleet be better with optimal fits or could the ones labled entry be enough? Thanks in advance /SCD
-
This is a guide to Roles in Fleet So what are Roles? They are the thing that keep fleets moving and operating smoothly making that wallet of yours fat. 'BUT WAIT!' you say,'I thought that was the FC?' Well they do exactly what I just described but here the meaning takes on a more hands on flying ships pew pewing and repping meaning. The FC cannot do everything, I know a horrible concept to grasp, so we lowly scrubs must do our part! Without these Roles that have been painstakingly devised by people with way more time in game than you or I we wouldnt make anywhere near the isk we can now in Incursions. These Roles are everything from being an anchor to others, to commanding vast mini fleets of drones, to being overlord of your own little chatbox kingdom or even preventing enemy battle towers form living longer than necessary. All you need to do to take part in these glorious activities yourself is X up in Fleet chat when the FC asks. Really, that's it. Below are summaries of each Role with links to the awesomely written guides where they exist. Anchoring Roles VVV- This is the Short Range DPS Anchor. The Pilot performing this Role will, in TPPH 3rd room and NRF, be the Vindicator that the Short Range DPS will follow when a wave is about to finish, any other time Vindis should be burning out to Web and Kill their targets, so they are in range to apply their most damaging ammo and Web targets down to help in that endeavor. Please remember to KEEP AT RANGE 5KM and not APPROACH because if you bump the VVV out of place you risk moving the entire Short Range DPS ball out of optimal range. The VVV is also the backup Heavy Drone Bunny and when assigned drones is to follow the HHH target priority. AAA-This is the Sniper Anchor. The Pilot performing this Role will, in TPPH 3rd room and NRF, be the Nightmare/Leshak that the Snipers will follow at all times. The AAA will ensure that the Snipers are in position to deliver the most amount of DPS possible.Please remember to KEEP AT RANGE 5KM and not APPROACH and bump your AAA. In TCRC the AAA's primary job is to be the Second into the Room and the First to aggress the Tower to ensure that the Sansha aggro is consolidated on the AAA to help make this Site as safe as possible. The AAA is NO LONGER the Logi Anchor. BOOSTER-Now you may be thinking what in the hell is the Booster doing in the Anchor Rolls? The Booster is now the Logi Anchor. Greater minds than ours have theorycrafted this so just roll with it. The Logi are to Orbit the Main Booster at 10KM. The Main Booster will ensure that the Logi are in position to apply the most effective amount of reps to the Fleet as possible. See bottom of page for more Booster info. Drone Bunny Rolls DDD-This is the Light Drone Bunny (and the most fun roll in Fleet). Every Logi is to Assist their Light Drones to the DDD upon entering a site room, except in TCRC. In TCRC we DO NOT use light drones unless the FC ASKS. The Pilot performing this Role is tasked with killing the Sansha frigates. The preferred ammo type is Antimatter becasue it gets no tracking penalties. The DDD gets 2xTracking and 1xOptimal Range Links to assist them in this endeavor and should also be able to refit their DDAs to Tracking Enhancers to assist them as well. As DDD it is preferable to be moving as little as possible for when in motion your tracking falls off considerably. Get in range of the initial spawn of sansha in TPPH and NRF rooms then sit still until they are dead swapping ammo as necessary afterwards ensuring you are in position for each subsequent wave. In the TCRC the DDD is to Focus on Niarjas only killing the untagged Schmaels after the first two Niarja are dead, you may sit still and kill Schmaels until they are out of range on aggro switch or move to your Niarja Spawn position and continue killing them when no Niarja are on grid. The optimal spot to be to blap Niarja is inbetween the Shield Transfer Control Tower and the Sansha Tower slightly behind both. If our DPS is killing frigs at a pace where a competent DDD cannot keep up or a NewBro DDD is struggling the FC may assign a 2nd DDD. If you as a DPS Pilot see frigs up with your last target do everyone a favor lock them up and kill them. HHH-This is the Heavy Drone Bunny. Every Battleship is to Assist their Heavy Drones to the HHH upon entering the 3rd room of the TPPH and the NRF. DO NOT ASSIST DRONES IN TCRC. The Pilot performing this Role will in TPPH and NRF be killing Uitras, Vylades, Romis and DPS Tags in reverse order. Your main goal is to keep the Heavy Drones one one target for as long as possible to maximize the application of their DPS. Specifics on what Sansha you are to prioritize in what site and wave are to be found in the following link. When full Heavy Drones are to be assigned to the VVV. TTT-Rarely when our VVV is full on Heavy drones the FC will assign a tertiary Heavy Drone Bunny in the form of a TTT. Tips-Remember that Drones will always attack the last target you use an offensive module on. In last wave of TPPH and NRF the Drone Bunnies should ALWAYS, unless FC specifies differently, prioritize the last tagged Outuni. SSS-This is the Sentry Drone Bunny used in VG Fleets. The Pilot performing this Role will follow normal Sniper Tags and can fit a Target Painter to help the Drones apply DPS. Logi Coordinator Roles CCC-This is the Cap Chain Coordinator. The Pilot performing this Role will manage the Basi Chat MOTD, Set Up and Update Cap Chain, Assign Remote Sensor Booster Target and Inform FC about the number of Combat Caps. Scimi Link Coordinator-This is, as the title suggests, the Scimi Link Coordinator. The Pilot performing this Role will manage the Scimi Link Chat MOTD. Follow what the MOTD says in assigning links. FC preference will always trump normal assignments but the DDD ALWAYS gets at the least 2xTracking and 1xOptimal Links. Special Snowflake Roles MTAC-This is the only Role that has but one job in one site, without this being performed we could not complete TCRCs. The Pilot performing this Role will ferry the MTAC from the Concord MTAC Factory to the Shield Control Transfer Array to prevent the Sansha Tower from receiving reps. BOOSTER-The Booster provides the Fleet with boosts to our tank and propulsion. The Booster is now also the Logi Anchor. The Pilot performing this Role has to be approved by Command to do so. The Booster moves in such a way as to insure the Logi can apply the maximum amount of reps to the fleet at any given time. In VGs the Booster is also the main Logi pilot. Please Go Out and X Up! o7
-
Hello everyone! I just joined last night. Though I have been playing this for 1.8 year inconsistently I'm still a newbie.... o7 At present I do easy abyssal sites and mining. I have a gaming YouTube channel which have about 360 subscribers. you can check it out here.. https://www.youtube.com/jazzyviper I post eve online along with different game's videos. Your support will be highly appreciated
-
Hi Everyone, Just returned to the game and would love to join you all for my first Incursion. Could someone have a look at this fit and tell me if it's good enough? It's pretty much the only thing I can fly at the moment (at least for a few weeks). Any advice would really be welcome. Complete noob when it comes to Incursions and Battleships in general. Should I pull the trigger and buy? Will I be useful? Thanks and Fly Safe!
-
Logi Tactics And Wisdom, Found this: Helped me \m/
Victor Victor Veritas posted a topic in Logistics Tactics
\m/ <3 \m/ Hey WTM<3 I Found this, while trying to soak up wisdom from all sources. Here are some links : Part 1 and 2. I know these videos helped me out greatly, to improve muscle memory efficiency, and i have incorporated it into how I play. I am thankful for all the wisdom/tips that are already posted all over the forum, as well as what has been shared with me in WTM, so I started this thread to help NewBro's and anyone else who wants to become a Logend; my'self included. We love Logi's, and In My Humble Opinion its 2nd place fun only to Being a Vindi with 2 webs <3. "Logi's are Legends" I <3 Logi If you have Tips to share! share them below! Without Further Ado Part 1: https://www.youtube.com/watch?v=hIJZrsLssYc&feature=youtu.be Part 2: https://www.youtube.com/watch?v=-6yFormVPP0 -
Hello all; Good Luck and Fortune to'ya. I am hoping Vindi Vets and DPS Vets add some of their wisdom on top of this, and please take the liberty to correct anything as they see prudent. I fell in love with WTM culture of newbro friendly, ISK faucets of fun: I started this thread to remark on some of the things i picked up and allow info to be spread to newbro's (including me'self) As DPS, whether your in an Optimal Ship, or a Starter: remember the fleet counts on us: being efficient in removing dangerous DPS tags from the field, as We are the Sword of the fleet. Our DPS targets are chosen with Wisdom behind it. The faster we Pop the Sansha, the faster our fleet will be in a safer state. I hope to stay on topic by sticking to Maneuvering, Web calls, and general info ------------------------------------------------------------------------------------------------------- Maneuvering ------------------------------------------------------------------------------------------------- The VVV Anchor should always be on your watchlist, easy right? But what happens when FC calls tag 1+2 outini/auga/deltole and you have no anchor in the pocket? BURN BABY BURN! 'Keep At Range' on the primary/Tag1 (Turn on your MWD) You do not need to be attached by the hip especially at the beggining of a room (*exeption TCRC) remember almost all FC's want Focus fire 1-X so you will generally be in the same place as the anchor anyhow. As a Blaster ship, you must get close to the enemy Sansha to hit them effectively. So in every beggining of each room, You should be anchoring(K.A.R) on your DPS Tags. This insures optimal range, and maximum potential damage application. **Pay attention to how many DPS tags are left, as you Should be Keeping at Range on your VVV-Anchor when DPS tags are low, or when FC calls for DPS burn to anchor spots* This applies in 1st rooms where the sancha are already on field, tags are up, and DPS is warping in: What I do 1st (example TPPH turn left go fast) i am spam 'E+Click' on tag 1 and as soon as i see warp meter ~40% i hit my MWD to start the burn. Then start locking your tags, i find im already hitting max speed just as the rest of the tags come in -Just remember the closing rate is fast! don't Bump nor overshoot your target (~20k out kill your MWD) and keep spamming that keep at range so you do not 'bump the targets' If your not still burnin' you can actually start to "keep at range"(E+click) to Tag 2, IF T2 is within 10k and IF Tag one(T1) is webbed.. this will help you apply more dps to T1 as you slowboat to T2(tag two) Get familliar with the Keep at range mechanic, as you get more experienced you'll notice how to apply more efficient DPS, and help the fleet and you make more ISK/hr as well as BE safer. - Eve University has a great thread on Transversals, angular velocity, and general gun dynamics, as a blaster you could benefit greatly from checking it out <https://wiki.eveuniversity.org/Turret_mechanics> --------- Sliding: aka "Using Momentum"------- So: In reference to landing in a pocket (aka Taking a Gate with FC's authorization) avoiding painful Mathimatical Calculations, what if i told you, that there is a way to use the warp speed you had to burn towards Sansha after you take an accelleration gate? Im not kiting you, it is possible. As you play, start to pay attention to your velocity Bar, especially while beginning to warping/ landing from warping. After awhile, you'll notice that the "Warp Bar" (The velocity bar that has WARPING shown across) enters warp at a certain point, (75%-90%) and exits warp, at about (40%) (Thats why we have you aligning full speed to quicken the warp) and although thats usuful, Im focusing on Landing from warp. * Id suggest to you to pay attention to when your ship Exits 'WARPING' (Aproximately 40% ) you'll notice it switches from saying "Warping" to the regular display (100m/s for example) ** This is the exact server tick/time that your ship is free to Move/aproach/keep at range, activate modules, lock targets, recieve links etc. if you desire it. And i would say you do! Why?? Because it allows you to carry that momentum! It is a lot easier for your ship to Burn to Max velocity from 100m/s vrs from a dead standstill. You "slide" from out of warp. ------------------------------------------------------------------------------------------------------- Webs------------------------------------------------------------------------------------------------------- Precall webs always. Every Situation 2 webs are needed when Sansha start their burn. Remember, you can limp away with 1 kneecap, if you lose 2 kneecaps? "You're goin' NoWheahr'!" In TPPH's, NRF's - when you Land&Slide, call Your Webs! You have all that time to burn towards them, so VVV will probably web tag_1, there are all the others out there, So call them! this will give plenty of time for your fellow pilots to grab the rest. So break the sansha's kneecaps and start shooting em in the face, the rest of the DPS train will come along following 1-> X, and they shall not have to travel far because you webbed that sansha down. [<3 Imelda <3] Webs help the whole fleet, especially DPS squad; in the pre-spawned pockets, down to when your VVV brings you to the next spawn, you want as many DPS targets webbed down as possible. - don't call webs after you web them imho -i would suggest precalling webs, it allows your fellow DPS to not waste time switching web targets wasting precious cooldown seconds. Be aware and know what will be in web range, and what will not. If your gonna lose a web on something, call it. WTM culture will not mind if you were mistaken, if you call "6 got away" it may allow another dps to try and catch it. Foshkey wrote an excellent article that includes pictures) regarding BS that need webs that are doing 100m/s or more. Dont forget if BS are webbed, go for them cruisers (Rommi's usually) as well, and help the HHH out. Remember when the FC calls for 'DPS burn your anchor spots' turn your MWD on and keep at range on your anchor (Be aware not to bump any objects (Tower, Rocks, etc), the fleet and your VVV needs Your blasters and webs ready and in range for the next wave.* again Spread those webs! Precall, and if there are no tags yet, STILL WEB. You can coordinate what you have webbed when the tag numbers appear. If you have a tag that is just outside web range, remember you can -Overheat your web- to reach out and stop them (To Sansha: "whear you Goin'?!!") And if your K.A.R on that one trying to get away, you should be within standard web range within 1-2 overheat cycles (so you dont damage your Mid slots too much) Remember to be shootin' some'thin ------------------------------------------------------------------------------ Tips------------------------------------------------------------------------------------------------------- Unlock Tag J if FC/LM calls one on the field, make sure you are not shooting it. Vylaids DONT NEED WEBS (Fiona helped me know that) as the Vylaid has no Propulsion module. Put that web to good use on some'thin else If you are HHH: and Vylaide is your Primary: 1 web on Vylaid will help Heavy Drones apply damage bettah While your webbing, remember to keep focus fire on your DPS Tags 1-X Don't chase after Trigger Tags (tag 9's OR tag Z's (TPPH last room))when the rest of the dps targets are killed. You should be K.A.R on your anchor when there are 2-3dps tags left. Remember Shoot in order. In a TPPH Final Room, Tag 9's Or Z's Ostingales are the Trigger for the next wave. It is important that tags before the trigger are killed first. * If the final Osti's are killed before the rest, there is a good chance You and your Fellow DPS members will not be waiting in ambush for the Next Wave spawn. ---Split your Guns 4/4 and stagger them, you will not regret it. You will apply more DPS, get armor shots without trying, and not waste volleys when Sansha's Pop. You can do this by holding shift, and dragging and dropping your gun group modules to the next module slot. It will start 7/1 and the next it will be 6/2. Get it to 4/4 and you will notice a difference. And dont worrie! You can always regroup them on tower bashes if you like seeing full damage ;] Precall Your Webs! Remember to shut your MWD off when you are done manuevering. Tactical Overlay Helps me out in maneuvering around the field the Default hotkey is (Ctrl-D) You can also find a Press-button Bottom left of your Capacitor GUI. -- then use HoldQ+LClick, (1st Lclick is direction, second LeftClick is elevation.) Keep and mind: listen to your FC! If the FC calls full fleet Arnons + Outini, or DPS Auga Outini Deltole Start locking them! When FC calls primaries : lock the primaries and then lock the rest of your DPS tags when the numbers arive. Remember to keep focusing fire. Just be aware if you accidentally lock a sniper target to Unlock them. You want to help your DPS squad crush your targets. Hotkey for Unlocking a target (CTL+SHIFT : CLICK) No worries about burning to final tag when there is another spawn to come, as it is much more important to be in position for the next wave/Room. (Except the end of the NRF) Your 2 types of ammo will almost always be Long Range (NULL/Faction Tungston, or Short range(VOID/Faction Antimatter. Try to pay attention to how far your targets will be, and Load the Appropriate ammo for the Task at hand. Remember it takes 5 seconds to reload *Niki's simple ammo change rule: " i always tell ppl with blasters: -if its more than 15 km away, change to long range -if its less than 10 km away, change to short range (hopefully this will be the case most of the times) -if its between 10 and 15 km just keep shooting with whatever you have loaded currently. This is good to follow until you get so experienced that you can figure out the exceptions yourself." [<3Niki<3] \m/ Try grouping your guns in a 4/4 setup, and stagger them on your DPS tags (in order), this will allow maximum amount of DPS/less cool down Active Brawl. Imho it is Much more fun and engaging than simply latching onto your VVV and not letting go. Remember: You must listen to your FC, as some things change, and WTM commanders are trained to see things you dont, coukd it safety situation, or a more efficient way than S.O.P (All written things are subject to change of the current Voice FC ) I have a blast flying with WTM (pun intended) these are just tips i gathered from learning, they'are not manditory (exception: for DPS burn to your anchor spots, be with your VVV) But they certainly go a long way to helping fleet, as well as yourself to have fun, safe fleets. I apologize in advance for any typos, as this was done from mobile device. Good luck n Fortune, I shall see you in Fleet! --VVR P.S Whether you are a Hyperion, rohk, or vindi -* if you have blasters*- and have any questions or would like to know more feel free to message me me in game mail, or give me a poke on TS "Victor Victor Rothwulf" - Me' door is open if im around. And I will find the time. \m/ "Make them sansha's go No-whear!" \m/
- 16 replies
-
- 9
-
- dps
- dps tactics
-
(and 8 more)
Tagged with:
-
So, the Praxis lands tomorrow. I'll have a spare one to play with, so how about we get a fun fleet going next Sunday, with 39 Praxis and a FC inna Claymore. I am not that FC, and do not have a specific FC in mind, if a FC wants to volunteer, please do. The purpose of this thread to to play with Praxis fits, to see if we can get a viable fleet, and if we get enough people interested. Maybe we end up doing a few assaults, but it could be fun.
-
Imelda's Three-and-One-Half-Minute New-Logibro Speech Talking Points
Imelda Virpio posted a topic in Logistics Tactics
If you're new, and you get in my logi wing, I'll say these things to you. Even if you've read this post, I'm gonna say them. Also, yes, that's how long it takes to say this stuff in voice; those speed runs through "Fox In Socks" finally paid off. -- Logi have four jobs: join your logi chat and do what they tell you, move, rep people who broadcast for shield, and basi's have to keep the cap chain going. Setting up As soon as you join fleet, hit the link in fleet MOTD to join basi-chat or scimi-chat. Say "Hi," give your Logistics Cruiser level and how many links/resebo's you have. Join and say hi even if you don't have any links, don't make me hunt you down and ask. Add AAA to your watchlist. If you're a basilisk, add your cap buddies. If your logi-chat gives you link or resebo targets, add them too. Make sure your fleet window's open. You'll need the "My Fleet" tab to find us for the first time, then switch to the "History" tab so you can see shield broadcasts. Move! The instant you land in a site, find your AAA in your watchlist and orbit him at 10km. Turn on your prop mod. Stay like this forever. First exception to this rule: In the first two rooms of a TPPH site, find the EXIT gate, and orbit that at 500m. When any battleship gets up next to the gate, switch your orbit to the battleship. Second exception: at times, the FC will send an "align" broadcast. Align and turn your prop mod OFF. This always happens at the end of a TCRC, and occasionally at other times. Rep people. Lock up every person who broadcasts for shield asap. Every last one, all of them, no exceptions. Use your judgement as to how much rep to drop on which people. Some folks just have a troll frigate nibbling them, some get the whole room. Try not to run all four reppers at once. It attracts aggro and makes you slow to help a new person when Sansha change targets. Stagger your reps. Don't drop several reppers on a person at once, do it like "REP one thousand REP two thousand REP". Cap chain Basilisks always cap up. Cap the person who's immediately above you in the user list of basi-chat; if you're the top of the list, cap the guy on the bottom. Basilisks ABOVE a basi with Logistics 4 also cap down. If the number next to your name in basi-chat MOTD is RED, you're above a L4 basi, use your second transmitter to cap them. Send cap to your cap buddies on gates! We hang eighty billion isk worth of battleships off that cap chain, testing it is important. Basilisks with a free cap transmitter send cap to fleet. Watch for cap broadcasts. If you have a free transmitter, type the first few letters of the guy's name in basi-chat, lock him, and start capping. If somebody types "FRED" just as you were planning to cap Fred, you can either find another cap target or just type "+" to say "I'm capping him too." If we get more cap broadcasts than we can handle at once, send each person three or four cycles of cap and move on to the next one. If you get neuted out or jammed, you can't send cap, and your friends have to deal with that. Tell basi-chat by typing "NNN" (for neuts) or "JJJ" (for jams.) Type "-NNN" or "-JJJ" when the effect ends. Some people also type "WWW" when they're webbed. If the basi you are capping gets neuted out, jammed, or blown up, deal with it by using your second cap transmitter to send cap to THEIR cap buddy. Sometimes this gets complicated and the LC has to tell people where to send their combat caps; when this happens, listen and do what they're telling you. Sites - Each site we do has a particular moment that gives the logi fits. Know them. TPPH - In the third room, on the third wave, there are three Arnons (which jam) and two Outunis (which neut). All combat caps go to the Outuni's target. NRF - The fourth and final wave contains 1-3 Outunis. All combat caps to the Outuni target! After 20-30 seconds, back off to two reps on the person getting hit, because in 45 seconds the entire room switches to a new target, all at once. TCRC - The instant you land, lock up AAA and start repping him. Two seconds later, we get attacked by Outunis, Deltoles (which do EVERYTHING) and Niarjas (jams). Aggro goes everywhere, half the fleet broadcasts for shields, and at least one basi gets neuted out or jammed. If a Scimitar takes aggro during this part, throw armor bots at them immediately, the room can alpha right through their shields and well into armor. Finish your coffee before we go in, please.