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Found 3 results

  1. Local Badges

    i think we should have badges for dedicated VVV DDD and AAA so we more people exing up for roles, this is basically for people to make people aim for something and makes it much funner
  2. In Fleet Roles Guide

    This is a guide to Roles in Fleet So what are Roles? They are the thing that keep fleets moving and operating smoothly making that wallet of yours fat. 'BUT WAIT!' you say,'I thought that was the FC?' Well they do exactly what I just described but here the meaning takes on a more hands on flying ships pew pewing and repping meaning. The FC cannot do everything, I know a horrible concept to grasp, so we lowly scrubs must do our part! Without these Roles that have been painstakingly devised by people with way more time in game than you or I we wouldnt make anywhere near the isk we can now in Incursions. These Roles are everything from being an anchor to others, to commanding vast mini fleets of drones, to being overlord of your own little chatbox kingdom or even preventing enemy battle towers form living longer than necessary. All you need to do to take part in these glorious activities yourself is X up in Fleet chat when the FC asks. Really, that's it. Below are summaries of each Role with links to the awesomely written guides where they exist. Anchoring Roles VVV- This is the Short Range DPS Anchor. The Pilot performing this Role will, in TPPH 3rd room and NRF, be the Vindicator that the Short Range DPS will follow when a wave is about to finish, any other time Vindis should be burning out to Web and Kill their targets, so they are in range to apply their most damaging ammo and Web targets down to help in that endeavor. Please remember to KEEP AT RANGE 5KM and not APPROACH because if you bump the VVV out of place you risk moving the entire Short Range DPS ball out of optimal range. The VVV is also the backup Heavy Drone Bunny and when assigned drones is to follow the HHH target priority. AAA-This is the Sniper Anchor. The Pilot performing this Role will, in TPPH 3rd room and NRF, be the Nightmare/Leshak that the Snipers will follow at all times. The AAA will ensure that the Snipers are in position to deliver the most amount of DPS possible.Please remember to KEEP AT RANGE 5KM and not APPROACH and bump your AAA. In TCRC the AAA's primary job is to be the Second into the Room and the First to aggress the Tower to ensure that the Sansha aggro is consolidated on the AAA to help make this Site as safe as possible. The AAA is NO LONGER the Logi Anchor. BOOSTER-Now you may be thinking what in the hell is the Booster doing in the Anchor Rolls? The Booster is now the Logi Anchor. Greater minds than ours have theorycrafted this so just roll with it. The Logi are to Orbit the Main Booster at 10KM. The Main Booster will ensure that the Logi are in position to apply the most effective amount of reps to the Fleet as possible. See bottom of page for more Booster info. Drone Bunny Rolls DDD-This is the Light Drone Bunny (and the most fun roll in Fleet). Every Logi is to Assist their Light Drones to the DDD upon entering a site room, except in TCRC. In TCRC we DO NOT use light drones unless the FC ASKS. The Pilot performing this Role is tasked with killing the Sansha frigates. The preferred ammo type is Antimatter becasue it gets no tracking penalties. The DDD gets 2xTracking and 1xOptimal Range Links to assist them in this endeavor and should also be able to refit their DDAs to Tracking Enhancers to assist them as well. As DDD it is preferable to be moving as little as possible for when in motion your tracking falls off considerably. Get in range of the initial spawn of sansha in TPPH and NRF rooms then sit still until they are dead swapping ammo as necessary afterwards ensuring you are in position for each subsequent wave. In the TCRC the DDD is to Focus on Niarjas only killing the untagged Schmaels after the first two Niarja are dead, you may sit still and kill Schmaels until they are out of range on aggro switch or move to your Niarja Spawn position and continue killing them when no Niarja are on grid. The optimal spot to be to blap Niarja is inbetween the Shield Transfer Control Tower and the Sansha Tower slightly behind both. If our DPS is killing frigs at a pace where a competent DDD cannot keep up or a NewBro DDD is struggling the FC may assign a 2nd DDD. If you as a DPS Pilot see frigs up with your last target do everyone a favor lock them up and kill them. HHH-This is the Heavy Drone Bunny. Every Battleship is to Assist their Heavy Drones to the HHH upon entering the 3rd room of the TPPH and the NRF. DO NOT ASSIST DRONES IN TCRC. The Pilot performing this Role will in TPPH and NRF be killing Uitras, Vylades, Romis and DPS Tags in reverse order. Your main goal is to keep the Heavy Drones one one target for as long as possible to maximize the application of their DPS. Specifics on what Sansha you are to prioritize in what site and wave are to be found in the following link. When full Heavy Drones are to be assigned to the VVV. TTT-Rarely when our VVV is full on Heavy drones the FC will assign a tertiary Heavy Drone Bunny in the form of a TTT. Tips-Remember that Drones will always attack the last target you use an offensive module on. In last wave of TPPH and NRF the Drone Bunnies should ALWAYS, unless FC specifies differently, prioritize the last tagged Outuni. SSS-This is the Sentry Drone Bunny used in VG Fleets. The Pilot performing this Role will follow normal Sniper Tags and can fit a Target Painter to help the Drones apply DPS. Logi Coordinator Roles CCC-This is the Cap Chain Coordinator. The Pilot performing this Role will manage the Basi Chat MOTD, Set Up and Update Cap Chain, Assign Remote Sensor Booster Target and Inform FC about the number of Combat Caps. Scimi Link Coordinator-This is, as the title suggests, the Scimi Link Coordinator. The Pilot performing this Role will manage the Scimi Link Chat MOTD. Follow what the MOTD says in assigning links. FC preference will always trump normal assignments but the DDD ALWAYS gets at the least 2xTracking and 1xOptimal Links. Special Snowflake Roles MTAC-This is the only Role that has but one job in one site, without this being performed we could not complete TCRCs. The Pilot performing this Role will ferry the MTAC from the Concord MTAC Factory to the Shield Control Transfer Array to prevent the Sansha Tower from receiving reps. BOOSTER-The Booster provides the Fleet with boosts to our tank and propulsion. The Booster is now also the Logi Anchor. The Pilot performing this Role has to be approved by Command to do so. The Booster moves in such a way as to insure the Logi can apply the maximum amount of reps to the fleet at any given time. In VGs the Booster is also the main Logi pilot. Please Go Out and X Up! o7
  3. Raw convo about DDD

    Hey guys. I had a random convo on Slack the other day asking me to give out my POV about the DDD role. As per usual it triggered me (in a good way this time) and i got drawn into the convo more and more, turning it into one of those hour-long teaching moments of mine. It is a really raw copy-pasted format and kind of "niki-blunt" . But maybe it turned out to be something sharing worthy. If its useful for you then im glad. But im not really looking for anything else with this topic. I just wanted to share. Without further comment here is the convo itself: Anonymous [6:12 AM] You're probably offline atm, but any advice / suggestions on DDD after tonight? niki [6:13 AM] could you copy your fit here Anonymous [6:20 AM] [Vindicator, Vindication] Damage Control II Domination Tracking Enhancer Domination Tracking Enhancer Abyssal Magnetic Field Stabilizer Abyssal Magnetic Field Stabilizer Abyssal Magnetic Field Stabilizer Abyssal Magnetic Field Stabilizer 500MN Abyssal Microwarpdrive Pithum B-Type Adaptive Invulnerability Field Abyssal Stasis Webifier Abyssal Stasis Webifier Pithum B-Type Adaptive Invulnerability Field Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Neutron Blaster Cannon II Large Anti-EM Screen Reinforcer I Large Hybrid Burst Aerator II Ogre II x5 Null L x5180 Nanite Repair Paste x500 Void L x10036 Agency 'Pyrolancea' DB3 Dose I x17 niki [6:21 AM] so whats the abyssals strength and % ? i mean range and strength % Anonymous [6:21 AM] what do you mean range? niki [6:22 AM] web range and web strength Anonymous [6:22 AM] the webs are 15.5km each and 82.7,81.4% web niki [6:22 AM] the web Anonymous [6:22 AM] (on the vindi, of course) niki [6:22 AM] gal bship 5 or 4 ? Anonymous [6:23 AM] (base strength is ~63% each) gallente 5 niki [6:23 AM] 15+ kms and 60+ % webs are pretty awesome to ddd with. and minmatar bship level? Anonymous [6:23 AM] only 3 =/ niki [6:23 AM] yeah so 2 things first and foremost get faction (cal navy is the most common to use) antimatter its better than nul whenever the frigs are closer than 20 km and its always better than void if its frig shooting 2nd thing get minmatar bship to 4 at least 5 would be better ofc also needless to say gunnery support skills and blaster spec is important too Anonymous [6:26 AM] all support at 5, blaster spec 4 niki [6:26 AM] thats pretty good... obviously all relevant skills on 5 would be best with the suggested implants included as well for vindis. that is the high-end. Anonymous [6:26 AM] (just bumped min BS to 4) niki [6:28 AM] gameplay wise i split my guns 4-4. if you kill one maybe you can spare 4 guns for the next which is a huge deal. webbing 2 different frigs shoot 1 until it dies shoot the other one but meanwhile start webbing a 3rd cuz you need the webs to actually apply. essentially you always need 1 more frig to be already webbed so you can instablap it or close to doing so. dont forget to always fill your locks thats actually one of the biggest mistakes a battleship can do. specially true for DDD. you can tell that you are doing a good job if you always feel like you are racing with yourself. guns vs webs. a close race. Anonymous [6:29 AM] ok. I've tried doing that in the past, but I've worried about wasting the drone effort, with them continually chasing new targets. but then, the drones are just bonus anyway... niki [6:29 AM] forget the drones. they dont exist. Anonymous [6:29 AM] ok niki [6:29 AM] just trust in yourself. you can do it without drones. and if you train yourself then after a while it doesnt matter if you dont have any drones. in some fleets you actually will lack light drones anyway. relying on them is a mistake imo. they are just a little extra/bonus. Anonymous [6:30 AM] tonight, I did have my guns split, but I wasn't leapfrogging targets. I was staggering webs and guns though, so I'd have a new half more often niki [6:30 AM] try to not burn too much around . just some cuz it ruins your tracking. Anonymous [6:30 AM] right I did notice that niki [6:31 AM] if the frigs are not on the way where you are needed to go and more than 20 kms away then just stop, load null and hope for best. if you are not moving your tracking is much better. sometimes ppl will pull the frigs away. if its temporary then dont even switch to null cuz in 20 seconds they are going to burn back anyway. if you feel like its gonna be more than 20-30 sec then switch to null. if the frigs are actually on your way then try to burn just 1 cycle and then slowboat and stop when they are in webrange the drones are actually helpful when you cant reach out with webs and you are shooting with null cuz then it takes ~10+ sec to kill 1 frig you can try to overheat web if you feel like you are behind on the schedule and you need just a few extra kms to reach out. webs dont burn out easily and just a few paste is enough to rep them while in warp Anonymous [6:34 AM] ok niki [6:34 AM] and they stop overheating after the frig dies anyway TPPH all first waves i'd burn 1 cycle to exitgates or anchorspot . then slow down and if you are in webrange stop NRF is easiest site as DDD just gotta make sure you have a good tempo in first 2 waves TCRC is an interesting site you can try go greedy kill schmaels before you reach the tower but its actually hard to complete . and also sometimes you need to switch to niarjas anyway or just try to kill niarjas only, burn into position and then try to schmael at the tower. somewhere in between is still fairly easy Anonymous [6:38 AM] yea, I was doing something in between tonight on the TCRC niki [6:38 AM] in tpph i always try to kill schmaels first cuz its easiest to web the first few frigs before aggro switch, and schmaels are hardest to kill as far as frigs go also forget about acronyms if you cant reach some frig with webs, always target the one that you actually can. webs are ensuring you gonna kill that frig really really fast if its not webbed its gonna die significantly slower. so range is more important than some "shooting order". except ofc if FC wants to bounce from site then scrams are priority. if i can choose freely cuz a lot of frigs are in range and we are not bouncing i prio webbers whenever i can (1st schmael 2nd renyn) cuz it helps the fleet the most. but obviously niarja must die first, no matter what. Anonymous [6:40 AM] right niki [6:40 AM] but yeah antimatter is a great help. nowadays i do 8k null 10k anti the rest void in vindi shoot antimatter most times, null if you need to constantly kill frigs more than 20 kms away . void is okay in tpph last wave and nrf 3rd 4th wave cuz you shoot only very few frigs in those. you have tons of time and you will probably be on top of them and you can web them anyway. and in those waves you will shoot cruiser or bship too Anonymous [6:43 AM] ok niki [6:43 AM] in tcrc i usually switch to void after all the schmaels are dead and im just chilling shooting tower and looking for respawner niarja niarja is a really easy frig to kill. Anonymous [6:44 AM] yea, the niarja blap easy niki [6:45 AM] tough frigs order : schmael >>> eystur > renyn >>> tama >>> niarja hardest to easiest to kill. (not a shooting order ofc, lol) Anonymous [6:46 AM] ok thanks for all this. I'll keep at it. hopefully I have more opportunities to take DDD =P niki [6:49 AM] no problem its fun. i actually enjoy ddd in tpph. otherwise its a pretty boring site. but i still really enjoy doing even that one if i can snatch ddd Anonymous [6:50 AM] yea. it was fun to race the rest of the fleet niki [6:56 AM] oh and always ask for 2xtracking . if they offer a 3rd ask for 1 range. but 1 tr 1 opti is not as good as 2xtr no matter who says what. Anonymous [4:17 PM] ok. one other question is if there's ever anything other than frigates that the DDD shoots before frigates? Like does the DDD follow full fleet calls for the Arnon/Outuni in TPPH 3rd-3rd, the Mara/Vylade in NRF 3rd and Outuni in 4th, and the Outuni in TCRC? I'm pretty sure the HHH does follow those calls (right?) but what about DDD? niki [5:07 PM] for DDD tpph 3rd 3rd shoot 2nd outuni then frigs . nrf 3rd mara(s) then frigs , nrf 4th if there are 3 outunis. then the 3rd outuni . TCRC niarjas are more important to shoot than the 2 outuni. if niarjas are down you can shoot 2nd outuni if you want but fleet should be pretty close to kill them. HHH : TPPH 3rd 3rd you should shoot second outuni then vylade then leftovers. NRF 3rd you should shoot mara(s) then vylade. NRF 4th vylade , except if there are 3 outunis. then the 3rd outuni first. TCRC you should not have any drones assigned, so you are just a vindi, not HHH. shoot in order. Anonymous [5:10 PM] ok, cool UPDATE: After Surgical Strike Patch Void is more powerful. If you are confident with your tracking (better be close to 20 at least) you can try to use Void more often to blap them frigates. At the moment (2020 May) I am usually bringing 8k Null, 5k Anti and the rest is Void to fill up cargohold to max. But you know... im pretty confident :smirkcat: