Malcolm Galora

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Malcolm Galora last won the day on August 16 2023

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About Malcolm Galora

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  • Birthday 07/02/1993

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  1. Returning to Eve and Incursions

    If you fly around this time during the week we could use more logi pilots. Just make sure your fit(s) are updated as both ships have changed significantly
  2. Coming back

    Hey ademeri, long time no see, join the discord. Most of the stuff happens there these days.
  3. Rejecting FC Fit alteration

    Tank modules were rebalanced at least a couple times in the past couple years. Even with this fit your EM is insufficient without the rigs or a second hardener. The WTM vindi nowadays needs more webs to make up for the fact that there is usually less in fleet, so that's why we put more importance on a vindis amount of webs fitted. Swapping t1 rigs is cheap and is required for the optimal fit anyways. Maybe 30m total to be compliant.
  4. Lost badges D:

    He can have my extra R badge if that helps.
  5. Do you do VG or is it HQ only?

    I gave the video you posted a look through, I'm amazed of the setup you've made for yourself. I fear it might not be enough in your typical HQ fleet, where sometimes even just having to manually click that shield broadcast button is a bit too slow. Things can happen pretty fast and the sansha can hit hard. Anchoring will also likely give you some trouble as we need to move around quite a bit in HQs. WTM tends to only do VGs occasionally, mostly to do the influence grind and very rarely if we don't have the numbers to maintain the HQ fleet. EVE Rookies is pretty good, I believe they have a couple of FCs there who also run TDF fleets. WTM tries to run as much as we can, FCs and Pilots willing, you can join our discord, linked up at the top of the forums for the fleet pings that's go out. Also if you ever want to come try out HQs, let the FC know your situation and we can try to work with you, likely assigning a commander to watch you and make sure you're safe.
  6. Lost badges D:

    Your old client's badges are saved per client id, if you use a myteamspeak account they will automatically transfer to any new client you are using. To get your old badges back all you need to do is reach out to an officer, ideally while you are logged into TS, so they can mirror your old client id to your new client id. Only takes a couple minutes at most.
  7. Anchoring Help

    Same way VVV is your back up HHH, HHH is often your backup VVV. You can use the other Vindis in fleet as a bit of a reference while you are learning. You will quickly recognize the differences between each site, then its a matter of learning your waypoints to get to each spot. TPPH is often the hardest for dps, but only for the first spot, while TCRC is the easiest. Take some time to review the Anchoring Guide, and take your time to learn. Often the FC gets preoccupied trying to get the fleet running smoothly and securing sites to run. So just make sure you are listening to their commands as best you can and follow their align to and warp to broadcasts. You can see the name of each site when you warp to it and on the beacon when entering. True Power Provisional Headquarters (TPPH), 3 rooms, there is a tower in the last room a bit to the right that the fleet shoots at the end. Nation Rebirth Facility (NRF), 1 room, multiple waves to clear, to the left a tower is present but undamageable. True Creations Research Center (TCRC) the quickest site to run, has a staged entrance and exit so listen carefully, fleet only shoots a few sansha then shoots the tower while ignoring the remaining sansha. Hope this helps a bit
  8. "De-Optimization" of Ships

    The common ground most people agree on is they are not bad, in fact they are pretty good. They are just not as good for an optimized fleet of turret marauders. It takes a bit of piloting skill to make good use of them along side the other marauders, while still being leaps and bounds ahead of nightmare/mach and even a lot of vindis. Golems were reclassified as intermediate, by no means are they bad. They should just not be your endgoal for incursions.
  9. Ricarde's Modified Guide to Abyssal Damage Modules

    A new mail also works the same, I use those for temporary stuff. While Mutaplasmid is a great tool for appraising mods and checking stats, also check for those selling mods in discord, as you often can get a good deal from the more established sellers. Often even able to buy them in sets that are already setup with stacking penalties in mind.
  10. Hello everyone! Recently we have rolled out our waitlist to have the ability to check skill requirements for our Marauder, T3, and Booster pilots! This should increase the ease of bringing these ships to fleet without all the extra hassle of using third party services or screenshots. When X'ing up the appropriate hull for the first time, you will be prompted with the following messages. This error message means you haven't yet granted the waitlist the ESI scope to check your skills, click the "Add scope via SSO" button located at the top of the waitlist page to login through the SSO tool to grant it. Once you have done so click the update button and paste your fit one more time, this will update your tags and keep your spot in the queue. You will next be shown one of a few different tags. This tag means you have met or exceeded the minimum requirements to fly this hull. You are good to be invited! This tag means you have reached the highest recommended level of skills for this hull, as stated in its corresponding guide. Kudos to you This one means you are missing one or more skills to be able to fly this hull. Read through the following section on an easy method to see what you are missing. In the ingame MOTD you can find the following links to the corresponding forum posts for the info you need. (Linked here also for your convenience: Bastion Marauders and T3 Lokis In these posts you will find drop downs of the skills required so you may easily copy them to your clipboard as shown here: Once ingame you can open up your skill queue and look for the options shown here to import it directly into your skill queue to check. After doing so, the game will give you a prompt with the skills added and the ones already trained. Anything missing will automatically be added to the end of your queue, anything else that has already been trained will be noted in the prompt above. In the future WTM plans to add features onto our website to allow you to check your skills and upgrade progress right on the website! But for now the above method is the simplest method to check what skills you need. As the waitlist will not give us the information of what skills you do or do not have, only if you meet a certain requirement level. Just like flying these ships, granting the skill scope is completely optional! That being said, if you are not granting the waitlist the means to check your skills, or you are missing the required skills you will not be invited to fleet. I hope this has been an informative guide on how to use our new waitlist system, if you are having problems reach out with one of our commanders, or send feedback to our IT department with the following link: Feedback. Thank you for your patience with our latest changes, and as always, thanks for flying with WTM!
  11. Another new pilot with a bunch of questions

    Lol what a great title card
  12. WTM Exchange Program This site's better, just saying.
  13. Another new pilot with a bunch of questions

    MDD did an interview?
  14. Eliz Abyssal Shop 2.0

    Locked as per OPs request