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What is the best logi, a scimi or a basi?
Blackbeard Antonius posted a topic in Warp To Me LocalWhat is the best logi, a scimi or a basi. I love both but recently the scimi is my preferred logi ship
Changes to Large Remote Capacitor Transmitter
Frodel Beit-Lehem posted a topic in Logistics TacticsJust a heads-up on the Large 'Regard' Remote Capacitor Transmitter, now renamed to; Large Inductive Compact Remote Capacitor Transmitter. Large Inductive Compact Remote Capacitor Transmitter - Meta Level: 1(-3), Volume: 25(+20), CPU: 40, PG: 288(-32), Transfer Amount: 311(-13), Capacitor: 338, Range: 7500(-1500). NB; this means that the remote capacitor amount is reduced from 324 to 311 and with perfect skills the module now has an activation cost of 316,9 points so this must be changed to make sure the Basi is still stable.
[Idea] Cap Stable Basilisk; yah or nay?
Elathy Maricadie posted a topic in Logistics TacticsWhile this may have been brought up in the past; I do think it has great potential as a viable option to eliminate the biggest vulnerability of Basilisks, the Cap-Chain; just a fair warning there will be a quite a few comparisons between the "normal" 4/2 Basi fit, lets dive into it: Fit changes, compared to the normal 4/2 Basi fit, are as follows: 5x Pithum A-Type Medium Shield Transfers instead of the normal 4x T2 Large Remote Shield Transfer Thukker Large Cap Battery replacing the Faction Remote Sensor Booster True Sansha Capacitor Power Relay (optimal) or just keep the Faction Power Diagnostics Unit (will be cap stable at lower cap levels around 31.9%, instead of the 47.5% with the CPR) Medium Capacitor Control Circuit II for extra Cap Recharge rather then the Medium Ancillary Current Router II The Fits performance/Stats (this is with all skills affecting the fit @ Level V and no implants): This fit is capable of repairing 317.5 Shield HP/s. While the current 4/2 Basilisk is capable of repairing up to 340 Shield HP/s, with all 4 reps running which we all know is rarely the case. In a worst case scenario, the whole cap-chain of 5-6 basilisks breaks and not quick enough to recover in time (especially in TCRCs), it could very like result in the destruction of the entire fleet. So having a fleet of Cap Stable logistics will pretty much eliminate this risk entirely I just want to also throw this into the context; it's also cap stable with 4x Medium A-Type and 1x T2 Large Shield Transfer; yielding repair capability of 339 Shield HP/s.(stable at 34.5% cap). So, I now ask my fellow logi-pilots; What are your thoughts?
Entry-Level Logi - "Logistics" Skill is Zero
T'vaar Dekdarion posted a topic in Incursion Fits"I'd like to try Logi, but the skill train is SOOO long." "How many injectors do I need to fly a Basi? 20-ish?!? Never mind." "We have to stand down the fleet for lack of Logi." "We don't have enough combat caps to take this site." Anybody else keep hearing things like that? Ideally there would be some way for curious or Logi-aspiring pilots to be able to get some field experience with the Logi role without needing to commit zillions of SP beforehand. Similarly, it would be nice if there was a way for battleship pilots who don't have the Logistics Cruiser skill to be able to fill in and keep a fleet running rather than having to stand down the fleet for lack of Logi. To those ends (and also because I like them), I've been looking at Ospreys. [TLDR: Well-fit Ospreys might be able to plug gaps in Logi group when standard Logi pilots are not available.] As it turns out, the spectacular hull bonuses on the Osprey make it possible to fit one such that it functionally mimics a Basilisk with a Logi-4 pilot and no remote sebo - including equal or better repping power and a combat cap (meaning that just like a Logi-4 Basi, adding it to the chain does not increase the total number of combat caps). The beauty is that a "Logistics skill = zero" pilot can fly it. The easiest scenario to fix is a shortage of combat caps. If it's a choice between standing down the fleet or finding some combat caps, and no qualified Logi pilots are available, the fleet could put nearly ANY pilot in the following ship and fix the problem. Even a pilot with absolutely atrocious skills can fly it and make it function as intended. The pilot just has to be awake and understand how to respond to broadcasts. Just plug it into the cap chain, give it two cap transfers, and it adds a net +3 combat caps to fleet. The mids and lows in the fit below are flexible, but there is plenty of fitting space available to throw money at it to make sure it can tank adequately, and to address any other perceived weaknesses. [Osprey 0/5 EASY] Sentient Signal Amplifier Syndicate Damage Control Caldari Navy Power Diagnostic System Pith X-Type EM Ward Field Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field Thukker Large Shield Extender 10MN Monopropellant Enduring Afterburner Medium 'Regard' Remote Capacitor Transmitter Medium 'Regard' Remote Capacitor Transmitter Medium 'Regard' Remote Capacitor Transmitter Medium 'Regard' Remote Capacitor Transmitter Medium 'Regard' Remote Capacitor Transmitter Medium Core Defense Field Extender II Medium Core Defense Field Extender II Medium Core Defense Field Extender II On the higher end, if the fleet needs more actual Logi ships, the following fit will mimic a Logi-4 Basilisk in terms of cap-chain and repping power (total repping power is actually higher than a Basi). The fit is tighter, and stability (even with 2x incoming cap transfers) requires max Caldari Cruiser and Shield Emission Systems skills, but again, a pilot with Logistics skill = zero can fly it. The following fit is just an example for discussion - incursion fitting gurus should feel free to change it. With adequate skills, though (per above), it plugs seamlessly into a Basilisk cap chain just like a Logi 4 Basi pilot, and has more repping power than the Basi does. The main challenge is making it tank adequately - which more experienced minds than mine will need to assess. [Osprey - Logi-4 Basi Mimic] True Sansha Reactor Control Unit Syndicate Damage Control Dread Guristas Co-Processor Pith X-Type EM Ward Field Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field Thukker Large Shield Extender 10MN Monopropellant Enduring Afterburner Medium 'Regard' Remote Capacitor Transmitter Medium 'Regard' Remote Capacitor Transmitter Large Murky Compact Remote Shield Booster Large Murky Compact Remote Shield Booster Large Murky Compact Remote Shield Booster Medium Core Defense Field Extender II Medium Ancillary Current Router II Medium Ancillary Current Router II Ideally, there is some way to keep a fleet running even with a modest shortage of Logi pilots. Similarly, ideally there is some way for new or curious pilots to have an opportunity to try the logi role. Osprey fits might fit the bill. Those who know the sites and requirements (and risks) better than I do will have to make those determinations. I'm interested to find out. Thoughts, suggestions and feedback are welcome, -T'vaar Q&A: Q. Wait, aren't those MEDIUM cap transfers on that Osprey? That can't possibly be acceptable. A. Yup, those are mediums. But thanks to the incredible role bonuses on the Osprey hull, it turns out that a Medium "Regard" cap transfer from an Osprey delivers the exact same 324 capacitor as the Large "Regard" cap transfer from a Basilisk. Thus, an Osprey with 2x mediums can merge seamlessly into a Basi cap chain. (Put a Large on an Osprey and it delivers almost 1,000 cap. Fitting 0/5 can be fun). Q. It only has three large reppers - and they're not even T2. How can it possibly out-rep a Basi? A. Again, the amazing hull bonuses on the Osprey work differently than the Basilisk bonuses. Whereas the Basi bonuses make each repper cost less capacitor, the Osprey bonuses make each repper deliver more rep. Therefore, each Large "Murky" repper (meta 1) on an Osprey delivers 975 shield if the Osprey pilot has Caldari Cruiser 5, (900 shield if Caldari Cruiser 4), whereas each T2 repper on the Basi delivers 680 shield. The cycle times are the same, so the Osprey's three reppers can rep 2,925 shield per cycle (2,700 with Caldari Cruiser 4), vs the Basi's 2,720. The Osprey's range is a little better, too. Q. Isn't it expensive for a T1 cruiser? A. Depends how you think about it, I guess. The bulk of the cost is in modules that can be moved to any other ship later on. The committed cost (hull and rigs) isn't so bad. Also, the fitting gurus may find ways to make it less expensive. The above fits are, again, just an illustration of concept. Also, how much is it worth to be able to keep a fleet up and running rather than standing down for lack of Logi?