Canyon Vjourytant 91 Posted March 7, 2021 Bastion Marauders Flying a bastioned marauder in incursion is awesome! But with extra power comes extra responsibility. Here's what it takes to fly a Marauder with WTM: Step 1. Train the skills listed below. ALL of these skills are required Step 2. Get a fit from our Fitting Website. Step 3. Read the Guide for the ship you are flying Step 4. When you X-up for the first time with your Marauder, you will need to enable the skill scope. For step by step instructions, Click Here Step 5. For the first few times you join fleet, you will need to ask for a backseat to get your Bastion Badge. You must have a backseat until you earn 2 sign-offs and get your bastion badge. Once you have your Bastion Badge, you are good to go! Time to start skilling for that Bastion+ and going for those DPS badges. Step 1: Required Skill List For easy access to skill plans in-game join our Mailing List: "WTM-Skill Plans" Kronos Spoiler Marauders 2 Motion Prediction 5 Rapid Firing 4 Sharpshooter 4 Surgical Strike 4 Trajectory Analysis 4 Large Blaster Specialization 3 Thermodynamics 3 Biology 1 Mechanics 4 Hull Upgrades 4 Shield Management 5 Advanced Target Management 3 Signature Analysis 4 Micro Jump Drive Operation 3 Acceleration Control 4 Shield Operation 3 Paladin Spoiler Marauders 2 Motion Prediction 5 Rapid Firing 4 Sharpshooter 4 Surgical Strike 4 Trajectory Analysis 4 Large Pulse Laser Specialization 3 Thermodynamics 3 Biology 1 Mechanics 4 Hull Upgrades 4 Shield Management 5 Advanced Target Management 3 Signature Analysis 4 Micro Jump Drive Operation 3 Acceleration Control 4 Vargur Spoiler Marauders 3 Motion Prediction 5 Rapid Firing 4 Sharpshooter 4 Surgical Strike 4 Trajectory Analysis 4 Large Autocannon Specialization 3 Thermodynamics 3 Biology 1 Mechanics 4 Hull Upgrades 4 Shield Management 5 Advanced Target Management 3 Signature Analysis 4 Micro Jump Drive Operation 3 Acceleration Control 4 Shield Operation 3 Golem Spoiler Marauders 3 Missile Launcher Operation 5 Missile Bombardment 4 Missile Projection 4 Guided Missile Precision 4 Target Navigation Prediction 4 Rapid Launch 4 Warhead Upgrades 4 Torpedo Specialization 3 Thermodynamics 3 Biology 1 Mechanics 4 Hull Upgrades 4 Shield Management 5 Advanced Target Management 3 Signature Analysis 4 Micro Jump Drive Operation 3 Acceleration Control 4 Shield Operation 3 Step 2: Get a fitting from the website Get a fit from our Fitting Website. Some Notes on Fitting: Kronos must have Blue Pill running at all times. All Pilots/Fits must have greater than 1 minute of cap life with all modules running. The Empty Highslot on each fit are left to pilot's discretion, if no fitting is left, its okay to leave it unfilled. Check the Guides for suggested modules. The listed fits are at a minimum, module downgrading is not allowed. Step 3: Read the Guides for your marauders Kronos Paladin Vargur Golem Step 4: Enable the Skill Scope When you X-up for the first time with your Marauder, you will need to enable the skill scope. Go to the WTM Waitlist, x-up your fit, then follow the instructions Here to enable the Skill Scope. Step 5: Getting a Bastion Badge Once you get the skill scope enabled, and you get into fleet, you will need to ask for a backseat. If the FC has not already assigned you a backseat, in the fleet chat tell the FC that you "need a bastion backseat." They will find a commander who will help watch/guide you as you fly in the fleet. They will help coach you to fly a marauder safely and effectively in our fleet. You need 2 sign offs from different commanders to complete your Bastion Badge. Depending on how the fleet is going, sometimes you can get both done in the same fleet. Sometimes it may take multiple fleets/backseats to complete both backseats. YOU MUST CONTINUE TO ASK FOR A BACKSEAT UNTIL YOU BAVE COMPLETED BOTH SIGN OFFS AND ARE BADGED. Once you have this badge, you are free to fly any of the 4 marauders without a backseat (assuming you have the required skills as confirmed by the Waitlist). Things that will be included in your backseat: To complete the sign off, a backseat is a minimum of 6 sites and must include all 3 types of sites. #1 goal: Maximize time in bastion SAFELY THINGS OF NOTE BEFORE ENTERING: Ensure your fit is correct, including high slot layout (alternate guns with empty slots/utility mods) Ensure the fleet has a Nestor for refitting - if not, you must run tank fits at all times Kronos must run blue pill at all times Set Bastion mod to auto-repeat OFF Never bastion with aggro unless you know what you are doing (don't during backseat) Ctrl-click bastion is only allowed for TPPH tower bashes It is safe to do a cycle of bastion once aggro is established and the wave is unlikely to die in 1 minute Definition│ XLSB Status: Gate is green ONLY IF you currently have an XLShieldBooster actively fit to your marauder. It being stashed in your cargo hold does not count. Typically this is said if the FC knows logi are in warp but may be a few seconds behind the battleships. After entering site, you may bastion on the beacon and rep yourself as necessary until your cycle ends and logi arrive on grid. Re-broadcast for shields if you have agro for logi after they arrive. WHEN NOT TO BASTION: You have aggro Aggro switch is coming up New wave is spawing soon™ - waves including Outuni are particularly dangerous. End of the site (sometimes FCs will miss calling bastions red) A frigate has taken aggro at the beacon (they die and then aggro immediately swaps/splits) WHEN TO BASTION: Once you confirmed that aggro is on someone else/consolidated AND that person is not likely to die in 1 minute. If a neutral scout on the beacon gets aggro, 1 of 2 things will happen: They will warp off, causing aggro to split OR they die, causing aggro to split. Either way, if you are in bastion after they leave/die, it is bad news bears. WHEN YOU TAKE AGRO: 1. Broadcast for shields 2. Overheat your Hardeners if needed, especially in a TCRC. Default hotkey to overload your midslots is ctrl+2. 3. Re-broadcast for Shields after you come out of bastion 4. Turn off overheat Taking it to the next level: Bastion+ Got your Bastion Badge what's next? Getting those DPS badges and Bastion+ skills. BASTION+ Skills: Kronos Spoiler Marauders 5 Navigation 5 Acceleration Control 5 Evasive Maneuvering 5 Tactical Shield Manipulation 4 Shield Compensation 4 Signature Analysis 5 Power Grid Management 5 Capacitor Systems Operation 5 Capacitor Management 5 CPU Management 5 Thermodynamics 5 Nanite Interfacing 4 Biology 5 Sharpshooter 5 Controlled Bursts 5 Large Blaster Specialization 5 Rapid Firing 5 Surgical Strike 5 Trajectory Analysis 5 Hull Upgrades 5 Mechanics 5 Paladin Spoiler Marauders 5 Navigation 5 Acceleration Control 5 Evasive Maneuvering 5 Tactical Shield Manipulation 4 Shield Compensation 4 Signature Analysis 5 Power Grid Management 5 Capacitor Systems Operation 5 Capacitor Management 5 CPU Management 5 Thermodynamics 5 Nanite Interfacing 4 Biology 5 Sharpshooter 5 Controlled Bursts 5 Large Pulse Laser Specialization 5 Rapid Firing 5 Surgical Strike 5 Trajectory Analysis 5 Hull Upgrades 5 Mechanics 5 Vargur Spoiler Marauders 5 Navigation 5 Acceleration Contro: 5 Evasive Maneuvering 5 Tactical Shield Manipulation 4 Shield Compensation 4 Signature Analysis 5 Power Grid Management 5 Capacitor Systems Operation 5 Capacitor Management 5 CPU Management 5 Thermodynamics 5 Nanite Interfacing 4 Biology 5 Large Autocannon Specialization 5 Rapid Firing 5 Surgical Strike 5 Trajectory Analysis 5 Hull Upgrades 5 Mechanics 5 Golem Spoiler Marauders 5 Navigation 5 Acceleration Control 5 Evasive Maneuvering 5 Tactical Shield Manipulation 4 Shield Compensation 4 Signature Analysis 5 Power Grid Management 5 Capacitor Systems Operation 5 Capacitor Management 5 CPU Management 5 Thermodynamic: 5 Nanite Interfacing 4 Biology 5 Signature Focusing 4 Missile Bombardment 5 Missile Projection 5 Torpedo Specialization 5 Guided Missile Precision 5 Target Navigation Prediction 5 Warhead Upgrades 5 Rapid Launch 5 Hull Upgrades 5 Mechanics 5 1 Share this post Link to post Share on other sites