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  1. 2 points
  2. 2 points
    Your Talking in Stations interview is what brought me here man and I'm happy to report 0% false advertisement ppl have been so helpful and welcoming here and on chat I'm having the same vibe I had when I first started Eve. I got my stuff to the Eust station, can't wait to xup for the first time.
  3. 2 points
    @StevanatorSo in order to get in the first step is probably to read our rookie guide in this forum. this should explain the basic things to do and stuff after that you basically travel to the incursion headquarter system and when youre there and have time you can xup on our waitlist which is linked in this forum too and then youre good and just need to wait for an empty spot in the fleet to get invited. so in your terms they are "community events" and we aim to have an uptime for 24/7 as long as the incursion focuses are up
  4. 2 points
    Hello Stevanator! Most folks start in a Hyperion, good place to get into incursions. Getting in: At the top of this browser window, next to Forums, is 'Waitlist'. Clicking that takes you to the waitlist, which is what you use to get into fleets, when there is one running (which is the majority of the time). Next to waitlist is 'Fits'. Check out Hyperion in fits, and get a Hyperion fitted that way to the current HQ system, which is Todrir (just moved here, so good for a few days, up to a week). Then 'X Up' on the waitlist, and when there is room in the fleet, the FC will get you an invite and a newbro speech. There is not a singular Corp - rather, join the "Warp To Me Incursions" channel - mentioned in the Rookie Guide. When fleets are getting started it will generally be announced there. Or, watch the waitlist site. Also a good place for incursion questions!
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    Remember to fit some rapid lights to your Claymore, Talidar.
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    I will like to trial an rigged hull exchange program should the next focus be not be an island. What will happen is that when the focus spawn, you may contract your rigged hull to Cass Lockheart at janice price and subsequently similar rigged hull will be contracted to the dockup system with the same janice price. If you contract your blinged stuff with it; I will reject that contract. Definition of rigged hull means t2 guns/logi reps + rigged hull (for marauders other highslot modules are currently accepted as long its not blinged (eg. peace reps) https://janice.e-351.com/ I will entertain only contracts originating from the previous focuses and not from any trade hubs because that means you are lazy. At the moment I have 1 kronos 1 vindi and 2 scimi available for exchange KRONOS - Ryoin Iwaira VINDI SCIMI (Clarification: This is my personal trial and its not related to WTM apart from the fact I'm an FC for them) The exchange contracts at the dockup system will be up within 24hr of the focus spawn
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    https://janice.e-351.com/ This site's better, just saying.
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    Ye, it was a really good one, touched mostly upon Wormholes and how we utilise the mechanics to move around with incursions.
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    Regarding moving (like from focus to a market hub, or from the last focus to the next focus), look for me (MDD Teller and MDD Feynman) in the WTM Incursions channel. I frequently have better travel routes than what autopilot offers. And these become increasingly more important the more expensive your ship becomes.
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    I recommend looking up the character "Dragon Hemah"... his bio has most of the common incursion overviews embedded in it. Try a couple, see what you like. Personally I use a version of the "Canyon Red/Gold" with additional tabs for FC stuff.
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    You may find most of these resources by asking in our Warp To Me Incursions in game channel. I'm you will receive a lot of different ones to try out to your liking
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    There is also a WTM Discord. Check it out if you want. I would recommend to do so because fleet pings on it help to figure out whats happening currently. The link is in the game channel MOTD that was mentioned above or just simply find it top of this page
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    During this period of time, FCs invite ships from the waitlist based on the Upgrade Policy ignoring the hours played exception. This means that battleship pilots meeting in both optimal hull and optimal fit will be the first priority, followed by optimal hulls with t2 guns, and then optimal hulls meta guns. If the FC runs out of optimal ships, they will invite first come first serve from the suboptimal ships. The FC may choose to invite suboptimal ships in a first come first serve fashion at any time at their discretion. Optimal Fleets are scheduled by FCs 3 days in advance and posted 2 days in advance by Council. The time and date will be posted in the Events Channel on discord and in the WTM Local MOTD After the scheduled Optimal Fleet time period is over for the day, the FC will revert to usual WTM policy as relates to invites.
  15. 1 point
    The Skill Guide Hello fellow pilots! This guide will be walking you through all the skills that you could train to optimize the use of your ship, either an Optimal Battleship or a Logistics ship. This guide is more of a suggestion, however, as you might find other skills more necessary to train first, some that might have been left out, or skills that you feel are not needed for you. These skill plans are designed to be used one after the other, start at minimum and work your way up to optimal! You can click the "spoiler" and copy and paste those skills directly into the EVE training queue window. Here's how: 1. Copy any of the spoilered skill list to your Clipboard (Select and then CTRL+C) 2. Then select 'Add skills listed in clipboard to end of queue' shown here: 3. The new queue will be loaded and give you a confirmation message Good luck training the skills! If you have any questions, please contact any of our Commanders (FCs or LCs) or Council (Leadership and Officers) 1. Vindicator Guns: Hybrids - Large Neutron Blasters Battleship Bonus: Gallente/Minmatar WTM Minimum - Hyperion (Affordable Stepping Stone) WTM Minimum - Vindicator WTM Optimal - Vindicator 2. Nightmare Guns: Lasers - Large Tachyon Beam / Large Mega Pulse (T2 Only) Battleship Bonus: Amarr/Caldari WTM Minimum - Bhaalgorn (Affordable Stepping Stone) WTM Minimum - Nightmare WTM Optimal - Nightmare 3. Logistic Ships Please look at our other guides for more information about logistics, capacitor management and implants. Rookie Logi Guide Implant Guide Cap Management Guide Advanced Incursion Tips Guide Basilisk Role: Support - Remote Repair + Remote Cap and Sensor Boost (Signature Radius, faster lock speed for the drone bunny or your up cap) Caldari Cruiser skill bonus WTM Minimum - Basilisk WTM Optimal - Basilisk Scimitar Role: Support - Remote Repair and Tracking Links (Tracking Speed and Optimal Range) Minmatar Cruiser skill bonus WTM Minimum - Scimitar WTM Optimal - Scimitar Loki Role: Support - Remote Repair Minmatar Strategic Cruiser skill bonus and Subsystems (Please note the Loki has other requirements, refer to this post for details) Further Reading EVE Uni Magic 14 Skills and Learning Support Skills