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  1. 7 points
    Ladies and Gentlemen; A rather large bear hug and thank you to all those who have expressed their sympathies for this. Mother was a vibrant human, if she did not like you she made it known as the opposite was true as well. Made friends wherever she was. When a stroke hit her, some years ago, her health was a roller coaster. 44 years as a wife, 43 years as a mother or two boys and young at heart individual. Time has been rough on me and my father this past week but the timing could not have been better as it was World Pride in NYC and throughout the world when she passed on and that is the memory that will make me smile...That She Rode Off Into The Blue, Riding A Rainbow. Again, Much Gratitude to everyone that sent well wishes through here or ingame. The energy is still being felt as one writes this. Remember: Keep smiling and look forward as the memories are in the past to guide us toward the future. ~Talidar
  2. 2 points
    I am so sorry for your loss Den. If you need anything, or want to talk, you know where to find me. Juan.
  3. 2 points
    http://prntscr.com/o8qvx0
  4. 1 point
    Yesterday our own @Den Talidar suffered the lost of his mother. As someone whos called him a friend for years my heart breaks for him. Sparta has generiously thrown me isk for 3 months of plex and i am opening the donation basket for anyone who would like to chip in. any donations can be sent to my alt Logan Toruk. i am accepting isk and plex in all shapes sizes and amounts. Its times like this that wtm never lets me down and we help hold up folks when they need it the most. Den is a past officer and has been a commander off and on for about 4y. Sandman
  5. 1 point
    Deepest sympathies for your loss mate.
  6. 1 point
    my sincere condolances. as someone who lost his own mother back in 02 i know exactly what you're going through.
  7. 1 point
    I'm really sorry to hear about your loss Den!
  8. 1 point
    sure thing ! I dont mind the travel, i do some project discovery on the way in
  9. 1 point
    You might get lucky and get the fleet to do a fundraising gank: 1. Take all the mods off it except for the prop mod 2. Follow a fleet into a TPPH (last site of the day) 3. Have the FC auction the right to kill your unfit ship … 4. If the price is right (ie enough to get a Dual Pith B fit Vindi) set your safeties to yellow and flip a can on the tower bash 5. Reset your safeties to green 6. Take your pod to Jita and buy a Vindi.
  10. 1 point
    Simple answer No. People are aloud to fly with whom every they want. In your case you were a WTM commander trash talking WTM fleets while flying with another community. Blatant Rule #1 violation. Don't expect us to keep a warm seat open for you when you disrespect our community. I am closing this thread.
  11. 1 point
    If you have recieved a mail and kick at the completion of site, chances are you were kicked. There are many reasons you might have been kicked. This list is not exclusive or all inclusive but if you are looking to be a better pilot and not end up out of fleet; do not do these things: Adaptive invuls were off. Yes your fcs and lms are looking at your ship. If they remain unused, your ship will probably remain unused in dock up. It is a fleet safety matter. Logi is not here to save everyone who thinks they can save on cap or live dangerously. You were not consistently with the fleet. FCs notice when you are not on grid. The point of running the sites is to run them. Shoot things. Rep things. DON'T DIE. Have fun. If you are not gonna be there, some one else will gladly take your spot. You were not shooting. If you are in a ship with guns or missiles and you can't find time to shoot, then this is probably not the thing for you. Incursions can get a little boring at times but they get more interesting the higher the percentage of participation. The more people shooting; the faster site times get. You stopped locking up shield broadcasts. If you are a logi and you stopped locking up fleet members who need your help, then its time to put the reppers away and dock up. WTM doesn't function without its logi. WTM has always been grateful for them but if you aren't repping then you are not a logi. You shot tag J. Tag J is a safety tag. If you shoot it, expect to get kicked. No excuses. Sitting at the beacon. If you are the last boat at the beacon and the site is in full swing, chances are you will hear your name followed by "burn off the beacon and find your anchor." Everyone messes up and forgets to q align or press keep at range every once in a while. If you have to be told repeatedly, you are gonna get replaced with some who will pay attention and participate. Didn't drop your drones. In WTM fleets, a full fleet of drones can be 1.5 to 2 vindis worth of damage. If you believe that one or two people don't make a big difference, imagine what happens when 10 or 20 pilots don't drop their drones. Those tpphs that can take 20 minutes complete could take 1/2 hour. Sites times increase. Fleet sites around waiting for rats to die. It isn't fun. Drop your drones, assign them to assist and pick them back up before the room is done. Improper fits. There is a trust that exists between commanders and line members. We trust you to come to fleet with what you x up with. Break that trust and you might not be caught the first time or the fifth time. When you are caught, it will probably be a perma band. Fly the right fits. Couldn't use what you x'ed up with. The idea behind the community is have fun, make isk and run some sites. Do not bring anything you can't use. This goes for drones, guns, tank mods, prop mods or anything else. Don't cheat yourself. Don't cheat the fleet. Didn't broadcast. Maybe you could not take your attention from a screaming child, a pet who needs your attention, your phone or game of thrones but you need to broadcast on time. Not only are you saving your ship but potentially the next 3 ships. Aggro splits when things die. Losing ships after another ship is loss is more common than people think. Pay attention and participate. Leroying. You took a gate you were not supposed to and it potentially could have cost you your ship, the fleet's site time or some one else's ship. Everyone wants to fly but ask for gate status always. Enough mails for SRP start with "Leroy site and then..." Broke RULE 1: Don't be a dick. We are a community. Try and get along. Believe it or not, there are bunch of cool people who fly our fleets. Yes, we all have issues but please be at the very least civil. You don't have to be kind but civil. Argued with Commanders. Commanders are not always the nicest of people. I am barely civilized but we all try to help and keep fleets running safely so we all can make iskies. We don't get paid extra. We have to put up with each other and, believe it or not, we often get into arguments trying to provide you with the best content. Yes, we literally have drama trying to give you the best incursion experience we can. We try to help you be a better part of the fleet. We all understand that the best run fleets are built on you guys doing the right things at the right times. Sandbagging. Sandbagging is general term for not actively participating. Chances are, if you have a mail that says you were sandbagging; you are probably doing several of the items in this list. Did not follow instructions. FCs can get pretty boring sometimes. However, they are not saying random words in the mic. FCs and LMs call instructions to keep the fleet safe and moving. There is a reason for each call out and instruction. It's just like making a bowl of cereal. If you pour the millk before you have a bowl or cereal, you just have split milk and a mess. Follow instructions. Commanders have had the reason for these instructions drilled into their brains to help you earn more iskies. If you think you know better, either apply for a badge or leave fleet. Didn't listen. If you got a mail with, "please come back when you can listen..." then probably a commander tried to tell you something or get your attention but for whatever reason you didn't have your ears on. Music was too loud, muted your speakers, wiring problem, asleep at the keyboard, watching game of thrones or whatever. We need to be able reach you in case of an emergency at the worst and have you follow directions that best. We might be bouncing to a better site. We might be trying to stop you from losing your ship. If you can't hear us then we need to replace you with some one who can. Catch back up with us when the episode is over or you got your speakers fixed. You didn't respond. I have literally watched people miss out on the opportunity to earn free isk or a fully fit vindi because they just didn't respond. I have also watched people lose their ships because the could not be bother to respond. No one is out get you. Pay attention to your surroundings. Not shooting the right targets. It doesn't matter if you shooting 4 targets with 2 turrets a piece or shooting tag B when full fleet was told to shoot tag 1. There are definite reasons why we shoot what we shoot when we shoot. It is not for shits and giggles. you should group your guns and shoot the appropriate tag. It's that simple. Remember this is not a complete list. These are just a sample. The overall idea is to participate and have fun. We are just a bunch of nerds flying internet space ships. Let's not take ourselves too seriously but still please try to be a decent person to those that fly with you. See you in fleet o7 Max
  12. 1 point
    Hey guys! Just wanted to share my POV about the Leshak, and provide a basic guideline about how you should fly this beautiful snowflake in a WTM fleet. So here goes nothing! GENERAL TIPS: With every guide the first general and golden rule should always be: "USE COMMON SENSE, PLEASE!" So there you have it. Its not hard. You just have to think a little bit Second golden rule is: "ALWAYS LISTEN TO YOUR FC!" Maybe there is something unusual thing going on and fleet needs to react and adjust. Please do so! The Leshak is not a "DPS", neither a "SNIPER" ship. Its a snowflake. If you want to fly it, then please fly it properly. Basically you will need to anchor yourself all the time, not following AAA or VVV around. Most of the times you need to shoot out of tagging order, something different. I really do expect all my Leshaks to actually put effort into flying their ships as long as they are in my fleet. Getting The Precursor Battleship Level up to 5 is super important. Its an amazing bump to your efficiency. For real. I mean sure, weapon spec to 5 is nice too, but you can leave it temporarily at 4 in order to train Battleship Level 5. Its way more important! Always try to use the Occult ammo. You should use Mystic only when you enter a pocket and you are burning into position, or if you are finishing a wave and you are prepping for the next one but still removing the remnant of the wave. This ship is all about its weapon spool-up. You should aim to shoot a single ship continuously as long as possible, preferably with Occult. Its basically a guessing game: you need to guess the ship that normally would die last on the grid. And try to shoot that ship with Occult. When it dies you just simply reset the game. Exceptions: - Spawn Trigger Ships: you need to exclude those from this game for obvious reasons. - Outuni Mesen: if there are 2 or 3 on the grid at the same time then they are just too dangerous to completely ignore them in a shield fleet. Even if you are a Leshak. So they come before the game. Don't be scared to break the spool-up of the Mystic if you know you can shoot with Occult around 20 times or more after the switch on the same boat. Don't be afraid of burning as much as you want. This ship has mad cap stability. Use it! Keep at range 15 km on your main target is a really easy way to keep the spool going until they go poof. Especially if they are burning somewhere. If they are 20 or more km away, that's where you can start worrying about breaking the spool with Occult. I'd suggest to adjust your position if they are more than 20 km away. You should always shoot something. There is no excuse to ever stop shooting with this ship. You have everything in order to do so: You can switch ammo instantly, you can always burn whenever you are not in range cuz you have the cap for it, you have somewhat decent tracking to even try your luck on frigs and you have a ridiculously short cycle time. Jack of all trades. In my opinion utility high slots are not important for the Leshak in a WTM fleet. Not saying you will never use them, but chances are you will probably never use them. So if you are missing some fitting space (PG or more likely CPU) you can try to adjust your fitting by using up less on the high slots. They are just sitting there looking pretty anyway, and getting heat damage in case you are overloading the gun. Speaking of overloading: in case of contest you can easily continuously overheat your single gun during almost (if not) the whole site! You can train relevant skills for better results of course, but just try it out! Experience your personal limit with it! Just don't burn out your gun pretty please. Depending on fleet comp and fleet numbers you always want to adjust your targets. I know. This is actually "hard". But after a site or two you will get a good feeling about your fleet. If snipers need help, you shoot sniper targets. If DPS needs help, you shoot DPS targets. Its not a big deal if you make a mistake with this, don't worry. As long as you are shooting, you are good! But properly adjusting yourself for fleet needs with a Leshak means shorter site time. I will write a few examples later on. With multiple Leshaks in fleet you guys can communicate with each other and try to not shoot the same target. Remember: the longer the spool the shorter the site time! Altho' be careful to not flood voice comms. Maybe its best to just use a private convo. Of course this is getting harder with more Leshaks in fleet. I do understand that. I guess you can just always try to find a target for yourself that no one is shooting just yet. Thats not that hard. Expect damage agro! If you are doing everything correctly with proper skill set and fit then don't be surprised that damage agro will often times land on you! Anticipate some agro switch on your ship, be on the lookout and please broadcast on time! Taking fleet roles with the Leshak is not the best idea. - You should never try to MTAC (gun range problem + possible niarja jam). - You should never try to AAA (you dont have enough range to shoot properly). - You should probably not try to DDD or HHH (lack of webs). - You might be able to VVV in it, but its not really optimal to do so (lack of agility and occasional gun range problem). - You already have a unique role in fleet. Its called "Leshak"! SITE BY SITE GUIDE: I'll try to give you examples here. Mostly just presuming you are the only Leshak in fleet. Sometimes you have to adjust your targets depending your fleet as i wrote above. I'm sorry this is not a sandbag ship, you actually have to use your brain, not just your eyes Hey now! Don't blame me! You chose to fly it. True Power Provisional Headquarters (TPPH) First pocket: Usually you start Mystic on Outuni and burn to Occult range of the second tagged Osti (in most fleets it should be tag 5). When you are there immediately switch to Occult and shoot it until its dead. After that use best judgement what to shoot meanwhile burning to The Second Gate. - If super-light on snipers then instead of Osti you do the same thing just with the Vylade. - If fleet is really light on numbers, then you do the same, just Occult the Outuni and then Occult the healthiest Osti! Second pocket: Again start with Mystic on first Antem and immediately burn to the second Osti (should be tag 4) switch and shoot with Occult when you can. After its dead burn to the Third Gate and spool on whatever you can best! - If fleet is sniper light you should burn to 2nd Antem and Occult it. If you are super-sniper light then i guess you need to shoot the Mara as well before Antems. Remember: do not burn much while shooting the Mara, cuz it ruins your tracking. - If fleet is low on numbers then kill Mara and then Occult the second Osti. Third pocket: - First wave: Mystic the last romi and start to burn! You can actually choose in between 2 things. If you feel like helping the HHH (cuz maybe they need some help) just keep shooting Romies backwards (skip the one that is actually being shot by HHH). When there are only 2 Osties left burn to your one and only anchor spot which should be 80 km from beacon and 20 km to the left from the tower (exactly where the last VVV spot is). The second thing you can do is try to Occult the last Osti that is not a wave trigger, which is usually tagged as 3. Important!!! Don't shoot the last tagged Osti (usually tag 9 or Z). You can start burning to your anchor when its about to hit armor. Good news: you can stay on this anchor spot until payout If super-sniper light you might need to help out with killing the Mara at the beginning of this wave. - Second wave: Start with the second to last Osti (usually tag 6). Again, its important to not shoot the last, wave trigger Osti (9 or Z)! After it goes poof you can help out with killing Romies similar to 1st wave or just spool on something that you think is best (except the wave trigger). If fleet is light on numbers you should primary the Intaki and then go business as usual. - Third wave: Occult the last tagged Outuni. When it goes poof you should shoot one of the two Osties. This wave can go a lot of ways. So after these 2 ships just get ready to spool on whatever needed and/or left. You should try to even kill the very last frig on grid if that's the only thing preventing you from tower bash. After tower spawns Occult it, drone it and enjoy your bio! Nation Rebirth Facility (NRF) First Wave: Mystic the last tagged Vylade and burn to the last tagged Osti. When you can, switch to Occult and shoot it! When it dies find the next best thing to spool on. When there is only 2 Battleships left, burn to your first anchor spot: 75 km from beacon, 45 km to the right from tower. Its roughly around the very last VVV spot, just about 5-10 kms from AAA. The goal is to be in Occult range of the spawning Yulais. - If light on snipers then you need to primary Vylades. If super-light on snipers, need to kill Maras as well. - If light on DPS then change your anchoring to roughly around DPS anchor spot cuz you gonna shoot Osties next wave! Second wave: Occult Yulais! Preferably backwards, but you should start shooting them even if there are no tags yet. Remember, spooling time is everything for this ship! After all the Yulais are dead shoot whatever is left and burn to next DPS anchor spot (you can look for VVV guide or for the actual on-site VVV for help). - If fleet is really light on DPS then you should shoot Osties backwards in this wave. Third wave: Occult Yulais first, then whatever is left! If there are only 3 ships left on grid you should start burning to exactly where you were anchoring the first time! (75 km from beacon, 45 km to the right from tower). Fourth wave: This is when it becomes a little bit tricky. you can easily find yourself out of position in this wave. Don't worry about it too much. Mystic the last tagged Outuni, even if there is only one. - Stay about 30km to AAA to ensure you are still in logi range and Mystic the Yulais backwards. Then Occult Osties backwards. - If fleet is DPS light or you have faith in Snipers to finish the job without you then you should simply shoot Osties backwards after your Outuni with Occult of course. - If fleet is low on numbers you should shoot the last Intaki after your Outuni. After that Last Osti and so on. Remember: never stop shooting until payout, please! True Creations Research Center (TCRC) After entrance Mystic the last tagged Outuni and start burning to the tower. Lean a bit to left to evade the incoming Vindi Train! Be careful to not be completely out of logi range due to early burning! In all fairness that's actually pretty hard to achieve in this site. Nevertheless you should better check! After your Outuni dies Occult the tower ASAP and never stop until it blows up. You should sit next to Vindicators nice and close to the Tower for reasons you can find in one of my posts in this thread. In case of jam you re-spool on the tower and cry silently (F). When tower hits 50% hull lock up the warp disrupting ships (usually just Schmaels and Auga). At 20% hull you should recall drones and start to align to your FC's broadcast. After tower start shooting the "scrams". When "scrams are clear" and your FC tells you to warp you leave the site with the rest of the battleships. Be super careful in this site! Chances are if you are doing everything correctly, then at some point there will be a huge agro switch onto you! On-time broadcast is essential to stay alive in a TCRC! The Kundalini Manifest (MOM) After entrance you start burning to the Kundi and start shooting The first tagged Outuni if present. If not then the first tagged Arnon. If there are no Outunis and no Arnons then i guess you can try to shoot the Bombers while you are burning to the Kundalini. Do Not Bump It Pretty Please! Should keep at range 15 km! When you are in Occult range you start spooling on it ASAP. Its really important, because your ship is literally designed for something big, like this. In case of jam you start to shoot the Kundalini again. You never stop shooting it until its dead. And then enjoy the payout. ADVANCED TIPS: I would like to point out that you already spent a huge amount of ISK to get this ship into WTM. So while you are at it you should probably go all the way and do the bling properly. Pimp it out as much as possible! Even with some Abyssal Sinks (Cough-cough i am currently selling 3 of these, contact me for more info SOLD! ), and Augmented Ogres! The only modules not really important in this ship are the utility high slots. In case of a contest you can go really crazy with overheating your gun cuz this ship can actually take it. A lot will depend on you when it comes to a TCRC contest! Try to shoot the tower as soon as possible and try to overload all the way! Be careful tho', you really don't want to burn your gun out. You can equip a Mobile Depot and a local Sensor Booster with ECCM Script into your cargo hold. When it comes to TCRC tower bash after burning into position you can drop the Depot, switch your MWD to the SeBo and try to resist those Niarja jams. BE AWARE! You need to refit again switching back the MWD when the tower is at 50% hull. Also don't forget to scoop your Depot before you start aligning out! A lot of possible mistakes come with this, so you need your A-Game, or don't even try it. You can go full-on nuts and get several guns into your cargo hold and just switch them when they are close to burning out. Only possible with a friendly Orca/Nestor around or at the very beginning of a TPPH tower bash with an earlier deployed Depot. This way you don't have to go to a Citadel every time you overheated your gun. You can paste the utility high modules, but the gun would be too expensive. Never stop thinking about what else you could do to improve! I'm pretty sure there are plenty other tips and tricks with this ship, but i should probably stop for now. My personal take on recommended implants (disclaimer: it's not going to be cheap, but it also won't be "ultra-high end"): High-grade Ascendancy Alpha High-grade Ascendancy Beta High-grade Ascendancy Gamma High-grade Ascendancy Delta High-grade Ascendancy Epsilon Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 (available in Concord LP Store) Ogdin's Eye Coordination Enhancer Inherent Implants 'Squire' Capacitor Management EM-806 (available in Concord LP Store) Inherent Implants 'Lancer' Gunnery RF-906 (available in Concord LP Store) There is really no useful implant here for a shield Leshak so far, only an armor buffer: Inherent Implants 'Noble' Hull Upgrades HG-1006. Would not really recommend to buy this for a WTM fleet. Hoping for a weapon +6% damage sometime in the future. Okay... This has gotten much bigger than i thought it would. Sorry about that. If anything else comes to my mind i will adjust / remove / add things if and when i feel like it. Feel free to share your own thoughts below!
  13. 1 point
    Hey team, I've got a few abyssal magnetic field stabilizers available for sale. These are not absolute top tier items, but are still decent. Base module is Federation Navy Magnetic Field Stabilizer, which has stats of 28.0 tf/1.12x/11%/25.84%/130 Million (approx Jita) CPU/Damage Modifier/Rate of Fire Bonus/Unstacked DPS Bonus/Price 17.25 tf/1.14x/10.24%/27.01%/200 Million 25.14 tf/1.121x/11.55%/26.74%/190 Million 26.09 tf/1.13 x/10.75%/26.61%/180 Million 29.59 tf/1.106x/12.62%/26.57%/170 Million 29.22 tf/1.114x/11.79%/26.29%/160 Million 28.15 tf/1.114x/11.68%/26.13%/150 Million 18.41 tf/1.162x/10.72%/26.12%/150 Million 21.24 tf/1.138x/9.76%/26.11%/140 Million 29.22 tf/1.105x/12.22%/25.88%/130 Million Delivered in Jita IV-4 by contract. Contact me here or by in game email if you are interested. I also have 6 5 additional modules which are better than T2, which I will give to any WTM pilot who is currently running T2. Link me your fit when you are flying and I'm in fleet and I'll give you one by contract in Jita IV-4
  14. 1 point
    \m/ <3 \m/ Hey WTM<3 I Found this, while trying to soak up wisdom from all sources. Here are some links : Part 1 and 2. I know these videos helped me out greatly, to improve muscle memory efficiency, and i have incorporated it into how I play. I am thankful for all the wisdom/tips that are already posted all over the forum, as well as what has been shared with me in WTM, so I started this thread to help NewBro's and anyone else who wants to become a Logend; my'self included. We love Logi's, and In My Humble Opinion its 2nd place fun only to Being a Vindi with 2 webs <3. "Logi's are Legends" I <3 Logi If you have Tips to share! share them below! Without Further Ado Part 1: https://www.youtube.com/watch?v=hIJZrsLssYc&feature=youtu.be Part 2: https://www.youtube.com/watch?v=-6yFormVPP0
  15. 1 point
    Anchoring Guide Anchors are special positions a person is heading towards or following, to get the maximum DPS out of the fleet and having everyone at their optimal ranges of the Sansha or the respective tower. The AAA has the job to get the snipers into their positions and it’s also the person that Logistics orbit on. The VVV has the job of getting the DPS ships into their positions. These anchoring spots have been tested several times, as I was not sure about the distances. They are correct, follow them and you will have no trouble anchoring on all three sites. TPPH Room 1 and 2 Everyone should be burning towards the outgate to go into the next room. For the final room, check the picture below. Room 3 AAA: 1. Burn straight left of the tower. 2. Height should be somewhere around the middle of the tower. (60km off the beacon) 3. 20 to 25 km off the tower. VVV: 1. Make a wide turn (as show in the picture) so everyone can shoot the Ostingales. 2. Burn towards the first anchoring spot. (2nd wave) 3. Height should be above the tower. (90km off the beacon) 4. About 20 km off the tower. NRF The most difficult VVV anchor. AAA isn’t that difficult. Check picture for exact references. AAA: 1. Burn straight towards the initial spawn of the Sansha, keeping the same altitude. Stop around 65km off the beacon and 45km off the tower. VVV: 1. Burn straight slightly right of the tower, between the mushroom (Sansha Deadpsace Outpost) and the smaller sansha tower (Sansha Starbase Control Tower). (60km off the beacon, 20 off the tower) 2. After the 2nd wave is almost killed, go towards the 3rd wave. (85km off the beacon, 20km off the tower) 3. After the 3rd wave is almost killed, go towards the 4th wave. (80km off the beacon, 45km off the tower) TCRC This is the most easiest anchoring for both AAA and VVV. AAA: 1. Burn straight towards the tower, keeping it at about 30km range. 2. Agress the tower to consolidate aggro. (This means that you will get all of the Sansha ships to agress you and keep fire away from other pilots) VVV: 1. When the FC tells you to Burn straight towards the tower, keeping it in your optimal range. DDD: 1. Burn towards the Drone Bunny spot. DDD Guide