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Showing content with the highest reputation since 05/27/2022 in Posts

  1. 4 points
    Warp To Me Rookie Refitting Guide Alpha Pilots are exempt from this guide until such time that you are Omega. Please prioritize getting your Omega to get the most out of your ship and skilling. Until that time, for our hulls that are dual prop, remove the MJD and replace it with an extra utility mod. How to refit using a Nestor? It is helpful to add the Nestor pilot to your watchlist to see when they are on grid with you. In your hud settings, ensure that Display Empty Slots is enabled. Make sure you are within 5,000m of the Nestor. If they are too far away, Keep at Range 1,000m the Nestor. Open your ship's inventory window. Drag the module you wish to replace from your ship fitting slot to the inventory. Drag the module you wish to put on the ship from you inventory to the now empty slot. You have now refit your ship! When do I refit? A True Creation Research Center (TCRC) is easier and faster when our DPS and snipers all have MJDs (Micro Jump Drives) to jump to the tower. When we land on the gate before we enter, generally a Nestor will be on the gate. The FC will instruct you to refit. Before you go into to either an Nation Rebirth Facility (NRF) or a True Power Provisional Headquarters (TPPH), you will want to refit back to your standard fitting. A Nestor should be waiting on that gate as well. What do I replace for my MJD? Tech 1 and Faction battleships should keep all tank modules and MWD (Micro Warp Drive otherwise known as a propulsion module or prop mod) fit at all times. The MJD replaces utility for a TCRC. Hyperion: Stasis Webifier Tempest: Tracking Computer Vindicator: Stasis Webifier Other Accepted Battleships: A utility mid (Web, Tracking Computer, Tracking Link, Target Painter) Marauder Optional Utility Refits Marauders have some other optional refits. Refer to Marauder Fit Changes for NRF and TPPHs and Bastion Marauders for more information.
  2. 1 point
    Should be done.
  3. 1 point
    Please help get the badge back Bastion in TS. Thx!
  4. 1 point
    Hi, i lost my badges cause my PC crashed and i had to reinstall everything again, also teamspeak, please restore my Vindi- and the Bastions-badge, ty!
  5. 1 point
    I think had you tried this 9-10 years when there was less people with the knowledge on how to run them then you could probably have sold this. I just think today with how many guides there is and how many people have run them it’s basically to late to try to sell this, also most block groups have a sig or some group to run incursion.
  6. 1 point
    I lost my badges and this is my fault, i bought a new disk and the badges are on the old disk, ripperoni for my bades, I don't mind.
  7. 1 point
    i see Niki lost some badges to so Malcom please help him(us) get them back ...please
  8. 1 point
    Hey there Sturgis! I have a little group that is forming on Saturdays and Sundays after Downtime. We are looking for Paladin pilots. I can lend you a pally if you dont have it yet, that is not a problem. After 14 months of non-stop weekend funs finally we started to struggle with numbers. Even failed to form last weekend so trying to find new people. I guess good weather came and people tend to play EVE a bit less : ) Lately updates wont help either to keep players interested in EVE. Anyway. Bottom line is : we are a laid back, but super-efficient bunch, might be not your timezone to play, but if you are interested, shoot an ingame mail to "niki lasvegas" . Fly safe o7 P.S. a month later : we are actually pretty good with numbers again. ;3
  9. 1 point
    MDD's chart is a good guide for this. There are some places where it's easier to cross the nominal border than to get there from the "main" part of the space... use your Gallente ships in Girani-Fa, pretend Todeko is Ammatar, stuff like that.. but I ended up with one bowhead and jumpclone pair in each of those areas, purely because that is what worked best.
  10. 1 point
    I don't have as nicely analyzed data as OP had, but I can anecdotally say that there are about 10 major 'pockets' of incursion systems. I used to leave battleships all over the place, and just move the bling, and I ended up with about 10 of them. I would move the bling, then grab the nearest battleship (which I would then leave there afterward). The majority of the time, the closest one was within 10 jumps or so of the new focus.
  11. 1 point
    Warp To Me Upgrade Policy What is the policy? WTM Incursions welcomes new pilots to come try out incursions with us, and we have provided several affordable options for entry-level battleships that let you get into fleet without breaking the bank. However, over time we ask that you invest in making yourself and the fleet more effective, which includes getting set up in a ship that is well-suited for incursion running and then upgrading it over time. Step 1 │ Intermediate or Optimal Hull & Optimal Logi │ 40 in-fleet hours Shooty Ships: The Intermediate and Optimal Ships are listed as such on the fitting website. If you aren’t flying one of these hulls yet, then we ask that you upgrade to one with a proper fit (which can be found on our fitting website). Based on average fleet earnings, this should give you more than enough income to fit up a ship as well as helping towards covering your monthly Plex costs. Logi: One of the biggest improvements you can make for logi is to complete the Logistics Cruiser 5 skill. This allows you to bring more utility with the Scimitar and fly the Basilisk. We ask that you complete this training and upgrade to our Optimal Fit for the respective T2 logi. Step 2 │ T2 Guns, MWD, Faction Damage Mods │ 65 in-fleet hours Shooty Ships: After upgrading into an intermediate or optimal hull, we ask that you begin training into Tech 2 Guns for your preferred ship type, as well as purchasing a few upgrades, specifically Optimal Microwarpdrives and Faction equivalent Damage Modules. Based on average fleet earnings this should give you enough time to train the skills naturally or earn enough to purchase skill injectors. Step 3 │ Optimal Fits on either an Intermediate or Optimal Hull │ 80 in-fleet hours Shooty Ships: Now it is time to finish out that fit. By now, you are expected to be in one of the optimal doctrine fits of either an intermediate or optimal hull. So start planning your upgrades now! If you still haven't fully upgraded, you may be skipped over for boxes from those who have, so don't wait too long to finish upgrading, and keep your assets safe! Travel Safely! Step 4 │ Optimal fit on an Optimal Hulls │ 250 in-fleet hours Shooty Ships: Still coming back for more? Great! You are finally expected to be upgraded into one of the Optimal Battleships, the Intermediate hulls are designed to be your stepping stone into one of the Optimal Hulls, so choose your path wisely. If you haven't completed this upgrade path, you may be skipped over for other pilots and boxes who are meeting their upgrade policy. If you are already flying an optimal fit, thank you! We recommend that you continue to upgrade your ship with implants, skills and abyssal modules. Feel free to ask questions in WTM Incursions on how to become better! Why? We want to run incursion fleets the best we can and in order to that requires investment from you! Many veterans have already invested in themselves and in fleet without this policy, however, some pilots have decided that sandbagging is okay. It’s not! For this reason upgrading is a requirement. This all sounds great but I have been busy and haven't upgraded yet, can I still join fleet? Yes! You can still x-up with any ship that meets our fitting requirements. However, out of fairness, the FC may skip over you if there is limited space in fleet and others waiting in line who are following the policy. We understand that life can take some crazy and unexpected turns so please speak to a member of Command Core if you feel that you have exceptional circumstances. Thanks for improving yourself, improving fleet, and for flying with us! See you in fleet!