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4 pointsWarp To Me Rookie Refitting Guide Alpha Pilots are exempt from this guide until such time that you are Omega. Please prioritize getting your Omega to get the most out of your ship and skilling. Until that time, for our hulls that are dual prop, remove the MJD and replace it with an extra utility mod. How to refit using a Nestor? It is helpful to add the Nestor pilot to your watchlist to see when they are on grid with you. In your hud settings, ensure that Display Empty Slots is enabled. Make sure you are within 5,000m of the Nestor. If they are too far away, Keep at Range 1,000m the Nestor. Open your ship's inventory window. Drag the module you wish to replace from your ship fitting slot to the inventory. Drag the module you wish to put on the ship from you inventory to the now empty slot. You have now refit your ship! When do I refit? A True Creation Research Center (TCRC) is easier and faster when our DPS and snipers all have MJDs (Micro Jump Drives) to jump to the tower. When we land on the gate before we enter, generally a Nestor will be on the gate. The FC will instruct you to refit. Before you go into to either an Nation Rebirth Facility (NRF) or a True Power Provisional Headquarters (TPPH), you will want to refit back to your standard fitting. A Nestor should be waiting on that gate as well. What do I replace for my MJD? Tech 1 and Faction battleships should keep all tank modules and MWD (Micro Warp Drive otherwise known as a propulsion module or prop mod) fit at all times. The MJD replaces utility for a TCRC. Hyperion: Stasis Webifier Tempest: Tracking Computer Vindicator: Stasis Webifier Other Accepted Battleships: A utility mid (Web, Tracking Computer, Tracking Link, Target Painter) Marauder Optional Utility Refits Marauders have some other optional refits. Refer to Marauder Fit Changes for NRF and TPPHs and Bastion Marauders for more information.
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2 pointsAs a person who dreads inconvenience, I delved into how best to seed ship/clones/mods to bring about ease of moving between focus. Using dotlan's navigation function, I projected the number of jumps from each major trade hub (Jita, Amarr, Rens, Dodixie and Hek) to every HQ incursion system in High Sec. The navigation is also based on safest route (always in high-sec, unless island) These are the results 1) Amarr is the closest to trade hub to around half of the HQ systems. Nearest Trade Hub No of HQ System In % Amarr 48 48.98% Dodixie 18 18.37% Jita 12 12.24% Rens 11 11.22% Hek 9 9.18% Grand Total 98 100.00% 2) A further breakdown in terms of Jumps. (From trade hub to HQ system. Eg: There are 18 systems that are within 11-15j from Hek) Nearest Trade Hub Amarr Dodixie Jita Rens Hek Within 10J 40 14 12 14 13 Between 11-15J 5 12 2 11 18 Between 16-20J 3 12 14 16 9 Between 21-25J 9 13 8 20 13 More than 26J 41 47 62 37 45 3) I further extrapolated data to determine 2nd best trade hub (within 10 jumps from best trade hub) 2nd Best Trade Hub Amarr Dodixie Jita Rens Hek within 5J 0 3 2 10 8 Betw 6-10j 0 1 0 2 20 What are the insights gathered? (TL:DR) 1) Big Brain moment - if you don't like to move around much, just stick to docking your incursion stuff in Amarr. You have a 49% chance the focus will spawn close by 2) If you wish to seed ships/clones/mods after Amarr - ideal location would be Hek. Although it's closest to only 9 HQ systems, it's 2nd best to 28 other HQ systems. The strength of Hek's locality is: Hek is within +6j to ALL of the HQ systems that have Rens as the closest trade hub. (eg it takes 9j to get to Agha from Rens. It takes 15j from Hek) Hek is also 2nd best trade hub to 15 HQ system that are closest to Dodixie, requiring additional 4-8j 3) Jita is an outlier. The 2nd best trade hub (Dodixie mostly) for most of Jita HQ systems require between 8-14j more to reach. Caldari space is not incursion-friendly 4) Seeding sequence: Amarr>Hek>Dodixie>Jita Hope this helps anyone looking at placing incursions assets throughout New Eden. Credit: MDD Teller for his diagram on HS Incursion HQ systems Raw File: https://docs.google.com/spreadsheets/d/1EilMgCLc4fLtT5ied42_iJk-sVBI9512BEDl9FJQ3JE/edit?usp=sharing
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2 pointsWarp To Me Upgrade Policy What is the policy? WTM Incursions welcomes new pilots to come try out incursions with us, and we have provided several affordable options for entry-level battleships that let you get into fleet without breaking the bank. However, over time we ask that you invest in making yourself and the fleet more effective, which includes getting set up in a ship that is well-suited for incursion running and then upgrading it over time. Step 1 │ Intermediate or Optimal Hull & Optimal Logi │ 20 in-fleet hours Shooty Ships: The Intermediate and Optimal Ships are listed as such on the fitting website. If you aren’t flying one of these hulls yet, then we ask that you upgrade to one with a proper fit (which can be found on our fitting website). Based on average fleet earnings, this should give you more than enough income to fit up a ship as well as helping towards covering your monthly Plex costs. Logi: One of the biggest improvements you can make for logi is to complete the Logistics Cruiser 5 skill. This allows you to bring more utility with the Scimitar and fly the Basilisk. We ask that you complete this training and upgrade to our Optimal Fit for the respective T2 logi. Step 2 │ T2 Guns, MWD, Faction Damage Mods │ 65 in-fleet hours Shooty Ships: After upgrading into an intermediate or optimal hull, we ask that you begin training into Tech 2 Guns for your preferred ship type, as well as purchasing a few upgrades, specifically Optimal Microwarpdrives and Faction equivalent Damage Modules. Based on average fleet earnings this should give you enough time to train the skills naturally or earn enough to purchase skill injectors. Step 3 │ Optimal Fits on either an Intermediate or Optimal Hull │ 80 in-fleet hours Shooty Ships: Now it is time to finish out that fit. By now, you are expected to be in one of the optimal doctrine fits of either an intermediate or optimal hull. So start planning your upgrades now! If you still haven't fully upgraded, you may be skipped over for boxes from those who have, so don't wait too long to finish upgrading, and keep your assets safe! Travel Safely! Step 4 │ Optimal fit on an Optimal Hulls │ 250 in-fleet hours Shooty Ships: Still coming back for more? Great! You are finally expected to be upgraded into one of the Optimal Battleships, the Intermediate hulls are designed to be your stepping stone into one of the Optimal Hulls, so choose your path wisely. If you haven't completed this upgrade path, you may be skipped over for other pilots and boxes who are meeting their upgrade policy. If you are already flying an optimal fit, thank you! We recommend that you continue to upgrade your ship with implants, skills and abyssal modules. Feel free to ask questions in WTM Incursions on how to become better! Why? We want to run incursion fleets the best we can and in order to that requires investment from you! Many veterans have already invested in themselves and in fleet without this policy, however, some pilots have decided that sandbagging is okay. It’s not! For this reason upgrading is a requirement. This all sounds great but I have been busy and haven't upgraded yet, can I still join fleet? Yes! You can still x-up with any ship that meets our fitting requirements. However, out of fairness, the FC may skip over you if there is limited space in fleet and others waiting in line who are following the policy. We understand that life can take some crazy and unexpected turns so please speak to a member of Command Core if you feel that you have exceptional circumstances. Thanks for improving yourself, improving fleet, and for flying with us! See you in fleet!
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1 pointIsland Focus Protocol An Island is an area of high sec that is separated from the rest of high sec with low and sometimes null sec in between. Islands are handled specially! You must take EXCEPTIONAL care getting to this focus and there are specific things you need to get into fleet! FIRST: Use a High Sec to High Sec wormhole to travel here! IF YOU GO THROUGH LOW AND NULL YOU WILL MOST LIKELY DIE! This is NOT covered by WTM. People selling bookmarks are likely a scam, it is best to scan your own! This island travel is dangerous! Know what you are doing. Due to security (for yourself) the dockup will not be listed anywhere. You need to find this yourself. SECOND: Only the following hulls are used (Kronos, Paladin, Vargur,Vindi, Nightmare, Basi, Scimi, Loki) Basi and Loki has little to no use in VGs so will not be used until the end of the influence grind. Damage Hulls are preferred. THIRD: Nearly all of the focus is done in VGs meaning very few logi lots of damage ships! This is also why we require optimal hulls. Bring your normally HQ fit ships however visit the fitting website Vanguards section to look at the HQ crossover fits. Bring the modules necessary to change to the VG fit from your HQ fit. You can just use T2 for everything except webs if you don't want to bling. LASTLY: This island is a special circumstance! If you do not have the correct fit and the correct hull you will unfortunately not be able to make it into fleet. THIS IS A DANGEROUS SITUATION! Know what you are doing and bring the correct stuff or you will regret your decision! This is not advised for beginner pilots! We need to remove this focus to spawn one in a better High Sec area so that we can run them as we do normally. As the goal is to down the focus we are trying to move quickly rather than farm isk so we will be moving with that in mind. However should we have enough people, and a clear enough focus, farming can become our priority.
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1 pointThe Great Giggity has brought to us an All Hallow's EvEOnline. Let us rejoice and have fun. Cruisers and up, must meet tank requirements. Cruisers, 1LSE required. Focus Willing, will be the place, anything and everything that can contribute to fleets as in PEWPEW. bring your black orange green and scary skins....we judge. hope to see EVERYONE there. PS: All normal ships are accepted. No Special Logi either ~T
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1 pointOh wow. i don't even recognize most of the names of people now in this channel. i used to be a big wtm logi, mach pilot, NM pilot person back in the dizzle but took a substantial break and may be coming back but not sure yet. soooo much has changed. i wanted to drop in and say hello to anyone who recognized me.
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1 pointPlease help me to get the badge back Bastion in TS, and maybe some other badges like hunting rabbit, ascendancy, island vacation, etc. Thx a lot
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1 pointHi, i lost my badges cause my PC crashed and i had to reinstall everything again, also teamspeak, please restore my Vindi- and the Bastions-badge, ty!
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1 pointI think had you tried this 9-10 years when there was less people with the knowledge on how to run them then you could probably have sold this. I just think today with how many guides there is and how many people have run them it’s basically to late to try to sell this, also most block groups have a sig or some group to run incursion.
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1 pointI lost my badges and this is my fault, i bought a new disk and the badges are on the old disk, ripperoni for my bades, I don't mind.
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1 pointImplant Guide This guide will go over the Implant's we suggest at Warp To Me for the ships we use. It will go over Implant's for Skill Hardwiring(slots 6-10) which are most important for optimizing your clone and Attribute Enhancing(slots 1-5) which will add utility over regular learning Implants. The below implants are not CURRENTLY required, however with some changes coming to the waitlist (soonTM), there will be announcements about certain time points where implants will be required with both the intermediate and optimal implant points. Cybernetics You need this skill to use any of the implants below. We suggest training Cybernetics to V, this allows you to use 6% implants which can be purchased with the Concord LP we earn from running Incursions. These implants are purchased for 250m ISK and 250k LP at Concord Stations or Concord Locations. Tips If you fly several ships, like a DPS and a Logistics ship, try getting implants that help both fits, such as Capacitor, Shield or Ship speed implants. Getting a whole set of attribute enhancing implants(slots 1-5) is worth more than just get 1 or 2 as the effects stack. If you are just starting with WTM and are short on ISK we suggest purchasing 3% implants as they only run about 20m ISK each at the major trade hubs, after running Incursions for a while you should have earned enough ISK and LP to purchase 6% implants at Concord LP stores. The Below upgrade steps will help with this, purchasing the intermediate implants first and upgrading to the optimal at a later point when you have the isk will make your life much easier. Implant Upgrade Guide (Not Currently Enforced, SOONTM though) When you first join us at WTM, you may have training implants (Standard Implants or Something similar). These are fine to use until you reach the first upgrade mark (40 hrs - When you upgrade into an intermediate hull). After this you have until 80hrs in fleet to upgrade your implants from the intermediate set posted below to the optimal set posted below using your LP that you have generated in incursion. Past this point we would like to see you working on getting a full set of the ascendancy implants listed below, throughout all of these upgrade points the ones listed are fine and the BLING options are not required at any point. Skill Hardwiring Implants Skill Hardwiring Implants are just as important as the main ascendancy set as they assist with multiple things from Capacitor to Tracking to DPS. Hybrid Ship Implants (Optimal) These are the Implants we suggest you run for a Hybrid ship Hybrid Ship Implants (Intermediate) These are the implants we suggest for people currently upgrading with hybrid weapons (Hyperion ➤ Vindicator ➤ Kronos) Laser Ship Implants (Optimal) These are the Implants we suggest you run for a Laser ship or a lesser % equivalent that you can afford. Laser Ship Implants (Intermediate) These are the implants we suggest for people currently upgrading with laser weapons (Armageddon ➤ Nightmare ➤ Paladin) Projectile Ship Implants (Optimal) These are the Implants we suggest you run for an Autocannon ship or a lesser % equivalent that you can afford. Projectile Ships Implants (Intermediate) These are the implants we suggest for people currently upgrading with projectile weapons (Tempest ➤ Machariel ➤ Vargur) High-Grade Ascendancy Set (Primary Implant Set) This set of implants is great of making you more ISK! You warp in site faster, you warp to structures faster, you warp from site to site faster, and you move foci faster. Getting these help you train skills faster as well as make ISK faster. The best investment you'll ever make. Logistic Ship Implants Logistic Only Pilots may follow the guide below, however if you are intending to use the same implants for both DPS and Logistics we highly recommend using the DPS implants in the logistics pod as when you switch ships your DPS ship will greatly benefit and the logi only implants don't make much of a difference overall when comparing an implanted logi to non-implanted. TLDR - Logistic Pods can be hard to make for a multitude of different scenarios, however as long as you have the EM-806 you should be good to go, but if all fails, feel free to reach out to a commander for help or in discord
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1 pointHey there Sturgis! I have a little group that is forming on Saturdays and Sundays after Downtime. We are looking for Paladin pilots. I can lend you a pally if you dont have it yet, that is not a problem. After 14 months of non-stop weekend funs finally we started to struggle with numbers. Even failed to form last weekend so trying to find new people. I guess good weather came and people tend to play EVE a bit less : ) Lately updates wont help either to keep players interested in EVE. Anyway. Bottom line is : we are a laid back, but super-efficient bunch, might be not your timezone to play, but if you are interested, shoot an ingame mail to "niki lasvegas" . Fly safe o7 P.S. a month later : we are actually pretty good with numbers again. ;3
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1 pointMDD's chart is a good guide for this. There are some places where it's easier to cross the nominal border than to get there from the "main" part of the space... use your Gallente ships in Girani-Fa, pretend Todeko is Ammatar, stuff like that.. but I ended up with one bowhead and jumpclone pair in each of those areas, purely because that is what worked best.
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1 pointI don't have as nicely analyzed data as OP had, but I can anecdotally say that there are about 10 major 'pockets' of incursion systems. I used to leave battleships all over the place, and just move the bling, and I ended up with about 10 of them. I would move the bling, then grab the nearest battleship (which I would then leave there afterward). The majority of the time, the closest one was within 10 jumps or so of the new focus.
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1 pointA new mail also works the same, I use those for temporary stuff. While Mutaplasmid is a great tool for appraising mods and checking stats, also check for those selling mods in discord, as you often can get a good deal from the more established sellers. Often even able to buy them in sets that are already setup with stacking penalties in mind.
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1 pointWarp to Me has made the decision to no longer allow characters under 4 weeks old to join fleet. These new players should spend time training up skills and learning the game before jumping straight into high level content like Incursions. Older players making new alts for incursions may be an exception if they can prove their in-game experience with another of their characters and fly an intermediate or optimal hull. Any questions can be directed to Council found in the Warp To Me Incursions ingame MOTD.
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1 pointCommand Structure Badges Grand Poobah - Special Founder Badge for Sparta93 Canyon's Badge - Special Founder Badge for Canyon Vjourytant Leadership - Elected Leaders of WTM incursions and part of Commander Council. Officer - Selected assistants to leadership and part of Commander Council. Certified Trainer - Certified Trainer Training CT - Certified Trainer in Training Fleet Commander - WTM Fleet Commander. The Fleet Commander commands the fleet by doing the Voice, Fleet Composition and Tagging. Training Fleet Commander - WTM Fleet Commander in training. They are also Line Commanders as a prerequisite. Line Commander - WTM Line Commander. They are the masters of standard incursion mechanics and all individual ships on grid (meaning Battleships, Boosters, and Logistics). They are here to watch the fleet for safety, perform any necessary roles, and train everyone that needs it, especially Line Commanders in training, which are the Residents (supersedes Trusted Logi). Resident - WTM Line Commander in training Ship/Fitting Badges Clyde - Earned by Flying an Optimal Nightmare or Optimal Machariel in Fleet. Must be currently in fleet in the ship to get the badge. WEBS - Earned by Flying an Optimal Vindicator in Fleet. Must be currently in fleet in the ship to get the badge. Field Medic - Earned by having both an Optimal Scimitar and Basilisk available for Fleet (X-up with both). Must be currently flying one of them in fleet to get the badge. Flush - Collective Badge for earning each Progress Ship Badge (WEBS, Clyde, Field Medic) Bastion - Earned by Completing the Bastion Training Program (Never Overridden) MASSIVE DPS - Earned by flying a Kronos with 4100 DPS Gun damage (cold/sober). Fitting Window Screenshot Required. Must be currently in fleet in the ship to get the badge. BRRRRRRT - Earned by flying a Vargur with 3350 DPS Gun damage (cold/sober). Fitting Window Screenshot Required. Must be currently in fleet in the ship to get the badge. DISCO - Earned by flying a Paladin with 3350 DPS Gun Damage (cold/sober). Fitting Window Screenshot Required. Must be currently in fleet in the ship to get the badge. 3 of a Kind - Collective Badge for earning each Marauder Ship Badge (Massive DPS, BRRRRRRT, DISCO). All of the Cards - Collective Badge for earning all Ship related Badges (Flush, 3 of a Kind) Ability/Skill/Implant Badges Dual Logi - Earned by Completing the Dual Logi Program (Never Overridden). Mixed Boxing - Earned by applying for permission to box a Logi and a Battleship. Requires and supersedes Trusted Logi. (Only overridden by Dual Logi) Trusted Logi - Earned by demonstrating Exceptional Logi ability. Must regularly lock all shield broadcasts and rep appropriately, catch pilots who are out of position, catch pilots who broadcast late or don't have hardeners on (Allows Lokis and 4-Link Scimitar fits) Hunting Rabbits - Earned by demonstrating Exceptional DDD Ability. Fleet must have 15+ Marauders during observation. JumpTAC - Earned by demonstrating Exceptional MTAC Ability. Minimum 3x Correct MJD Jumps and Getting MTAC before others. Ascendancy - Earned by flying a clone in fleet that contains Slot 1-5 High-Grade Ascendancies and WS-618 or High Grade Ascendancy Omega for slot 6. Screenshot required. Fun Badges Under the Influence - Earned by joining the first WTM fleet that is formed during the influence grind and remaining in a WTM fleet until influence reaches 0% or a WTM HQ Fleet is formed. Wall of Shame - Earned by getting the bonus LP payout in a focus. Must show Journal Screenshot. One of the Few - Earned by submitting a Top 5 Leaderboard Hit in the Discord channel Island Vacation - Earned by flying in a WTM fleet on a High Security Island. Get Them All - Collective Badge for earning all other non-commander badges (All Badges on this list except those listed as Command Structure).