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  3. Selling a couple Abyssal Magnetic Field Stabilizers, Kindly contact in game MJ Vyvorant 1.129x/12.8%/29.5% and 26.7 tf (Offer) 1.110x/12.5%/26.9% and 18.0 tf (190 Million) 1.121x/11.6%/26.7% and 25.1 tf (180 Million) 1.107x/12.3%/26.3% and 42.8 tf (150 Million) 1.108x/12.2%/26.2% and 43.4 tf (150 Million) 1.137x/9.1%/25.0% and 24.9 tf (Giveaway)
  4. Last week
  5. Contract up for 700mil in Abai system for fully equipped Entry/Alpha WTM Vindicator. Message me in game with any Questions - Liquidus Rin
  6. Scimi fits. For Logi 4. Cheap fits too.

    If you mean the AB, a big problem is actually power grid. Even with maximum skills, you need an upgraded afterburner, a power diagnostic system, altered rigs, or power grid implants to make it fit. The fed navy AB is a good solution for this. If you mean cap, you can fit a 4th cap power relay, which potentially will let you downgrade the faction ones for less expensive t2. also check the level of your shield emissions skill, which is immensely important for all logistic ships. I would not say that a scimitar is ever excessively tanked in WTM. I personally dislike the three link fit with a single t2 invulnerability field, regardless of the damage control. You can swap the damage control for the cap power relay or for signal amplifier as recommended by flame, or keep it, whichever you prefer.
  7. Scimi fits. For Logi 4. Cheap fits too.

    Congrats on the upgrade. Some good mods on that thing. Just wanted to point out, though, that 2x Invul II *and* a DCU is actually over tanked for a scimi. You can either drop one invul for a third link (if you'll still be cap stable with it running), or you can trade the DCU for a SigAmp. Faction sig amps are cheap and can get you up to 2 more locks (if you have Adv Target Management 4 or 5) and also improve your lock speed. Faction Tracking Computers (Shadow Serpentis in particular, I think) were also pretty cheap last I looked (which, admittedly, was before the null blackout). They improve your cap stability even further, as they take less cap to operate than the T2's and also work better besides. Keep up the good work. We love our logi!
  8. WTS Abyssal Entropic Radiation Sinks

    PM in game for sale
  9. Scimi fits. For Logi 4. Cheap fits too.

    Just to say I am now Logi 5, so have upgraded my Scimi to this one. [Scimitar, Cheap Date - Logi 5] Damage Control II Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay Federation Navy 10MN Afterburner Adaptive Invulnerability Field II Adaptive Invulnerability Field II Remote Tracking Computer II Remote Tracking Computer II Large Remote Shield Booster II Large Remote Shield Booster II Large Remote Shield Booster II Large Remote Shield Booster II Medium Ancillary Current Router II Medium Capacitor Control Circuit II Light Hull Maintenance Bot I x4 Light Armor Maintenance Bot I x5 Tracking Speed Script x2 Nanite Repair Paste x500 Optimal Range Script x2 .... Says 450m on the estimate. The upgrade was not back-breaking, and I have a Damage Control. If you have better Afterburner Skills than myself you may well be able to get the cost down further
  10. Drone DPS, Bunnies, and Sandbagging

    I have some experience with webdrones. They were so useless i quickly gave up on the idea of using them... in incursions. Ever.
  11. Leshak Tactics

    For anyone considering getting a Mimesis implant set for incursion Leshak... don't. It's 134s to equal non-Mimesis Leshak with both ships having max skills and a Pashan 7% RoF implant. About 145s without the implant. You could maybe bring it down to 120 or 130 seconds, but that would still mean the only time the implant set it better, is during a long tower bash. And while that sounds nice, a lot of time, you're shooting enemy ships, which all die way faster than 2 minutes.
  12. Drone DPS, Bunnies, and Sandbagging

    Are the drones you suggest allowed under current r&r? I would caution against asking people to change their load outs for your fleets as a t badge when they may be refused by the next fc. Please try to go through the right channels first. That being said, the idea of multiple drone bunnies is a good one, I would like to see the results of the testing.
  13. Earlier
  14. Drone DPS, Bunnies, and Sandbagging

    I'll be testing this in fleets that I run over the next few weeks to see how it goes and what speed we gain from it if any.
  15. Leshak Tactics

    After that march post i caught up on overloading both in theory and practice too. The guide is already summarizing my conclusion.
  16. Leshak Tactics

    Old good EFT is a good tool for planning heat, it has related functionality I didn't find in Pyfa. It may look like this https://ibb.co/Kz4bN95 EFT with current data library can be found here https://forums.eveonline.com/t/eft-eve-fitting-tool-for-invasion/5904
  17. Incursion Leshak

    New to 'Shaks? Once you're bought your first entry-level 'shak you need to thin about Mods. I think the first upgrade ( my view ) is the Abyssal Shield Extender. It REALLY helps. After that, once you've patched your tank, you then get the shinies in for the Low Power slots. I went Tracking THEN DPS. Tracking first, to hit the thing. The Abyssal Shield Extender is a win though. Mutagened Republic Fleet or Thucker can work well.
  18. I have a plan, and I need people.

    A market that specializes in faction stuff won't be as popular as you think it would be. People like one stop shopping, especially as they start making more isk. For example, I'm not going to fly 12 jumps round trip just to save 30 mil on a nightmare (or whatever). I'd rather just buy everything at the local trade hub, and get back into fleet. However, if you make a market that specializes in incursion ships and mods, that would be a different story. If I could buy everything I needed in one station, and could save more money than I would lose through travel time, then I would go there. Second, you absolute have to be able to defend your market (whether you do it yourself, come to an arrangement with a PvP group, or hire mercs). You might be able escape notice for a long time if you set up shop in a remote region, but if you start siphoning off business from the big boys, they will kill your structure. In fact, there are groups who go around killing structures in highsec just to get the citadel mods, fuel, and in-production stuff that will drop. Naturally, this poses a problem for incursions runners. They tend to not want to be wardecable, but that will also mean that they can't participate in the fighting. So, you'd need outside help or PvP alts to deal with the war decs. Finally, industry and trade are pretty much a full time job. Obviously, a lot of people dabble in industry, but their profits are reflective of their effort. Thus, if you want to drop a structure and establish a market that brings in more than just a trickle of business, someone will need to devote a fair amount of time and effort to it (whether it's you, your partners, or the industrialists and traders you manage to attract by setting up a structure (or structures) in a good spot, with good taxes, and good bonuses). I don't mean to be all doom and gloom though. The recent increase to NPC taxes further incentivizes selling out of upwell structures, and many highsec PvP'ers aren't nearly as good as they think they are. I can't remember who originally said it, but you'll lock yourself into a certain level of competency if all you do is punch down. And those guys do a lot of punching down.
  19. Fleet Efficiency - suggestions -

    The point of adding roles is that FC's would pick people who x-up for roles ahead of people who didn't in order to ensure roles were filled Now standby for a beating from the "newbro friendly" police. (not that this is not newbro friendly because anyone can x-up to LEARN a role).
  20. Fleet Efficiency - suggestions -

    I like this. 'Nuff said
  21. Fleet Efficiency - suggestions -

    I know this is a tvp thing but maybe it would help. If you add rolls to the wait list to be checked by players willing. Maybe put a link next to them showing what do in each roll. Might make it easier for the fc's. Wayne Rand0m
  22. Drone DPS, Bunnies, and Sandbagging

    Davonious, thanks for the heads up: I didn't know about the fleet booster running the hull repper. Also we don't need any more than 1 set of 5 armor bots for slow fixes on ships and drones after shields are caught. I made this list based on cheaper variations (aka not gecko's and not using oversize drones) So based on what you said here is a new list: 8 logis: with drone assignments: (DDD) 2x5 armorbots 1x5 sw-300 (Webifier) 1x5 tp-300 (Painting) 4x5 Hobgoblin II or Acolyte II 1 Fleet booster + drones for fit 1 Webs specialist (Bhalgorn/loki) + drones for fit 20 DPS (Vindicator/Leshak) 20x5 Ogre II 10 Sniper (Nightmare/Mach) all with 5x mixed heavy or medium ----------------- * note some fits might have over-sized drones but this is the maximum drone numbers we might see, especially if we choose to have the FC micromanage the Logi's drone choices. So this is 36 x 5 = 180 drones out and assigned. ddd would have 4 lights, and 2 support sets.(30) hhh1 full (50) hhh2 full (50) hhh3 full (50) (unless non drone boats are used like loki for web role then 45) Having 2/3 of our heavy/ mediums not doing HHH priority means chasing targets for long periods of time, and longer site time, and less money per time. So having 3 ships burning out to target and close ranging it means drone targets melt almost as fast as primaries and we free VVV up to shoot targets normally.
  23. Raw convo about DDD

    I used to ddd in a legion in tvp back in 2013-early 2014. I even wrote myself a little guide thing but they booted cruisers out of the fleets before it really went anywhere. I do miss the days of trashing frigates in a fast agile cruiser instantly changing between 15km and 40km optimal to deal with all targets in any location. https://docs.google.com/document/d/1twvln6lhQPoBJestD3Mf3vCln2j9FRS_-zG4gNH78No/edit my "guide" still exists I had to hunt for it but there it is, my legion ddd'ing method of 5 and a half years ago lol
  24. Drone DPS, Bunnies, and Sandbagging

    Lots to discuss here: 1. Armour, Hull and Shield bots: They are not there to save pilots. They are there to improve isk efficiency by allowing all ships to start the next site rather than bouncing for reps at a station. So no Shield bots are needed. If you don't catch someone in armor by the time the bots land then the bots will be applying immaterial levels of reps. Armor bots are useful to patch battleships over time. Hull are not needed as the Booster should have a large T2 Hull Repper fit. 2. Number of heavy drone bunnies: An optimal fleet needs 4 Drone Bunnies to do it right. There are two optimal fits - Geckos and Aug Ogres. Geckos are better at applied DPS against ships while Aug Ogres do more DPS on towers. Ideally you should have a Mobile Depot and switch from Geckos to Aug Ogres or Sentries for tower bashes (Note to self re 4000DPS Shack fits). The Optimal Vindi runs either 2 Geckos, 2 Hammerheads and 1 Light or 5 Aug Ogres. Machs and Shaks are optimally fit with 2 Geckos. Alternatively they have 4 Aug Ogres ie 4 Heavies. Nightmares are 1 Gecko, 1 Hammerhead and 3 Lights or Alternatively 3 Aug Ogres. Logi should be 5x Lights not bots as primary but that's not doctrine. A fleet with lots of drones might be: 18 Vindis + 6 Machs / Shaks + 9 Nightmares + 6 logi + 1 Booster. This is: 9 Gecko Vindis - 4 Heavies + 1 Light = 36 Heavy + 9 Light 9 Ogre Vindis - 5 Heavies = 45 Heavy 3 Gecko Machs - 2 Geckos = 6 Heavy 3 Ogre Machs - 4 Ogres = 12 Heavy 4 Gecko NMs - 2 Heavies + 3 Light = 8 Heavy + 12 Light 5 Ogre NMs - 4 Heavies = 20 Heavy 6 Logi - 5 Lights = 0 Heavy + 30 Light DPS = 81 Heavy + 9 Light = 90 Drones. Snipers = 46 Heavy + 12 Light = 58 Drones. Lights = 9 DPS + 12 Snipers + 30 Logi = 51 - these should go to the DDD and DDD is Full. In practice Logi brings Logi Drones not Lights so DDD can be near empty. So in the best case scenario DPS assigns Mediums and Heavies to the HHH and Snipers assign mediums and Heavies to SSS. All Lights go to DDD and overflow if any goes to VVV. DPS = 18x4 = 72 Heavies (Over by 22) assign to HHH and overflow goes to SSS the Special Sniper drone bunny. Snipers = 30 Heavies (Under by 20) assign to SSS. Ie Between SSS and HHH the DPS and Snipers have their drones fully allocated except for 2. Then you have Lights = 18 x 1 + 6 x 0 + 9 x 3 + Logi Lights = 36 + Logi which are assigned to DDD. Since Logi can field an additional 30 lights then you end up with a potential overflow of 36 + 30 + 2 - 50 = 18 of mostly light drones having to be assigned to the VVV. With this fleet comp SSS, HHH and DDD are all full and VVV has 2 heavies and 16 Lights. Overall, VVV is the worst DPS ship to have drones because their job is to be now where the DPS does not need to be until later. This is why the VVV is otherwise known as the professional sandbagger. But you don't need more than 2 heavy bunnies because you need these guys shooting cruisers and the very rare battleship that gets away. But then WTM allows much flexibility on drones and does not require people to bring the optimal configuration of drones for their ships. So …. this is just math. So Tl;Dr; If we want to get serious about drones: (a) Mandate 2 drone layouts per ship - Ogre and Gecko (b) Add in the SSS as a Sniper drone bunny (c) split heavy and light drone assignments between HHH and SSS. Use VVV in the last resort. 3. Support Drones: This is an interesting idea. I have no idea about the numbers so can't comment. I do know in an elite fleet when the DDD can benefit from Web links, 3 Scimi links and 2 SeBos you don't need them. But overall DDD's don't need drone DPS to kill frigates. So using painters and webbing drones may be more useful. If your drones eWar Sansha do they get aggro and instablapped? Also you can fix the too many painters by requiring 1 paint, 1 web, 3 lights per logi. If support drones make sense at all.
  25. Incursion Leshak

    Just to add: A Republic Fleet LSE that has been Mutagened is working for me. + 1 squillion on shield layer, and +0m on sig. I pulse my MWD, & use a Gist X
  26. Drone DPS, Bunnies, and Sandbagging

    Ok spoken to a few FC's in TS and here's my final point: HHH shoots targets backwards to minimize travel time, and maximize DPS application we have 30 people putting out medium/heavy drones and only 10 of them are doing this reverse list. That means the other 20 are either not deployed, or chasing primaries with the VVV. We need 3 Heavy bunnies, all doing separate targets together to get best DPS from our drones, and also as a call-out system for done bunny full, ass all 3 should be full without ogres in nightmares, or gecko's deployed.
  27. What ammo to use

    Sansha Ships: If you are closer than 10 km of your target reload to (Faction) Antimatter. If you are farther than 15 km on your target reload to (Faction) Tungsten. If it's in between 10 and 15 km dont bother to reload, just shoot with whatever you have already loaded. Towerbash: Always use your highest DPS ammo, and just headbutt the tower! In your case it is the (Faction) Antimatter.
  28. What ammo to use

    Thank you very much. And what do you define as short range and what as long range? This ship is a long range fit, labeled.
  29. What ammo to use

    Caldari Navy Antimatter Charge L for Short range Caldari Navy Tungsten Charge L for long range targets Check out this for further details https://wiki.eveuniversity.org/Turrets
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