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  1. Yesterday
  2. Standard Rattlesnake - Alternative

    But its just for my fit. Later i talked about your fits with double invuls and EM amplifier I should write that... About Gecko and Faction TP i compared that to the cost of that T2 Drone Speed rig. Much more profits for the same cost. C-3A is currently very cheap and popular item on market. Rigs should be T1 EM/Thermal Screen and T2 Loading Bay Accelerator For me Hype and Rokh are noobships and i avoid them in my calculations :3 . At last 5 days i saw Napoc only 2 times, when rattles were most of the time. It's still strange because Bhaalgorn looks better in practice than Napoc. RNI have serious problems with Rage Torpedo Velocity and practical DPS. Navy Battleships shouldn't be accepted until Pirate Battleship are much better and its only few days to get them from Navy ones. CCP promised us rebalance of Navy BS. WHERE IS IT?!
  3. Standard Rattlesnake - Alternative

    Oh and it is by far not the second most popular DPS ship. Looking at the past 30 days dps ship x ups it goes Vindi Hype Rokh Napoc Rattle RNI Domi Bhaal Barg
  4. Standard Rattlesnake - Alternative

    Like I said you can fit it a lot of ways but it is dependent on Caldari BS skill level. The fits are designed not to be dependent on Caldari BS skill level aside from the advanced fit. So with rig calibration at 350 the optimal set up like most of our battleships is the T2 weapons ROF rig, and T1 EM rig. Which is why you don't want a T2 Em rig or a T1 loading bay accelerator because they would have to be ripped out to hit the advanced fit. So looking at progression it's 2 invuls, passive em mid, t2 thermal rig. Your fit requires caldari bs trained to a minimum of level 4 to hit 69.6% rounded to 70% thermal to meet tank requirements. While the improved fit could go pith c adap and pith c em ward I am unsure as to what my reasoning was for the dual invuln fit vs the single. I think the motive may have been to push pilots towards the advanced fit with the EM rig/t2 loading bay with minimal rig swapping versus having them be complacent with the thermal rig and it has about 5k more EHP. The C-3A was not included in any fits due to the fact that it was a limited release item. I'm confused by your earlier statement regarding drones the Rattle has 50 bandwidth and can field 1 gecko or 2 ogres. T2 ogres are included in the fit due to the fact they are significantly less expensive then gecko's, not saying you can't use a gecko but we aim out fits for the most part to be cost effective and user friendly.
  5. Standard Rattlesnake - Alternative

    I saw them. Still for me better on Standard and Improved is to take Gecko, Faction TP and Loading Bay Accelerator, than buy that expensive T2 drone speed rig. Gecko have lower skill requirements compared to T2 Ogres with similar DPS. Gecko is like 2x Ogre II boosted with 2x OTL II and 2x DNC II (or 3x T2 drone speed rigs). Just imagine how much time ogres lost to reach and miss their targets during fight Drones do 50% of Rattlesnake DPS. Gecko on Rattlesnake is like F1 bolid with scoped Gauss rifle (Gallente cruiser DPS and EHP) That drone rig need extra CPU. Faction TP is nice missile and fleet DPS buff. I found that 2x BCS II, 2x DDA II and 1x C3-A BCS is better DPS composition for Standard. Still 3x C3-X BCS, 1x Faction BCS and 1x Faction DDA is the best option. Drone Composition should be 1-2x Gecko and 3-5x Ogre II for Standard. Then 2x Gecko and 3x "Augmented" Ogre. Logical progression should be even better: DPS rig will be the same. Drones will be similar. TP and 2x DNC will be basic utility modules. 4th and 5th utility slot will be for OTL. TP as his main fleet support module on every fitting stage. High potential drone DPS from start with Gecko. Rattlesnake is 2nd the most popular DPS ship in fleet. He haven't nice sources of DPS, but that can be easy improved by up to 5 utility modules. If Standard Vindi need Faction Stasis Webifier, then Standard Rattlesnake should have Gecko and Faction TP?
  6. Standard Rattlesnake - Alternative

    @Nazeth If you look at the fitting website the progression of the Rattlesnake fits are designed to not have skill requirements aside from the advanced fit. There are lots of ways you can fit the rattlesnake, I attempted to create a cost effective logical progression.
  7. Standard Rattlesnake - Alternative

    @Nazeth you should faction that thing out😊
  8. The secret, hidden, superior Incursion ship! :D

    @Cpt Tirel why are you so obsessive over this? I ran the graphs yesterday on your geddon. The tracking is so bad, you would only be effective at shooting capital sized ships. Load multi freq and your dps drops to near starter BS numbers. If you are going to compare the nightmare, compare it with pulse lasers. It’s not comparable my friend.
  9. Standard Rattlesnake - Alternative

    Ok. After couple of days i found some improvements. Take minimum 1 Gecko. Rattle is dedicated ship to use your personal "Vigilant". You must have that to improve your drone DPS vs NPCs! (it should be required on Rattlesnake) The best option is 2 Geckos against NPCs and 3 "Augmented" Ogres against Towers. T2 or Faction Target Painter is Holy Grail of your utility modules for fleet members. Take it! Faction of course! Large Bay Loading Accelerator II is the best rig for Gecko build. WOW! Rattlesnake have up to 5 utility slots. Primary should be: Target Painter Drone Navigation Computer Another Drone Navigation Computer Omnidirectional Tracking Link Another Omnidirectional Tracking Link Omnidirectional Tracking Links should have loaded Tracking Speed Scripts. Last utility module on your ship will be replaced into Large Shield Extender* during Influence mode . Don't forget, that Vindicator will be better choose as DPS ship (unitil VVV know what to do ). *or another Adaptive Invulnerability Field, if you use all 5 utility slots.
  10. Don't forget that Multiifrequency have lower DPS than Conflagration. It will be even bigger difference between them and Void/Null. Extra support ships reduce number of slots for DPS ships. It's another drop of fleet DPS. ArmaNI compared to Bhaalgorn have extra ~200 (12%) Total DPS without medium range webs. Both of them should have 4 Heats Sinks and 2 DDA for extra drone damage. I calculated many alternatives years ago. Until VVV doing his job well, there is nothing what can beat current doctrine The closest alternative to Vindis what i found are other blaster battleships (Hyperion, Dominixes, Megathrons) and Torpedo Rattlesnake. After them are Cruise Rattlesnake, ArmaNI and AC Machariel. Most of pulse laser ships will be worse than Rattlesnake with pilot, who's know how to use switch target missile tactic. Only ArmaNI have potential Total DPS like Cruise Rattlesnake. I used per long time Dual MGC Torpedo Rattle, but in practice: Rage Torpedoes are slow (~2300 m/s). VVV can't do positioning mistakes to use them vs NPCs. They are usable mostly on Tower Bashing (2182 Total DPS) Caldari Navy Torpedoes are better vs NPCs than Rage on close range (1979 Total DPS), but they are expensive and still slow (~2700 m/s). Javelins are main ammo vs NPCs (1730 DPS and ~4100 m/s). Gecko and "Augmented" Ogres even with 2 DNC need time to reach targets. When Gecko is nice to kill NPCs, then "Augmented" Ogres are better on tower bashing and close range NPC waves. HHHs are lazy b**** Per 50% of time drones do nothing Better is to control them manually. Because VVVs make many mistakes and i can't use Rage or CN Torpedoes so often, then Cruise Rattlesnake is better option with 1887 Total DPS. Fury Cruise Missiles are better to kill NPCs than Javelin Torpedoes and allow me to kill even sniper targets. I don't waste time to switch missile's type, because i have only one type of ammo in cargo. Extra OTCs increase drone tracking speed. Still it's ~500 Total DPS less than Void Vindi, but it is similar to Null Vindi like ArmaNI. Compare to ArmaNI: Rattle haven't instant DPS source above 7km (target is hit instantly by missiles, if range to him is lower than missile Maximum Velocity) better drones missiles can miss killed target and dealt 0 damage need minimum 10 sec to reload magazines one type of ammo (even for lasers switch ammo is lost of minimum 2 sec - game mechanic) can reach targets with max Total DPS to 85km, when ArmaNI only to 18 km missiles have less problems with hit fast and small/medium enemies well played haven't capacitor problems the best survivability extra shield resistances allow him to make cheaper fits with similar Total DPS All DPS are without turret overheating.
  11. Last week
  12. The secret, hidden, superior Incursion ship! :D

    ANI 1x tracking computer, optimal range script. 1x tracking enhancer - Scorch 3.48 tracking, 917 DPS@ 55+19.5km - Imperial navy multi 4.64 tracking, 1151 DPS @ 19.9+19.5km - Conflagration 3.25 tracking, 1284 DPS @ 19.9+19.9km Switching scripts to tracking speed gives this ship a tracking of 6.19 with multi. Vindicator, WTM optimal - Null 6.7 tracking, 1329 DPS @ 12.6+17.5km - Void 6.7 tracking, 1861 DPS @ 6.5+6.25km The advantage on tower bashing comes from heavy and medium drone DPS and gives it a 27 second advantage over the other fleet. To achieve this it is lacking in sniper DPS and will be slowed down by this. You could drop Vindicators and fill in Snipers to try and fix this, but in the end you will end up with less concistency than the ANI fleet which only needs one ship. The Vindicator fleet is dependent on a perfect composition of snipers/dps, to match it. The ANI fleet uses Lokis for webs. Vindicators can be used aswell, but as role ships, not main doctrine.
  13. Logi School

    I'll be hosting the next Logi School on Saturday 3/9/19 1900 EVE time 1400 EST
  14. ISK/LP Equation

    So if you'd rather not use the shoddy LP Store websites that usually have incorrect information. Here is the simple equation you can apply to find how much ISK per LP you will get out of the LP store. Find open market value of item on https://evemarketer.com/ ~~ We'll call this variable G Find ISK cost in LP store ~~ We'll call this variable D Subtract D from G ~~ We'll call the answer variable H Find the LP cost in LP Store ~~ We'll call this variable LP Divide H by LP ~~ The answer to this is the ISK per Loyalty Point you will get on that item. Hope that was easy enough to follow along. Cheers o/
  15. ArmaNI dominate between 30-60km. Blasters are better at 0-15km. Between 15-30km DPS is similar, but blasters have 2x better tracking. Current tactics allow us to kill all DPS targets under 30km with Vindis. If Vindis can kill mnimum 51% DPS targets under 15km and rest DPS targets under 30km, then Vindi/Snipers mix will be better. ArmaNI have advantage over Vindi/Sniper mix , if they can't do that. Still AmraNI should be able to: kill all DPS targets under 30km kill Sniper targets under 60km with maintaining fire during movement Even with that they still can't be better on tower bashing with lack of 10k fleet DPS.
  16. The secret, hidden, superior Incursion ship! :D

    Nikki already told me that sentry drones are not allowed. I can see why you would not have them. They are not very practical on blaster boats and none of the other main ships can use 5 of them. In this case though i am trying to argue that i don't think blasters are ideal for Incursions. One of my arguments for the Armageddon navy issue is that it can use sentry drones effectively as blap blap assistance in places (NRF, TPPH tower area) where heavy/medium drones are much less effective and mainly advantageous for the tower siege. I guess you could say that the doctrine i am suggesting is mainly a pulse laser doctrine. As i said in my reply to Nazeth, they are just too good in the 15-60km range, and is second only to blasters in total DPS as a turret system. At what point does range give a total versatility advantage over higher maximum paper DPS? I think it is at this point. In this doctrine i am suggesting i think any ship that can use pulse lasers well is acceptable. Though, as someone who has used maxed out variants of pulse NM, pulse Paladin and Pulse ANI in HQ's, i say the pulse ANI has the advantage because of its sentries. Pulses are just so good by default. The bonuses to them that the NM and Paladin has is not enough to put them above the 250+ ranged DPS advantage that sentries give the ANI. This is what i got from my experience of testing all of them. The shield EHP is indeed something to be considered. The resist profiles are solid however. And it wont pop faster than any other 100k EHP ship so i think its not really something that invalidates the ship. The fact that it has 50 more rig calibration frees up a mid slot for the tank too comparing to the optimal fit pirate ships, so i do not think it is at much of a total disadvantage here. I remember in TVP after i had used ANI and sentries to great success for a while, grabbing aggro left and right. I noticed some of the frequent Vindicator pilots started switching to sentry drones too. With mixed results of course. I think this tells a lot about the effectiveness of the ANI. Or maybe they just switched their drones at random, and i am delusional
  17. The secret, hidden, superior Incursion ship! :D

    Sentry drones are not allowed in WTM, they were banned over a year ago. It was just brought to my attention this wasn't updated in the rules and regulations, it's something I will address tomorrow. For the same price you can fly this [Nightmare, Nightmare Intermediate] Damage Control II Capacitor Power Relay II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Pithum B-Type Adaptive Invulnerability Field Pithum C-Type EM Ward Amplifier Tracking Computer II Tracking Computer II Tracking Computer II Sensor Booster II Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Large Core Defense Field Extender I Large Capacitor Control Circuit II Large Anti-Thermal Screen Reinforcer II Acolyte II x5 Hammerhead II x5 Gleam L x1 Imperial Navy Gamma L x1 Imperial Navy Multifrequency L x1 Imperial Navy Ultraviolet L x1 Imperial Navy Xray L x1 Nanite Repair Paste x50 ECCM Script x1 Scan Resolution Script x1 Optimal Range Script x3 Tracking Speed Script x3 Mobile Depot x1 Small Tractor Beam I x1 Also the Geddon Navy is like 10k shield EHP less then most other ships. With better range and tracking for a sacrifice of 137 gun dps. Drone DPS is inaccurate anyway since it does not count flight time. The only sniper ship which holds a chance against the Nightmare is the Leshak. As for DPS this Vindi makes that Geddon Navy cry. [Vindicator, Vindicator Standard] Damage Control II Tracking Enhancer II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 500MN Quad LiF Restrained Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier True Sansha Stasis Webifier Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Neutron Blaster Cannon II, Null L Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender I Large Core Defense Field Extender I Ogre II x5 Null L x1 Void L x1 Nanite Repair Paste x50 1043 dps so on paper is has 25 less DPS but better application through better range and tracking with 15.1k opti 24.7k falloff with 7.94 tracking and web bonus with potential to do 1460 dps switching to void.
  18. The secret, hidden, superior Incursion ship! :D

    Maximus, thanks for the good data, I would however argue that you are only half right that the ANI has a high level of entry. Its barrier is mostly ISK, not skills. [Armageddon Navy Issue, Shield cheap] Damage Control II Tracking Enhancer II Tracking Enhancer II Capacitor Power Relay II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Republic Fleet Large Cap Battery Pithum B-Type Adaptive Invulnerability Field Pithum B-Type EM Ward Amplifier Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L [Empty High slot] Large Energy Collision Accelerator II Large Anti-Thermal Screen Reinforcer I Large Core Defense Field Extender I Curator II x5 This is what i would consider close to a minimum fit. The ship and everything costs 1.3 bill according to Pyfa. This has 70 CPU and 2.5k powergrid to spare. It has pretty much enough cap to swap out the cap power relay with a power diagnostic if it needs more power. The tank is good like this pretty much forever, so all this needs now is more skills and damage upgrades to be close to perfect.
  19. The secret, hidden, superior Incursion ship! :D

    Nazeth you bring up some good points. I think your FC was very wise. Lasers, particularly pulses, (in this case large pulses) dominate in the ranges between 15-60km, all things considered. It would be quite an imbalanced weapon system if it had less cap drain. When you have a large fleet, some range flexibility without major downsides like massive decrease to tracking or low DPS is just awesome. I have some comments for the negatives you mention: high cap consumption like most of T1 Amarrs - Nothing that cant be managed, it needs less frequent cap transfer from logi than the Vindicator when used and fitted properly. They haven't super webs like Bhaals or Vindis - I think role-ships are better used for webs, like 2-3 Loki. Specialized roles means more focus on the main task. This goes for all ships really. Half the fleet dont need webs, most likely it will be overkill/waste of slots. Or even waste of ships. They are slower than Vindis - Not by a major factor, and speed is less of an issue when you have 60km turret range. They have only 4 medium slots. Probably armor doctrine should be better - It only needs 2 of those for the tank when you have a b-type tank. If it required 3 it would be pretty bad, but that is not the case ^^ What we do with targets above 60 km? - MWD On tower bashing its still will be lower DPS - It could, however the fleet comparison in my thread show that if the fleet has less than half the number of Vindicator than it would have ANI's, the maximum DPS is more or less equal. Considering that my fleet only has 1 main ship and the other has 3, it will be able to get more, how many more? who knows.
  20. Incursion Leshak

    By Math: Leshak: Occult L - 27km - 1054->2635 DPS Mystic L - 67,6 km - 760->1899 DPS spool up time is 102 sec Occult L need ~1 min 40 sec to dealt similar damage as Void Vindicator in time. Occult L need ~40 sec to dealt similar damage as Null Vindicator in time. Mystic L need ~1 min 10 sec to dealt similar damage as IN Multifrequency L Nightmare in time. Mystic L need ~40 sec to dealt similar damage as IN Xray L Nightmare in time. As Sniper he will be worse than Nightmare, As DPS he will be worse than Vindicator, To bash towers he will be better than Vindicator.
  21. 2 ReSeBo Basi

    Cap stability issue fixed by using T2 or Regard Cat transfers. Power grid issue needs cheap 2% power grid "squire" implant. If logi IV, then fits with EM Ward Amplifier are stable with 2 T2 cap transfers outgoing and 2 regards incoming at 84%, cap delta is 18. If logi V, then fits with EM Ward Amplifier are stable with 2 T2 cap transfers outgoing and 1 regards incoming at 25.8%, cap delta is 0.4 But signature radius increases from 110 to 115m, because of of second shield rig :-(
  22. The secret, hidden, superior Incursion ship! :D

    The reason I like the bhaalghorn is, I have dual webs, range bonus to those webs, and my 3 X-type nos ensure that I don't run out of cap.
  23. The secret, hidden, superior Incursion ship! :D

    @Cpt Tirel So lets do a real world comparison here fit wise. The primary issue with the Geddon Navy is it is a pain to fit, our fits are designed so they are not impossible to fly without perfect skills. So here would be the comparable fits. [Apocalypse Navy Issue, Apocalypse Navy Issue Standard] Damage Control II Capacitor Power Relay II Capacitor Power Relay II Capacitor Power Relay II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Large Energy Discharge Elutriation II Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender II Acolyte II x10 Hammerhead II x5 Conflagration L x1 Scorch L x1 Nanite Repair Paste x50 [Armageddon Navy Issue, Armageddon Navy Issue fit] Damage Control II Co-Processor II Dark Blood Power Diagnostic System Dark Blood Power Diagnostic System Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L True Sansha Heavy Energy Nosferatu Large Energy Discharge Elutriation II Large Anti-Thermal Screen Reinforcer II Large Capacitor Control Circuit II Ogre II x5 [Bhaalgorn, Bhaalgorn Standard] Damage Control II Tracking Enhancer II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier Stasis Webifier II Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L True Sansha Heavy Energy Nosferatu True Sansha Heavy Energy Nosferatu Large Remote Armor Repairer II Large Energy Discharge Elutriation II Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender I Acolyte II x10 Ogre II x4 Conflagration L x1 Scorch L x1 Nanite Repair Paste x50 [Paladin, Paladin Minimum] Damage Control II Tracking Enhancer II Tracking Enhancer II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Field Large Shield Extender II Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Auto Targeting System I Large Remote Armor Repairer II Heavy Energy Nosferatu II Small Tractor Beam I Large Energy Burst Aerator II Large Anti-EM Screen Reinforcer II Acolyte II x5 Light Armor Maintenance Bot I x5 Light Hull Maintenance Bot I x5 Conflagration L x1 Scorch L x1 Nanite Repair Paste x50 [Nightmare, Nightmare Standard] Damage Control II Capacitor Power Relay II Heat Sink II Heat Sink II Heat Sink II Heat Sink II Domination 500MN Microwarpdrive Adaptive Invulnerability Field II Adaptive Invulnerability Field II Pithum C-Type EM Ward Amplifier Tracking Computer II Tracking Computer II Tracking Computer II Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Tachyon Beam Laser II, Gleam L Large Remote Capacitor Transmitter II Large Remote Capacitor Transmitter II Large Core Defense Field Extender I Large Capacitor Control Circuit II Large Anti-Thermal Screen Reinforcer II Acolyte II x5 Hammerhead II x5 Gleam L x1 Imperial Navy Gamma L x1 Imperial Navy Multifrequency L x1 Imperial Navy Ultraviolet L x1 Imperial Navy Xray L x1 Nanite Repair Paste x50 Optimal Range Script x3 Tracking Speed Script x3 Mobile Depot x1 Small Tractor Beam I x1 Laser Boat Comparison There is a chart showing the comparison's, to get the Geddon Navy anywhere near the cpu/pg usage % of the other ships it requires the coprocessor and the 2 pds. It suffers in range and tracking for a slight increase in DPS over the Apoc Navy for approx the same price. Are there other ways it could be fit with more bling to reduce CPU usage yes, as for PG with PG management, Advanced weapon upgrades and Energy weapon rigging all to 5 which is unrealistic for an entry level fit.
  24. When i started game many years ago my ally fc (ty Mister Vee or everything :D) learn me, that lasers have the biggest potential in fleet fights. They can instantly switch between short-medium and long range. Their shorted range ammo have medium range and in great numbers they can overwhelm most of the fleets. The most dangerous counter vs them were blaster fleets in <15km. As long as enemies can use Void as long they will be better. You must do everything to run away from Void range. If we can run away from Void range they still can use Null ammo with similar stats to pulse's short range ammo. Let's compare turret dps, because drones are the same: Vindicator with Void - up to 2133 DPS from turrets to 13 km Vindicator with Null - up to 1523 DPS from turrets to 30 km ArmaNI with Conflagration - up to 1513 DPS from turrets to 28 km ArmaNi with Scorch - up to 1080 DPS from turrets to 56 km About Bhaalgorn vs ArmaNI DPS: Bhaal have 4 turrets with DPS like 8 turrets ArmaNI have 7 turrets with capacitor consumption like 3,5 turrets ArmaNI have 25% bonus to rate of fire ArmaNI > Bhaalgorn in DPS ArmaNI have some problems: high cap consumption like most of T1 Amarrs they haven't super webs like Bhaals or Vindis they are slower than Vindis they have only 4 medium slots. Probably armor doctrine should be better what we do with targets above 60 km? On tower bashing its still will be lower DPS
  25. The secret, hidden, superior Incursion ship! :D

    Hi Ixex, thanks for the suggestion, maybe i will apply for those badges. I agree about the tracking, the ANI here can get 6.19 tracking if using multi and switching scripts so its pretty close to the Vindi at that point.
  26. Cpt Tirel it's obvious you are very passionate about the ANI. It's a good ship, what I would suggest, apply for T or R badge, learn how we run fleets and why the decisions were made the way they were with regards to doctrine THEN try to make improvements with the backing of a full badge with full knowledge of how we structure our fleets. Until then, bring it to the next fun fleet and post the logs from that fleet to prove your point. I'm not even in a position to say for sure this would be a bad idea or a good idea, I'm still learning myself. One thing I do want to point out, tracking of 3 vs a tracking of 6 is a huge difference, and we do have to hit things like Mara's and frigates. I know in my vindi if the FC calls for frigs to die I will shoot them even without links, but in my nightmare I wont even bother unless it's webbed to crap and back. It also shows the full fleet utility of webs.
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