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Implant Guide

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This guide will go over the Implant's we suggest at Warp To Me for the ships we use. It will go over Implant's for Skill Hardwiring(slots 6-10) which are most important for optimizing your clone and Attribute Enhancing(slots 1-5) which will add utility over regular learning Implants.

The below implants are not CURRENTLY required, however with some changes coming to the waitlist (soonTM), there will be announcements about certain time points where implants will be required with both the intermediate and optimal implant points.

 

Cybernetics

You need this skill to use any of the implants below. We suggest training Cybernetics to V, this allows you to use 6% implants which can be purchased with the Concord LP we earn from running Incursions. These implants are purchased for 250m ISK and 250k LP at Concord Stations or Concord Locations.

 

Tips

  • If you fly several ships, like a DPS and a Logistics ship, try getting implants that help both fits, such as Capacitor, Shield or Ship speed implants.
  • Getting a whole set of attribute enhancing implants(slots 1-5) is worth more than just get 1 or 2 as the effects stack.
  • If you are just starting with WTM and are short on ISK we suggest purchasing 3% implants as they only run about 20m ISK each at the major trade hubs, after running Incursions for a while you should have earned enough ISK and LP to purchase 6% implants at Concord LP stores. The Below upgrade steps will help with this, purchasing the intermediate implants first and upgrading to the optimal at a later point when you have the isk will make your life much easier.

Implant Upgrade Guide (Not Currently Enforced, SOONTM though)

When you first join us at WTM, you may have training implants (Standard Implants or Something similar). These are fine to use until you reach the first upgrade mark (40 hrs - When you upgrade into an intermediate hull). After this you have until 80hrs in fleet to upgrade your implants from the intermediate set posted below to the optimal set posted below using your LP that you have generated in incursion.

Past this point we would like to see you working on getting a full set of the ascendancy implants listed below, throughout all of these upgrade points the ones listed are fine and the BLING options are not required at any point.

    Skill Hardwiring Implants

    Skill Hardwiring Implants are just as important as the main ascendancy set as they assist with multiple things from Capacitor to Tracking to DPS.

    Hybrid Ship Implants (Optimal)

    These are the Implants we suggest you run for a Hybrid ship

    Quote

    These are the Implants we suggest you run for a Hybrid ship

    • SLOT 7: Ogdin's Eye Coordination Enhancer
      Gives an increase to turret tracking speed of 6%
    • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806
      Gives a capacitor capacity boost of 6%
    • SLOT 9: Inherent Implants 'Lancer' Gunnery RF-906 
      Gives a boost to all turret rate of fire by 6%
           Alternative: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906
           Gives a boost to all turret damage by 6% (less cap and ammo usage, slightly less dps)
           Bling: Pashan's Turret Customization Mindlink
           Gives a boost to all turret rate of fire by 7%(Higher DPS at the cost of increased capacitor and ammo usage)
    • SLOT 10: Zainou 'Deadeye' Large Hybrid Turret LH-1006
      Gives a boost to large hybrid turret damage by 6%

      Hybrid Ship Implants (Intermediate)

      These are the implants we suggest for people currently upgrading with hybrid weapons (Hyperion Vindicator  Kronos)

      Quote
      • SLOT 6: Inherent Implants 'Squire' Capacitor Systems Operation EO-603
        Gives a 3% reduction in capacitor recharge time
      • SLOT 7: Eifyr and Co. 'Gunslinger' Motion Prediction MR-703
        Gives an increase to turret tracking speed of 3%
      • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-803
        Gives a capacitor capacity boost of 3%
      • SLOT 9: Inherent Implants 'Lancer' Gunnery RF-903
        Gives a boost to all turret rate of fire by 3%
             Alternative: Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
             Gives a boost to all turret damage by 3% (less cap and ammo usage, slightly less dps)
      • SLOT 10: Zainou 'Deadeye' Large Hybrid Turret LH-1003
        Gives a boost to large hybrid turret damage by 3%

        Laser Ship Implants (Optimal)

        These are the Implants we suggest you run for a Laser ship or a lesser % equivalent that you can afford.

        Quote
        • SLOT 7: Ogdin's Eye Coordination Enhancer
          Gives an increase to turret tracking speed of 6%
        • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806
          Gives a capacitor capacity boost of 6%
        • SLOT 9: Inherent Implants 'Lancer' Gunnery RF-906 
          Gives a boost to all turret rate of fire by 6%
               Alternative: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906
               Gives a boost to all turret damage by 6% (less cap and ammo usage, slightly less dps)

               Bling: Pashan's Turret Customization Mindlink
               Gives a boost to all turret rate of fire by 7%(Higher DPS at the cost of increased capacitor and ammo usage)
        • SLOT 10: Inherent Implants 'Lancer' Large Energy Turret LE-1006
          Gives a boost to large energy turret damage by 6%

               Bling: Pashan's Turret Handling Mindlink
               Gives a boost to large energy turret damage by 7%

        Laser Ship Implants (Intermediate)

        These are the implants we suggest for people currently upgrading with laser weapons (Armageddon Nightmare Paladin)

        Quote
        • SLOT 6: Inherent Implants 'Squire' Capacitor Systems Operation EO-603
          Gives a 3% reduction in capacitor recharge time
        • SLOT 7: Inherent Implants 'Lancer' Controlled Bursts CB-703
          Gives a 3% reduction in all turret capacitor need.
        • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-803
          Gives a capacitor capacity boost of 3%
        • SLOT 9: Inherent Implants 'Lancer' Gunnery RF-903
          Gives a boost to all turret rate of fire by 3%

               Alternative: Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
               Gives a boost to all turret damage by 3% (less cap and ammo usage, slightly less dps)
        • SLOT 10: Inherent Implants 'Lancer' Large Energy Turret LE-1003
          Gives a boost to large energy turret damage by 3%

        Projectile Ship Implants (Optimal)

        These are the Implants we suggest you run for an Autocannon ship or a lesser % equivalent that you can afford.

        Quote
        • SLOT 7: Ogdin's Eye Coordination Enhancer
          Gives an increase to turret tracking speed of 6%
               
          Alternative: Zainou 'Deadeye' Trajectory Analysis TA-706
        • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806
          Gives a capacitor capacity boost of 6%
        • SLOT 9: Inherent Implants 'Lancer' Gunnery RF-906 
          Gives a boost to all turret rate of fire by 6%
               
          Alternative: Eifyr and Co. 'Gunslinger' Surgical Strike SS-906
               Gives a boost to all turret damage by 6% (less cap and ammo usage, slightly less dps)

               Bling: Pashan's Turret Customization Mindlink
               Gives a boost to all turret rate of fire by 7%
        • SLOT 10: Elfyr and Co. 'Gunslinger' Large Projectile Turret LP-1006
          Gives a boost to large autocannon turret damage by 6%

        Projectile Ships Implants (Intermediate)

        These are the implants we suggest for people currently upgrading with projectile weapons (Tempest  Machariel  Vargur)

        Quote
        • SLOT 6: Inherent Implants 'Squire' Capacitor Systems Operation EO-603
          Gives a 3% reduction in capacitor recharge time
        • SLOT 7: Zainou 'Deadeye' Trajectory Analysis TA-703
          Gives an increase to turret falloff of 3%
        • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-803
          Gives a capacitor capacity boost of 3%
        • SLOT 9: Inherent Implants 'Lancer' Gunnery RF-903
          Gives a boost to all turret rate of fire by 3%
               
          Alternative: Eifyr and Co. 'Gunslinger' Surgical Strike SS-903
               Gives a boost to all turret damage by 3% (less cap and ammo usage, slightly less dps)
        • SLOT 10: Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003
          Gives a boost to large projectile turret damage by 3%

         

        High-Grade Ascendancy Set (Primary Implant Set)

        This set of implants is great of making you more ISK! You warp in site faster, you warp to structures faster, you warp from site to site faster, and you move foci faster. Getting these help you train skills faster as well as make ISK faster. The best investment you'll ever make. 

        Quote
        • SLOT 1: High-grade Ascendancy Alpha
          Gives a +1% Warp Speed bonus, 15% bonus for set
        • SLOT 2: High-grade Ascendancy Beta
          Gives a +2% Warp Speed bonus, 15% bonus for set
        • SLOT 3: High-grade Ascendancy Gamma
          Gives a +3% Warp Speed bonus, 15% bonus for set
        • SLOT 4: High-grade Ascendancy Delta
          Gives a +4% Warp Speed bonus, 15% bonus for set
        • SLOT 5: High-grade Ascendancy Epsilon
          Gives a +5% Warp Speed bonus, 15% bonus for set
        • SLOT 6: Eifyr and Co. 'Rogue' Warp Drive Speed WS-618
          Gives a +18% Warp Speed bonus (Great for every pilot!)
          Bling: High-grade Ascendancy Omega

         

        Logistic Ship Implants

        Logistic Only Pilots may follow the guide below, however if you are intending to use the same implants for both DPS and Logistics we highly recommend using the DPS implants in the logistics pod as when you switch ships your DPS ship will greatly benefit and the logi only implants don't make much of a difference overall when comparing an implanted logi to non-implanted.

        TLDR - Logistic Pods can be hard to make for a multitude of different scenarios, however as long as you have the EM-806 you should be good to go, but if all fails, feel free to reach out to a commander for help or in discord :D 

        Quote
        • SLOT 6: Eifyr and Co. 'Rogue' Warp Drive Speed WS-618
             
           Alternative: Inherent Implants 'Squire' Capacitor Systems Operation EO-606
        • SLOT 7: Zainou 'Gnome' Shield Management SM-706
          Gives an increase to shield capacity by 6%

               Basilisk only Pilots: Inherent Implants 'Squire' Capacitor Emission Systems ES-706
               Gives a 6% reduction in need of capacitor for modules that require the Capacitor Emission Systems skills
        • SLOT 8: Inherent Implants 'Squire' Capacitor Management EM-806
          Gives a capacitor capacity boost of 6%
               
          Alternative: Zor's Custom Navigation Hyper-Link
               Gives an increase to Afterburner & Microwarpdrive speed by +5% 
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