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Island Protocol

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Island Focus Protocol

An Island is an area of high sec that is separated from the rest of high sec with low and sometimes null sec in between.

Islands are handled specially!

You must take EXCEPTIONAL care getting to this focus and there are specific things you need to get into fleet!

FIRST:
Use a High Sec to High Sec wormhole to travel here! IF YOU GO THROUGH LOW AND NULL YOU WILL MOST LIKELY DIE! This is NOT covered by WTM. People selling bookmarks are likely a scam, it is best to scan your own! This island travel is dangerous! Know what you are doing.

Due to security (for yourself) the dockup will not be listed anywhere. You need to find this yourself.

SECOND:

Only the following hulls are used (Kronos, Paladin, Vargur,Vindi, Nightmare, Basi, Scimi, Loki)

Basi and Loki has little to no use in VGs so will not be used until the end of the influence grind.

Damage Hulls are preferred.

THIRD:

Nearly all of the focus is done in VGs meaning very few logi lots of damage ships! This is also why we require optimal hulls.

Bring your normally HQ fit ships however visit the fitting website Vanguards section to look at the HQ crossover fits.
Bring the modules necessary to change to the VG fit from your HQ fit. 

You can just use T2 for everything except webs if you don't want to bling.

LASTLY:

This island is a special circumstance! If you do not have the correct fit and the correct hull you will unfortunately not be able to make it into fleet.

THIS IS A DANGEROUS SITUATION! Know what you are doing and bring the correct stuff or you will regret your decision!

This is not advised for beginner pilots!

We need to remove this focus to spawn one in a better High Sec area so that we can run them as we do normally.

As the goal is to down the focus we are trying to move quickly rather than farm isk so we will be moving with that in mind.

However should we have enough people, and a clear enough focus, farming can become our priority.

 

Edited by Eliz Marbly
update on types of ships
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With all that is said above; Island Protocol outlines three separate ways to run said island with the idea in mind to pop the mom as quickly as possible. These protocols are outlined in the priority of how we move and run ships. If one seems to be more achievable at any given time the manner of moving individuals in system may be shifted to said protocol. 

Protocol one

  • Outlines a doctrine of Covert Ops capable ships
    • Lokis, Tengus primary DPS
    • Loki as booster and logi
    • Covert Ops Battleships are welcome as long as they meet tanking requirements
  • Will bridge as many pilots from Highsec to a low-sec near the island
  • T3s will refit to match the needed roles
  • Run VGs until influence is zero

Below are the fits

 

Spoiler

[Loki, Island Loki Gun]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Pithum C-Type Multispectrum Shield Hardener
Pithum C-Type Multispectrum Shield Hardener
Federation Navy 10MN Afterburner
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Caldari Navy Large Shield Extender
Tracking Computer II

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Heavy Assault Missile Launcher II
Auto Targeting System I

Medium Projectile Burst Aerator II
Medium Projectile Ambit Extension I

Loki Core - Immobility Drivers
Loki Defensive - Augmented Durability
Loki Offensive - Projectile Scoping Array
Loki Propulsion - Wake Limiter


Acolyte II x5

Hail M x7200
Optimal Range Script x2
Barrage M x4000
Tracking Speed Script x1
Scourge Rage Heavy Assault Missile x1066
Synth Sooth Sayer Booster x1
Agency 'Pyrolancea' DB5 Dose II x1
Caldari Navy Large Shield Extender x1
Loki Defensive - Covert Reconfiguration x1
Covert Ops Cloaking Device II x1

Spoiler

[Tengu, Tengu VG]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Republic Fleet Target Painter
Missile Guidance Computer II
Missile Guidance Computer II
Pith X-Type EM Shield Hardener
Federation Navy 10MN Afterburner
Pithum C-Type Multispectrum Shield Hardener

Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Medium EM Shield Reinforcer I
Medium Bay Loading Accelerator II
Medium Core Defense Field Extender I

Tengu Core - Augmented Graviton Reactor
Tengu Defensive - Supplemental Screening
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Missile Range Script x4
Missile Precision Script x2
Scourge Javelin Heavy Assault Missile x3000
Scourge Rage Heavy Assault Missile x7396
Synth Crash Booster x1
Agency 'Pyrolancea' DB5 Dose II x1
Covert Ops Cloaking Device II x1
Tengu Defensive - Covert Reconfiguration x1
Caldari Navy Large Shield Extender x2

This protocol is the safest (which does not mean it is without risk) and quickest to get started, as long as commander bridgers are available

***Non-Commanders cannot run Black Ops battleships for the sole reason of the ability to "yeet" individuals to a random cyno. Current Voice FC can make a determination to allow certain Non-Commanders to run Black Ops Battleships in their fleets.

Protocol two

  • Using t2 fit ships as much as possible finding connecting wormholes going through K-space to get individuals onto the high-sec island
    • Try to look for High Sec to High Sec connections to minimize risk, our incursion communities are public communities and once traveling to low, nul, or wormhole space you are at the mercy of the individuals that live there
  • Bowheads, industrial ships, and freighters are not recommended as their mass will quickly close holes
  • Do not trust random wormholes and insure they are properly scouted
  • Commanders (Full Badged Line Commanders, Training Fleet Commanders, And Fleet commanders) may offer help with holes, they will inform line pilots of the risks of using said routes and will allow for scout ships to go through the hole if necessary (scout ships are Frig or Rookie ships). 
  • Bring only a ship you plan on flying
  • Bring a fit for both Vgs and the mom site

With this protocol, we allow Heavy Assault Cruisers as well for individuals trying to minimize the cost to their risk. The fits as follows:

 

Spoiler

[Vagabond, Island Vagabond]
Shadow Serpentis Assault Damage Control
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Large Shield Extender II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Federation Navy 10MN Afterburner

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II

Medium Kinetic Shield Reinforcer II
Medium Core Defense Field Extender II


Hail M x600

Spoiler

[Eagle, Island Eagle]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Assault Damage Control II

Large Shield Extender II
Large Shield Extender II
Multispectrum Shield Hardener II
Pith X-Type EM Shield Hardener
Federation Navy 10MN Afterburner
Tracking Computer II

Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Medium EM Shield Reinforcer II
Medium Core Defense Field Extender II

Hobgoblin II x5

Null M x1000
Void M x1400

 

 

Protocol Three

  • The final protocol utilizes jump freighters to move individual ships from a disclosed location, utilizing an undisclosed route, to move the items for the pilots to the Incursion dock-up or at least a dock-up on the island.
  • This procedure can incur a high cost for the jump freighter pilots and they may ask for moving fees
  • Additionally, if Commanders (Full Badged Line Commanders, Training Fleet Commanders, And Fleet commanders) are running said jump ships, they may instruct pilots to contract a specific way. 
  • Do not trust third-party jump freighters without proper insurance provided and utilizing courier contracts only. 
  • When outlining the insurance, insure the cost of the items that you are providing to the courier will cover the cost of all of your items
  • Individuals may then move in with fast-moving ships that can withstand smart bombs. This again is up to the pilot. I personally recommend t3 destroyers built for allign time and tank. Below is an example of a fast mover
Spoiler

[Hecate, *fast mover]
Damage Control II
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II

Medium Shield Extender II
Coreli A-Type 5MN Microwarpdrive
Multispectrum Shield Hardener II
EM Shield Amplifier II

75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
Expanded Probe Launcher I

Small Hyperspatial Velocity Optimizer II
Small Polycarbon Engine Housing II
Small Polycarbon Engine Housing II


Javelin S x2000
Optimal Range Disruption Script x1

 

As a reminder, we highly recommend that you leave your expensive pods at home unless you have identified a fool proof plan to move them into the system.

The fits moved this way are completely up to the pilot, given that the courier will agree to cover insurance costs

Edited by Tani Makia
correct typo, full proof to fool proof

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