Vargon Penken

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Posts posted by Vargon Penken


  1. With all that is said above; Island Protocol outlines three separate ways to run said island with the idea in mind to pop the mom as quickly as possible. These protocols are outlined in the priority of how we move and run ships. If one seems to be more achievable at any given time the manner of moving individuals in system may be shifted to said protocol. 

    Protocol one

    • Outlines a doctrine of Covert Ops capable ships
      • Lokis, Tengus primary DPS
      • Loki as booster and logi
      • Covert Ops Battleships are welcome as long as they meet tanking requirements
    • Will bridge as many pilots from Highsec to a low-sec near the island
    • T3s will refit to match the needed roles
    • Run VGs until influence is zero

    Below are the fits

     

    Spoiler

    [Loki, Island Loki Gun]
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II

    Pithum C-Type Multispectrum Shield Hardener
    Pithum C-Type Multispectrum Shield Hardener
    Federation Navy 10MN Afterburner
    Federation Navy Stasis Webifier
    Federation Navy Stasis Webifier
    Caldari Navy Large Shield Extender
    Tracking Computer II

    425mm AutoCannon II
    425mm AutoCannon II
    425mm AutoCannon II
    425mm AutoCannon II
    425mm AutoCannon II
    Heavy Assault Missile Launcher II
    Auto Targeting System I

    Medium Projectile Burst Aerator II
    Medium Projectile Ambit Extension I

    Loki Core - Immobility Drivers
    Loki Defensive - Augmented Durability
    Loki Offensive - Projectile Scoping Array
    Loki Propulsion - Wake Limiter


    Acolyte II x5

    Hail M x7200
    Optimal Range Script x2
    Barrage M x4000
    Tracking Speed Script x1
    Scourge Rage Heavy Assault Missile x1066
    Synth Sooth Sayer Booster x1
    Agency 'Pyrolancea' DB5 Dose II x1
    Caldari Navy Large Shield Extender x1
    Loki Defensive - Covert Reconfiguration x1
    Covert Ops Cloaking Device II x1

    Spoiler

    [Tengu, Tengu VG]
    Damage Control II
    Ballistic Control System II
    Ballistic Control System II
    Ballistic Control System II

    Republic Fleet Target Painter
    Missile Guidance Computer II
    Missile Guidance Computer II
    Pith X-Type EM Shield Hardener
    Federation Navy 10MN Afterburner
    Pithum C-Type Multispectrum Shield Hardener

    Heavy Assault Missile Launcher II
    Heavy Assault Missile Launcher II
    Heavy Assault Missile Launcher II
    Heavy Assault Missile Launcher II
    Heavy Assault Missile Launcher II
    Heavy Assault Missile Launcher II

    Medium EM Shield Reinforcer I
    Medium Bay Loading Accelerator II
    Medium Core Defense Field Extender I

    Tengu Core - Augmented Graviton Reactor
    Tengu Defensive - Supplemental Screening
    Tengu Offensive - Accelerated Ejection Bay
    Tengu Propulsion - Fuel Catalyst

    Missile Range Script x4
    Missile Precision Script x2
    Scourge Javelin Heavy Assault Missile x3000
    Scourge Rage Heavy Assault Missile x7396
    Synth Crash Booster x1
    Agency 'Pyrolancea' DB5 Dose II x1
    Covert Ops Cloaking Device II x1
    Tengu Defensive - Covert Reconfiguration x1
    Caldari Navy Large Shield Extender x2

    This protocol is the safest (which does not mean it is without risk) and quickest to get started, as long as commander bridgers are available

    ***Non-Commanders cannot run Black Ops battleships for the sole reason of the ability to "yeet" individuals to a random cyno. Current Voice FC can make a determination to allow certain Non-Commanders to run Black Ops Battleships in their fleets.

    Protocol two

    • Using t2 fit ships as much as possible finding connecting wormholes going through K-space to get individuals onto the high-sec island
      • Try to look for High Sec to High Sec connections to minimize risk, our incursion communities are public communities and once traveling to low, nul, or wormhole space you are at the mercy of the individuals that live there
    • Bowheads, industrial ships, and freighters are not recommended as their mass will quickly close holes
    • Do not trust random wormholes and insure they are properly scouted
    • Commanders (Full Badged Line Commanders, Training Fleet Commanders, And Fleet commanders) may offer help with holes, they will inform line pilots of the risks of using said routes and will allow for scout ships to go through the hole if necessary (scout ships are Frig or Rookie ships). 
    • Bring only a ship you plan on flying
    • Bring a fit for both Vgs and the mom site

    With this protocol, we allow Heavy Assault Cruisers as well for individuals trying to minimize the cost to their risk. The fits as follows:

     

    Spoiler

    [Vagabond, Island Vagabond]
    Shadow Serpentis Assault Damage Control
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer
    Republic Fleet Gyrostabilizer

    Large Shield Extender II
    Multispectrum Shield Hardener II
    Multispectrum Shield Hardener II
    Federation Navy 10MN Afterburner

    425mm AutoCannon II
    425mm AutoCannon II
    425mm AutoCannon II
    425mm AutoCannon II
    425mm AutoCannon II

    Medium Kinetic Shield Reinforcer II
    Medium Core Defense Field Extender II


    Hail M x600

    Spoiler

    [Eagle, Island Eagle]
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Magnetic Field Stabilizer II
    Assault Damage Control II

    Large Shield Extender II
    Large Shield Extender II
    Multispectrum Shield Hardener II
    Pith X-Type EM Shield Hardener
    Federation Navy 10MN Afterburner
    Tracking Computer II

    Heavy Neutron Blaster II
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II
    Heavy Neutron Blaster II

    Medium EM Shield Reinforcer II
    Medium Core Defense Field Extender II

    Hobgoblin II x5

    Null M x1000
    Void M x1400

     

     

    Protocol Three

    • The final protocol utilizes jump freighters to move individual ships from a disclosed location, utilizing an undisclosed route, to move the items for the pilots to the Incursion dock-up or at least a dock-up on the island.
    • This procedure can incur a high cost for the jump freighter pilots and they may ask for moving fees
    • Additionally, if Commanders (Full Badged Line Commanders, Training Fleet Commanders, And Fleet commanders) are running said jump ships, they may instruct pilots to contract a specific way. 
    • Do not trust third-party jump freighters without proper insurance provided and utilizing courier contracts only. 
    • When outlining the insurance, insure the cost of the items that you are providing to the courier will cover the cost of all of your items
    • Individuals may then move in with fast-moving ships that can withstand smart bombs. This again is up to the pilot. I personally recommend t3 destroyers built for allign time and tank. Below is an example of a fast mover
    Spoiler

    [Hecate, *fast mover]
    Damage Control II
    Inertial Stabilizers II
    Inertial Stabilizers II
    Inertial Stabilizers II

    Medium Shield Extender II
    Coreli A-Type 5MN Microwarpdrive
    Multispectrum Shield Hardener II
    EM Shield Amplifier II

    75mm Gatling Rail II
    75mm Gatling Rail II
    75mm Gatling Rail II
    75mm Gatling Rail II
    75mm Gatling Rail II
    Expanded Probe Launcher I

    Small Hyperspatial Velocity Optimizer II
    Small Polycarbon Engine Housing II
    Small Polycarbon Engine Housing II


    Javelin S x2000
    Optimal Range Disruption Script x1

     

    As a reminder, we highly recommend that you leave your expensive pods at home unless you have identified a fool proof plan to move them into the system.

    The fits moved this way are completely up to the pilot, given that the courier will agree to cover insurance costs


  2. Marauder pilots now may drop one Pithum A-Type hardener and replace it with a "utility module" In NRFs and TPPHs. Mid-Slot utility modules for marauders are usually tracking computers or sensor boosters. This is for NRFs and TPPHs only. When going to a TCRC the pilot is expected to be back in their Dual Pithum A-Type Hardener fit.

    We recommend that Kronos and Vargurs drop the hardener for a tracking computer and Paladins pick up a sensor booster. This is of course at your discretion and if you think your lock time is just fine, throw on the tracking computer. 

    When dropping a Pithum A-Type, a Nestor is REQUIRED to be in fleet. If the Nestor drops fleet and there is not a replacement, pilots are expected to switch to the dual Pithum A-Type fit and to remain in this fit. If the Nestor leaves fleet prior to a pilot being able to refit, it is up to the pilot to get a citadel to do so. Then remain in that fit until another Nestor joins fleet.

    Vargurs may instead drop their DCU for a tracking enhancer. They are allowed to continue to fly this fit at all times but are required to have two Pithum A-Type Hardeners when they drop the DCU.

    As a general rule of thumb, if there is any chance you will pull aggro, as in you are in a Paladin and the only marauder in the fleet, or you are a Kronos pilot, never take off your XLSB. 


  3. Individuals who possess the Dual Logi badge are now allowed to fly one logistics ship and one battleship with FC discretion. This is with the presumption that the pilot is focusing on their logistic ship first, then their battleship. 


  4. 3 hours ago, Nemrod Dreamwalker said:
     
     
     
     
     
     
     
    😐
    6
    3 hours ago, Nemrod Dreamwalker said:

    just did check it.. no matter if machariel, nightmare or Basilisk... nearly exactly 26 days for each ship (couse i lack the t2 weapons on the snipers and the caldari cruiser/logi skill)

    :D

    Sitting in a Basilisk (logi ship) is way different than sitting in a DPS ship. Not to mention flying a Basilisk (logi ship) requires more skills. I hope that translated alright. I recommend that you read our Logi new bro guide found here:

    Additionally, you should check out the skills guide. This shows you the minimum skills needed for Scimitars and Basilisks:
     

     

    • Like 1

  5. I also do what Flame does. I use a very fast cloaky ship to move my bling. I also use this ship to scout local to ensure there are not enough players in a system or surrounding system to kill my bowhead. If there are I will use my cloaky ship to figure out if the players are a risk to me. 

    You can also use http://evemaps.dotlan.net/


    It will break down kills per system. Then I go to https://zkillboard.com/ to see what was killed in those systems. It takes a large fleet to kill something over 100k EHP. The higher the better. Bowheads are around 600k EHP. It takes a very large fleet to kill that. 

     


  6. It's based on the value of your loss mail Market Prices. If you paid ten mil. You lost a three bill ship and the loss mail market price reads that you've lost two and a half bil you're only going to get the two bil. 

    The second statement is flawed. The loss mail does not count the dropped modules. As they have not been destroyed. Look at zkill they have the little formula going on. 


  7. 3 hours ago, Nolaner said:

    welcome! i'm new too, and i have to say, i immediately feel comfortable with this group and with incursions...good guides on the forum, good players and great FC. and yes, a lot of ISKs!!!

    "great FC."

    Must be talking about me. 


  8. 13 minutes ago, Wayne Rand0m said:

    I know this is a tvp thing but maybe it would help. If you add rolls to the wait list to be checked by players willing. Maybe put a link next to them showing what do in each roll. Might make it easier for the fc's. 

                                                                                                                                          Wayne Rand0m

    I like this. 

    'Nuff said


  9. Just a reminder that Vanguards can be covered by SRP with a full badge FC present. Our fitting requirements for VG and FTW fleets are listed under our Rules and Regulations. 

    Additionally, none of the "frigate popper" fits you listed would be accepted in a WTM HQ fleet, unless it was a fun fleet. Then it would still need to fit tank requirements. The LM snowflake rule you are thinking about is only for logistics ships, and there are still restrictions on those ships.


    Fly safe everyone. 


  10. On 5/1/2019 at 1:32 PM, Ikazis Muvila said:

    Also, the reason the optimal fit doesn't have a sigamp is because IIRC you do need some implants for it to still be stable.

    Well... Yes and no. It really depends on skills. With all lvl 5 skills this fit works:
     

    Spoiler

    [Basilisk, *Better Layout 4 Heat]

    Damage Control II
    Syndicate Signal Amplifier

    Pithum C-Type Adaptive Invulnerability Field
    Pithum A-Type EM Ward Amplifier
    Thukker Large Shield Extender
    Gistum C-Type 10MN Afterburner
    Shadow Serpentis Sensor Booster

    Large Remote Shield Booster II
    Large Remote Shield Booster II
    Large 'Regard' Remote Capacitor Transmitter
    Large 'Regard' Remote Capacitor Transmitter
    Large Remote Shield Booster II
    Large Remote Shield Booster II

    Medium Core Defense Field Extender II
    Medium Ancillary Current Router II


    Light Armor Maintenance Bot II x5


    Nanite Repair Paste x300
    ECCM Script x1

    With that fit you are sitting at -64.1 cap delta. Now if you are lower than level five, the above fit teeters on the edge of cap stability, and requires a lot of weird level five skills (like afterburner 5, and fuel conservation 5). No one trains those lets be real, ok I did... but besides the point.

    The reason our optimal does not have a sig amp is the above fit has a very high chance of being unstable to a newbro, who believes they only need logi level five. A versed pilot, knows that they can fly this with a simple cap implant if they lack a few skills. However, that's kind of the problem. Unless the new bro has attended a logi school, read all this stuff on the forums, talked to someone to understand what a negative cap delta is, then there is a high chance flying that they won't be stable. So how we get pilots into a ship like that, is more word of mouth. Because we do want better fit logistics ships, but we don't want pilots who haven't spoken to anyone to assume they can just buy the most expensive ship and fly it optimally. 

    -V


  11. I mention it right after they broadcast in position. I say something along the lines of how you just broadcasted in position is similar to how you would broadcast for shields, from the window, always keep it up and open. Always avoid broadcasting hotkeys like the plague. Then I ramble on for about 65 more minutes about the importance of Beer in the diet.

    Nevertheless, plus one do what John said.


  12. Hello,

    For those of you who don't know me. I'm Vargon Penken (with an 'e'). I used to be an officer, CT and so on within WTM, but took a few year break because life happens. Now I'm back to being a T badge. I just wanted to share something I came across while google searching my name.

    http://killfeed.eveuniversity.org/?a=corp_detail&crp_id=33314

    The above is a link to a corporation named after yours truly. It's ironic because I hate pulse fit Nightmares. Now the best part of all this is their tenth most recent kill is below:


    http://killfeed.eveuniversity.org/?a=kill_detail&kll_id=349739

    This happened in my absence. However, still hilarious.

    Have a great Monday, you weirdos.

    o/

    • Like 1