Vargon Penken
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Posts posted by Vargon Penken
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Marauder pilots now may drop one Pithum A-Type hardener and replace it with a "utility module" In NRFs and TPPHs. Mid-Slot utility modules for marauders are usually tracking computers or sensor boosters. This is for NRFs and TPPHs only. When going to a TCRC the pilot is expected to be back in their Dual Pithum A-Type Hardener fit.
We recommend that Kronos and Vargurs drop the hardener for a tracking computer and Paladins pick up a sensor booster. This is of course at your discretion and if you think your lock time is just fine, throw on the tracking computer.
When dropping a Pithum A-Type, a Nestor is REQUIRED to be in fleet. If the Nestor drops fleet and there is not a replacement, pilots are expected to switch to the dual Pithum A-Type fit and to remain in this fit. If the Nestor leaves fleet prior to a pilot being able to refit, it is up to the pilot to get a citadel to do so. Then remain in that fit until another Nestor joins fleet.
Vargurs may instead drop their DCU for a tracking enhancer. They are allowed to continue to fly this fit at all times but are required to have two Pithum A-Type Hardeners when they drop the DCU.
As a general rule of thumb, if there is any chance you will pull aggro, as in you are in a Paladin and the only marauder in the fleet, or you are a Kronos pilot, never take off your XLSB. -
Individuals who possess the Dual Logi badge are now allowed to fly one logistics ship and one battleship with FC discretion. This is with the presumption that the pilot is focusing on their logistic ship first, then their battleship.
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3 hours ago, Nemrod Dreamwalker said:3 hours ago, Nemrod Dreamwalker said:just did check it.. no matter if machariel, nightmare or Basilisk... nearly exactly 26 days for each ship (couse i lack the t2 weapons on the snipers and the caldari cruiser/logi skill)
Sitting in a Basilisk (logi ship) is way different than sitting in a DPS ship. Not to mention flying a Basilisk (logi ship) requires more skills. I hope that translated alright. I recommend that you read our Logi new bro guide found here:
Additionally, you should check out the skills guide. This shows you the minimum skills needed for Scimitars and Basilisks:
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Welcome, buddy! If you are ever in my fleet and I am talking too fast, just ask questions in fleet chat. Either I or another person will answer you relatively quickly.
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I also do what Flame does. I use a very fast cloaky ship to move my bling. I also use this ship to scout local to ensure there are not enough players in a system or surrounding system to kill my bowhead. If there are I will use my cloaky ship to figure out if the players are a risk to me.
You can also use http://evemaps.dotlan.net/
It will break down kills per system. Then I go to https://zkillboard.com/ to see what was killed in those systems. It takes a large fleet to kill something over 100k EHP. The higher the better. Bowheads are around 600k EHP. It takes a very large fleet to kill that.
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It's based on the value of your
loss mailMarket Prices. If you paid ten mil. You lost a three bill ship and theloss mailmarket price reads that you've lost two and a half bil you're only going to get the two bil.The second statement is flawed. The loss mail does not count the dropped modules. As they have not been destroyed. Look at zkill they have the little formula going on.
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I nominate Farah!
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3 hours ago, Nolaner said:welcome! i'm new too, and i have to say, i immediately feel comfortable with this group and with incursions...good guides on the forum, good players and great FC. and yes, a lot of ISKs!!!
"great FC."
Must be talking about me.
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13 minutes ago, Wayne Rand0m said:I know this is a tvp thing but maybe it would help. If you add rolls to the wait list to be checked by players willing. Maybe put a link next to them showing what do in each roll. Might make it easier for the fc's.
Wayne Rand0m
I like this.
'Nuff said
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Just a reminder that Vanguards can be covered by SRP with a full badge FC present. Our fitting requirements for VG and FTW fleets are listed under our Rules and Regulations.
Additionally, none of the "frigate popper" fits you listed would be accepted in a WTM HQ fleet, unless it was a fun fleet. Then it would still need to fit tank requirements. The LM snowflake rule you are thinking about is only for logistics ships, and there are still restrictions on those ships.
Fly safe everyone. -
On 5/1/2019 at 1:32 PM, Ikazis Muvila said:Also, the reason the optimal fit doesn't have a sigamp is because IIRC you do need some implants for it to still be stable.
Well... Yes and no. It really depends on skills. With all lvl 5 skills this fit works:
Spoiler[Basilisk, *Better Layout 4 Heat]
Damage Control II
Syndicate Signal AmplifierPithum C-Type Adaptive Invulnerability Field
Pithum A-Type EM Ward Amplifier
Thukker Large Shield Extender
Gistum C-Type 10MN Afterburner
Shadow Serpentis Sensor BoosterLarge Remote Shield Booster II
Large Remote Shield Booster II
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
Large Remote Shield Booster II
Large Remote Shield Booster IIMedium Core Defense Field Extender II
Medium Ancillary Current Router II
Light Armor Maintenance Bot II x5
Nanite Repair Paste x300
ECCM Script x1With that fit you are sitting at -64.1 cap delta. Now if you are lower than level five, the above fit teeters on the edge of cap stability, and requires a lot of weird level five skills (like afterburner 5, and fuel conservation 5). No one trains those lets be real, ok I did... but besides the point.
The reason our optimal does not have a sig amp is the above fit has a very high chance of being unstable to a newbro, who believes they only need logi level five. A versed pilot, knows that they can fly this with a simple cap implant if they lack a few skills. However, that's kind of the problem. Unless the new bro has attended a logi school, read all this stuff on the forums, talked to someone to understand what a negative cap delta is, then there is a high chance flying that they won't be stable. So how we get pilots into a ship like that, is more word of mouth. Because we do want better fit logistics ships, but we don't want pilots who haven't spoken to anyone to assume they can just buy the most expensive ship and fly it optimally.
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Heck yes, these video's are great and made by a pilot that flys with WTM. I'd link his name but he is a rather private guy.
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As someone who has not been a DDD since we got rid of t3's these are all cool concepts.
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Also if you have an idea for a ship, and it isn't on our approved list, but can hit the fitting requirements, keep an eye out for fun fleets. It will be allowed at the fun fleet! (per FC Discretion).
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I mention it right after they broadcast in position. I say something along the lines of how you just broadcasted in position is similar to how you would broadcast for shields, from the window, always keep it up and open. Always avoid broadcasting hotkeys like the plague. Then I ramble on for about 65 more minutes about the importance of Beer in the diet.
Nevertheless, plus one do what John said.
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Who is this Xoceac? Never heard of her.
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Never heard of her.
I mean congrats!- 1
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Hello,
For those of you who don't know me. I'm Vargon Penken (with an 'e'). I used to be an officer, CT and so on within WTM, but took a few year break because life happens. Now I'm back to being a T badge. I just wanted to share something I came across while google searching my name.
http://killfeed.eveuniversity.org/?a=corp_detail&crp_id=33314
The above is a link to a corporation named after yours truly. It's ironic because I hate pulse fit Nightmares. Now the best part of all this is their tenth most recent kill is below:
http://killfeed.eveuniversity.org/?a=kill_detail&kll_id=349739
This happened in my absence. However, still hilarious.Have a great Monday, you weirdos.
o/
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Island Protocol
in Advanced Information
Posted · Edited by Tani Makia
correct typo, full proof to fool proof
With all that is said above; Island Protocol outlines three separate ways to run said island with the idea in mind to pop the mom as quickly as possible. These protocols are outlined in the priority of how we move and run ships. If one seems to be more achievable at any given time the manner of moving individuals in system may be shifted to said protocol.
Protocol one
Below are the fits
[Loki, Island Loki Gun]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Pithum C-Type Multispectrum Shield Hardener
Pithum C-Type Multispectrum Shield Hardener
Federation Navy 10MN Afterburner
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Caldari Navy Large Shield Extender
Tracking Computer II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Heavy Assault Missile Launcher II
Auto Targeting System I
Medium Projectile Burst Aerator II
Medium Projectile Ambit Extension I
Loki Core - Immobility Drivers
Loki Defensive - Augmented Durability
Loki Offensive - Projectile Scoping Array
Loki Propulsion - Wake Limiter
Acolyte II x5
Hail M x7200
Optimal Range Script x2
Barrage M x4000
Tracking Speed Script x1
Scourge Rage Heavy Assault Missile x1066
Synth Sooth Sayer Booster x1
Agency 'Pyrolancea' DB5 Dose II x1
Caldari Navy Large Shield Extender x1
Loki Defensive - Covert Reconfiguration x1
Covert Ops Cloaking Device II x1
[Tengu, Tengu VG]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Republic Fleet Target Painter
Missile Guidance Computer II
Missile Guidance Computer II
Pith X-Type EM Shield Hardener
Federation Navy 10MN Afterburner
Pithum C-Type Multispectrum Shield Hardener
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Medium EM Shield Reinforcer I
Medium Bay Loading Accelerator II
Medium Core Defense Field Extender I
Tengu Core - Augmented Graviton Reactor
Tengu Defensive - Supplemental Screening
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Missile Range Script x4
Missile Precision Script x2
Scourge Javelin Heavy Assault Missile x3000
Scourge Rage Heavy Assault Missile x7396
Synth Crash Booster x1
Agency 'Pyrolancea' DB5 Dose II x1
Covert Ops Cloaking Device II x1
Tengu Defensive - Covert Reconfiguration x1
Caldari Navy Large Shield Extender x2
This protocol is the safest (which does not mean it is without risk) and quickest to get started, as long as commander bridgers are available
***Non-Commanders cannot run Black Ops battleships for the sole reason of the ability to "yeet" individuals to a random cyno. Current Voice FC can make a determination to allow certain Non-Commanders to run Black Ops Battleships in their fleets.
Protocol two
With this protocol, we allow Heavy Assault Cruisers as well for individuals trying to minimize the cost to their risk. The fits as follows:
[Vagabond, Island Vagabond]
Shadow Serpentis Assault Damage Control
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Large Shield Extender II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Federation Navy 10MN Afterburner
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Medium Kinetic Shield Reinforcer II
Medium Core Defense Field Extender II
Hail M x600
[Eagle, Island Eagle]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Assault Damage Control II
Large Shield Extender II
Large Shield Extender II
Multispectrum Shield Hardener II
Pith X-Type EM Shield Hardener
Federation Navy 10MN Afterburner
Tracking Computer II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Medium EM Shield Reinforcer II
Medium Core Defense Field Extender II
Hobgoblin II x5
Null M x1000
Void M x1400
Protocol Three
[Hecate, *fast mover]
Damage Control II
Inertial Stabilizers II
Inertial Stabilizers II
Inertial Stabilizers II
Medium Shield Extender II
Coreli A-Type 5MN Microwarpdrive
Multispectrum Shield Hardener II
EM Shield Amplifier II
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II
Expanded Probe Launcher I
Small Hyperspatial Velocity Optimizer II
Small Polycarbon Engine Housing II
Small Polycarbon Engine Housing II
Javelin S x2000
Optimal Range Disruption Script x1
As a reminder, we highly recommend that you leave your expensive pods at home unless you have identified a fool proof plan to move them into the system.
The fits moved this way are completely up to the pilot, given that the courier will agree to cover insurance costs