Nazeth

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Everything posted by Nazeth

  1. Standard Rattlesnake - Alternative

    Ok. After couple of days i found some improvements. Take minimum 1 Gecko. Rattle is dedicated ship to use your personal "Vigilant". You must have that to improve your drone DPS vs NPCs! (it should be required on Rattlesnake) The best option is 2 Geckos against NPCs and 3 "Augmented" Ogres against Towers. T2 or Faction Target Painter is Holy Grail of your utility modules for fleet members. Take it! Faction of course! Large Bay Loading Accelerator II is the best rig for Gecko build. WOW! Rattlesnake have up to 5 utility slots. Primary should be: Target Painter Drone Navigation Computer Another Drone Navigation Computer Omnidirectional Tracking Link Another Omnidirectional Tracking Link Omnidirectional Tracking Links should have loaded Tracking Speed Scripts. Last utility module on your ship will be replaced into Large Shield Extender* during Influence mode . Don't forget, that Vindicator will be better choose as DPS ship (unitil VVV know what to do ). *or another Adaptive Invulnerability Field, if you use all 5 utility slots.
  2. Don't forget that Multiifrequency have lower DPS than Conflagration. It will be even bigger difference between them and Void/Null. Extra support ships reduce number of slots for DPS ships. It's another drop of fleet DPS. ArmaNI compared to Bhaalgorn have extra ~200 (12%) Total DPS without medium range webs. Both of them should have 4 Heats Sinks and 2 DDA for extra drone damage. I calculated many alternatives years ago. Until VVV doing his job well, there is nothing what can beat current doctrine The closest alternative to Vindis what i found are other blaster battleships (Hyperion, Dominixes, Megathrons) and Torpedo Rattlesnake. After them are Cruise Rattlesnake, ArmaNI and AC Machariel. Most of pulse laser ships will be worse than Rattlesnake with pilot, who's know how to use switch target missile tactic. Only ArmaNI have potential Total DPS like Cruise Rattlesnake. I used per long time Dual MGC Torpedo Rattle, but in practice: Rage Torpedoes are slow (~2300 m/s). VVV can't do positioning mistakes to use them vs NPCs. They are usable mostly on Tower Bashing (2182 Total DPS) Caldari Navy Torpedoes are better vs NPCs than Rage on close range (1979 Total DPS), but they are expensive and still slow (~2700 m/s). Javelins are main ammo vs NPCs (1730 DPS and ~4100 m/s). Gecko and "Augmented" Ogres even with 2 DNC need time to reach targets. When Gecko is nice to kill NPCs, then "Augmented" Ogres are better on tower bashing and close range NPC waves. HHHs are lazy b**** Per 50% of time drones do nothing Better is to control them manually. Because VVVs make many mistakes and i can't use Rage or CN Torpedoes so often, then Cruise Rattlesnake is better option with 1887 Total DPS. Fury Cruise Missiles are better to kill NPCs than Javelin Torpedoes and allow me to kill even sniper targets. I don't waste time to switch missile's type, because i have only one type of ammo in cargo. Extra OTCs increase drone tracking speed. Still it's ~500 Total DPS less than Void Vindi, but it is similar to Null Vindi like ArmaNI. Compare to ArmaNI: Rattle haven't instant DPS source above 7km (target is hit instantly by missiles, if range to him is lower than missile Maximum Velocity) better drones missiles can miss killed target and dealt 0 damage need minimum 10 sec to reload magazines one type of ammo (even for lasers switch ammo is lost of minimum 2 sec - game mechanic) can reach targets with max Total DPS to 85km, when ArmaNI only to 18 km missiles have less problems with hit fast and small/medium enemies well played haven't capacitor problems the best survivability extra shield resistances allow him to make cheaper fits with similar Total DPS All DPS are without turret overheating.
  3. ArmaNI dominate between 30-60km. Blasters are better at 0-15km. Between 15-30km DPS is similar, but blasters have 2x better tracking. Current tactics allow us to kill all DPS targets under 30km with Vindis. If Vindis can kill mnimum 51% DPS targets under 15km and rest DPS targets under 30km, then Vindi/Snipers mix will be better. ArmaNI have advantage over Vindi/Sniper mix , if they can't do that. Still AmraNI should be able to: kill all DPS targets under 30km kill Sniper targets under 60km with maintaining fire during movement Even with that they still can't be better on tower bashing with lack of 10k fleet DPS.
  4. Incursion Leshak

    By Math: Leshak: Occult L - 27km - 1054->2635 DPS Mystic L - 67,6 km - 760->1899 DPS spool up time is 102 sec Occult L need ~1 min 40 sec to dealt similar damage as Void Vindicator in time. Occult L need ~40 sec to dealt similar damage as Null Vindicator in time. Mystic L need ~1 min 10 sec to dealt similar damage as IN Multifrequency L Nightmare in time. Mystic L need ~40 sec to dealt similar damage as IN Xray L Nightmare in time. As Sniper he will be worse than Nightmare, As DPS he will be worse than Vindicator, To bash towers he will be better than Vindicator.
  5. When i started game many years ago my ally fc (ty Mister Vee or everything :D) learn me, that lasers have the biggest potential in fleet fights. They can instantly switch between short-medium and long range. Their shorted range ammo have medium range and in great numbers they can overwhelm most of the fleets. The most dangerous counter vs them were blaster fleets in <15km. As long as enemies can use Void as long they will be better. You must do everything to run away from Void range. If we can run away from Void range they still can use Null ammo with similar stats to pulse's short range ammo. Let's compare turret dps, because drones are the same: Vindicator with Void - up to 2133 DPS from turrets to 13 km Vindicator with Null - up to 1523 DPS from turrets to 30 km ArmaNI with Conflagration - up to 1513 DPS from turrets to 28 km ArmaNi with Scorch - up to 1080 DPS from turrets to 56 km About Bhaalgorn vs ArmaNI DPS: Bhaal have 4 turrets with DPS like 8 turrets ArmaNI have 7 turrets with capacitor consumption like 3,5 turrets ArmaNI have 25% bonus to rate of fire ArmaNI > Bhaalgorn in DPS ArmaNI have some problems: high cap consumption like most of T1 Amarrs they haven't super webs like Bhaals or Vindis they are slower than Vindis they have only 4 medium slots. Probably armor doctrine should be better what we do with targets above 60 km? On tower bashing its still will be lower DPS
  6. Standard Rattlesnake - Alternative

    It should be even more skill friendly Extra drone speed allow to maintain drone dps.
  7. Standard Rattlesnake - Alternative

    Yes. That fit need perfect skills in Rattlesnake tanking.
  8. Standard Rattlesnake - Alternative

    Heavy drone tracking speed increased by 42% Sry. It should be 26%