k'takeshra

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Posts posted by k'takeshra


  1. And Scorch vs Multi gives the edge the NM in DPS but that's about it. The Paladin has more consistent dps at further ranges with the scorch, and if the NM is switching to longer range ammo the Paladin is going to have more DPS than the NM anyways.


  2. 7 hours ago, Celina Knop said:

    nightmare.thumb.JPG.81340787cdfa4d460c107b2bcd3e2480.JPG

    nightmare with multifrequency vs. paladin with scorch

    ___________________________________________

    conflag.thumb.JPG.f4db2be2021793e7229c87599fe00911.JPG

    nightmare with multifrequency vs. paladin wich conflag

     

     

    nightmare fit =

    Tachyon Beam Laser II
    Tachyon Beam Laser II
    Tachyon Beam Laser II
    Tachyon Beam Laser II
    Imperial Navy Large Remote Capacitor Transmitter
    Imperial Navy Large Remote Capacitor Transmitter
     
    Pithum A-Type Adaptive Invulnerability Field
    Pithum A-Type Adaptive Invulnerability Field
    Federation Navy Tracking Computer
    Federation Navy Tracking Computer
    Federation Navy Tracking Computer
    Federation Navy Sensor Booster
    Core X-Type 500MN Microwarpdrive
     
    True Sansha Capacitor Power Relay
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Syndicate Damage Control
     
    Large Anti-EM Screen Reinforcer I
    Large Energy Burst Aerator II
     
     
    Gleam L x1
    Imperial Navy Multifrequency L x1
    Imperial Navy Gamma L x1
    Imperial Navy Xray L x1
    Imperial Navy Ultraviolet L x1
    'Augmented' Acolyte x5
    'Augmented' Hammerhead x5
    Nanite Repair Paste x50
    Optimal Range Script x3
    Tracking Speed Script x3
    Scan Resolution Script x1

    ECCM Script x1

     

    Paladin fit:

    Auto Targeting System II
    Mega Pulse Laser II
    Mega Pulse Laser II
    Mega Pulse Laser II
    Mega Pulse Laser II
    Small Tractor Beam II
    Corpus X-Type Heavy Energy Nosferatu
    'Peace' Large Remote Armor Repairer
     
    Pithum A-Type Adaptive Invulnerability Field
    Pithum A-Type Adaptive Invulnerability Field
    Core X-Type 500MN Microwarpdrive
    Republic Fleet Target Painter
     
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Imperial Navy Heat Sink
    Republic Fleet Tracking Enhancer
    Republic Fleet Tracking Enhancer
    Sentient Damage Control
     
    Large Energy Burst Aerator II
    Large Anti-EM Screen Reinforcer II
     
     
    Acolyte II x5
    Conflagration L x1
    Scorch L x1
    Light Armor Maintenance Bot II x5
    Nanite Repair Paste x50
    Light Hull Maintenance Bot II x5

     

     

    L O L.

    Did you just completely not read my post in the first place? I linked a different fit than you have on your website. One that uses the Paladin's bonuses for what they're meant for and not shoving it into a close range dps role. 

    Using my fit here's Multi vs Scorch:
    multiscorch.thumb.PNG.4ee9bfb86d76b6ab825b98a77a9cca50.PNG

    And here's Ultraviolet vs Scorch:
    UltravioletvsScorch.thumb.PNG.e3984b88647370b95631f7ddf478a8b5.PNG

    and finally here's Conflag vs Multi:

    conflagvsmulti.thumb.PNG.91b9ded4203033fdfb8d1e1ed0a60b50.PNG

     

    As you can see, at sniping range where the NM is using long range ammo, the Paladin is out dpsing it and has better optimal. With Scorch vs Multifrequency the Paladin is still doing it's full dps out to 90km whereas the NM is doing less than half at that range. The only time the NM is in a weird situation where you're both using short range ammo on your sniping boats in Conflag vs Multi where the falloff from the tracking computers really shines.  So thanks again for completely disregarding what I had said before and trying to act like I had no idea what I was talking about in my statements.

    And here's the fit again, for reference.

    [Paladin, PaladinWTM]

    Syndicate Damage Control
    True Sansha Heat Sink
    True Sansha Heat Sink
    True Sansha Heat Sink
    True Sansha Heat Sink
    Sentient Signal Amplifier
    Republic Fleet Tracking Enhancer

    Core X-Type 500MN Microwarpdrive
    Pithum A-Type Adaptive Invulnerability Field
    Pithum A-Type Adaptive Invulnerability Field
    Pithum A-Type EM Ward Amplifier

    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Mega Pulse Laser II, Conflagration L
    Imperial Navy Large Remote Capacitor Transmitter
    Imperial Navy Large Remote Capacitor Transmitter
    [Empty High slot]
    [Empty High slot]

    Large Energy Locus Coordinator II
    Large Energy Locus Coordinator II


    Acolyte II x5
    Warrior II x5
    Hobgoblin II x5


  3. That's like saying 'Gleam puts the NM's out of Sniping range this is why they are now dps ships.' 

    The Paladin is extremely bonused towards long range combat, has very few mids to work with to make use of webs/application effectively, wants to cap chain to make use of it's abundant extra high slots, and gets Tach NM range with better tracking and dps out of Mega Pulses and yet here we are still trying to cram it into a dps role? That doesn't make sense.


  4. So going off of the ammo that's included as suggested ammo in the cargo of the Sniper NM fit we have Gleam, Multi, Gamma, Xray, and Ultraviolet.

    For the Nightmare:

    Ultraviolet: 83km optimal 49k falloff (Range Scripts) - 778dps

    Xray: 71km optimal 49k falloff (Range Scripts) - 864dps

    Gamma: 41km optimal 25km falloff (Tracking Scripts) - 951dps

    Multifrequency: 33km optimal 25km falloff (Tracking Scripts) - 1037dps

    Gleam: 16km optimal 25km falloff (Tracking Scripts) -1052dps

    I put tracking scripts on the close range ammo because at the end of the day we need to hit the target, but I'm fully aware that this would be a case by case situation.

    Paladin:

    Using same ammos as the Nightmare but Conflag instead of Gleam.

    Scorch: 90km optimal 15km falloff - 826dps

    Ultraviolet: 56km optimal 15km falloff - 777dps

    Xray: 48km optimal 15km falloff - 863dps

    Gamma: 40km optimal 15km falloff - 950dps

    Multifrequency: 32km optimal 15km falloff - 1036dps

    Conflag: 32km optimal 15km falloff - 1156dps

    At long ranges where the NM is using range scripts you get less optimal but more falloff, and for lasers optimal will always be what you want to be operating in. You also get considerably less tracking at those ranges just by nature of Tachs without any tracking bonuses. There's also no messing around with scripts for ammo changes, having to wait till the tracking computers cylce down and whatnot. If you do the NM with no scripts the Paladin further outshines it at longer ranges where the NM doesn't have the innate optimal hull bonuses the Paladin does. I think saying the Paladin has a range issue is just you talking without actually looking at the numbers.

     

    In terms of the passive EM resistance module, you can take the lse off and put an A-Type passive EM mod on and still be over the 100k ehp.

     


  5. Out of curiosity why would you slot the Paladin into a DPS slot instead of a Sniper slot when it's hull is so oriented towards the latter? Especially if, as you said, you're sacrificing so much in not having a Vindi in the same slot as a DPS boat (which I would totally agree with, for a dps ship I'd always rather have the Vindi). I linked and explained the rationale behind my fit because when compared to the Nightmare's job the pulse Paladin fills the roll admirably and you're not actually sacrificing dps or utility to run it - actually increasing both.


  6. Hi hello, in game I'm K'ta Keshra, I like flying my Paladin. I've lost quite a few of them, I've killed lots of shit in them - it's good fun (https://zkillboard.com/character/264448368/). However as of late I've not had as much use for the account and am looking to fix that. I've put together a fit that rivals your Tach NM's in every regard and is better than them in most ways. At first glance the Paladin might be easily dismissed because it lacks the utility mids to fit Tracking Computers and Sensor Boosters to help get the range and scan resolution needed to be effective. However this is easily made up for by skipping Tach's altogether and going with Mega Pulses instead and helped along by a plethora of low slots. You get easily comparable tracking (much better tracking depending on how the NM pilot is using his scripts), easily comparable ranges for the ammo you guys bring in your NM's. Much better ROF and at longer ranges much better DPS because of the benefit of having access to the most broken ammo in the game, Scorch. 
    Now you might say "But four mids! How do you shield tank it?!" Well, turns out you can put two invulns on just about anything and BOOM, shield tanked - I get a respectable 115k ehp without links. I I even get a plethora of extra high slots like the NM so can run cap chains ezpz. I also warp .2 whole AU faster and align an entire second faster, think of the value!

    Also, if it matters, I'm a literally perfect Paladin pilot. I'm training Shield Management V atm (6hrs left) for my level V mastery badge.

    Well here's the fit:

    [Paladin, PaladinWTM]

    Syndicate Damage Control
    True Sansha Heat Sink
    True Sansha Heat Sink
    True Sansha Heat Sink
    True Sansha Heat Sink
    Sentient Signal Amplifier
    Republic Fleet Tracking Enhancer

    Core X-Type 500MN Microwarpdrive
    Pithum A-Type Adaptive Invulnerability Field
    Pithum A-Type Adaptive Invulnerability Field
    Republic Fleet Large Shield Extender

    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Mega Pulse Laser II, Scorch L
    Imperial Navy Large Remote Capacitor Transmitter
    Imperial Navy Large Remote Capacitor Transmitter
    [Empty High slot]
    [Empty High slot]

    Large Energy Locus Coordinator II
    Large Energy Locus Coordinator II


    Acolyte II x5
    Warrior II x5
    Hobgoblin II x5