tgun 77 Posted September 17, 2021 (edited) Scouting Guide Scouting is an invaluable part of running a fleet. In this guide we’ll go over what it takes to be an effective scout. Suggested Scout Ship Fit Suggested fit - although you may scout in whatever ship you want, this Atron fit is extremely cheap and low-skill friendly Spoiler [Atron, WTM Scout] Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II Alumel-Wired Enduring Sensor Booster 5MN Cold-Gas Enduring Microwarpdrive Small Compact Pb-Acid Cap Battery Small Remote Shield Booster I Prototype Cloaking Device I [Empty High slot] Civilian Gatling Autocannon Small Hyperspatial Velocity Optimizer I Small Hyperspatial Velocity Optimizer I Small Hyperspatial Velocity Optimizer I Targeting Range Script x1 Timing Sites When a site is complete, it triggers a new site to spawn in exactly 7 minutes, 15 seconds. To give yourself a margin of error, you can start a timer of 7 minutes, 12 seconds. I recommend using this timing website, with the alarm duration set to 2 seconds and close after 30 seconds. You can time sites from the time a beacon despawns (beware: if you are sitting on a beacon, it will take longer for it to disappear from your overview), the final ship dies or the tower dies in a site. When a site spawn is upcoming (within ~45 seconds), communicate that with the FC – especially if you are about to either enter a new room or a site. More information is better. Following Fleets When scouting, it’s imperative you are on grid, following the other fleet. This is the only way to give your FC the most up to date information. To do so safely, enter sites shortly after the other fleet has taken the gate and position yourself in a place to not take aggro – generally, “higher” up in the site is safer. If you do not know how to position yourself, you can also cloak in the site. In TPPH’s and TCRC’s, it’s important to attempt to lock the tower when bashes are undergoing – this way, you can give your FC the best information possible (how far along their bash is). If you are unable to get on grid for any reason (perhaps you had to bounce to preload a site and go back to watching the opposing fleet), you may use wrecks to determine what point a fleet is at in a site. TPPH Two deltole wrecks - fleet is in the final room Arnon wrecks - fleet is on final wave or tower bash NRF Two Uitra wrecks - fleet is on second wave (or further) Intaki or Eystur wrecks - fleet is on final wave TCRC Less than two Niarja wrecks - fleet is early in site More than two Niarja wrecks - fleet is on the tower bash You may also scan for drones - while many communities do not utilize drones, drones being out is an indicator that a fleet is unlikely to bounce immediately from their current site. Communicating with the FC Communicate with the FC as effectively and briefly as possible. Put all written information into fleet chat unless requested otherwise by the FC. Use a dscan tool (such as this one) to display information about the opposing fleet. Alongside it, post the amount of marauders. This means if the FC is unable to click the link, they can get a rough idea of the opposing fleets strength. Example message: “https://dscan.info/ - 25 Marauders” If you need to communicate via voice chat for any reason, do not hesitate to speak over anyone (but the active voice FC). Prompt information is important for the FC to make informed decisions. Preloading TCRCs To preload a TCRC, take the gate. If the fleet is with you, make sure to voice that the gate is red as you activate the gate so no one follows you. If there is another fleet in system, only preload sites when asked to by the FC. If you warp in and the site is already preloaded, communicate this to the FC and booster, especially if the Outunis are within 25km of the beacon. This may affect how the fleet enters the site. Optional (for Advanced Scouts) If you feel comfortable with preloading, consider doing the initial tagging for the site. As you land, use your tagging hotkey to tag respawning Schmaeels and the Auga. Warp out or cloak immediately. The respawning Schmaeels are circled here: https://imgur.com/a/p5iQgQW Identifying Other Fleets When identifying opposing fleets, it’s imperative to know who the enemy Fleet Commander is. You may do this by looking at the following: Community Waitlists Community Voice Comms (Teamspeak, Discord) Community ping channels (Discord) Checking which pilots are active on grid, and in what ships Tagging Site Beacons As a standard, utilize the following tags and tag sites when you see a fleet enter the site: J - Don’t warp here X - Our site (WTM) A - TLA Y - RDS B - Multiboxer (Typically Slaiy) G - NGA E - Eve Rookies If a fleet evacuates a site for any reason (bounces to a better site, for example) – retag the site whenever possible to a number. If it isn’t possible to retag the site, vocalize that the site has been evacuated to the active FC. If the FC requests a different tag, respect their request. If there are multiple scouts in a fleet, divide the roles between the scouts – for example, scout A would follow the opposing fleet while scout B would preload and tag sites when necessary. When no other fleets are active (we are alone in system), aside from preloading, the scout can actively monitor local (for spikes in player numbers), other fleets in-game channels (for MOTD changes) and dockups (for people undocking). To preload a TCRC, warp into the site. If you are able to do so, tag the respawning schmaeels and Auga (shown here) before warping out or cloaking. If other fleets are running, ask the FC if they would like the site preloaded, and/or wait for FC direction. Utilizing DSCAN When scouting, your dscan should by default be set to 1AU Distance, 360 Degrees scan. However, you may adjust dscan settings to obtain extra information – if there is a site 5AU away, consider increasing your dscan to account for it (thereby scouting two sites from the same location). Gankers First, and most important – when Gankers are around, whatever the FC says to do, is the most important thing. If you disagree, the time to discuss it is when the situation is less tense. Do not hesitate to be vocal over everyone (aside from the active voice FC) when giving information as it is crucial for decision making. Upon the FCs request, you may be instructed to do the following things: Watch where the gankers are located (other system, station, safe location, tether on structure, at a gate, etc) Investigate where the fleet is going to go (next site, back to dockup, to a neutral location, etc) Cloak on the undock (if gankers are harassing the undock) Edited November 23 by Zilvra Selvaris Guide Update 4 2 Share this post Link to post Share on other sites