Zane Chakaid 24 Posted January 6, 2019 I’ve run over a thousand incursion sites now, in three different ships. At this point, you’d think I’d know everything there is to know, but I’m still picking up various “pro-tips” from the vets. Of course, I have all the basics down (i.e. anchor points, memorizing target order, and everything from Guides section of the forum), what I’m looking for is things like this: (1) Splitting Guns (either to minimize wasted DPS with Machs on low health targets or to help quickly switch to subsequent targets when DDD’ing), (2) Pulling initial room agro into DPS in TPPH’s & NRF’s, (3) Sniping the far Niarja in a TCRC, (4) Burning left 2 prop mod cycles in pre-loaded TCRC’s, and (5) In TCRC’s, Webbing Mara’s to help snipers, and then the untagged Schmaels while on the tower to help DDD. Oh, and I’m also rather new to logi, so any pro-tips involved with that would most certainly be appreciated. And no, Thrawn, I don’t want to know how to be a better sandbagger Share this post Link to post Share on other sites
Vulpes Cana 1 Posted January 7, 2019 (edited) Maybe this has been posted elsewhere, but one nice thing to do for the AAA before sending them into a TCRC is to remote cap in case there is a preload greeting party on the other side of the gate. I have benefitted from this more than once. Edited January 7, 2019 by Vulpes Cana 1 Share this post Link to post Share on other sites
Zane Chakaid 24 Posted January 7, 2019 Oh yeah, I have seen basi's do that for me before. Good point. Thanks. Share this post Link to post Share on other sites
Ixex 20 Posted January 8, 2019 The only thing I think I can tell you is about DDD. I split my guns into 7/1 stacks. Typically I'm killing two frigates at a time when I am DDD. I have the one that I am firing 7 guns at, and the one I am firing 1 gun at. With a little experience you can work it to where the drones assisted to you go to one frigate that only 1 gun is firing at while you kill a different frigate with your 7 group guns. Apply 1 web and the 1 gun group, this puts drones on target. Find another close frigate, apply web, pause 1thousand one 1thousand two, activate 7group guns. Repeat as needed. You need good tracking to do this, and typically if you are moving beyond about 250-300m/s you wont hit anything unless your transversal is low. There's a reason DDD has 2 webs TE's and split guns. TPPH: Being anchored for each wave is a must, it helps a ton. 1st room burn forward 10km one prop mod cycle while madly spamming target lock and hit stop. You should be sitting within 15km of all the frigates and motionless by the time they get there. 2nd room sit still with the snipers and spam target lock, they are coming to a sniper or basi, don't bother moving until they swap targets. Don't be afraid to take shots at frigates 20 or so km out. Even if you are moving the traversal should be low enough. 3rd room burn forward 10km one prop mod cycle and stop. Again you should be right where they end up, and again motionless. Also you can typically pop a frigate with your 7 group guns while waiting on targeting delay for the next wave if you already have the frigates locked and in range. Don't spread webs on new waves. Web what you are wanting to kill (ex wave 3 Otuni 2) and DONT activate the second one until you want drones to move off your current target. NRF: Being anchored for each wave is a must, it helps a ton. Again burn directly forward 10km and stop. From there its the same as TPPH. 4th wave the 2 or 3 otuni is your target. TCRC: This is where it gets fun Re group your guns and load null. While in warp reload to AM/Void if preload, kill near Niarja, links should be on you now and you can kill far niarja. Pop schmeels <20km from you. Once you start burning swap to null and kill schmeels >20km out while looking for niarja respawns, prioritize those. Once you are in your spot and schmeels are dead swap back to void, target the tower and shoot it, decycle guns when Niarja's spawn. Target Niarja, use both webs 1 thousand one 1thousand 2, shoot. Should 1 shot. 2575. 1 Share this post Link to post Share on other sites
Vulpes Cana 1 Posted January 8, 2019 Okay, now I totally want to DDD. Just need a vindi... Share this post Link to post Share on other sites
Zane Chakaid 24 Posted January 11, 2019 (edited) Thanks for the full write up Ixex. I've always used anti-matter and chased my targets (well, except for TCRC, where I also post up), and just heard Ty Coe mention that he posts up and uses null the other day. I'll definitely have to give your method a shot the next time I DDD, and see how it compares. Edited January 11, 2019 by Zane Chakaid Share this post Link to post Share on other sites
Toh Kay Manifess 69 Posted January 11, 2019 (edited) as long as you have good tracking skills and (tracking enhancers are good for DDD) null won't be a problem. As stated before don;t chase the frigs. just be close to where they're orbitting and you want to make sure you are anchored at the next spawn for every wave. Void can be used for niarjas in TCRCs when you're anchored and you will just insta blap them Edited January 11, 2019 by Toh Kay Manifess Share this post Link to post Share on other sites
Izumi Uchiya MD 214 Posted January 20, 2019 Pro tip for Basilisks in the TCRC: after the initial entry and catching the Outuni targets with cap, when the Outunis are gone send your combat cap back to the AAA or whoever catches Deltole aggro (they will announce this with their scram). Five Deltole neuts adds up. 1 Share this post Link to post Share on other sites
NilesGrey 7 Posted January 26, 2019 If you're going to AAA a TCRC in a nightmare I suggest the following: Split your guns into 2/2, Load Gamma into all weapon groups before you enter. Alternatively, if you carry it, try Standard for slightly better range on the guns so you can hit the Niarja before it really accelerates. For a Normal Site: As soon as you land start locking the far Niarja then set yourself to fly approximately 20 degrees left of the tower (this is about halfway between the tower and the shield transfer arrays). Activate your prop module as soon as possible for 2 cycles then turn it off. AB - Leave your prop mod on for 4-5 cycles instead you aren't quite as fast as the MWD and every little bit helps. As soon as you have the Niarja locked fire one set of your guns then stagger your second set half way through the cycle. Start locking the tower as soon as you activate the first gun group. The Niarja is usually dead by the time you finish locking the tower if not cycle one group of guns off and switch to multifrequency ammo and turn it on the tower. As soon as the Niarja dies load multifrequency and turn your guns on the tower stagger them to reduce the time lag between your shots and maintain a more even DPS. You have two jobs first to consolidate as much of the aggro as you can, and second to hold that aggro as long as possible. As soon as you start getting webbed down pulse your prop mod 1 cycle on, 1-2 cycles off. Set yourself to keep at range 30km from the tower. For a Preload Site everything is close to the same except for your angle of approach on the tower: As soon as you land start locking the far Niarja then set yourself to fly approximately 60 degrees left of the tower (this is about halfway between the mtac facility and the shield transfer control tower). Activate your prop module as soon as possible for 2 cycles then turn it off you'll need to conserve your cap. AB - Leave your prop mod on for 4-5 cycles instead you aren't quite as fast as the MWD and every little bit helps. Regardless of prop mod type as soon as the first energy neutralizer icon shows up turn your prop mod off till logi help starts landing then pulse your prop mod as needed to make sure you're in position. As soon as you have the Niarja locked fire one set of your guns then stagger your second set half way through the cycle. Start locking the tower as soon as you activate the first gun group. The Niarja is usually dead by the time you finish locking the tower if not cycle one group of guns off and switch to multifrequency ammo and turn it on the tower. As soon as the Niarja dies load multifrequency and turn your guns on the tower stagger them to reduce the time lag between your shots and maintain a more even DPS. You have two jobs first to consolidate as much of the aggro as you can, and second to hold that aggro as long as possible. As soon as you start getting webbed down pulse your prop mod 1 cycle on, 1-2 cycles off. Set yourself to keep at range 30km from the tower. If your shields hit 50-55% overheat one of your invuls, if you hit 35-40% overheat the second, and remember heat one cycle, cool two cycles. Alternate so you're heating one invul and cooling the other. If you hit 20-25% shield heat both and keep em cooking till logi catches up, or you hit 75% heat damage on your invuls. It's far better to have your invuls working than to burn them out. Also, remember to separate your invuls on your ship fitting screen, and seperate your guns as well. For example, I put mine in the first mid slot and last mid slot and put my other modules between them. Then when you undock rearrange to your heart's desire to make things line up how you want. Visual Example In the fitting window it looks like this: Invul Prop Mod Tracking Computer Tracking Computer Tracking Computer Sensor Booster Invul When undocked it looks like this: Prop Mod Invul Invul Sensor Booster Tracking Computer Tracking Computer Tracking Computer This allows you to heat your invuls longer with less impact as a percentage of the heat damage is dissipated into space without any effect. 2 Share this post Link to post Share on other sites
Toh Kay Manifess 69 Posted January 26, 2019 1 hour ago, NilesGrey said: Split your guns into 2/2, Load Gamma into all weapon groups before you enter. Alternatively, if you carry it, try Standard for slightly better range on the guns so you can hit the Niarja before it really accelerates. To any nightmares, please never use standard (or as we lovingly call them, piss beams because you piss away your dps). you should carry: gleam (if you can use it), multi, gamma, xray, and ultraviolet. Also taking care of the niarja is not really necessary and some commanders might not want you to do that Share this post Link to post Share on other sites
NilesGrey 7 Posted January 26, 2019 (edited) 14 minutes ago, Toh Kay Manifess said: To any nightmares, please never use standard (or as we lovingly call them, piss beams because you piss away your dps). I personally agree, but we have a member of command core that suggested keeping 4 standard around specifically for this move and then an immediate switch to multifrequency afterward. When asked the specific reason given was the niarja falls exactly at the optimal range of standard which he said results in better damage application. I personally use and prefer gamma for this maneuver and was only conveying the information used to snipe the long-range niarja on entry to a TCRC as requested by the original post. Edited January 26, 2019 by NilesGrey Share this post Link to post Share on other sites