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Poopandpee

Hello from the TVP Community!

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Hello WTM guys!


I was a TVP FC for a pretty long time, one of the few USTZ FC's for a while as well.


I have noticed you guys do somethings that i find odd/use up a lot of time resulting in slower site times.



1. TCRC Mara Primaries -  Making the snipers shoot these often times has led to snipers shooting for 2-3 minutes without it dying. I noticed you do this in ANY fleet size, and when you have 4 snipers in a 32 man fleet, that eats up a LOT of time. That Alpha is better used to slap the Deltoles as you burn to the tower. The Maras can eat up the time of 4-10 snipers, but it CANNOT rep through 4-10 Snipers. I feel if you guys try it out, you will see your site times are faster if you just ignore the Maras all together.


2. NRF Snipers Final Wave - You do not burn them towards the Antem/Yulai Spawn. I know this seems like an extra step and all, and after about 2 minutes the Antems burn to their orbit distance and are 50kmish from your snipers, however those first 2 minutes of them being alive, the Snipers are hitting for about 30% of their Total DPS. If you get the AAA to burn from its current anchor position just 30k towards that spawn, your snipers will chew those Sniper targets MUCH quicker.

3. Combat Cap Requirement for TCRC - I have ran many 6 man logi squads in a TCRC since my TZ was always very low, and i have done it with just 2 Combat Caps with zero issues. I was wondering why you guys require the triple combat cap for a TCRC entrance. The Deltoles/Niarja are not anywhere near the threat you think they are in a TCRC since they are normally on the same target the Outuni are on. The first Outuni survive on Average 14 seconds on a TCRC entrance, as long as your Vinis have loaded Null, they will drop VERY quickly. The Deltole neut power is extremely low, it has never posed a threat in any fleet i have been in charge of.


One of the things i love that you guys do is allow people to come in different ships. Seeing Bhaals/Snakes/Bhargest in fleet is a nice change. TVP had a hard mentality of "If it isnt Vindi/Nightmare/Mach it isnt allowed" I feel this is the reason that community died. We all know the Bhaal/Snake and Bhargest (any raven as well) is no where near as efficient, but sometimes people like to use an alt with these as it is safer and easier.

With all that said and done, i am extremely happy to start being a part of this community, and if my schedule clears up i would like to apply to FC for you guys.

 

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Appreciate your input but these are not new topics to us. We do things a bit differently then other communities, just like any other community. It also seems like you don't have much experience with wtm so i'll go over you're comments.

1) Many WTM FCs do not sit still to shoot the Maras. Some FCs like to give the DDD an easier time with the frigates by killing the Maras especially if the snipers are doing good work and killing targets fast.In the end the site time might end up faster if the snipers didn't kill the Maras.

2) Again this seems like something you've observed in some fleets but we do have plenty of AAAs and FCs that will do the extra burn at the end. That being said often times snipers and DPS finish around the same time anyway. Yes it could save a little bit of time but so it would be good to teach more people about this extra burn but another concern is the logi distance to DPS after the burn.

3) As I'm sure you can see we try to run safer fleets from other communities by being more tanky and running more logi. This is due to many pilots being new in wtm and having inexperienced logi and other line members. I've seen TVP FCs just leave behind ships in TCRCs which we would never do. a lot can go wrong in a TCRC so we like to have the extra fallback for things like a DC, logi loss, cap chain failure, or just general people not paying attention.

So a lot of the differences in WTM are due to the fact we have  A LOT of new, inexperienced people flying with us so things sometimes might run a little slower with extra precautions taken. However it seems to me you just haven't been flying with more experienced fleets or FCs maybe that do the things you are talking about. The first 2 topics you bring up vary fleet to fleet and FC to FC. The third is a rule we established for saftey precautions like i said before however some FCs will run with low logi or caps if they feel the logi can handle it but it is rare.

In the end remember some communities do things differently and WTM isn't an exception to that. If you would like to fly as AAA and do the final burn in that last wave i would welcome it personally while some FCs might not. So just be ready to listen to FC instructions and have different kinds of fleets. 

Anyway, Welcome to WTM!

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o7,

1) Noted. I am one that likes to give the DDD that edge in the tcrc and I find that if webbed it takes a few seconds more. yeah it does take more time. Point noted.

2) I have debated this. Mostly I do not run this site as often anymore due to the dual boxer. I also debated that a paint will probably make all the difference in the world. Sig radius plays more heavily into hit formulas than tracking if I can remember correctly.

3) Noted. I run more logi heavy than most fcs but I also run more kitchen sink fleets than most fcs. I do like to hedge my bets. As Tohkay said, there isn't much reason to risk more for the same gain.

In the last focus, I ran an average of under 10 minutes from payout to payout in tcrcs with an average travel of 35km-ish between sites. It is not incredibly fast but for a fleet of non-optimized, no-stress/no-drama, no ascendancy clones with a hefty sprinkle of newbie pilots; it is not that bad. I am not going to contest fleets but I really don't have to. I just have to keep my fleet motivated, moving and taking sites ahead of tdf, nga and the golem dude.

Thank you for your feedback. I have noted that tvp maybe would have survived longer if they had more been aggressive in getting prospects a training badge. I would have been flying tvp if that were the case. Shit happens. See you in fleet o7

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