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k'takeshra

FC Can I bring my Paladin?

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Hi hello, in game I'm K'ta Keshra, I like flying my Paladin. I've lost quite a few of them, I've killed lots of shit in them - it's good fun (https://zkillboard.com/character/264448368/). However as of late I've not had as much use for the account and am looking to fix that. I've put together a fit that rivals your Tach NM's in every regard and is better than them in most ways. At first glance the Paladin might be easily dismissed because it lacks the utility mids to fit Tracking Computers and Sensor Boosters to help get the range and scan resolution needed to be effective. However this is easily made up for by skipping Tach's altogether and going with Mega Pulses instead and helped along by a plethora of low slots. You get easily comparable tracking (much better tracking depending on how the NM pilot is using his scripts), easily comparable ranges for the ammo you guys bring in your NM's. Much better ROF and at longer ranges much better DPS because of the benefit of having access to the most broken ammo in the game, Scorch. 
Now you might say "But four mids! How do you shield tank it?!" Well, turns out you can put two invulns on just about anything and BOOM, shield tanked - I get a respectable 115k ehp without links. I I even get a plethora of extra high slots like the NM so can run cap chains ezpz. I also warp .2 whole AU faster and align an entire second faster, think of the value!

Also, if it matters, I'm a literally perfect Paladin pilot. I'm training Shield Management V atm (6hrs left) for my level V mastery badge.

Well here's the fit:

[Paladin, PaladinWTM]

Syndicate Damage Control
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Sentient Signal Amplifier
Republic Fleet Tracking Enhancer

Core X-Type 500MN Microwarpdrive
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Republic Fleet Large Shield Extender

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Imperial Navy Large Remote Capacitor Transmitter
Imperial Navy Large Remote Capacitor Transmitter
[Empty High slot]
[Empty High slot]

Large Energy Locus Coordinator II
Large Energy Locus Coordinator II


Acolyte II x5
Warrior II x5
Hobgoblin II x5

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Hello.

While we dont think its optimal for WTM purposes, WTM currently accepts Paladins that meet all the fitting and tank requirements.
The hull is in the "Other Accepted Battleships" category.

Visit the WTM fitting website to learn about those rules and you can even look at a suggested/recommended WTM Paladin fit.

https://wl.warptome.net/fits/

(PS.: my personal recommendation would be to use conflag all the time possible, instead of scorch)

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Read our fitting website found here https://wl.warptome.net/fits/   under OTHER   for our accepted Paladin fit,

Although we would much rather you fly a nightmare instead of a maruader, as a paladin your filling a DPS slot which could be used by a much higher dps Vindicator. 

Edited by boldielocks

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22 minutes ago, boldielocks said:

Read our fitting website found here https://wl.warptome.net/fits/   under OTHER   for our accepted Paladin fit,

Although we would much rather you fly a nightmare instead of a maruader, as a paladin your filling a DPS slot which could be used by a much higher dps Vindicator. 

 

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Out of curiosity why would you slot the Paladin into a DPS slot instead of a Sniper slot when it's hull is so oriented towards the latter? Especially if, as you said, you're sacrificing so much in not having a Vindi in the same slot as a DPS boat (which I would totally agree with, for a dps ship I'd always rather have the Vindi). I linked and explained the rationale behind my fit because when compared to the Nightmare's job the pulse Paladin fills the roll admirably and you're not actually sacrificing dps or utility to run it - actually increasing both.

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One heads up, we require some form of passive EM resist in either rig or midslots, which is missing from your fit. Outunis neut us dry occasionally and with invulns turned off the EM damage really hurts otherwise

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1 hour ago, k'takeshra said:

Out of curiosity why would you slot the Paladin into a DPS slot instead of a Sniper slot when it's hull is so oriented towards the latter? Especially if, as you said, you're sacrificing so much in not having a Vindi in the same slot as a DPS boat (which I would totally agree with, for a dps ship I'd always rather have the Vindi). I linked and explained the rationale behind my fit because when compared to the Nightmare's job the pulse Paladin fills the roll admirably and you're not actually sacrificing dps or utility to run it - actually increasing both.

I think with the paladin it's a range issue

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So going off of the ammo that's included as suggested ammo in the cargo of the Sniper NM fit we have Gleam, Multi, Gamma, Xray, and Ultraviolet.

For the Nightmare:

Ultraviolet: 83km optimal 49k falloff (Range Scripts) - 778dps

Xray: 71km optimal 49k falloff (Range Scripts) - 864dps

Gamma: 41km optimal 25km falloff (Tracking Scripts) - 951dps

Multifrequency: 33km optimal 25km falloff (Tracking Scripts) - 1037dps

Gleam: 16km optimal 25km falloff (Tracking Scripts) -1052dps

I put tracking scripts on the close range ammo because at the end of the day we need to hit the target, but I'm fully aware that this would be a case by case situation.

Paladin:

Using same ammos as the Nightmare but Conflag instead of Gleam.

Scorch: 90km optimal 15km falloff - 826dps

Ultraviolet: 56km optimal 15km falloff - 777dps

Xray: 48km optimal 15km falloff - 863dps

Gamma: 40km optimal 15km falloff - 950dps

Multifrequency: 32km optimal 15km falloff - 1036dps

Conflag: 32km optimal 15km falloff - 1156dps

At long ranges where the NM is using range scripts you get less optimal but more falloff, and for lasers optimal will always be what you want to be operating in. You also get considerably less tracking at those ranges just by nature of Tachs without any tracking bonuses. There's also no messing around with scripts for ammo changes, having to wait till the tracking computers cylce down and whatnot. If you do the NM with no scripts the Paladin further outshines it at longer ranges where the NM doesn't have the innate optimal hull bonuses the Paladin does. I think saying the Paladin has a range issue is just you talking without actually looking at the numbers.

 

In terms of the passive EM resistance module, you can take the lse off and put an A-Type passive EM mod on and still be over the 100k ehp.

 

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conflag puts you out of sniper ranges and in dps' ranges,  that's why we tell you, you are DPS,    

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That's like saying 'Gleam puts the NM's out of Sniping range this is why they are now dps ships.' 

The Paladin is extremely bonused towards long range combat, has very few mids to work with to make use of webs/application effectively, wants to cap chain to make use of it's abundant extra high slots, and gets Tach NM range with better tracking and dps out of Mega Pulses and yet here we are still trying to cram it into a dps role? That doesn't make sense.

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Obviously Paladin is not optimal as either sniper or DPS. If a Paladin pilot decides to switch roles a bit, load Scorch, and shoot Maras in TPPH room 2, TPPH room 3 wave 1, and NRF wave 1, I'm not going to yell at 'em. The rest of the time, bring me that extra 400-ish DPS from Conflagration.

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the ranges you list for the ammo are far from optimal as i have 43km falloff/26km optimal with conflag and 91km falloff/73 km optimal with scourge, so one could argue that you´re not doing the ship justice by not having the skills to use it to its full extend.

skills like marauder 5 and trajectory analysis both to 5 as well as gunnery stacking skills are important with this ship imo

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nightmare.thumb.JPG.81340787cdfa4d460c107b2bcd3e2480.JPG

nightmare with multifrequency vs. paladin with scorch

___________________________________________

conflag.thumb.JPG.f4db2be2021793e7229c87599fe00911.JPG

nightmare with multifrequency vs. paladin wich conflag

 

 

nightmare fit =

Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Imperial Navy Large Remote Capacitor Transmitter
Imperial Navy Large Remote Capacitor Transmitter
 
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Sensor Booster
Core X-Type 500MN Microwarpdrive
 
True Sansha Capacitor Power Relay
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Syndicate Damage Control
 
Large Anti-EM Screen Reinforcer I
Large Energy Burst Aerator II
 
 
Gleam L x1
Imperial Navy Multifrequency L x1
Imperial Navy Gamma L x1
Imperial Navy Xray L x1
Imperial Navy Ultraviolet L x1
'Augmented' Acolyte x5
'Augmented' Hammerhead x5
Nanite Repair Paste x50
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x1

ECCM Script x1

 

Paladin fit:

Auto Targeting System II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Small Tractor Beam II
Corpus X-Type Heavy Energy Nosferatu
'Peace' Large Remote Armor Repairer
 
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Core X-Type 500MN Microwarpdrive
Republic Fleet Target Painter
 
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Sentient Damage Control
 
Large Energy Burst Aerator II
Large Anti-EM Screen Reinforcer II
 
 
Acolyte II x5
Conflagration L x1
Scorch L x1
Light Armor Maintenance Bot II x5
Nanite Repair Paste x50
Light Hull Maintenance Bot II x5

 

 

Edited by Celina Knop
added fits

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Yes you can bring if paladin if you want its not the best as they they have said but you can bring it. as long as your fit  our requirements of meets 70% resists and has 100k ehp and has passive em there is no reason it will not be allowed in fleet.

Edited by Sparta

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7 hours ago, Celina Knop said:

nightmare.thumb.JPG.81340787cdfa4d460c107b2bcd3e2480.JPG

nightmare with multifrequency vs. paladin with scorch

___________________________________________

conflag.thumb.JPG.f4db2be2021793e7229c87599fe00911.JPG

nightmare with multifrequency vs. paladin wich conflag

 

 

nightmare fit =

Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Tachyon Beam Laser II
Imperial Navy Large Remote Capacitor Transmitter
Imperial Navy Large Remote Capacitor Transmitter
 
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Tracking Computer
Federation Navy Sensor Booster
Core X-Type 500MN Microwarpdrive
 
True Sansha Capacitor Power Relay
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Syndicate Damage Control
 
Large Anti-EM Screen Reinforcer I
Large Energy Burst Aerator II
 
 
Gleam L x1
Imperial Navy Multifrequency L x1
Imperial Navy Gamma L x1
Imperial Navy Xray L x1
Imperial Navy Ultraviolet L x1
'Augmented' Acolyte x5
'Augmented' Hammerhead x5
Nanite Repair Paste x50
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x1

ECCM Script x1

 

Paladin fit:

Auto Targeting System II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Small Tractor Beam II
Corpus X-Type Heavy Energy Nosferatu
'Peace' Large Remote Armor Repairer
 
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Core X-Type 500MN Microwarpdrive
Republic Fleet Target Painter
 
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Sentient Damage Control
 
Large Energy Burst Aerator II
Large Anti-EM Screen Reinforcer II
 
 
Acolyte II x5
Conflagration L x1
Scorch L x1
Light Armor Maintenance Bot II x5
Nanite Repair Paste x50
Light Hull Maintenance Bot II x5

 

 

L O L.

Did you just completely not read my post in the first place? I linked a different fit than you have on your website. One that uses the Paladin's bonuses for what they're meant for and not shoving it into a close range dps role. 

Using my fit here's Multi vs Scorch:
multiscorch.thumb.PNG.4ee9bfb86d76b6ab825b98a77a9cca50.PNG

And here's Ultraviolet vs Scorch:
UltravioletvsScorch.thumb.PNG.e3984b88647370b95631f7ddf478a8b5.PNG

and finally here's Conflag vs Multi:

conflagvsmulti.thumb.PNG.91b9ded4203033fdfb8d1e1ed0a60b50.PNG

 

As you can see, at sniping range where the NM is using long range ammo, the Paladin is out dpsing it and has better optimal. With Scorch vs Multifrequency the Paladin is still doing it's full dps out to 90km whereas the NM is doing less than half at that range. The only time the NM is in a weird situation where you're both using short range ammo on your sniping boats in Conflag vs Multi where the falloff from the tracking computers really shines.  So thanks again for completely disregarding what I had said before and trying to act like I had no idea what I was talking about in my statements.

And here's the fit again, for reference.

[Paladin, PaladinWTM]

Syndicate Damage Control
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Sentient Signal Amplifier
Republic Fleet Tracking Enhancer

Core X-Type 500MN Microwarpdrive
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type EM Ward Amplifier

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Imperial Navy Large Remote Capacitor Transmitter
Imperial Navy Large Remote Capacitor Transmitter
[Empty High slot]
[Empty High slot]

Large Energy Locus Coordinator II
Large Energy Locus Coordinator II


Acolyte II x5
Warrior II x5
Hobgoblin II x5

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And the Paladin is still doing more dps at 90km than the Nightmare.

rangescripts.PNG.65de1966080d606d192e5ae1b24d618d.PNG

 

Try using range scripts with that close range ammo and Tach's. GL hitting anything not stationary.

Edited by k'takeshra

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So the range scripts on the close range ammo is a moot point as you'd be using tracking scripts and we were looking at range in the graphs.

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And Scorch vs Multi gives the edge the NM in DPS but that's about it. The Paladin has more consistent dps at further ranges with the scorch, and if the NM is switching to longer range ammo the Paladin is going to have more DPS than the NM anyways.

Edited by k'takeshra

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Ok your welcome to X up and join our fleets in a Paladin as long as it meet our requirements, Your a DPS ship and you slot into that role.  If after you have killed all the DPS targets and there are some Sniper targets left over feel free to shoot them.

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