Ordio Soul

New Alpha State Dec 5th

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Hi,

Quick question: will the incoming changes to alpha clone skills allow me to fly a meta 4 hype, or similar in an incursion fleet?

Thanks

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Well... my old hype has 70%+ on all resists, 1100 DPS  with meta 4 guns and large drones but only hits 96K EHP.

Will this be ok?  It seems to meet the requirements, though the EHP is a touch under.

Thanks

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Simplest way to answer is : show me your fit, and i'll tell you. :)

Hype tends to have a bit under 100k EHP, which is usually fine, but i dont want to flat out tell you that your fit is okay, until i havent seen it.

Edited by niki lasvegas

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Quote

 

[Rokh, PTR]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Adaptive Invulnerability Field II
Pithum C-Type EM Ward Amplifier
500MN Quad LiF Restrained Microwarpdrive
Large Cap Battery II
Tracking Computer II
Adaptive Invulnerability Field II

Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Capacitor Control Circuit I

Hobgoblin II x5
Warrior II x5

ECCM Script x1
Caldari Navy Thorium Charge L x5555
Optimal Range Script x2
Tracking Speed Script x2
Caldari Navy Antimatter Charge L x6400
Targeting Range Script x1
Scan Resolution Script x1
Nanite Repair Paste x111

--------------------------------------------------------------------------------------

[Maelstrom, BooM StrooM]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Inertial Stabilizers II

Adaptive Invulnerability Field II
Tracking Computer II
Pithum C-Type EM Ward Amplifier
500MN Quad LiF Restrained Microwarpdrive
Large Shield Extender II
Adaptive Invulnerability Field II

1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I
1400mm 'Scout' Artillery I

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer I

Warrior II x5
Hammerhead II x5
Acolyte II x5

Republic Fleet EMP L x6575
Optimal Range Script x2
Tracking Speed Script x2
Republic Fleet Titanium Sabot L x1423
Targeting Range Script x1
Scan Resolution Script x1
 

which of these ships would have a better chance of getting in a fleet?

or not at all

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Either of those are equally viable starter options. Really only depends whether we need shortrange DPS vs snipers. This can be very random, but as a general answer we frequently need more of the short-range, so Rokh.

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1 hour ago, placid2 said:

thank you,

any changes to the fit for various sites?

Not really for different sites, but for the rokh fit in general, you need to switch the Capacitor rig for a Thermal Rig (Large Anti- Thermal Screen Reinforcer) if your caldari battleship level is less than 4 (which is where most, if not all alpha clones are probably at.) There's also influence fitting, which happens sometimes, you can find a guide here: 

 

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I've been looking at this today, using a fresh alpha and EveMon.  To merely 'wear' the stepping stone malestrom (meta4 arty) is 40 days with optimized attributes, per the training plan of EveMon.  HOWEVER, the timing is bugged, as the actual skill training time is twice as long as calculated.  So, 80days as an alpha, just to save the price of a good lunch, or two to a movie.  It can be done, that is wear the shipfit, for just under 2million SP - but important details such as EHP and resists, are unknown at the moment.

Sure you can buy the time, via 4 skill injectors, the price of a 2 month subscription.  Seems blockhead, spend more money as an alpha than simply getting it done as Omega.  Since I don't understand how Daily Alpha bluepots work past the 5 million SP limit for Alphas, and I know that Omega skills 'disappear' when dropping down to Alpha pilot,  I tend to think this whole thread is mainly an 'exercise for the student'.  I think I'd check the age and ship scan anyone claiming to be alpha incursion.

Edited by lich

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Well, a month or so into this experiment, and the needed SP keeps growing.  I'm at the point where I can start checking the resists/EHP question, and I found that the EHP was low and needed some extra shield training time, plus EM Shield Comp is going to be needed to push over 70% resists.  The final SP estimate is now 2.5M+ SP, and there is the issue of drone control range (you do want them back right?); drones are limited to 45km control range by alpha skill limits - but I happened to see an offer for a TFI Incursion ship and took that, so 2 extra highs mean I can control about out to the limit I can hit.  I now expect the final required SP to be about 3M, in order to meet fit reqs, incursion reqs, survivability and be somewhat enjoyable to play.  With EVEMon, it costs a couple hours a week to play with this 'exercise'

One point I'm stuck on, is what drones to load?  So I've left that for last, need to get the ship working first.  Are light drones the best for a sniper ship?  In my Vindy, to me, it's clear that tower bashing is the big job, so cheap Ogres, but as DDD I really like the supplied light drones....

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In my opinion DDD doesnt really need that many light drones. If you are a Mach you are probably best with just heavy drones. 

Nightmares could carry around a set of lights and a set of meds (or just 3 heavies) . But i'd say they should always use at least meds, maybe with the exception of TPPH.

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The other thing I would say is this: We base all fits on all LVL5 skills when the enter our waitlist.  Our fits are deliberately more tanky in order to compensate for lack of skills.  This is also one of the reasons we run with more logi than strictly required in an optimal fleet.

Yes, you should absolutely get your skills up.  No, they are not required in order to fly with us.

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On 3/28/2018 at 5:42 AM, niki lasvegas said:

In my opinion DDD doesnt really need that many light drones. If you are a Mach you are probably best with just heavy drones. 

Nightmares could carry around a set of lights and a set of meds (or just 3 heavies) . But i'd say they should always use at least meds, maybe with the exception of TPPH.

Well, it turns out that Drones are a 'long pole' in the training (for T2 lights & medium, i.e. the cheap disposable kind).  I went to prioritize the remaining skills and discovered that light T2 drones took 20 days as an Alpha.  I just bought some factions then, and moved on.  I lose about 3 T2 heavies per focus, so I prefer cheap.

I finished the basic 'wear the ship' skills a couple days ago, and looked at survivability and cap drain, tuning up weapon damage etc.  Then CCP offered the 'free ships' bribe, and I planned out all the useful Alpha skills (another 69 days worth!) and went Omega.  It appears once again that attempting to get to Incursions purely as a free Alpha is inefficient, I'm now looking at over 5M SP to have what I consider a survivable/useful ship to earn isk.  You might think Alpha Injectors!, the daily blue pill...but they are only worth 50k SP and something such as Large Projectile IV is 186k SP.  That's 4 Alpha Injectors, takes 4 days..and only 3.5 days to train as Omega (no implants).

Bottom line is that if you carefully plan out Alpha only skills and modules for a MM sniper, or one of the DPS ships, and then go Omega for 3 months using only that skill plan, you can drop down to Alpha status and still earn isk to support whatever other isk-draining habits you've got.  I made an Nightmare attempt on another alpha, but there is some roadblock on that path that stopped me.

I thank Warp to Me :x for offering these wonderful chances to explore incursion fits and means, and still shudder at the thought of the TVPxD straitjacket method

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