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Foshkey

Command Bursts and the New World of Fleet Boosting

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Hello fine ladies and gentlemen of Warp To Me Incursions! We have a new wonderful dev blog that is imperative to our incursion operations:

https://community.eveonline.com/news/dev-blogs/command-bursts

Just as a brief overview, off-grid boosting is going away. What will replace them are these AoE bursts that will buff all nearby fleet ships for a specific duration of time. By no means is this an official announcement in how we will deal with these changes, but rather a presentation of what these changes are, with a bit of math.

Edit: As ZzyyzzxX mentioned in his post, here is a link to the feedback forum for the boosting changes:

Disclaimer: All numbers are subject to change.

The Three Components

As I see it, there are 3 components to command bursts: Range, Strength, and Duration. Range is the distance in which ships are affected (ranging anywhere from 15km to 88km), Strength is the burst effective strength of the bonus (e.g. 21.56% buff to resists), and Duration is how long the buff lasts (ranging from 60sec to 130sec).

Let's go through these components in detail by calculating what, exactly, we'll be looking at with command ships. If you're wanting validation in my calculations, I'm following the same logic that is currently used to determine bonuses. Check the Eve Uni Wiki on this for more information.

If you're into spreadsheets, I went ahead and created a spreadsheet of all calculations.

Range Calculation

Range.png

Raw: Range = 15km * SRB * (1+0.06*L) * (1+0.05*WC) * (1+0.04*FC)

SRB = Ship Role Bonus
L = Leadership Skill Level
WC = Wing Command Skill Level
FC = Fleet Command Skill Level

Max skill levels, we're looking at 58.5km range for command ships (absolute max go to titans, which is a whopping 87.75km). A more reasonable skill level of WC4 is 46.8km.

Strength Calculation

Strength.png

Raw: Strength = B * T2 * (1+SSB*CSh) * (1+0.1*CSp) * ML

B = Base (e.g. 8% effectiveness)
T2 = Tech II module (1.25 if so, 1 if not)
SSB = Ship Skill Bonus (0.03 for Command Ships)
CSh = Command Ship Skill Level
CSp = Relevant Command Specialist Skill Level (e.g. Shield Command Specialist)
ML = Mind Link (1.25 if so, 1 if not)

More variables, more complicated, but mostly the same stuff. Only differences are the variables T2 and ML, which are boolean cases: 1.25 if command burst module is T2, 1.0 if it's T1, likewise for the ML, except you either have it or you don't.

Again, max skill levels in a command ship is a 2.695 multiplier to the base. Since most bases are 8%, this would make that 21.56% (as reflected in the article). This is comparative to our current strength for shield resists: 25.9%. So, slight nerf in regards to comparative effectiveness.

Duration Calculation

Duration.png

Raw: Duration = 60sec * (1+SSB*CSh) * (1+0.1*C) * ML

SSB = Ship Skill Bonus (0.03 for Command Ships)
CSh = Command Ship Skill Level
C = Relevant Command Skill Level (e.g. Shield Command)
ML = Mind Link (1.25 if so, 1 if not)

Very similar to strength, just a difference of skill: Shield Command instead of Shield Command Specialist, for example. With command ships, max is 129.375 seconds to duration of the buff.

Conclusion

So, to recap, here are the max numbers we can achieve with our command ships:

Range: 58.5km
Strength: 2.695 modifier (8% => 21.56%)
Duration: 129.375 seconds

As this was just a presentation of what the numbers are, we're keeping this post at just that: a presentation. Again, this is by no means an announcement of what we're going to do about the changes, but rest assured, the council is already discussing that.

For now, fly safe o7

Foshkey
Head of Records & Communications

Edited by Foshkey
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The question I'm wondering about is how the sansha targeting mechanic will work with the on grid boosting ships. Will Sansha consider the boosters high value targets, like ewar ships, or will they be given the same value of a standard dps/logistics ship? 

Edited by ZzyyzzxX

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1 minute ago, ZzyyzzxX said:

The question I'm wondering about is how the sansha targeting mechanic will work with the on grid boosting ships. Will Sansha consider the boosters high value targets, like ewar ships, or will they be given the same value of a standard dps/logistics ship? 

As we don't have hard numbers on this even currently, there's no specific way to answer this. Though I wouldn't be surprised if it will be a factor in aggression mechanics.

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I heard this is just a cheap knock off of a better thread started by a line member that Foshkey is just trying to bury to make it seem like he has good Ideas

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Just now, Onizuki said:

I heard this is just a cheap knock off of a better thread started by a line member that Foshkey is just trying to bury to make it seem like he has good Ideas

No need to get salty about Foshkey taking the lead, I mean he did include all the cool maths in his! :)

Also,

I encourage everyone to look over the upcoming changes (November-ish?) and post any questions/feedback in the forums! This is OUR game, and if we don't express our concerns and/or ask questions about these changes, we will basically be allowing the game to change without our input. I consider this stuff to be somewhat important, and I hope you guys do too!

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Just now, Onizuki said:

I heard this is just a cheap knock off of a better thread started by a line member that Foshkey is just trying to bury to make it seem like he has good Ideas

SSHHHhhh

Real answer: I wanted the discussion to happen in one place and there was already discussion on this post

 

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pretty sure Foskey started to write his thread earlier, but since he actually wrote down relevant information, it took longer :D.

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Just now, Bruce Warhead said:

pretty sure Foskey started to write his thread earlier, but since he actually wrote down relevant information, it took longer :D.

I think posting links to the feedback forums should be considered relevant information. It's a known fact that the dev's read and listen to our concerns/questions. As an incursion community, we have a voice that needs to be heard (imho).

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Just now, ZzyyzzxX said:

I think posting links to the feedback forums should be considered relevant information. It's a known fact that the dev's read and listen to our concerns/questions. As an incursion community, we have a voice that needs to be heard (imho).

Ignore us, we're just giving each other shit. We dont mean any offence by what we say.

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2 minutes ago, Onizuki said:

Ignore us, we're just giving each other shit. We dont mean any offence by what we say.

I was actually just try to explain why I think he started writing earlier :P (bc of all the stuff he wrote instead of just writing a link) not to critic his post, it was okay to start a thread. Just Foshkey wrote way more

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1 minute ago, ZzyyzzxX said:

What? And as a line member I'm not allowed to flick shit? No fair! :(

 

OH by all means give Foshkey shit, he just got here so we have to haze him a bit. He's one of our newer members.

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3 hours ago, Foshkey said:

BOY I'm old enough to be your incursion daddy

Bit kinky there?

 

Let wait until we see this on sisi and then tranquility before come to any hard conculusions as every thing is up for change 

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1 hour ago, boldielocks said:

Let wait until we see this on sisi and then tranquility before come to any hard conculusions as every thing is up for change 

But then we don't get to panic...

 

Also sweet, they rolled some boosts together and added new ones. Hello raw shield buffer!

Edited by Izumi Uchiya

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17 hours ago, Izumi Uchiya said:

But then we don't get to panic...

 

Also sweet, they rolled some boosts together and added new ones. Hello raw shield buffer!

It is not really new, they just removed the passive boosts from Siege Warfare (2% shield HP per lvl) and moved it into an ammo :) (obviously making it more potent with the 21.56% vs the 10% from the passive skill bonus)

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Well I'm more than happy to put my hand up to provide boosts on grid.  If they're not changing the tank of say, the Vulture, we're talking in the range of 300k EHP with a fairly pimped fit.  You could use the booster as a AAA as well.

I'm pretty pumped about these changes as it means I'll no longer be "that guy" who refuses to boost off-grid because all the fun is in the fighting.  Never lost a Vulture.  Got yelled at a lot.  Had a great time.

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47 minutes ago, Kado Uta said:

I'm pretty pumped about these changes as it means I'll no longer be "that guy" who refuses to boost off-grid because all the fun is in the fighting.  Never lost a Vulture.  Got yelled at a lot.  Had a great time.

Oh this change is fantastic in regards to PvP. Not so much for incursions :/

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