Foshkey 49 Posted August 29, 2016 (edited) Hello fine ladies and gentlemen of Warp To Me Incursions! We have a new wonderful dev blog that is imperative to our incursion operations: https://community.eveonline.com/news/dev-blogs/command-bursts Just as a brief overview, off-grid boosting is going away. What will replace them are these AoE bursts that will buff all nearby fleet ships for a specific duration of time. By no means is this an official announcement in how we will deal with these changes, but rather a presentation of what these changes are, with a bit of math. Edit: As ZzyyzzxX mentioned in his post, here is a link to the feedback forum for the boosting changes: https://forums.eveonline.com/default.aspx?g=posts&t=491634 Disclaimer: All numbers are subject to change. The Three Components As I see it, there are 3 components to command bursts: Range, Strength, and Duration. Range is the distance in which ships are affected (ranging anywhere from 15km to 88km), Strength is the burst effective strength of the bonus (e.g. 21.56% buff to resists), and Duration is how long the buff lasts (ranging from 60sec to 130sec). Let's go through these components in detail by calculating what, exactly, we'll be looking at with command ships. If you're wanting validation in my calculations, I'm following the same logic that is currently used to determine bonuses. Check the Eve Uni Wiki on this for more information. If you're into spreadsheets, I went ahead and created a spreadsheet of all calculations. Range Calculation Raw: Range = 15km * SRB * (1+0.06*L) * (1+0.05*WC) * (1+0.04*FC) SRB = Ship Role Bonus L = Leadership Skill Level WC = Wing Command Skill Level FC = Fleet Command Skill Level Max skill levels, we're looking at 58.5km range for command ships (absolute max go to titans, which is a whopping 87.75km). A more reasonable skill level of WC4 is 46.8km. Strength Calculation Raw: Strength = B * T2 * (1+SSB*CSh) * (1+0.1*CSp) * ML B = Base (e.g. 8% effectiveness) T2 = Tech II module (1.25 if so, 1 if not) SSB = Ship Skill Bonus (0.03 for Command Ships) CSh = Command Ship Skill Level CSp = Relevant Command Specialist Skill Level (e.g. Shield Command Specialist) ML = Mind Link (1.25 if so, 1 if not) More variables, more complicated, but mostly the same stuff. Only differences are the variables T2 and ML, which are boolean cases: 1.25 if command burst module is T2, 1.0 if it's T1, likewise for the ML, except you either have it or you don't. Again, max skill levels in a command ship is a 2.695 multiplier to the base. Since most bases are 8%, this would make that 21.56% (as reflected in the article). This is comparative to our current strength for shield resists: 25.9%. So, slight nerf in regards to comparative effectiveness. Duration Calculation Raw: Duration = 60sec * (1+SSB*CSh) * (1+0.1*C) * ML SSB = Ship Skill Bonus (0.03 for Command Ships) CSh = Command Ship Skill Level C = Relevant Command Skill Level (e.g. Shield Command) ML = Mind Link (1.25 if so, 1 if not) Very similar to strength, just a difference of skill: Shield Command instead of Shield Command Specialist, for example. With command ships, max is 129.375 seconds to duration of the buff. Conclusion So, to recap, here are the max numbers we can achieve with our command ships: Range: 58.5km Strength: 2.695 modifier (8% => 21.56%) Duration: 129.375 seconds As this was just a presentation of what the numbers are, we're keeping this post at just that: a presentation. Again, this is by no means an announcement of what we're going to do about the changes, but rest assured, the council is already discussing that. For now, fly safe o7 Foshkey Head of Records & Communications Edited August 30, 2016 by Foshkey 1 Share this post Link to post Share on other sites
ZzyyzzxX 0 Posted August 29, 2016 (edited) The question I'm wondering about is how the sansha targeting mechanic will work with the on grid boosting ships. Will Sansha consider the boosters high value targets, like ewar ships, or will they be given the same value of a standard dps/logistics ship? Edited August 29, 2016 by ZzyyzzxX Share this post Link to post Share on other sites
Foshkey 49 Posted August 29, 2016 1 minute ago, ZzyyzzxX said: The question I'm wondering about is how the sansha targeting mechanic will work with the on grid boosting ships. Will Sansha consider the boosters high value targets, like ewar ships, or will they be given the same value of a standard dps/logistics ship? As we don't have hard numbers on this even currently, there's no specific way to answer this. Though I wouldn't be surprised if it will be a factor in aggression mechanics. Share this post Link to post Share on other sites
Onizuki 21 Posted August 29, 2016 I heard this is just a cheap knock off of a better thread started by a line member that Foshkey is just trying to bury to make it seem like he has good Ideas 1 Share this post Link to post Share on other sites
ZzyyzzxX 0 Posted August 29, 2016 Just now, Onizuki said: I heard this is just a cheap knock off of a better thread started by a line member that Foshkey is just trying to bury to make it seem like he has good Ideas No need to get salty about Foshkey taking the lead, I mean he did include all the cool maths in his! Also, I encourage everyone to look over the upcoming changes (November-ish?) and post any questions/feedback in the forums! This is OUR game, and if we don't express our concerns and/or ask questions about these changes, we will basically be allowing the game to change without our input. I consider this stuff to be somewhat important, and I hope you guys do too! Share this post Link to post Share on other sites
Foshkey 49 Posted August 29, 2016 Just now, Onizuki said: I heard this is just a cheap knock off of a better thread started by a line member that Foshkey is just trying to bury to make it seem like he has good Ideas SSHHHhhh Real answer: I wanted the discussion to happen in one place and there was already discussion on this post 1 Share this post Link to post Share on other sites
Bruce Warhead 51 Posted August 29, 2016 pretty sure Foskey started to write his thread earlier, but since he actually wrote down relevant information, it took longer :D. Share this post Link to post Share on other sites
ZzyyzzxX 0 Posted August 29, 2016 Just now, Bruce Warhead said: pretty sure Foskey started to write his thread earlier, but since he actually wrote down relevant information, it took longer :D. I think posting links to the feedback forums should be considered relevant information. It's a known fact that the dev's read and listen to our concerns/questions. As an incursion community, we have a voice that needs to be heard (imho). Share this post Link to post Share on other sites
Onizuki 21 Posted August 29, 2016 Just now, ZzyyzzxX said: I think posting links to the feedback forums should be considered relevant information. It's a known fact that the dev's read and listen to our concerns/questions. As an incursion community, we have a voice that needs to be heard (imho). Ignore us, we're just giving each other shit. We dont mean any offence by what we say. 1 Share this post Link to post Share on other sites
ZzyyzzxX 0 Posted August 29, 2016 What? And as a line member I'm not allowed to flick shit? No fair! Share this post Link to post Share on other sites
Bruce Warhead 51 Posted August 29, 2016 2 minutes ago, Onizuki said: Ignore us, we're just giving each other shit. We dont mean any offence by what we say. I was actually just try to explain why I think he started writing earlier (bc of all the stuff he wrote instead of just writing a link) not to critic his post, it was okay to start a thread. Just Foshkey wrote way more 1 Share this post Link to post Share on other sites
Onizuki 21 Posted August 29, 2016 1 minute ago, ZzyyzzxX said: What? And as a line member I'm not allowed to flick shit? No fair! OH by all means give Foshkey shit, he just got here so we have to haze him a bit. He's one of our newer members. Share this post Link to post Share on other sites
Foshkey 49 Posted August 29, 2016 57 minutes ago, Onizuki said: He's one of our newer members. BOY I'm old enough to be your incursion daddy Share this post Link to post Share on other sites
Onizuki 21 Posted August 29, 2016 Just now, Foshkey said: BOY I'm old enough to be your incursion daddy Yea probably. Share this post Link to post Share on other sites
boldielocks 27 Posted August 30, 2016 3 hours ago, Foshkey said: BOY I'm old enough to be your incursion daddy Bit kinky there? Let wait until we see this on sisi and then tranquility before come to any hard conculusions as every thing is up for change Share this post Link to post Share on other sites
Izumi Uchiya MD 214 Posted August 30, 2016 (edited) 1 hour ago, boldielocks said: Let wait until we see this on sisi and then tranquility before come to any hard conculusions as every thing is up for change But then we don't get to panic... Also sweet, they rolled some boosts together and added new ones. Hello raw shield buffer! Edited August 30, 2016 by Izumi Uchiya Share this post Link to post Share on other sites
Onizuki 21 Posted August 30, 2016 IZUMI PANIC!!!!! \o/ Share this post Link to post Share on other sites
Foshkey 49 Posted August 30, 2016 (edited) Started up a google docs spreadsheet Edit: Done. Let me know if there are any errors. Edited August 30, 2016 by Foshkey Share this post Link to post Share on other sites
Bruce Warhead 51 Posted August 30, 2016 17 hours ago, Izumi Uchiya said: But then we don't get to panic... Also sweet, they rolled some boosts together and added new ones. Hello raw shield buffer! It is not really new, they just removed the passive boosts from Siege Warfare (2% shield HP per lvl) and moved it into an ammo (obviously making it more potent with the 21.56% vs the 10% from the passive skill bonus) Share this post Link to post Share on other sites
Izumi Uchiya MD 214 Posted August 30, 2016 (edited) Ah, I never really got around to learning the passive boosts Edit: I now understand passive boosts. Neato Edited August 30, 2016 by Izumi Uchiya Share this post Link to post Share on other sites
Kado Uta 0 Posted September 6, 2016 Well I'm more than happy to put my hand up to provide boosts on grid. If they're not changing the tank of say, the Vulture, we're talking in the range of 300k EHP with a fairly pimped fit. You could use the booster as a AAA as well. I'm pretty pumped about these changes as it means I'll no longer be "that guy" who refuses to boost off-grid because all the fun is in the fighting. Never lost a Vulture. Got yelled at a lot. Had a great time. Share this post Link to post Share on other sites
Foshkey 49 Posted September 6, 2016 47 minutes ago, Kado Uta said: I'm pretty pumped about these changes as it means I'll no longer be "that guy" who refuses to boost off-grid because all the fun is in the fighting. Never lost a Vulture. Got yelled at a lot. Had a great time. Oh this change is fantastic in regards to PvP. Not so much for incursions Share this post Link to post Share on other sites