Ryoin Iwaira

Trade Hubs and HQ Incursion Systems

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As a person who dreads inconvenience, I delved into how best to seed ship/clones/mods to bring about ease of moving between focus. Using dotlan's navigation function, I projected the number of jumps from each major trade hub (Jita, Amarr, Rens, Dodixie and Hek) to every HQ incursion system in High Sec. The navigation is also based on safest route (always in high-sec, unless island)

These are the results

 1) Amarr is the closest to trade hub to around half of the HQ systems. 

Nearest Trade Hub No of HQ System In %
Amarr 48 48.98%
Dodixie 18 18.37%
Jita 12 12.24%
Rens 11 11.22%
Hek 9 9.18%
Grand Total 98 100.00%


2) A further breakdown in terms of Jumps. (From trade hub to HQ system. Eg: There are 18 systems that are within 11-15j from Hek)

Nearest Trade Hub Amarr Dodixie Jita Rens Hek
Within 10J 40 14 12 14 13
Between 11-15J 5 12 2 11 18
Between 16-20J 3 12 14 16 9
Between 21-25J 9 13 8 20 13
More than 26J 41 47 62 37 45

3) I further extrapolated data to determine 2nd best trade hub (within 10 jumps from best trade hub)

2nd Best Trade Hub Amarr Dodixie Jita Rens Hek
within 5J 0 3 2 10 8
Betw 6-10j 0 1 0 2 20

 

What are the insights gathered? (TL:DR)

1) Big Brain moment - if you don't like to move around much, just stick to docking your incursion stuff in Amarr. You have a 49% chance the focus will spawn close by

2) If you wish to seed ships/clones/mods after Amarr - ideal location would be Hek. Although it's closest to only 9 HQ systems, it's 2nd best to 28 other HQ systems. The strength of Hek's locality is:

  1. Hek is within +6j to ALL of the HQ systems that have Rens as the closest trade hub. (eg it takes 9j to get to Agha from Rens. It takes 15j from Hek)
  2. Hek is also 2nd best trade hub to 15 HQ system that are closest to Dodixie, requiring additional 4-8j

3) Jita is an outlier. The 2nd best trade hub (Dodixie mostly) for most of Jita HQ systems require between 8-14j more to reach. Caldari space is not incursion-friendly

4) Seeding sequence: Amarr>Hek>Dodixie>Jita

Hope this helps anyone looking at placing incursions assets throughout New Eden.

Credit: MDD Teller for his diagram on HS Incursion HQ systems

Raw File: https://docs.google.com/spreadsheets/d/1EilMgCLc4fLtT5ied42_iJk-sVBI9512BEDl9FJQ3JE/edit?usp=sharing

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I've been thinking about doing one of those. But I didn't necessarily want to plant my assets at a trade hub.
If you didn't have to pick trade hubs, how many 'pockets' of incursion systems could you identify, and what system would be central to said pockets ?
How much % of incursion space could you cover that way ?
So these 99 systems in your list are all capable of springing an HQ incursion ? I was looking for that list for a while. I guess I could do something with that.

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1 hour ago, Margaret Kennedy said:

If you didn't have to pick trade hubs, how many 'pockets' of incursion systems could you identify, and what system would be central to said pockets ?

I don't have as nicely analyzed data as OP had, but I can anecdotally say that there are about 10 major 'pockets' of incursion systems. I used to leave battleships all over the place, and just move the bling, and I ended up with about 10 of them. I would move the bling, then grab the nearest battleship (which I would then leave there afterward). The majority of the time, the closest one was within 10 jumps or so of the new focus. 

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MDD's chart is a good guide for this. There are some places where it's easier to cross the nominal border than to get there from the "main" part of the space... use your Gallente ships in Girani-Fa, pretend Todeko is Ammatar, stuff like that.. but I ended up with one bowhead and jumpclone pair in each of those areas, purely because that is what worked best.

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