Sputnik 0 Posted November 20, 2021 So i was having a discussion In The logi chat in discord and found that there were lots of ideas floating around as to how the Scimi was Optimaly fit, After doing some number crunching with an extra 120mil in fittings 45mil in implants and 2.5mil isk per hour you can make the current scimi fit cap stable It looks like this ------------------------------------------------------------- [Scimitar, Scimitar V Optimal] Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay Dark Blood Capacitor Power Relay Damage Control II Multispectrum Shield Hardener II Shadow Serpentis Remote Tracking Computer Shadow Serpentis Remote Tracking Computer Shadow Serpentis Remote Tracking Computer Federation Navy 10MN Afterburner Large Remote Shield Booster II Large Remote Shield Booster II Large Remote Shield Booster II Large Remote Shield Booster II Medium Ancillary Current Router II Medium Capacitor Control Circuit II Acolyte II x5 Medium Armor Maintenance Bot II x1 Medium Hull Maintenance Bot II x1 -------------------------------------------------------------------- Inherent Implants 'Squire' Capacitor Systems Operation EO-603 Inherent Implants 'Squire' Capacitor Management EM-803 Standard Mindflood Booster x10 This retains a very similar price point to the original I realise there isn't a way to check implants, however even if people pretend to have them but don't you're getting the original optimal scimi 5 with slightly more cap to play with if people are in fact running the implants you get a cap stable scimi with 4 reps the mindflood costs almost nothing and has no side effects for a logi pilot making it more than reasonable to run especially as marauder pilots are expect to run blue pill Any thoughts, ideas, opinions? it's what i intend to run once I've sorted everything though regardless as it's Literally the optimal fit but cap stable. Share this post Link to post Share on other sites
Ardagan Chapal 27 Posted November 20, 2021 I was working on backstage on Scimi 5 , Basicly , with the nestors refit we have most of the time : - Scimi AB on TPPH 4 links - Scimi 5 links NRF - Scimi 5 links TCRC 1 Share this post Link to post Share on other sites
NCC1701PS Aivoras 17 Posted November 20, 2021 (edited) My two cents: Fully cap stable scimi is nice, but not as useful as a 4 link scimi. There should not be any situations where a scimi needs to use all 4 reps long enough to cap out. iirc, the optimal scimi is like 2 minutes cap stable with everything running, which should be enough for initial and first swap (Especially since at least one of those targets is probably gonna be a marauder who won't let you rep them anyways...). Its more helpful to the fleet to work towards getting a trusted logi badge and bringing the extra link for DDDs than being cap stable. Also you can make the scimi 4 rep stable without implants or drugs by fitting a C type hardener and 4 T2 CPRs Edited November 20, 2021 by NCC1701PS Aivoras 2 Share this post Link to post Share on other sites
Imelda Virpio 175 Posted November 20, 2021 TBH the fourth link isn't useful EITHER, the way we train Scimi pilots nowadays. If we still had 'em drop extras onto HHH/VVV, a range links adds 100-200ish dps on those guys, but a fourth on DDD has no real effect. This is why I occasionally mention the DDA+Ogre Scimi; it is the most worthwhile thing to do with that fourth low. Share this post Link to post Share on other sites
niki lasvegas 535 Posted November 25, 2021 I actually disagree with that Imelda. Before marauders when you actually had to kill almost all the frigs as DDD Vindi i was playing around it a lot. And the 4th link definitely helped. I will even say that even the 5th link helped. You could just simply feel the difference, when you are used to shooting frigs. Cant really explain it better than that. On the other hand i am not sure how many frigs you need to actually shoot as a DDD nowadays mainly because of marauders (?) ... 1 Share this post Link to post Share on other sites
Thehoon 6 Posted November 25, 2021 (edited) 16 minutes ago, niki lasvegas said: I actually disagree with that Imelda. Before marauders when you actually had to kill almost all the frigs as DDD Vindi i was playing around it a lot. And the 4th link definitely helped. I will even say that even the 5th link helped. You could just simply feel the difference, when you are used to shooting frigs. Cant really explain it better than that. On the other hand i am not sure how many frigs you need to actually shoot as a DDD nowadays mainly because of marauders (?) ... As someone that flies DDD a lot extra links to help I notice a difference up to 6 links, the types of links also matter personally I go for 1 opti, 3 tracking if I can get it. If I am able to get 6 links the last two are another opti and tracking. DDD's mostly have heavy waves 2nd spawn NRF, 2nd wave TPPH and good DDD's with links have no issues in TCRC's. The only other wave that's a little bit of a pain is 1st room TPPH if the links are late. Edited November 25, 2021 by Thehoon Share this post Link to post Share on other sites
niki lasvegas 535 Posted November 25, 2021 I mean the only problem i had with the 5 link scimi is to get through tpph room 1 and 2 :grin: 2 Share this post Link to post Share on other sites
Ikazis Muvila 3 Posted November 27, 2021 Is sigamp scimi still a thing? Share this post Link to post Share on other sites
niki lasvegas 535 Posted November 27, 2021 (edited) Funny you asked. ;D Another discussion just started about it. Looks like people miss the sigamp on the scimi. Those people should just fly a loki tho' in my opinion. Edited November 27, 2021 by niki lasvegas Share this post Link to post Share on other sites