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Imelda Virpio

Handling Two Combat Caps on the Basilisk

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The recent change to Basilisk fits means that you all have two combat caps. This raises an issue that hasn't come up for line pilots much before: if you have more than one combat cap, SPLIT THEM between different targets.

This is especially critical when there are multiple broadcasts up. Two battleships at 30% cap, both getting cap, will both stay functional. If two are at 30% and only one gets capped, that one falls behind. Double-capping Ajax doesn't do a thing for Benvenuto.

Even if you're just randomly capping people, the way cap regeneration works as a game mechanic makes putting multiple caps on the same target inefficient. Every bit of cap you add to somebody's pile past 29.6% reduces their cap regeneration.. Capping someone who is already above 70% or so just means that you're just replacing their own native regen, which doesn't delay their next broadcast at all. So, the cap hit that takes a guy from 30 to 35% adds more TIME for him, than the one taking him from 35 to 40. It's easy to see this when flying a battleship yourself; just warping to site takes you down to 75%, just doing the first burn takes you down to 50%, but then you just.. stay there, almost?

The second way that putting multiple caps on a target causes inefficiency is rapid target switching. Switching any module from one target to another takes between three and five seconds. There's a whole process: you hit the button to turn the module off, wait for its cycle to end, make sure you've got the right new target selected, hit the button again, and wait for the server to acknowledge the change. If you put both caps on the same person, you're dumping 30% cap into them in about fifteen seconds and need to switch after three cycles, and you lose between 20-30% of your total output while you push the buttons. If you split your caps, you can switch every thirty seconds, lock two targets at the same time, and lose only 10%. Also, you'll have more free time to do stuff like checking to make sure people are in the right positions.

All of this goes out the window if there's an Outuni on field because its target gets all caps, but even there you need to STAGGER your caps. You're not going to be able to keep people from getting zeroed out by the Outunis by dropping more cap on them when they're still full, but if you stagger them you reduce the amount of time they have hardeners off from a max of about seven seconds to about five. WAIT two seconds, two full seconds, before firing that second cap transmitter.

tl;dr: For maximum effectiveness treat your two cap transmitters as two separate things, not as one double-sized xmit.

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