Ruis ElderStar

Nightmare Newbro Assistance

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So you wanna fly a Nightmare with Warp To Me Incursions ?

 

being a recent Newbro myself, this comes from a fairly fresh perspective.

As such i'll add the disclaimer at the start.

DISCLAIMER

I am a newbro, and still consider myself as such, I've flown 2 full incursions from Focus up till MoM pop, pretty much every day as many hours as i could sink into it.

COVID 19 being what it is and lockdown where i am , that was a more than a few hours.

In 2 focus' I have made on the better part of around 4 Billion ISK ( and spent 3 Billion on upgrades, ammo, plex, skills, etc. to attempt to make myself as useful to the fleet as i can, )

At one point we were making 37 mill isk / 7 mins. (you do the math .... )

What you find here is only either tips that i have found that work for me and should be applied only if you find (like me) you are now well out of your depth. either having never flown in a fleet before or only flown in some other level of incursion, let me say HQ Sites are a whole other ballgame.

This is _NOT_ a guide, in saying that i hope that this may help some newbro Nightmare Pilot, maybe find just something to be better, survive that second longer, do just that touch more damage.

End of Disclaimer

 

The general Newbro speech is good, and all of that should be taken onboard, Absolutely.

Always take what the Fleet Commander (FC) says as Gospel, remember if you die because you didn't do what the FC said to do you are NOT covered by SRP.

There are some things that are specific to Nightmares that I didn't know / Wasn't told / Had to figure out / Differ from the general Rookie Guide.

Capacitor.

  1. Nightmare Capacitor Chain - Join the Fleet Nightmare Channel and announce weather you are Beam or Pulse - This will determine your cap chain / anchor buddy.
  2. Don't start to the cap transfer until you have anchored up - you will burn your cap and be calling for it and you probably won't get it as there are other people who will need it more than you (Particularly through the TTPH gates refer to the Anchoring Guide, however whilst on the burn to the gate if you need cap, and you will to stay above your 25% do use your broadcast you will get cap if there is a spare link)

no cap = no Shields, do not let this happen, EVER . period.

As per the Rookie Guide 

You should broadcast for Capacitor if your capacitor falls below 30% or targeted by Outuni Mesens.

  • We set an alarm for this earlier
  • Do not broadcast for capacitor if there are Outunis on the field and you do not have aggro. The person who has aggro needs it far more than you, due to dangerous Outuni neutralizers.

If you have or there is Outuni ( They appear in the TCRC ) on the field try;

  • MAKE SURE YOUR MWD IS OFF !! more cap is eaten by a MWD on while anchored than even your guns on overheat.
  • stop your cap transfer (if going) for a cycle every other cycle to try to catch up on cap.
  • (FC will probably not approve of this one) Stop firing for a cycle , hey you broadcast for cap, you don't have it , they may call it sandbagging but if it is a safety issue explain your situation i'm sure they will say something along the lines of "well i'm gonna check for your broadcast ... oh you did , logi why does NM pilot not have cap ?" and things will move on .

 

Burning

The act of turning on your MWD and moving .

while in a site it's not often you have to move, usually between gates in a TPPH or getting to your anchor after taking out your initial target or two.

align, get moving _THEN_ turn on your MWD.

those first few seconds if done the other way is wasted cap, 1/2 - 1 cycle will go by before you are up to speed anyway, just get moving then hit the gas.

adjust course when you get moving to position better at your anchor.

check range, when you get to 25 - 20 km's out from your anchor turn off the MWD, you will still be moving and can slowboat the final few km's , try not to knock the anchor, if you knock the anchor he will bump and his guns will have to track , that lowers overall dps, best to not aim for your anchor but to orbit at say 5 km, then as you are coasting after turning off your MWD you can stop ( ctrl + space ) your ship and you will be at a comfortable distance to start cap transfer.

 

Sandbagging

Sandbagging is the term used for slowing the fleet down, there are many ways this can happen, first and foremost not applying maximum damage possible at all times

guns blazing optimal range best ammo for that range on your assigned targets, drones out and assigned at all times as appropriate.

if one of your crystals break reload another crystal type and reload again back to your preferred crystal (stupid auto reload for grouped guns seems broken for crystals)

if you are doing this, then you are not sandbagging. 

If you are not , then you are dragging the efficiency of the fleet down, this slows down the rate of sites, slows down the payouts, and why would you not want to make isk as quick as possible ?

 

Beam Nightmare

That's pretty much it, anchor on your AAA and assign drones to your drone bunny and pew pew.

switch from faction Multi frequency to gleam as range allows and happy days.

shoot your targets (focus fire as per the tags)

Beam Nightmares do great Alpha Strike damage (Full Turret Burst) and the best range, but fire slower making DPS overall a little lower overall, However, you can kill ships before the Vindi's can burn over there and melt their faces, so to save time and effort shoot the long range stuff and feel good that you are doing your part.

 

Pulse Nightmare

Even Pulse Nightmares are Snipers,

so be prepared,

  • change scripts to 2 or 3 Optimal and 1 or 0 Tracking before you take a Gate ( at a gate I usually run 3 x optimal ) 
  • Change to Scorch

Maximize your range as the Sniper targets are often 70 - 80 km out.

Pulse don't have the same range of course, ( but much better than a Vindicator with their max range at around 30km ) so when Fleet Commander calls out "Snipers sit still and shoot X", you sit still and shoot X till X is dead then burn to your anchor (read Anchor as Cap Buddy as often Pulse Nightmares are not on AAA as our range is shorter, but are also not on VVV remember you are still a Sniper), often you will be a little further out than the Leshak's.

Change script's and ammo to suit.

Usually there's only 1 or 2 targets to take out before you can move, remember your a big bad battleship, your guns cannot track not well enough to hit a moving frigate 50km while you yourself are moving at 1 km/s to take out before you should turn on your MWD and move ( Burn ) to your Anchor position.

While you are moving feel free to turn off 1 - 2 of your trackers and switch to Tracking Scripts (REMEMBER to TURN THEM ON AGAIN !), shoot tagged targets of opportunity in range along the way, Switch to Conflagration as soon as you can and start to pew pew targets as you finish your maneuver. (as you are moving with MWD you get closer to your targets, arguably you would do more damage by switching to Conflag asap, conserve cap, stay on scorch till after the tracking comps have changed script 

by the time you are at your Anchor (Particularity for the TPPH) you may be starting to run pretty low on cap, Establish your Cap Chain ASAP. I tend to cycle one to confirm cap transfer, and turn the other on as soon as i see i am receiving cap in return, then just keep both running, you shouldn't have to worry about cap ( unless you get Neutralized but by then you would have broadcasted for shield and cap anyway. I Hope ! )

As far as targets go, Yes you are a Sniper, Shoot the Letters A - U, however often you will find that more opportune targets will present themselves 1 - 9, if anchored right they will be optimal, Use your Judgement prioritize the Letters they are your assigned targets, the Vindi's have more DPS and are at closer range, the Leshaks kinda do their own thing, but if you hear Spooling on {insert target tag here} that means they are building their damage on that target, for sake of fleet efficiency, let them, go pew pew another target, they do the most damage after a few cycles, if you "help" them you are sacrificing their damage build up for a quick kill, now clearly this is situational, generally if everyone is doing their thing and it's all going according to plan, then the site should run smooth, else if things go sideways , for sure focus fire clear as much damage from the board, wipe targets off , over heat your guns ( not too much ) , but this is not usually the case, more often than not the logistics ships have the situation under control, damage is flowing. and if all goes according to plan you should be shooting numbers before the DPS are shooting Letters ( GO TEAM Sniper ! )

 

After all that, I could be wrong ( probably am on more than one point , I'm sure i'll be corrected, and if i am then we all get to learn a better way to do things)

I just thought i'd try and do my part to cover what I feel I missed in my early introduction,

Fly Safe

And Welcome to Warp To Me !

ok feel free to rip this apart and point out the glaring errors of my ways :)

Ruis Elderstar

 

 

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Not too bad from someone who only flown 2 focus. Few addendums / fixes after reading.

If you dont have enough cap, you broadcasted but did not receive any: at 10% cap turning off everything that consumes cap and keeping the hardeners on-and-running is standard procedure. This does include turning off your guns.

Most dangerous thing about bumping AAA is to get it out of position and thus getting the whole logi squad out of position, cuz they are also anchoring on AAA.

The only Sansha ship where snipers HAVE TO sit still in order to hit it is the Mara Paleo. That guy is so tiny, you need as much tracking as possible.

NRF is the one site where you will be struggling a bit with ranges as a pulsemare. Leshaks should be around ~15 kms from targets. A pulsemare should be around ~25 kms from those spawning 2nd and 3rd wave Antems. So Pulsemare should be between AAA and Leshak, closer  to sansha, but still not as close as a Leshak optimally. Honestly a Beam Mare could just do the exact same with constantly using Gleam, cuz its kinda similar optimal.

Honestly i would not try to actually change scripts inside a site ever. Maybe while you are in warp, but def wouldnt turn off the TC in site, unless you are desperate to save cap or you are comfortably bashing a tower on optimal range.
Why?
Cuz you are going to forget to change script and/or turn them back on. Trust me. You will.

Shooting with a sniper is actually the simplest thing ever. Follow tags. A-I ->1-9 -> XYZ , never-ever J.
DPS and Leshak even more so can be a bit different cuz of application, but you are a sniper you should be applying just fine all the time. So:
AS A SNIPER YOU ALWAYS, ALWAYS, ALWAYS FOCUS FIRE AND STRICTLY FOLLOW TAGS!
The only exception is the explicit voice command of FC, if FC wants you to shoot something different. Thats it. No other exception, ever.
Out of the 3 sites only 1 (NRF) has more than just a few letter tags anyway. So in 2 sites you will mostly shoot number tags. In order.

How to improve your cap :
-Get a shinier fit. Get X-type 500MN (biggest help you ever get for cap as an item), get faction CPR (Cap Power Relay).
-Get the Inherent Implants 'Squire' Capacitor Management EM-806 implant. It is super-great.
-Improve your skills! These are all helpful about this order: Controlled Bursts,  Capacitor Management, Capacitor Systems Operation, Capacitor Emission Systems, High Speed Maneuvering, Acceleration Control, Warp Drive Operation, 
-Stagger your active modules, like the hardeners, remote cap transfers, tracking computers. They will consume slightly less that way, also staggering hardener is safer if you drop down to 0 cap anyway (standard procedure).

Edited by niki lasvegas

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