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Imelda Virpio

Fun Fleet, of sorts: "Where No Man Has Gone Before". 7-24-20, 1600h.

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There are eight sites that WarpToMe runs, in between HQ's, assaults, and vanguards... and one that we don't. The "Nation Consolidation Network" remains a mystery to me and to nearly everyone else here. Let's go look at it.

The NCN, you land on it and it's TWO gates; the right side allows normal incursion fleets through, the left side doesn't let battleships in. We need something a little different. I've brought a pile of Taloses to dockup, and will be handing them out to blaster-boat pilots; with proper support they should be able to handle the left side. Some are set up with T2 guns, some with meta-4. Here's the T2 fit:

[Talos, Talos]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II

Large Shield Extender II
Multispectrum Shield Hardener II
Tracking Computer II
Stasis Webifier II

Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Medium EM Shield Reinforcer I
Medium Processor Overclocking Unit I
Medium Core Defense Field Extender I

 

Acolyte II x5

Void L x1337
Null L x1337
Caldari Navy Antimatter Charge L x640
Optimal Range Script x2

If you feel like bringing your own battlecruiser, or a T3 cruiser, or something like Malcom's Huggin... hey, it's all good.

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Oh, if we get out alive, I'll probably try it again at 7-25 at 0100, give the USTZ guys a chance to see it too :D

 

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1 minute ago, niki lasvegas said:

Hmm... are you sure you dont need a propmod for these Imelda ? :D

Slow rider fleet B|

I believe the last room has long range spawns, so we will need some sort of sniper boats. Maybe some ships can have rails?

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I peeked into the first room on the left, and the exit was right up against the entrance. If the second is similar, we'll be fine. Even if it's not, you can clear the gate for right-side fleet without moving too much.

Or maybe mobile depots and 50mn MWD's would be a good idea.

 

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bout 10km if I remember right.


That said, given the size of the spawn on the battleship side, IF we run a fairly usual assault fleet down that side, it'll be a 20-40s wait for them to reach the gate.

 

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Also, we'll want a few, 1-2 longer range ships. My personal prefrence is for the Oracle, fit thus

 

[Oracle, Oracle]
Damage Control II
Power Diagnostic System II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Heat Sink II

Large Shield Extender II
Multispectrum Shield Hardener II
Tracking Computer II

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II

Medium EM Shield Reinforcer I
Medium Processor Overclocking Unit I
Medium Core Defense Field Extender I


Optimal Range Script x1
Conflagration L x24
Scorch L x8

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1 hour ago, Mr Rice said:

Can I bring my drake ?

Fine, but you get to meatshield it into the final room :P

 

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6 minutes ago, niki lasvegas said:

Ya it was fun. F for Malcolms Oracle.

2020.07.24 17:30    Insurance    73,219,921 ISK    1,050,864,307 ISK    Insurance paid by EVE Central Bank to Malcolm Galora covering loss of a Oracle
2020.07.24 15:17    Insurance    -21,965,976 ISK    977,644,386 ISK    Insurance paid by Malcolm Galora to Secure Commerce Commission for ship Here lies... (Insurance RefID:1033898647736

All according to plan ;)

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