Bubu

Want to learn about Incursions, is this fit acceptable?

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Posted (edited)

Hello everyone, I joined the community today with the objective of learning how to run incursions

I'm a returning player (currently Alpha) and made a new character to play along with my girlfriend with a main focus on Industry, but I like doing PvE content and nothing more caught more of my curiosity years ago than Incursions, but it felt daunting to me as my main had no skills in even flying cruisers lol

Now with this character I know how to fly a Rokh and would like your opinion on this fit that I came up with the aid of the WTM general fitting requirements.

[Rokh, CBS-005]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Caldari Navy Power Diagnostic System
Damage Control II

100MN Monopropellant Enduring Afterburner
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Cap Battery II
Pithum C-Type EM Shield Amplifier
Caldari Navy Large Shield Extender

425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun
425mm Prototype Gauss Gun

Large EM Shield Reinforcer I
Large Core Defense Field Extender I
Large Capacitor Control Circuit I

Federation Navy Hammerhead x5

Caldari Navy Antimatter Charge L x1000
Caldari Navy Thorium Charge L x1000


I know it could be better but with my current skills I am at 95k ehp which is just what the general fitting asks ships to have, not sure if I should be running Blasters or not but I like the idea of shooting from a range and if I were to follow the entry level fit for the Rokh, sure, I'd have slightly more dps with the railguns (about 24 more dps) but about 8k less ehp, and since DPS was not really mentioned I thought I had freedom in what I could pick in terms of guns, so I went with what I like. The MWD also makes the ship's cap unstable during a fight due to its nature of reserving cap to it so I swapped it to an AB which lets me speed a little bit but whenever I'm not using it the cap is stable.


For the future I wouldn't mind improving skills for the Rokh, but I don't think I want to learn how to fly another different ship unless its an Hyperion (my second favorite ship), I'm more interested in learning how to fly a Logi ship but unfortunately, from the research I did within the forums and the fits available, theres no logi that an Alpha can fly in the fleets, so when I turn Omega I'll be focusing on trying to fly a Basilisk.

Lemme know what you guys think and how I could potentially improve with opinions and suggestions

o7

Edited by Bubu
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Hi Bubu

Welcome to Warp To Me!  Our fits, especially the beginner ones, are pretty strict.  And when it comes to weapons systems, these are much more restrictive across the fits.

The Rokh is designed as the entry level for those unable to fly a hyperion, or better yet a Vindicator.  The weapon type reflects its position and role within the fleet.  You are DPS, a close up brawler designed to be less than 5km from your targets as much as possible. This is achieved by careful positioning, led by anchors, and webbing the ships as they spawn with vindicators, which should be one of your end goals. 

With this in mind, the guns cannot be changed.  I would also recommend you go to the hyperion rather than the rokh if you can.  I feel this has a better upgrade path than the rokh when heading for a vindicator, and it does a better job all round as a starter ship.  Can you fly this:

Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Heavy Knave Scoped Energy Nosferatu
 Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II
Pithum C-Type EM Shield Amplifier
500MN Quad LiF Restrained Microwarpdrive
 Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
 Large EM Shield Reinforcer I
Large Thermal Shield Reinforcer I
Large Core Defense Field Extender I
  Caldari Navy Antimatter Charge L x1
Caldari Navy Tungsten Charge L x1
Nanite Repair Paste x50
Federation Navy Ogre x5

If so, I strongly recommend you start with that. 

I look forward to seeing you in our fleets.  If you have any questions, let me know.

Carlos

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Posted (edited)

Hello Carlos, thank you for your reply and for letting me know about how strict the fits are.

I can easily fit the Rokh with Blasters, so to me it's no problem to replace the guns.
As for the Hyperion it will take me a few days to be able to fly it, but it should be one of my "main" goals anyway so over the course of time I'll be able to pick up an Hyperion to fly, I got lots to train as the suggested fit has less than 95k ehp with my current skills but maybe I can think of something that might just work, just hope that till then I can accumulate some more isk to be able to fit it proper while trying to stay in the goal of getting 500 plex, this Rokh was already somewhat costly to me (intended to do L4 missions with it and then discovered that Alphas can't run L4 missions) so I was hoping I could make it pay its worth.

At least I hope that the Rokh or/and the Hyperion is good enough to join in, as like I mentioned before I might deviate to training to fly a logi ship when I hit Omega. I can pick up cruiser IV and other skills that will give me a head start to flying a proper T2 logi when I hit Omega.
The Vindicator for the time being Might be a hard pass to me as I had no intention to picking up Minmatar skills

Once more thank you very much for your time helping me out with information!

Edited by Bubu
forgot some info

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Carlos failed to mention the other reason to avoid the Rokh: it's not fast enough to keep up. Rokhs spend a *lot* of time 50km behind everybody else wailing for capacitor, because even with prop mod on they're slower than the logi.

Train the extra three days and get a Hyperion.

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also, please do not concern yourself with the ehp of your ship.  Our fits are designed to survive.  If you fit it the same as our fitting guide you will be accepted and safe. 

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2 minutes ago, Juan Carlos Minjita said:

also, please do not concern yourself with the ehp of your ship.  Our fits are designed to survive.  If you fit it the same as our fitting guide you will be accepted and safe. 

Ah alright, I thought it was a concern cause of what is mentioned on the fitting page
 

Quote
  • Battleships must reach 67% shield resists (EM, Thermal, Explosive, Kinetic) without Command Bursts.
  • Battleships must be capable of reaching 95,000 Effective Hitpoints (EHP) without Command Bursts.

so its fine if the ship is slightly weaker with the recommended fits then? That way I can always replace that Diag Sys with another Field Stab for more DPS

 

4 minutes ago, Imelda Virpio said:

Rokhs spend a *lot* of time 50km behind everybody else wailing for capacitor

But if I don't use a MWD and stay close range to brawl I don't think I have to sit and wait, on my fit I purposely swapped the MWD with a AB to stay cap stable
Sure, I'm still slow in comparison, but lets me worry less about my cap running dry during a fight.


Dunno, I still wish and would like to use the Rokh for now while I can't fly another thing, I want it to pay off its cost so I can afford other things since, like stated, it was already costly for me as an Alpha player to get this ship and its mostly ready to fly in an incursion, now knowing that the tank isn't THAT much of a big deal I can perhaps focus more on dps and hopefully fix the cap a bit more as well

Thank you guys, I will keep your words in mind while thinking about this!

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3 hours ago, Bubu said:

so its fine if the ship is slightly weaker with the recommended fits then? That way I can always replace that Diag Sys with another Field Stab for more DPS

That's fine, you need to swap the PDS to a 4th Mag Stab. As was mentioned above, you also need to swap the railguns for blasters, at least Meta 4 (Modal Megas)

3 hours ago, Bubu said:

But if I don't use a MWD and stay close range to brawl I don't think I have to sit and wait, on my fit I purposely swapped the MWD with a AB to stay cap stable
Sure, I'm still slow in comparison, but lets me worry less about my cap running dry during a fight.

You are not fast enough with an AB and will fall behind the fleet, you must fit a 500mn microwarpdrive. We recommend the Quad-Lif meta one (not T2), or better yet the relatively inexpensive Domination 500mn for even better cap stability. If you are short on cap, we have Basilisks that will feed you cap when you broadcast.

 

3 hours ago, Bubu said:

Dunno, I still wish and would like to use the Rokh for now while I can't fly another thing

You can definitely fit up the Rokh and give it a try to earn some money. I agree with the others and recommend a plan to swap it for a Hyperion when you can manage it, or better yet the Vindicator which is a real star in our fleets. I look forward to having you in fleet and your ongoing improvement!

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Posted (edited)

Thank you very much for your input Izumi!

I did think heavily about every bit of advice given and was personally asking Carlos if this fit that I thought about would be a more proper one:
It is heavily similar to the entry/alpha fit but I changed one module and one rig to allow the ship to have more cap stability
DPS is the same, just 2.9k EHP short (with my current skills) and the ship is capable of maintaining cap at 47.5% with MWD off, lasting 3 minutes with everything on and 7 minutes with guns off. You think it's worth sacrificing the tracking computer and one rig to let my ship be able to maintain cap so it can use its MWD better when needed?
-Edit- I did try and swap the Cap Recharger with a Tracking Computer, the cap goes from stable to about 22 minutes with everything except MWD on, but not sure if the tracking computer is Really needed, I just know it does help with applying damage more proper -/edit-

Like I explained to Carlos on the message it will be some time till I can fly a Hyperion that will be capable of outshining the Rokh with my current skills (and since I'm Alpha I'm reaching the cap of skill points before starting to use skill injectors, currently at 2.1M as I focused into industry with my gf at the start) so trying to get a Rokh that can work while addressing the cap weakness that was stated by Imelda was my goal so I can start earning some isk and learning about incursions and then later on devote into a better Hyperion (if in the end I go against flying a logi before/after turning Omega I might just go for the Vindicator as for the time being I'm against skilling up minmatar ships).

Here's the fit compared to the entry/alpha (please ignore the amount of drones that can fly now as that is being top priority right now before I hit skill cap):
------Cap Stable-------
5ee932f95999d_Stablefit.thumb.png.de05235b64986da107896ed9406c3520.png

---------Entry/Alpha fit------

5ee932f881201_Entry_Alphafit.thumb.png.da1e8e637eadefbe4f66bbf2f71dc123.png


Thank you for your time and input, please do let me know if its fine as it is or if I should just forget the cap issue

 

Edited by Bubu
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