Sign in to follow this  
James Baboli

Abyssals on a budget

Recommended Posts

Abyssals are great.

But not everyone has 4-12 billion for a full rack of super high grade abyssals.  So, here are some of the fundamental tricks to getting a significant bonus to your performance at a reasonable price.

1: Use https://mutaplasmid.space/. It allows you to sort by statistics, which is a massive help with the next steps in this guide.

2: Pick a budget. It's most worth looking at abyssals if you have at least 100m/module budgeted if you have faction modules already (leshaks excepted) or 50m/module if you have t2. Below this, you're hoping for lowballs but you can get lucky. Your budget generally is going to want to split 30/30/20/20 for the 1/2/3/4 damage module slot, meaning you want to spend more per module on your first two than the rest. Suggested ranges are 100m/mod (faction equivilent + a little) 200m/module 500m/module and 1b if going full rockstar (usually top of 

3: Find a good first module to build around. This means picking a module with the best alpha or ROF you can find inside your budget, without tanking the overall DPS %. Refer to the table below for percentages and top end stats. 

4: Match this with a good second module. This one you look for ROF if your first module is alpha, and alpha if your first module was focused on ROF. See the theory section in below for why.

5: Find the 2 best overall DPS % multipliers in your remaining budget.

6: enjoy your increase in performance.

Magnetic field stabilizers / Heat sink / Gyrostabilizer:

T2

  • Unrolled:
    • Damage modifier 1.1
    • Rate of fire: 10.5%
    • Overall: 22.9%
  • Max rolls
    • Damage modifier 1.122%
    • Rate of fire: 12.738%
    • Overall: 28.6%

Faction

  • Unrolled:
    • Damage modifier 1.12
    • Rate of fire: 11%
    • Overall: 25.8%
  • Max rolls
    • Damage modifier 1.142%
    • Rate of fire: 13.225%
    • Overall: 31.7%

Top officer

  • Unrolled:
    • Damage modifier 1.15
    • Rate of fire: 11%
    • Overall: 28.7%

Entropic Radiation Sink

T2

  • Unrolled:
    • Damage modifier 1.13
    • Rate of fire: 6%
    • Overall: 20.2%
  • Max rolls
    • Damage modifier 1.153%
    • Rate of fire: 8.35%
    • Overall: 25.8%

Faction

  • Unrolled:
    • Damage modifier 1.15
    • Rate of fire: 7%
    • Overall: 22.6%
  • Max rolls
    • Damage modifier 1.163
    • Rate of fire: 9.325%
    • Overall: 28.2%

Top officer

  • Unrolled:
    • Damage modifier 1.15
    • Rate of fire: 8%
    • Overall: 25%
  • Like 2

Share this post


Link to post
Share on other sites
Awards

Posted (edited)

Large shield Extenders

Alright. Large shield extenders. One of the core modules on a basilisk and Leshak. Unfortunately, good all around LSEs are a bit pricey, which means prioritizing.

1: Pick your priorities. A leshak isn't gaining much from a lower signature radius, while a basilisk might. Some suggested priorities:

  • Leshak
    • First priority is making sure it fits. the shak can totally run out of CPU if you aren't careful or have imperfect fitting skills, especially with budget damage mods where CPU wasn't seen as a major concern.
    • Second is Shield HP
    • Third is the signature radius.
  • Basilisk
    • First priority is signature radius. Avoid an absolute brick on signature or you end up taking enough more incoming DPS that you lose out overall.
    • Second priority is usually HP. You're looking to get more HP in most cases. 
    • Third is fitting. Better PG and CPU are needed if you want to try and add a sigamp with no implants and t2/faction highs, rather than the storyline cap transfer. This is going to be the most expensive attempt, since you are ideally looking for all green. With perfect skills, you need to shave 6.4 PG off, meaning you need a base PG of 136 or lower, while shield upgrades 4 needs 127 or lower. (Assuming a standard prop mod with a PG of 50)

 

Edited by James Baboli

Share this post


Link to post
Share on other sites
Awards

Posted (edited)

To be honest i would just make fitting space by cutting highslots on the Leshak. Shield HP or nice damage mods are more important.

Edited by niki lasvegas

Share this post


Link to post
Share on other sites

1 hour ago, niki lasvegas said:

To be honest i would just make fitting space by cutting highslots on the Leshak. Shield HP or nice damage mods are more important.

Don't disagree, but if you already have good damage mods and are looking for a budget LSE, it's a thing to check.

Share this post


Link to post
Share on other sites
Awards

Sign in to follow this