Brok Haslack 2 Posted October 8, 2019 (edited) Been doing this for a while now, & it has kept me out of trouble. In a TCRC entry if you orbit AAA at the start you may find the Vindi's are out of range at the Tower. Obviously this is pretty dangerous, so... Here is the suggestion. > AAA goes in, & makes the call. > Fleet in. > Logi establish orbits & Cap Chain. Assign Links. Rep AAA. But you are orbiting the Booster. > Keep repping folks. > As the agro consolidates you'll be able to look about a bit more. Once the bumpy initial stage is done. You'll be half way up the Tower approach; everyone is in range as you moved properly; and AAA is either in position on the Tower, or just cruising by you towards the Tower. > Jump your orbit to AAA. That's it, job done. . It's nice & simple. It's one less call for people to make in a sometimes-bumpy TCRC entry ( especially if TDF are preloading them to try & gank us ). Gank? I flew with TDF originally, and they went all TVP ( I got into a right argument about it, & ended up banned ). I then flew with old ISN people for FoB's in High Sec, & ISN were ganky in their day. And then ISN people joined TDF. And now TDF preload TCRC's to increase the danger. Up to the FC's of course, but having one less thing for Logi to worry about ( position ) in a TCRC entry gives us more time to focus on reps. Since I have been doing this I have always been in range of a broadcast. . PS: Loved the EOS on gate giving Armor boosts. More buffer is more buffer #TripleLayerTristan Edited October 8, 2019 by Brok Haslack Share this post Link to post Share on other sites
Thrawn_Lannister 35 Posted October 8, 2019 Hi there bud, so we kind of already do that but not all the times. Basically booster is a secondary anchor for logi, AAA is the main anchor for logi. If AAA is webbed to shit on the beacon and deeps are burnin, fcs call the logis to orbit the booster. After AAA is in Pos fcs call the logis to orbit AAA again Share this post Link to post Share on other sites
Rogueweapon 26 Posted October 8, 2019 I think it is up to the FC to assess the situation on entrance and to make the call to orbit the booster if needed . The intial call for logi's to establish orbit on the AAA , prop mods on , give the AAA what he needs , is needed as this establishes a standard operating procedure for newer bro logi on a TCRC entrance to get used too , they say to themselves , right I know what to do here , once they have done a few entrance's . Why I say it is up to the FC , because where AAA ends up and where the aggro goes , two things the FC should be watching , so this is when the FC will make the call to orbit the booster . It comes down to listen to the FC calls , in regards to pilots range from the logi , if some vindis/leshaks/mtac burn too early , its not the logis fault , but this is up to FC situational awarness to pick this up and falls into the call , logi's orbit the booster . My point is the standard operating procedure , what the logis should be taught from the get go is to orbit the AAA at 10km with prop mod on allways , and to allways listen to the FC . Share this post Link to post Share on other sites
niki lasvegas 535 Posted October 8, 2019 (edited) "which site is this?... so who do i start to orbit?... AAA? booster? errm i have no idea..." So yeah SOP is important. For rookies/newbros. Better not confuse them even more for the most dangerous site. If you are a big enough boy you can decide which one to orbit yourself. In TCRC there is actually little to no difference between a non-webbed AAA and a booster. If you are running standard WTM logi numbers, and not logi-light edgy numbers that is. The booster and the AAA is usually ending up sitting like 10 kms from each other. So it is really not that big of a deal which one you orbit after things calmed down and everybody is just shooting the tower. The big deal is upon entrance if AAA is heavily webbed it just cannot make it to the anchor spot. Thats when you want logies to be in range of everything. Hence orbiting the booster. P.S.: haha love that someone actually noticed the armor boost that makes you the 2nd person ^-^ Edited October 8, 2019 by niki lasvegas Share this post Link to post Share on other sites
Maximus EnvictoTalon 92 Posted October 8, 2019 Brok, you can probably tell this is a big ticket item for a lot of FCs and LMs. And everyone seems to have their own "best case scenario" which can be good or bad. At the end of the day, most losses are a composite of a great number of things that go wrong. Some sites go horribly wrong and not because people do or don't know how to run the sites. Standard operating procedures are great and I love them. I don't think you will ever get four fcs on at the same time who will agree how to run the site, even from the same community. Really, the best you can do is all that really matters. This maybe completely full of shit but flying and enjoying the fleet is really what it is all about. If you can find a few fleet that don't completely bore you or don't grind your nerves raw, then the small shit doesn't matter that much. 1 Share this post Link to post Share on other sites
Davionious 27 Posted October 9, 2019 (edited) If you want to do something to change how logi behaves in a TCRC then burn towards the Shield Transfer Array. If logi orbits AAA or booster on entry then some logi will end up going backwards behind the beacon (or at least not burning ahead full speed). This is why I burn towards the STA for 10-20 seconds and then turn around and orbit AAA or booster after I have set my reps. Many fleet calls are not optimal commands but are just dumbed down so that the same kind of ship does the same kind of thing in all the sites. Preloading a TCRC does not increase its danger - it decreases it. In a preloaded TCRC, the aggro is all consolidated on 1 target and fleet comes in 10-15 seconds earlier so that's an additional 10 to 15 seconds you have to get your stuff sorted out before aggro switches. Aggro will not switch to logi unless the rest of the fleet is slow or the logi over reps. If I have a spare account free or a scout I always preload all TCRCs. Preloaded TCRCs are also faster. I don't know anyone in TDF or TVP who ganked anyone. Edited October 9, 2019 by Davionious Share this post Link to post Share on other sites
Brok Haslack 2 Posted October 15, 2019 On 09/10/2019 at 3:14 AM, Davionious said: If you want to do something to change how logi behaves in a TCRC then burn towards the Shield Transfer Array. If logi orbits AAA or booster on entry then some logi will end up going backwards behind the beacon (or at least not burning ahead full speed). This is why I burn towards the STA for 10-20 seconds and then turn around and orbit AAA or booster after I have set my reps. Many fleet calls are not optimal commands but are just dumbed down so that the same kind of ship does the same kind of thing in all the sites. Preloading a TCRC does not increase its danger - it decreases it. In a preloaded TCRC, the aggro is all consolidated on 1 target and fleet comes in 10-15 seconds earlier so that's an additional 10 to 15 seconds you have to get your stuff sorted out before aggro switches. Aggro will not switch to logi unless the rest of the fleet is slow or the logi over reps. If I have a spare account free or a scout I always preload all TCRCs. Preloaded TCRCs are also faster. I don't know anyone in TDF or TVP who ganked anyone. Ah, cool. I was wary about the pre-load. Glad it's not a dirty play. We don't want those days back. Share this post Link to post Share on other sites