Brok Haslack

VG Fits for NON-WTM ( NO SRP ) Kitchen SInks.

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After a fun fleet this morning with LJ.   We didn't have the numbers for anything else.

 

Using an HQ Hull at VG level ( at your own risk.  No SRP, as these are not official fleets ):

All battleships can lose 1 Invuln and the prop-module. Leave your rigs.  70-80k ehp is fine.

You're looking at 10k shield layer minimum, with resistances above 55% ( some may want 60% )

Logi as is.  No need to change.  HQ fits are fine.  2 of.

Command Booster.  If you're using your HQ Hulls you won't need much Shield Boost.  This means you can boost for web range and sensor lock-on.   This helps fleet.

Nightmares:  Pulse fit. 1 Faction Web, Loads of tracking.  Can hit most targets on the grid, from 60km down to point-blank.  Cruisers, Frigates, the nightmare can do it all.  A VERY versatile hull.

Vindi.  Just as is.  Vindi love is Vindi love.  Blasters & Webz trash the frigates.

Mach.  2 options.  800mm with a Faction web.  Or 1200's with decent Sensor Boosting to allow you to lock on fast & kill the Niarjas. 1400's can work, but it's not that great for VG's. 1200's or 800's do better. 1400's are for towers & contests ( armor shots ).

Heavy Drones:  Assign to a Vindi.  Berserkers do better than Ogres.  Without a Vindi web or 2 our conventional Ogres will just miss frigates.

Bhaalgorn:  You only need 1 per fleet to mess up the Romis, as said Romis orbit at 20km out ( Vindis won't be able to web them ).  1 Bhaalgorn is opti for the fleet.  Can also support snipers by slowing down sniper targets when they reach 30km out & closing ( when they start to get into their orbits ).  Can also cap-buddy logi, and carry some battle-reps.


Drone-boats.  As I said, Berserkers.  Sentries require 2 target painters on the primary to apply properly ( Gardes ).  Bouncers can hit the Mara.  A Potato would have a set of Bouncers & a set of Berserkers. Plus a faction web.

 

Webs & Painters:  You can never have enough Faction webs.  You only need 1 Bhaalgorn to be opti though.  2 painters is enough across the whole fleet. Double-paint primary, & hey-presto.  Drones love a painter too, in case there is a 3rd.




Frigate-poppers.

You only need one per VG fleet, but here are your options.

These will only work in VG.  They'll never be useful for HQ's unless it's an LM fit ( to my knowledge ).

 

Cruisers:  A 900dps Legion in Armor can do A LOT to frigate waves.  So use that as your base-line.  Vigilants can really hurt frigates, as an example.  Work out your tank, & there you go.  Generally speaking Cruisers have to stay moving.  They have speed & sig as part of their tank.. Tank like a Basi to play safe.  'Tasms can be nasty if you have good skills.  Cruisers are less DPS, but more accuracy.  Application.  It's all about that tracking.

 

Battlecruisers with T2 Medium Lasers can be recreated in Shield Fleets.  Like the Harbinger Navy Issue, as an example.  The Harb can hit out to 60km ( the Mara ) with beams, or it can fit Pulse & whack frigates.  Battlecruisers you tank like Battleships.  It's near enough with the signature.

Spare Command Battlecruisers.  Tank like a BS, Max the DPS, and the tracking should look after itself.

.

Reminder:   NO SRP.  This is purely for ze poops und ze giggles.


Fleet comp:  1 command booster, 2 logi, 10 battleships. Swap out a battleship for a specialist like a Bhaalgorn or Frigate-popper.  I like Resistances at shield layer around the 60% marker in High-sec. 55% of the damage you take will be torps ( & they are 50% kinetic 50% explosive ).  So shield fleets do have an edge at VG.


Fun for when fleet is down :)

Edited by Brok Haslack

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Just a reminder that Vanguards can be covered by SRP with a full badge FC present. Our fitting requirements for VG and FTW fleets are listed under our Rules and Regulations. 

Additionally, none of the "frigate popper" fits you listed would be accepted in a WTM HQ fleet, unless it was a fun fleet. Then it would still need to fit tank requirements. The LM snowflake rule you are thinking about is only for logistics ships, and there are still restrictions on those ships.


Fly safe everyone. 

Edited by Vargon Penken

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  1. Battleship Tank Exceptions for Vanguard Fleets

    1. All Battleships must meet or exceed 60% in all shield resistances without Command Bursts.

    2. All Battleships must be capable of reaching 80,000 Effective Hit Points (EHP) without Command Bursts.

  • Calculated via Fitting tool with Omni-incoming damage profile and character with all Lvl 5 -skills.



    From 'Rules & Regulations' here.  



    I'd like to fix the original post, but can't get access.  So...

    Have I missed any regs?  And if so please list them so I can make a new post ( deleting this one ).

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This is also a piece of tech we used out in Null.

As I'm sure you know the venture used as a dropper can be killed, and that then messes up the drop ( & ore supply ).

So...

If the Hacker is also a Sniper it can help.  You can keep the dropper off-grid, and then sneak the dropper in at the end of the NMC.

So you don't have to risk said dropper in the OTA's.

This is a Data-mare.

 

[Nightmare, WTM 'mare - VG Data]
Damage Control II
Capacitor Power Relay II
Tracking Enhancer II
Heat Sink II
Heat Sink II
Heat Sink II

100MN Afterburner II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II
Tracking Computer II
Data Analyzer II
Data Analyzer II

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Pithum A-Type Medium Remote Shield Booster
Pithum A-Type Medium Remote Shield Booster

Large Anti-EM Screen Reinforcer I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Berserker II x3

Conflagration L x4
Tracking Speed Script x2
Scorch L x4
Imperial Navy Multifrequency L x4


.

It has Battle-reps, has enough Cap to just keep firing ( Conflag on the Deltoles, Multifreq on the Romi's orbiting at 20km, and Scorch on the Mara ), and it can also do the hack.

When you land in an OTA the Data-mare flies out to do the hack. Then comes back to fleet.  It has enough tank to do the job.  Mixed with Vindis & other Pulse-fit Nightmares the OTA will just melt.

Edited by Brok Haslack

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830dps on a Harbie Navy with Max Skills:

 

[Harbinger Navy Issue, VG Frigate-popper]
Damage Control II
Dark Blood Capacitor Power Relay
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II

Gistum A-Type 50MN Microwarpdrive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Thukker Large Shield Extender
Domination Stasis Webifier

Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Skirmish Command Burst II

Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I
Medium Processor Overclocking Unit II

Hobgoblin II x15

Conflagration M x6
Interdiction Maneuvers Charge x300

.

Pulse the mwd to get close to your target frigate, web them, then pew-pew!

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3 hours ago, Brok Haslack said:

This is also a piece of tech we used out in Null.

As I'm sure you know the venture used as a dropper can be killed, and that then messes up the drop ( & ore supply ).

So...

If the Hacker is also a Sniper it can help.  You can keep the dropper off-grid, and then sneak the dropper in at the end of the NMC.

So you don't have to risk said dropper in the OTA's.

This is a Data-mare.

Dafuq is this? I get that you have alot of whacky ideas for VGs. Love VGs aswell! But after seeing this i just can't stay quiet..

This, this right here, is not how you do it..
Wait for the eysters to spawn and you won't loose the hack/drop ever.

But please, for the love of (insert diety), don't do this..

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2 hours ago, Ergon said:

Dafuq is this? I get that you have alot of whacky ideas for VGs. Love VGs aswell! But after seeing this i just can't stay quiet..

This, this right here, is not how you do it..
Wait for the eysters to spawn and you won't loose the hack/drop ever.

But please, for the love of (insert diety), don't do this..

Worked fine in Null *shrugs*

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My point is that this all works in fun fleets. Not contest ones.  We didn't have to contest out there. Just Basi & Sub-cap fun really.

With the repetition of the sites you need a bit of a mix in what you do. It's why I like WTM. You get a good choice of Hulls to play with.

 

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The funniest part about VGs is seeing the constant ticks of payouts.
Doing 15min sites is not fun. Not matter what you bring.

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We weren't that bad, but I agree. 6-7 mins was happening, with non-opti ships for about 50% of the fleet ( newbies etc ).

I'm happy to follow orders with Leadership by the way.  Here I'm just a chilled out space-miner. I do my politics elsewhere :)

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