Hey guys.
I had a random convo on Slack the other day asking me to give out my POV about the DDD role.
As per usual it triggered me (in a good way this time) and i got drawn into the convo more and more, turning it into one of those hour-long teaching moments of mine. It is a really raw copy-pasted format and kind of "niki-blunt" . But maybe it turned out to be something sharing worthy.
If its useful for you then im glad. But im not really looking for anything else with this topic. I just wanted to share.

Without further comment here is the convo itself:

  Anonymous [6:12 AM]
You're probably offline atm, but any advice / suggestions on DDD after tonight? niki [6:13 AM]
could you copy your fit here Anonymous [6:20 AM]
[Vindicator, Vindication]
Damage Control II
Domination Tracking Enhancer
Domination Tracking Enhancer
Abyssal Magnetic Field Stabilizer
Abyssal Magnetic Field Stabilizer
Abyssal Magnetic Field Stabilizer
Abyssal Magnetic Field Stabilizer 500MN Abyssal Microwarpdrive
Pithum B-Type Adaptive Invulnerability Field
Abyssal Stasis Webifier
Abyssal Stasis Webifier
Pithum B-Type Adaptive Invulnerability Field Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II Large Anti-EM Screen Reinforcer I
Large Hybrid Burst Aerator II Ogre II x5 Null L x5180
Nanite Repair Paste x500
Void L x10036
Agency 'Pyrolancea' DB3 Dose I x17
niki [6:21 AM]
so whats the abyssals strength and % ?
i mean range and strength % Anonymous [6:21 AM]
what do you mean range? niki [6:22 AM]
web range
and web strength Anonymous [6:22 AM]
the webs are 15.5km each and 82.7,81.4% web niki [6:22 AM]
the web Anonymous [6:22 AM]
(on the vindi, of course) niki [6:22 AM]
gal bship 5 or 4 ? Anonymous [6:23 AM]
(base strength is ~63% each) 
gallente 5 niki [6:23 AM]
15+ kms and 60+ % webs are pretty awesome to ddd with.
and minmatar bship level? Anonymous [6:23 AM]
only 3 =/ niki [6:23 AM]
yeah so 2 things first and foremost get faction (cal navy is the most common to use) antimatter
its better than nul whenever the frigs are closer than 20 km
and its always better than void if its frig shooting
2nd thing get minmatar bship to 4 at least 5 would be better ofc
also needless to say gunnery support skills and blaster spec is important too Anonymous [6:26 AM]
all support at 5, blaster spec 4 niki [6:26 AM]
thats pretty good... obviously all relevant skills on 5 would be best with the suggested implants included as well for vindis. that is the high-end. Anonymous [6:26 AM]
(just bumped min BS to 4) niki [6:28 AM]
gameplay wise i split my guns 4-4. if you kill one maybe you can spare 4 guns for the next which is a huge deal.
webbing 2 different frigs shoot 1 until it dies shoot the other one but meanwhile start webbing a 3rd cuz you need the webs to actually apply. essentially you always need 1 more frig to be already webbed so you can instablap it or close to doing so. dont forget to always fill your locks thats actually one of the biggest mistakes a battleship can do. specially true for DDD. you can tell that you are doing a good job if you always feel like you are racing with yourself. guns vs webs. a close race. Anonymous [6:29 AM]
ok. I've tried doing that in the past, but I've worried about wasting the drone effort, with them continually chasing new targets. but then, the drones are just bonus anyway... niki [6:29 AM]
forget the drones. they dont exist. Anonymous [6:29 AM]
ok niki [6:29 AM]
just trust in yourself. you can do it without drones.
and if you train yourself then after a while it doesnt matter if you dont have any drones. in some fleets you actually will lack light drones anyway. relying on them is a mistake imo. they are just a little extra/bonus. Anonymous [6:30 AM]
tonight, I did have my guns split, but I wasn't leapfrogging targets. I was staggering webs and guns though, so I'd have a new half more often niki [6:30 AM]
try to not burn too much around . just some cuz it ruins your tracking. Anonymous [6:30 AM]
I did notice that niki [6:31 AM]
if the frigs are not on the way where you are needed to go and more than 20 kms away then just stop, load null and hope for best.
if you are not moving your tracking is much better.
sometimes ppl will pull the frigs away. if its temporary then dont even switch to null cuz in 20 seconds they are going to burn back anyway. if you feel like its gonna be more than 20-30 sec then switch to null.
if the frigs are actually on your way then try to burn just 1 cycle and then slowboat and stop when they are in webrange
the drones are actually helpful when you cant reach out with webs and you are shooting with null cuz then it takes ~10+ sec to kill 1 frig
you can try to overheat web  if you feel like you are behind on the schedule and you need just a few extra kms to reach out.
webs dont burn out easily and just a few paste is enough to rep them while in warp Anonymous [6:34 AM]
ok niki [6:34 AM]
and they stop overheating after the frig dies anyway
TPPH all first waves i'd burn 1 cycle to exitgates or anchorspot .
then slow down and if you are in webrange stop
NRF is easiest site as DDD just gotta make sure you have a good tempo in first 2 waves
TCRC is an interesting site you can try go greedy kill schmaels before you reach the tower but its actually hard to complete .
and also sometimes you need to switch to niarjas anyway
or just try to kill niarjas only, burn into position and then try to schmael at the tower.
somewhere in between is still fairly easy Anonymous [6:38 AM]
yea, I was doing something in between tonight on the TCRC niki [6:38 AM]
in tpph i always try to kill schmaels first cuz its easiest to web the first few frigs before aggro switch, and schmaels are hardest to kill as far as frigs go
also forget about acronyms if you cant reach some frig with webs, always target the one that you actually can.
webs are ensuring you gonna kill that frig really really fast
if its not webbed its gonna die significantly slower.
so range is more important than some "shooting order". except ofc if FC wants to bounce from site then scrams are priority.
if i can choose freely cuz a lot of frigs are in range and we are not bouncing i prio webbers whenever i can (1st schmael 2nd renyn) cuz it helps the fleet the most.
but obviously niarja must die first, no matter what. Anonymous [6:40 AM]
right niki [6:40 AM]
but yeah antimatter is a great help. nowadays i do 8k null 10k anti the rest void in vindi
shoot antimatter most times, null if you need to constantly kill frigs more than 20 kms away .  void is okay in tpph last wave and nrf 3rd 4th wave cuz you shoot only very few frigs in those. you have tons of time and you will probably be on top of them and you can web them anyway.
and in those waves you will shoot cruiser or bship too Anonymous [6:43 AM]
ok niki [6:43 AM]
in tcrc i usually switch to void after all the schmaels are dead and im just chilling shooting tower and looking for respawner niarja
niarja is a really easy frig to kill. Anonymous [6:44 AM]
yea, the niarja blap easy niki [6:45 AM]
tough frigs order : schmael >>> eystur > renyn >>> tama >>> niarja
hardest to easiest to kill. (not a shooting order ofc, lol) Anonymous [6:46 AM]
thanks for all this. I'll keep at it. hopefully I have more opportunities to take DDD  =P niki [6:49 AM]
no problem
its fun. i actually enjoy ddd in tpph. otherwise its a pretty boring site. but i still really enjoy doing even that one if i can snatch ddd Anonymous [6:50 AM]
yea. it was fun to race the rest of the fleet niki [6:56 AM]
oh and always ask for 2xtracking . if they offer a 3rd ask for 1 range. but 1 tr 1 opti is not as good as 2xtr  no matter who says what. Anonymous [4:17 PM]
ok. one other question is if there's ever anything other than frigates that the DDD shoots before frigates? Like does the DDD follow full fleet calls for the Arnon/Outuni in TPPH 3rd-3rd, the Mara/Vylade in NRF 3rd and Outuni in 4th, and the Outuni in TCRC? I'm pretty sure the HHH does follow those calls (right?) but what about DDD? niki [5:07 PM]
for DDD tpph 3rd 3rd  shoot 2nd outuni then frigs . nrf 3rd mara(s) then frigs ,  nrf 4th if there are 3 outunis. then the 3rd outuni .  TCRC niarjas are more important to shoot than the 2 outuni.  if niarjas are down you can shoot 2nd outuni if you want  but fleet should be pretty close to kill them.
HHH : TPPH 3rd 3rd you should shoot second outuni then vylade then leftovers. NRF 3rd you should shoot mara(s) then vylade. NRF 4th vylade , except if there are 3 outunis. then the 3rd outuni first.  TCRC you should not have any drones assigned, so you are just a vindi, not HHH. shoot in order. Anonymous [5:10 PM]
ok, cool   UPDATE: After Surgical Strike Patch Void is more powerful. If you are confident with your tracking (better be close to 20 at least) you can try to use Void more often to blap them frigates. At the moment (2020 May) I am usually bringing 8k Null, 5k Anti and the rest is Void to fill up cargohold to max. But you know... im pretty confident :smirkcat: