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1NV3R7

How do you benchmark fits?

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I'm wondering how WTM bosses benchmark fits and decide which should and shouldn't be flown in WTM fleets, do you have specific benchmark parameters that each ship fit needs to meet before it's deemed worthy to be added to the Incursion fit site?

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So this is right off our rules and regulations document so it sounds sort of dry sorry 

 

  1. Battleship Tank Requirements

    1. All Battleships must meet or exceed 70% in all shield resistances without Command Bursts.

  • Calculated via Fitting tool with Omni-incoming damage profile and character with all Lvl 5 skills.

    1. All Battleships must be capable of reaching 100,000 Effective Hit Points (EHP) without Command Bursts.

  • 100,000 EHP is an approximate number, not a hard rule.

  • Calculated via Fitting tool with Omni-incoming damage profile and character with all Lvl 5 skills.

    1. All Defensive modules must meet or exceed the stats of the Tech II variant.

    2. Thermal midslots are not permitted.

    3. Pithum B/Gistum A-type Invulnerability Fields are required, at minimum, for “Single Invuln” fits (invuln, EM ward amp, thermal rig, CDFE).

  • Resist bonused hulls(Rokh/Rattlesnake) may use Pithum C-type if the pilot has Caldari Battleship trained to Lvl 4.

    1. All Battleships must use Meta 1 500MN Microwarpdrives, at minimum; excluding the Nightmare.

  • Meta 1 is any MWD that is not Tech 1 i.e. Quad LiF/Cold-Gas.

  • The minimum speed for Nightmares running Afterburners is 650 m/s without Command Bursts.

  1. Ships should not be “overtanked” unless under influence.

 

 

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Posted (edited)

Just to add to that, some of the WTM people have been doing incursions for a long time and I believe have tested what does and doesn't work. They have definitely isk-tanked incursions so we have the fits we do and the knowledge we do

Edited by Ikazis Muvila
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WTM is always very careful about adding new hulls to the list. Usually tons of testing is done beforehand. Sometimes even if the ship meets hard requirements WTM decides to not allow it because of other reasons (just some examples: movement speed / shield EHP / price / performance).

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