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Hefv

2 ReSeBo Basi

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As we know Basilisk Optimal has 37 301 ehp and 84% EM-resistance

[Basilisk, Basilisk Optimal]

Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter


 10MN Afterburner II
Pithum A-Type EM Ward Amplifier
Pith X-Type EM Ward Field
Thukker Large Shield Extender
Shadow Serpentis Remote Sensor Booster

 Damage Control II
Caldari Navy Power Diagnostic System

 Medium Ancillary Current Router II
Medium Core Defense Field Extender II

  Light Armor Maintenance Bot II x5
Nanite Repair Paste x1337
Scan Resolution Script x1

 

That one  will have 37 609 ehp, 69% Em-resistance

[Basilisk, Basilisk]

Syndicate Damage Control
Dark Blood Reactor Control Unit

Gistum A-Type 10MN Afterburner
Pith X-Type EM Ward Field
Shadow Serpentis Remote Sensor Booster
Shadow Serpentis Remote Sensor Booster
Thukker Large Shield Extender

Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
'Chivalry' Large Remote Capacitor Transmitter
'Chivalry' Large Remote Capacitor Transmitter

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II


Light Armor Maintenance Bot I x1


Nanite Repair Paste x1000
Scan Resolution Script x1
Targeting Range Script x1
Large Remote Capacitor Transmitter II x4
Large Remote Shield Booster II x2

 

The advantage of fit is second  Remote Sensor Booster.
1st weakness is fall of Em-resistance
2nd is nonstability when all 6 high slots are on. In standart cap-chain the cap will end in 8 minutes.
Sure, the fit is cap-stable when only 5 high-slots are active.

Edited by Hefv

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This isn't an apples to apples compare.

The idea of using 2 resebos is pretty cool but the ship has to be completely replaceable in utility by its standard version with the exception of the resebos. Same repping power, cap delta, cap transfer amount, speed, tank, sig, etc.

You could make the argument for the tank but you would need to shuffle things around to fix the cap stability issue.

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The problem was I couldn't edit posr second time.

In fact, if Basi will use 4 shield boosters +2 cap transfers then it'll need only one 'Chivalry' Large Remote Capacitor Transmitter , second have to be Large Remote Capacitor Transmitter II.

It'll be capstable on 31.5 %

Also, there is no need in 'Chivalry' , If there is at least 2% power grid implant

 

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In doubtful case of necessity of six cap transfers basi may fit 6 T2 transfers, it'll be stable at 31%

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The biggest issue I see is that we require 70% thermal and EM resistance on basis for a reason, this fit would get eaten by anything firing lasers. Which is most sansha. Favoring EM/thermal is in the basi's interest outside of the mom, and we still lose plenty of basis to deltoles.

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A couple extra notes. You don't need fancy cap transfers, this fits with 2 Large Regards. That helps a bit with the cap issues, but lower-skill pilots will feel the loss of the cap from PDS. No passive EM means that if you take an Outuni neut, your EM tank is just a Damage Control and you're gonna get hammered. EHP numbers also depend on damage flavor, and in general the Basi gets hit by far more EM/Thermal than Kin/Exp; you've replaced it with more buffer and I'm guessing are using flat 25% damage. If you went with a T2 EM rig, you'd probably be better off.

Lastly, I don't favor making our logi more vulnerable given the already staggering number of losses we face; I don't think the utility of another resebo is worth it.

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Well, there are possibilities to increase passive tank. Sure, it'll be less relative to Optimal Basilisk

Initial one has active EM Ward Field and Field Extender II in rig slot

Spoiler

[Basilisk, act mid + extender rig]

Syndicate Damage Control
Dark Blood Reactor Control Unit

Gistum A-Type 10MN Afterburner
Pith X-Type EM Ward Field
Shadow Serpentis Remote Sensor Booster
Shadow Serpentis Remote Sensor Booster
Thukker Large Shield Extender

Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Capacitor Transmitter II
'Chivalry' Large Remote Capacitor Transmitter

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Buffer rig  may be changed to Medium Anti-EM Screen Reinforcer II

Spoiler

[Basilisk, act mid + em rig]

Syndicate Damage Control
Dark Blood Reactor Control Unit

Gistum A-Type 10MN Afterburner
Pith X-Type EM Ward Field
Shadow Serpentis Remote Sensor Booster
Shadow Serpentis Remote Sensor Booster
Thukker Large Shield Extender

Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Capacitor Transmitter II
'Chivalry' Large Remote Capacitor Transmitter

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender II

Second way is using only passive tank

Spoiler

[Basilisk, pass mid + em rig]

Syndicate Damage Control
Dark Blood Reactor Control Unit

Gistum A-Type 10MN Afterburner
Pithum A-Type EM Ward Amplifier
Shadow Serpentis Remote Sensor Booster
Shadow Serpentis Remote Sensor Booster
Thukker Large Shield Extender

Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Capacitor Transmitter II
'Chivalry' Large Remote Capacitor Transmitter

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender II

Spoiler

[Basilisk, pass mid + extender rig]

Syndicate Damage Control
Dark Blood Reactor Control Unit

Gistum A-Type 10MN Afterburner
Pithum A-Type EM Ward Amplifier
Shadow Serpentis Remote Sensor Booster
Shadow Serpentis Remote Sensor Booster
Thukker Large Shield Extender

Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Capacitor Transmitter II
'Chivalry' Large Remote Capacitor Transmitter

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Pyfa sets incursion damage as 16.2% EM, 13% ther, 35.4% kin, 35.4% exp 

  Damage type    
  uniform 100% Em NPC inc   em res
Optimal  37,3 55,4 33,1   83,9
Optimal  neut 32,1 27,6 30,2   61,8
act mid + extender rig 37,6 35,8 34,9   69
act mid + extender rig neut 28 17,7 28,8   14
act mid + em rig 34,8 41,4 31,5   78,5
act mid + em rig neut 28,2 20,6 27,7   44,1
passive mid + extender rig 36 30,9 34   62,5
passive mid + em rig 33,7 35,5 30,9   73,9

T2 and  'Chivalry' have bit more distance and cap trans rate than Regards. But it's not a main poin.

Sure. it's nonprofessional opinion, but most of losses are late broadcasts and oversights of logi.

Yesterday we used hull bot's on battleships twice,  First was huge 3rd wave in NRF, second – many broadcast in initial stage of TCRC.

If there was logi ship instead, we could lose it anyway, because there is no use in fit with 74 000 ehp

 

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The pyfa damage profile isn't weighted properly, especially for logi. At the very least, flip those numbers across the board. Probably closer to 40/30/15/15.

 

5 hours ago, Hefv said:

f there was logi ship instead, we could lose it anyway, because there is no use in fit with 74 000 ehp

I'm not exactly clear on this, I think you mean if it was a logi getting shot instead it would be dead and we don't want full brick mode logi. That may be true. Logi also have less applied damage due to their size and speed so don't forget that aspect.

All in all a pretty thorough proposal. I'm still not a fan for the reasons above but that's one opinion.

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Thanks for enhancement.

Using 40/30/15/15 damage pattern, it'll be 42.7 ehp for Optimal Basi and from 36.2 to 39.5 ehp for non-Optimal in normal stage

and 32.7 ehp for Optimal Basi and from 25.6 to 36.8 ehp for non-Optimal if neutralized.

2 hours ago, Izumi Uchiya said:
7 hours ago, Hefv said:

If there was logi ship instead, we could lose it anyway, because there is no use in fit with 74 000 ehp

I'm not exactly clear on this, I think you mean if it was a logi getting shot instead it would be dead and we don't want full brick mode logi.

Exactly, sorry for tongue-tie.

oh, I found a brick :-) . 79.2k ehp if normal, 58.3k ehp if neutralized

Spoiler

[Basilisk, brick]

Reactor Control Unit II
Reactor Control Unit II

Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
Caldari Navy Large Shield Extender
Pith X-Type EM Ward Field
Pithum A-Type EM Ward Amplifier

Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

 

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On 15.02.2019 at 11:22 PM, Maximus EnvictoTalon said:

This isn't an apples to apples compare.

The idea of using 2 resebos is pretty cool but the ship has to be completely replaceable in utility by its standard version with the exception of the resebos. Same repping power, cap delta, cap transfer amount, speed, tank, sig, etc.

You could make the argument for the tank but you would need to shuffle things around to fix the cap stability issue.

Cap stability issue fixed by using T2 or Regard Cat transfers. Power grid issue needs cheap 2% power grid "squire" implant. 

If logi IV, then fits with EM Ward Amplifier are stable with 2 T2 cap transfers outgoing and 2 regards incoming at 84%, cap delta is 18. 

If logi V, then fits with EM Ward Amplifier are stable with 2 T2 cap transfers outgoing and 1 regards incoming at 25.8%, cap delta is 0.4

But signature radius increases from 110 to 115m, because of of second shield rig :-(

Edited by Hefv

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