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o7 If you are serious about being a FC for WTM, there are a few things to prepare for. This guide is going to step through some of them but it is not intended to be all inclusive. This is designed for the average case. As an Training FC [T-badge], you will be required to display traits of a good FC that are observed and recorded by full badge FCs [F-badges], Logi Masters and/or Certified Trainers [CFTs/CLTs/MTs]. If they are convinced that you can do what is required of you in certain area, that commander will give you a sign off. This guide will not promise you an edge on getting sign-offs but this will give you an edge on the application. Character Skills and items Skills to fly an optimal battleship. You should be able to fly an optimal battleship. It really helps to fly a sniper and vindi You can choose between the Nightmare and Macherial. Both are optimal in their own right It is recommended that you own An optimal battleship It isn't required that you have the optimal fit for that ship It helps to have the deadspace tank for at least one of those ships Nice to have but not required A sniper [at least a standard fit] a vindi [at least a standard fit] bowhead for transport A logi of choice [basi or scimi] Only buy a booster and the fitting after you have been accepted. Listed in the Rules and Regulations [R&R] are some skills you will need to fly a booster. You will need these in order to get a sign off required This is a lengthy train. It helps to be done with the majority of the train before applying Read the R&R on the required skills for boosters Get the Republic Fleet Implant. Don't plug it in or create clone for the use until you have been accepted Experience You are gonna need to be active in the community Fly in fleet The governing council reserves the right to change the activity requirement on a case by case basis. This alone has caused strife in the community on numerous cases. To avoid this: Fly at least twice a week for a month in different time zones with different FCs. Fly in EU TZ. Fly in US TZ. Fly more if you can. Volunteer for Roles Having a vindi comes in handy here. With a Vindi you can volunteer for three different roles DDD, VVV and HHH Volunteer a lot even if you don't know the role or are horrible at it. Be known for flying well and being active The more you fly; the more you learn. Leading a fleet in incursions is all about good habits, learning how to fly them better and knowing where to find information. There is a culture you need to pick up. Some of it is terrible. Some of it great. Learn the better parts You are gonna need the isk to buy ships, mods, rigs, implants and/or skill injectors. When you become a T-badge, you are gonna need to fly, a lot. Set aside time. Like 4-8 hours a week Don't apply to be a T-badge if you have serious time commitments that really demanding. Real Life Comes First Attitude WTM has a wide range of commanders. The majority of them are respectful and decent folk. You are going to be expected to be as decent; if not more. Chances are you are not going to be the best thing to hit incursions since vindis and leshaks but that is ok. Come to WTM to fly, have fun and learn. When you become a full badge, stay in the fleets to have fun Becoming a T-badge does not mean you get to do whatever you want and act as you wish. It is a community. It is built around being new pilot friendly and being about the line pilot experience.