Toh Kay Manifess

Line Commander
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Posts posted by Toh Kay Manifess


  1. DPS and Sniper waitlists have been super long as of late and Logi waitlist is very often empty or very short. We need Logi to run fleet and have had problems running some sites because we don't have enough.

    Logi is a relatively easy but important role and you don't have to wait on those long DPS and Sniper waitlists. Please train into Basis and Scimis and aim for good logi skills including Logistics cruiser 5 optimally. It's a long train but definitely worth it. Check our fitting site for fits.

    Thank you

    • Like 2
    • Upvote 2

  2. 5 minutes ago, Mad Anii said:

    I've been fully focused on fleet, the logis can verify I broadcast perfectly on time and helped with spotting fleet members drifting off in the wrong direction. It wasn't a continuous contests, it was the 1st one and we did have an MTAC guy already doing it, then we went to a NRF at the time of being told to X up.

    So the answer is yes, it is a rule. If FC chooses you at random and you cannot do the role, then you will be removed. Could you point me to where this is stipulated please as I missed it in the list of rules? As it seems to be a grey area where it's "voluntary" or "expectation". The concern now will be how often I am randomly chosen in the future whilst others continue to make the ISK and I have to leave.

    I hope not to targetted again and continue making ISK towards my Leshak.

    Thank you.

    If you can fully focus on fleet then you can fully focus on mtac, no? It's an easy role that is only required during TCRCs. Nobody is singling you out or targeting you. If somebody else was picked and said no they they would also be asked to leave. It is a necessary part of fleet. We require all pilots to follow FC instructions. If you say no to a necessary role FC asked you to do they you are not following FC instruction and are not willing to participate in fleet. The practice use to be that if nobody is Xing up for a role then the fleet would just stand down because nobody is willing to fill a role that need to be filled. Most of us feel the way we have it now is better practice.

     

    The point i'm trying to make is that if everybody says no to the role then what are we left with? Not doing TCRCs. What if nobody Xs up for VVV or AAA? then we don't do any sites. We aren't going to sacrifice the fleet because people don't want to do a role so sometimes we need to make people do a role and if they can't then we have to get somebody who can.

    If you are randomly chosen to do the role and want to continue making isk then just do the role and then when you are finally in a leshak you won't have to worry about being an MTAC ever again.

    So since this rule is not an obvious expectation and necessity to fleet we will be adding a "Pilot Expectations" section to our R&R soon.


  3. 2 minutes ago, Mad Anii said:

    I had a bling Mach for the start, saved up enough to multibox then realized multiboxing is very rare and it was a waste of a 2nd Mach. So I sold the bling fit Mach the other day and now I'm flying entry level Mach. The reason for this is because I've just injected a load of SP into my char for flying Leshak...something better for the fleet. I've now lost out on a good few hundred mil of ISK making tonight to help pay towards a better ship.

    If you wish to remove Machs entirely, that will be your call on this. My fit was entry level rubbish and purely because I'm about to save the last bit of ISK for a better fleet ship.

    There must be an understanding some people cannot 100% focus on performing a role though, especially something that is time critical such as MTAC.

     

    Thank you.

    Frankly if you can't focus on fleet then you shouldn't be in fleet. Continuously contesting is a high stress and time sensitive situation. FC can't be waiting around for more then a couple minutes at most for a volunteer and when somebody says no that just means somebody can't do what the fleet needs at the moment so come back when you can and more time is wasted looking for somebody else who can do that. It is an expectation that our pilots can do a role when it needs to be down.

    Also, it's great that you are skilling into a Leshak and we're looking forward to you being able to fly it but in the mean time the role of MTAC needs to filled and unfortunately we can't waste time going from mach to mach who say no to the role especially in situations like the one that the fleet and FC where in at that time. So the answer to you're question is yes, technically this is an expectation and rule we have for pilots and if we need to make this a written out specifically in the R&R we will do that shortly.


  4. So we typically follow the idea that we need people to take roles and if nobody Xs for the role then we will pick somebody. If that person says no to the role then they are not willing to participate in fleet and keep us going so we ask that you join us when you are willing to participate and take roles when we need you to. To be totally honest one of the only reasons Mach is still considered an optimal ship is because it performs the sniper roles well. So if Machs start to not take roles then we may look into removing them from an optimal ship or we may just make it a rule that Machs must take a sniper role when asked so these issues don't keep happening.


  5. I can pretty much guarantee that fit will be denied every time. As Malcolm said there are other ways to improve your cap that are highly recommended.You should be looking into those improvements along with controlling your burning rather than reducing the DPS output on your ship for a bit more cap in certain situations. broadcast for cap around 30% and if logi haven't serviced you after awhile broadcast again. Eventually you will get it. But again, improve your skills, get a Core-X MWD, get implants, learn how to use you MWD more efficiently. Those are your best bets for better cap life. For you, first thing I would do is buy Omega.


  6. On 11/24/2019 at 10:33 PM, Lightsong the Bold said:

    Since when is drone scavenging while not in fleet a bannable offence? Obviously taking drones from fleetmates is not allowed, but if you aren't in fleet WTM cannot reasonably expect to have you return others' drones. I have been on WTM fleets where we scooped TDF drones left in a 1st room TPPH and this was not considered a problem. I would expect TDF or any other group to scoop drones left by WTM in a similar circumstance.

    Bottom line, some FCs might refer to them as "drone thieves" but you shouldn't expect anyone not in fleet with you to give you back any drones you lose. This is a public group which means that generally anything you do outside of the community shouldn't be addressed in the rules.

    You are right. Scooping lost drones is not a bannable offense at least if you are not in fleet. People just need to learn to stop forgetting their drones. Scooping drones while in fleet and not giving them back to fleet mates is just poor etiquette though.


  7. On 10/22/2017 at 7:44 AM, McRuder said:

    I have been around incursions since they started in 2011. I possibly have flown with every community - BTL / TVP / TDF / ISN / DIN / WTM. With my credentials done, I can offer this: Community is Key. It is very dangerous ground when you start pushing players towards bling fleets, and start pushing for ISK/HR. I have seen what this does to communities first hand, and in the history of TVP I was one of the pushers (with Staples) towards this. When you start pushing those ideas, and FC's start only inviting the most experienced and most blingy, it will cause tears (pun intended) in the community. From experience I suggest that leadership and advanced players do things that build the community - be open and welcoming, mentor basic and intermediate level players and train/help newbros where required. Rather consider FUN/HR. That being said, there are methods to improve that I have learned from PVE and PVP fleet ops (WTM may already do some, but I will list them as they come to mind):

    1 - One group had a fleet secretary position that managed -1's, invites, and general fleet comp. That allowed the FC to concentrate on running the fleet effectively. Secretaries were normally trainee FC (a good way to train FC). This system reduces downtime between sites, as well as reducing site completion times. One of the key things were that the replacements were already waiting at the next site entry for the main fleet.

    2 - One group ran with a Fleet A and Fleet B during peak times. The A fleet were the advanced "bling" group running AS/HQ, and B fleet the new/basic/intermediate players running VG/AS. This way everyone got a chance to play, it provided a training opportunity for players and fleet roles. Obviously this depends on online numbers. 

    3 - Official Training Officers. This is not something I often see in Incursion groups, but it is very effective in PvP. Basically people that assist with fits, and that takes small groups and teach them the basics. Incursions do have the smaller sites that can be used for this. It builds skill and confidence in runners and junior FC's.

    4 - Official Marketing Officers and/or Recruiting Officers. There is so much that can be done with this to get the community known and draw in players. Get a recruiting video playing in stations. Even some good action videos on Youtube will go a long way.

    5 - Consider using the smaller incursion sites: Scout and Vanguard. Scout sites still pay out good ISK for newbros, allowing them to use T1/Meta fits on cheaper hulls, while they train the required skills for the minimum AS/HQ fits (it is not that difficult to fit ECCM and spider tank for Scout sites). As above they are excellent training grounds for runners and FC. I see quite often players turned away because they either don't have the skills or the ISK for the minimum fits.

     

     

    1) often times we do have somebody else doing waitlist while somebody FCs and most of the time they are training FCs learning about fits and fleet comp. But a lot of more experienced FCs prefer to do fleet comp themselves. If they are good it does not cut into site time because they do it during warps or after they call a wave and tag. Will never be forced but it is always an option.

    2) Like you said this depends on how many members are on the waitlist. A little while ago it would have been fairly easy to get 2 fleets going but times have changed and incursions aren;t as popular as they used to be. Every once in a while we'll have two fleets but it is rare nowadays. Also we try to avoid having a "superior group" because a lot of people think thjis leans towards cherry picking and "elitist ideals which is a big contention when it comes to wtm.

    3&5) We do have trainers in our community but we prefer to keep our training in HQs since that is what we run most of them time and you can typically run. which segways into your point into running smaller sites. We do run VGs pretty often but mostly to grind influence. Again we prefer to fly HQs because more people can fly in these and often there is one FC around willing to FC at a time and we are always aiming to do HQs anyway. People learn the ropes fast enough in HQs and we don't really want cheaper hulls/fits around anyway to be frank. We already offer cheap/weak hulls and those should be enough. Remember Incursions are technically end game High Sec content and should be treated as such. WTM already gives a lot of wiggle room on hulls.

    4) this has been talked about multiple times within the command core and will possible be coming soon TM


  8. Vindis will almost always be shooting things within 10km if they are piloting right. Nightmares and Machariels excel an sniping. They are all in their appropriate roles for HQs.

    Also if you take into effect optimal fits then vindis will do far more damage than either of them.


  9. 17 hours ago, Bioshibby said:

    I have a fit that meets all the minimal reqs to be in a fleet the only issue is leadership are stuck in this mind set that because we are not elitist then no one is aloud to be elitist with their builds and that to me is the issue 

     

    I want to fly what is best and most effective not some potato ship

    Leadership does not have this mind set at all and if you think that than you're just fooling yourself. We don;t stop anybody form bling fit ships. Most of the commanders and long time line pilots of bling fit and some even to the point of officer. Some of us don't want Leshaks in fleet because a) they're armor ships in a shield fleet and even if it looks like they have decent EHP almost all of it is in the armor b) they really aren't that superior to vindis since vindis can do much more DPS in most circumstance. if anything they would become sniper ships but again the tank just isn't there and we would have people splitting targets which isn't such a great thing either.

     

    There has been much deliberation with the commanders and the community in general about leshaks so we are still on the fence with it and tests are still being done. You don;t have to fly the minimum ships though. Buy a vindi and bling it out. you can start talking about faster site times and what you think is better when you have an optimal fit.


  10. Sorry I'm confused. Are you saying as a streamer you believe there needs to be more rules like covering the system. Also this has been brought up time and time again. Covering the name of a system will do absolutely nothing. They can just join an incursion chat channel (WTM, TDF, NGA) and see what system you are in with or without a stream. At least the time delay helps with not being exact when we're warping from site to site and which site we're in.

    I love streamers because it introduces people to what incursions look like and what to expect and is of course good advertising. Personally i don't think streaming effects ganks one way or another.

    Are you saying if we don't have stricter rules you will leave and go stream somewhere else? You can apply those rules to yourself if you'd like. But I don't think many people stream anyway.


  11. 1 hour ago, NilesGrey said:

    Split your guns into 2/2, Load Gamma into all weapon groups before you enter.  Alternatively, if you carry it, try Standard for slightly better range on the guns so you can hit the Niarja before it really accelerates.

    To any nightmares, please never use standard (or as we lovingly call them, piss beams because you piss away your dps). you should carry: gleam (if you can use it), multi, gamma, xray, and ultraviolet. Also taking care of the niarja is not really necessary and some commanders might not want you to do that


  12. as long as you have good tracking skills and (tracking enhancers are good for DDD) null won't be a problem. As stated before don;t chase the frigs. just be close to where they're orbitting and you want to make sure you are anchored at the next spawn for every wave. Void can be used for niarjas in TCRCs when you're anchored and you will just insta blap them


  13. Welcome!

    First step is join the in game WTM Incursions chat channel. The motd in that channel has all the relevant information such as fitting website, dock up station, our discord channel, etc. as for corps usually we just recommend making your own to avoid tax. Some people do have incursion corps but wtm is a community of many different corps and alliances unrelated to one another so many just create their own.

    We love people to fly basis and logi 4 is good enough to start flying but 5 is a great improvement. As for rattlesnakes we do accept them but you need to be using t2 cruise missles and they aren't the greatest ship to use in incursions since the missles take a minute to reach the targets. while a couple volleys of your missles are still making their way to a target the rest of the fleet probably already killed it. We highly recommend taking a look at our optimal ships and think about training into one (such as the vindi. we love vindis!) Logi are also a great option to fly as i said before.

    But take a read though the fitting guide, get the ship, get to dock and xup on the waitlist. You're already off to a good start by reading the rookie guide! If you have any questions feel free to ask away in the chat channel.

    See you in fleet! o7


  14. Appreciate your input but these are not new topics to us. We do things a bit differently then other communities, just like any other community. It also seems like you don't have much experience with wtm so i'll go over you're comments.

    1) Many WTM FCs do not sit still to shoot the Maras. Some FCs like to give the DDD an easier time with the frigates by killing the Maras especially if the snipers are doing good work and killing targets fast.In the end the site time might end up faster if the snipers didn't kill the Maras.

    2) Again this seems like something you've observed in some fleets but we do have plenty of AAAs and FCs that will do the extra burn at the end. That being said often times snipers and DPS finish around the same time anyway. Yes it could save a little bit of time but so it would be good to teach more people about this extra burn but another concern is the logi distance to DPS after the burn.

    3) As I'm sure you can see we try to run safer fleets from other communities by being more tanky and running more logi. This is due to many pilots being new in wtm and having inexperienced logi and other line members. I've seen TVP FCs just leave behind ships in TCRCs which we would never do. a lot can go wrong in a TCRC so we like to have the extra fallback for things like a DC, logi loss, cap chain failure, or just general people not paying attention.

    So a lot of the differences in WTM are due to the fact we have  A LOT of new, inexperienced people flying with us so things sometimes might run a little slower with extra precautions taken. However it seems to me you just haven't been flying with more experienced fleets or FCs maybe that do the things you are talking about. The first 2 topics you bring up vary fleet to fleet and FC to FC. The third is a rule we established for saftey precautions like i said before however some FCs will run with low logi or caps if they feel the logi can handle it but it is rare.

    In the end remember some communities do things differently and WTM isn't an exception to that. If you would like to fly as AAA and do the final burn in that last wave i would welcome it personally while some FCs might not. So just be ready to listen to FC instructions and have different kinds of fleets. 

    Anyway, Welcome to WTM!

    • Like 1

  15. Welcome!

    Hop into our in game channel if you haven't already and ask any questions you have and when you're ready go ahead get to dock up and put your fit on the waitlist!

    We also don't require T2 lasers on the nightmare since we love having people hop into optimal hulls (Vindis, Nightmare, Machs). But of course we love people flying logi and especially logi 5 pilots!


  16. 11 hours ago, Gappy Mabata said:

    wow hold ojn a minute is this a private blob arrangement ?? i thought it was WTM but ok i´ll stick with our structures then i dont need to thank anyone but myself

    This is blobert deciding to help WTM out with a convenient place fore people to dock in HQ systems with repair functions and a clone bay. it is under wtm name and corp. no reason to be rude about somebody helping out commanders and line pilots. You don't have to dock there if you choose not to. We will still have the typical station docks as well.

    • Like 1
    • Upvote 3

  17. On 6/9/2018 at 3:11 PM, Brok Haslack said:

    As we are a non-contest fleet for us it's more about killing rats quickly, instead of killing towers quickly. We make our ISK by dodging & occasionally losing contests. So if we clear our other sites quickly the lost contest is not a problem.

    Strongly disagree. First of all saying "we make our ISK by dodging & occasionally losing contests" is extremely misleading. Our rule is we do not actively contest. This does not mean we are always dodging and losing contests. Main of our commanders will "aggressively take gates" which means taking the gate before the other fleet at the same gate does. We often win these contests as well. Just because you don't fly in these fleets does not mean it doesn't happen. Some FCs choose to avoid contests which is understandable but others enjoy them and are very good at them. This is our official stance, it always has been and will be for the foreseable future so please stop saying we only avoid or lose contests in future posts because it's just not true. We don't base our tactics on losing contests.

    Second, any commander will tell you that the majority of the time in sites is bashing towers, that's why everybody runs so vindi heavy. A fifth damage mod gets severe stacking penalties and is basically pointless.the 1400 is just the better option for HQs at least. Snipers are almost always sitting still and if people are missing targets sitting still then frankly just train tracking skills or a nightmare.

    Alpha is where the machs shine so the 1400s are of course the best option for high alpha. This is what we want for the machs. High alpha on targets for things like contest situations and reps like maras. The nightmares should be the ones with good tracking. mach and nms have two different roles in fleet and I think that would be a mistake to remove one of those roles.


  18. Hello WTM! Hope you are having a great day!

    Recently WTM has voted through a few changes to the rules and regulations and there are a couple that you all need to be aware of and think about if you need to make adjustments within the next 10 days when these rules go active.

    1. Utility mods must be T2 or better. This mean no more meta 4 tracking computers, webs, painters, sensor boosters, etc. These mid slot mods must now all be T2 or faction so please start training for T2 on these mods or invest in upgrading your ship. (Note: This is only utility mods. This does not include Micro Warp Drives and Guns/Launchers. All other fitting rules such as guns/and launchers can be found in the WTM fitting guide.)

    2. Thermal amplifiers and hardeners are banned. We don't see this too often but sometimes we may see say a Rokh with a thermal and em amplifier. If you still need thermal resists than it needs to be a thermal shield rig with an EM amplifier. Once you upgrade to better adaptive hardeners then you may remove the thermal rig and move the EM amplifier into the rig slot just like it has always been. That being said this rule is a good reminder not to over tank. Besides influence you should not be adding extra invuls, large shield extenders, or amplifiers to your ship if you already meet tank requirements.

    Other than these two changes there is not much else you need to worry about but the new R&R will be posted publicly if you would like to read them. These changes will be taking place in 10 days so please adjust if needed.

    Thank you and fly safe!

    o7

    • Like 1

  19. I agree with imelda. When people ask me what fleet needs my response is usually xup with everything because i could have a full logi squad and tell you i need DPS but then 4 logi leave and i need more logi. Xing up with everything you have on you technically makes fleets run faster in the long run and makes the FCs job easier.