Onizuki

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Everything posted by Onizuki

  1. Disconnect question

    When you come back, let the FC know what happened and they should send you a new invite or work to get you the next available spot in fleet.
  2. Newbro looking to join

    We do occasionally run vanguards, but that is typically only if we can't run HQ sites for what ever reason. We welcome new bros so if you have a nightmare fit that meets our requirements feel free to come join us and earn the isk to make it shiny with us.
  3. What if............

    Why climb when gravity will toss.
  4. What if............

    Didn't we run through this whole thing on slack a few months ago? Like the point was brought up about if the earth hollow or if the mass was just redistributed across the surface thus preserving the earth's total mass. I swear we arrived at bobbing in and out of the hole only losing energy to air friction.
  5. Ideal Fleet Composition?

    Its all about that tracking
  6. Ideal Fleet Composition?

    Scrubb, optimal is Acolyte drones.
  7. There is also the guardian but I think that's the only other one
  8. Yes a scimitar is easier, especially if you're learning since it's basically orbit and rep people. Now that's not so basi's are hard but there is an extra few things to manage.
  9. Hey, welcome to the wonderful world of logi. The logi school I mentioned is something one of our LM's run to tech new people how we run things. If you join the in game channel Warp-to Logi, not 100% on that name, the next scheduled logi school will be in the MOTD. The logi chat is also listed in Warp To Me local's MOTD as well if that channel name was wrong. Welcome and I hope to see you in fleet soon.
  10. OH by all means give Foshkey shit, he just got here so we have to haze him a bit. He's one of our newer members.
  11. Ignore us, we're just giving each other shit. We dont mean any offence by what we say.
  12. I heard this is just a cheap knock off of a better thread started by a line member that Foshkey is just trying to bury to make it seem like he has good Ideas
  13. That's Just How I Logi

    Greetings, my name is Oni and I’m one of the LM’s with WTM. Thought I’d fill in this section of the forums by covering some of the things I do while I logi. This is a brief look at my view when in fleet. I’m going to point out various things as I discuss them. First I want to point out my Watch List. I have it set up in a way I feel makes my life easier with less thought. There is a lot in this but I tried to break it down as easily as I can. First pilot on my WL is always the AAA. Next I put my cap buddy/s then the cap chain in “reverse” order. By this I mean they are in the order I should cap people if a pilot/s is missing from grid, I just go down the WL until I either find a basi to cap or realize I’m the only basi on grid. After the cap chain I have the other logi pilots that are in fleet. After all the logi I put the FC, this serves to separate the logi pilots from any DPS pilots I may add as they get added. Next I want to talk about managing reps. Managing your reps and your locked targets is a key skill to develop as a logi. The key thing I want to cover is staggering multiple reps on the same target. As the picture above shows, I have two reps and a cap transfer on The Foshkey(scrubbing in a kronos) who is taking damage. Looking at the bottom where my reps are you can see the cycles of my reps are set about halfway through their time relative to each other. This means that i can pull one of the reps off The Foshkey and on to another pilot in ~2.9 seconds instead of the full 5.8 of cycle time. This also means that if The Foshkey is taking a lot of agro, the staggered reps will hold him at a higher shield level instead of bouncing full then back down while agro lands again. There are a few other finer points on how to logi, but these are the few I find to be the most useful. For more information please attend one of our Logi Schools or feel free to talk with one of our LM’s or Residents. FC’s also know things but they mostly shoot guns
  14. That's Just How I Logi

    There is an LC guide in the works, just waiting on one of our departments to review and publish it.
  15. New to Incursion

    We run almost as much as it's possible to run, typically 23.5/7. Sometimes we have things that reduce this, since it's all dependent on the HS spawn. Sometimes we have a few days of down time when all the incursions in HS get dropped at once. Welcome to WTM and hope to see you in fleet soon
  16. The Short Range DPS Pilot

    Pictures accepted
  17. The Short Range DPS Pilot

    I demand pictures, mine had picture. PICTURES PICTURES PICTURES!
  18. That's Just How I Logi

    Im just joshing ya
  19. That's Just How I Logi

    Sky I have another one coming that will be going through WIP after some of the other LM's help refine it
  20. Entry-Level Logi - "Logistics" Skill is Zero

    Sooooo, here's the thing this fit has several problems FOR ITS STATED PURPOSE. That's not to say it couldn't work as a regular part of out fleets, in fact I have a role I think would be interesting to consider it in, but its not any of the ones listed above. Also some of the LM's have discussed this fit and worked on it to adjust it bringing it down in price considerably, those fits are easily 600-700mil fits for a T1 logi. Now on to why this can't / wont work for most of the use cases above: This osprey needs to be run as a Logi 4 pilot meaning 2 incoming cap transfers 1 out, thus does not solve any cap issues with fleet The lack of a 4th rep and max of 8 locked targets means ONLY a pilot already skilled at logi could fly this fit well and contribute as a logi for all other instances I would argue an FC couldn't count this for logi when deciding on sites This fit costs more than our standard basi (about 600mil+) and has pretty decent logi skill requirements, requires PG 5 CPU 5 and a full set of Geno's to fit, making it not a new bro friendly fit. This also covers as a replacement to waiting for a basi to be replaced as a non-issue Logi 4 is barely longer than T2 guns and support skills for those guns, the skill entry level isn't that high, Cruiser 5 is the longest train at 21+ days with the logistic prerequisites being 18 days + 4 for logi 4. This fit is an interesting thought experiment, and by no means am I just shutting it down out of hand, but no. This ship will not be able to add to WTM fleets or expand the pool of logi pilots.
  21. Entry-Level Logi - "Logistics" Skill is Zero

    Oh my god fatal such a long post
  22. Entry-Level Logi - "Logistics" Skill is Zero

    Oh sweet sweet tvaar. Convo me in game orgrab me on come and we can chat. Sorry that was a bit short, kimina and I actually talked this over last night, so if you want either of us can go over it with you. Short answer though is no it won't work for some issues not mentioned in your post.
  23. New to Incursions

    Welcome to warp to me. Feel free to ask our FC's any questions you may have.